
![]() |

AoO disarm: 1d20 + 7 ⇒ (3) + 7 = 10
As the robot stands, Shahrazad tries to take away its spear but can't get her whip around it!
Edit: Actually, now that I think about it I don't threaten from more than 5' away with my whip and if they were within 5' I wouldn't try to disarm as I don't have the Improved feat. I'm not sure where they were when they stood up but I missed either way so I guess it's all moot.
---
"And I have heard, O fortunate companions, that Gharib's brother sent a spy in among Gharib's camp, who laced the drinks of Gharib, the ghul Sa'dan, and their men. The spy then took Gharib and Sa'dan, tied them up, and put them on his horse to take back to Gharib's brother...."
Shahrazad continues her tale! Inspire Courage: +1 morale on saves against charm and fear and +1 competence on attack and damage!
She steps away from the robot and tries to take away its spear!
disarm (flanking?): 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18

![]() |

Round 3
The professor adjusts his glasses slightly and squints at the melee taking place in the museum's foyer.
"Whaa, huh? Completely resisted the fires of Brigh, now did it?"
The professor considers removing a hat to scratch his head, but then realizes he's not wearing a hat and that he actually doesn't even have an itch.
Taking a step back, the Professor grabs his holy symbol and gives another tactic a try.
"Well, we'll see how long you can hold out against oread club and..."
The professor squints at George.
"...whatever-George-is explosive..."
Channel Energy (to heal, of course): 2d6 ⇒ (5, 2) = 7
5 of 6 remain.

![]() |

Kalendir launches two more arrows at the metal monstrosity directly west of him.
Our weapons are useless against these metal golems. Shall we retreat to better equip ourselves?
Arrow 1: 1d20 + 10 + 1 - 2 - 2 + 1 + 1 ⇒ (5) + 10 + 1 - 2 - 2 + 1 + 1 = 14
Damage: 1d8 + 1 + 2 + 4 + 1 ⇒ (3) + 1 + 2 + 4 + 1 = 11
Arrow 2: 1d20 + 10 + 1 - 2 - 2 + 1 + 1 ⇒ (5) + 10 + 1 - 2 - 2 + 1 + 1 = 14
Damage: 1d8 + 1 + 2 + 4 + 1 ⇒ (7) + 1 + 2 + 4 + 1 = 15
+1 Attack / Damage from point Blank Shot
Precise shot to eliminate -4 modifier for shooting into melee
-2 modifier for rapid shot to fire an extra arrow
Weapon Focus and Deadly Aim -2/+4
+1 Att/Dam from Bardic inspiration
+1 att from bless

![]() |

I guess they nerfed grease in pathfinder, normally they would have to reflex to get up :(
Graxus and Tywin charge at the upper most robot. Graxus tries to slash with his greatsword while Tywin uses the charge to stick his lance in a vulnerable place with great force.
greatsword: 1d20 + 4 + 2 + 2 ⇒ (3) + 4 + 2 + 2 = 11
dmg: 2d6 + 6 + 1 ⇒ (3, 6) + 6 + 1 = 16
lance: 1d20 + 5 + 2 + 2 ⇒ (10) + 5 + 2 + 2 = 19
dmg: 2d6 + 8 + 2 ⇒ (6, 6) + 8 + 2 = 22

![]() |

Round 3, Init 18
Sad looks around, dismayed that no other pathfinder is around to help me avoid flank.
"How come Sad have no wall?"
Furious and worried, Sad strikes at the gearsman who seems more injured.
1d20 + 8 + 1 + 1 - 1 ⇒ (13) + 8 + 1 + 1 - 1 = 22 to hit; (bard, bless, PA)
1d6 + 6 + 3 + 1 ⇒ (4) + 6 + 3 + 1 = 14 damage. (PA, bard)
Sad moves after he strikes (which might give flank to Tywin/Graxus).
HP 21/35, AC 18

![]() |

Shah: I assumed the whip would threaten with a range of 10 feet too. My mistake!
Shahrazad continues her litany of tales while her whip cleaves the air, eager to disarm the robot, but its hold on its weapon is too strong.
The Professor brings warmth and closure to his companions' wounds.
Kalendir's two arrows bounce off the machine's metal plates, unable to find a weak spot. Tywin and Graxus have the same misfortune, their weapons missing their mark.
Sad Rock brings his bludgeon down on the robot's head. A loud noise is heard, and sparks are emitted by the machine, somehow damaged.
I think they charged the northern robot, so that wouldn't give flanking.
The line of fire is now clear for George, who throws another explosive mixture at the northern robot, scorching his protective metal plates. The machine halts for a second, buzzes and whirrs. A strange voice is emitted by the robot's head.
Status check complete. BZZZ Critical damage sustained. BZZZ Activating reconstruction, please wait. BZZZ
To your great surprise, most of the damage inflicted so far to the robot simply disappears, sparks cease to fly around the large openings in the machine's armor. Finally, it steps threateningly toward Graxus, ready to strike.
The second robot buzzes as well, but no reconstruction happens. Instead the cold, metallic voice simply states:
Danger detected. BZZZ Priority list updated. BZZZ Please wait while you're being terminated. BZZZ
Stepping towards George, the relentless machine strikes the tiefling with its lightning lance.
Attack, PA: 1d20 + 10 - 2 ⇒ (2) + 10 - 2 = 101d8 + 5 + 6 ⇒ (7) + 5 + 6 = 18 plus Electricity damage: 1d6 ⇒ 3
Fortunately its aim lacks precision, and he misses.
Initiative order - round 4 - the bold may act!
1. Sad Rock, Tywin & eidolon, Professor F, Kalendir, George, Shahrazad
2. Robots

![]() |

left a note in discussion thread
Graxus roars in anger as the creature seems to repair itself. He takes a step back to let Tywin strike it again with a lance and he will swing his greatsword again.
lance: 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28
dmg: 1d6 + 5 ⇒ (2) + 5 = 7
greatsword: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12
dmg: 2d6 + 7 ⇒ (3, 2) + 7 = 12
Edit:
lance confirm: 1d20 + 6 + 2 ⇒ (14) + 6 + 2 = 22
extra dmg: 2d6 + 10 ⇒ (5, 2) + 10 = 17
missed that Tywin strikes at +6 now instead of +5 making his attack in the previous round a 20 total. Would that have hit? Also if it attacks Graxus Tywin will use a ride check to avoid the hit. If the robot tries to attack him Tywin will drop to use Graxus for cover for a +4 ac, both immediate actions.

![]() |

Just noticed that both need a ride check to succeed. Will include those in the future if I dont forget.
ridecheck to avoid hit or gain cover: 1d20 + 11 ⇒ (19) + 11 = 30

![]() |

We either need to focus fire due to the repairs or retreat for some form of adamantine weaponry.
Kalendir turns his attention to the robot that just repaired itself, attempting to wound it while it is occupied.
Arrow 1: 1d20 + 10 + 1 - 2 - 2 + 1 + 1 ⇒ (14) + 10 + 1 - 2 - 2 + 1 + 1 = 23
Damage: 1d8 + 1 + 2 + 4 + 1 ⇒ (8) + 1 + 2 + 4 + 1 = 16
Arrow 2: 1d20 + 10 + 1 - 2 - 2 + 1 + 1 ⇒ (15) + 10 + 1 - 2 - 2 + 1 + 1 = 24
Damage: 1d8 + 1 + 2 + 4 + 1 ⇒ (5) + 1 + 2 + 4 + 1 = 13
+1 Attack / Damage from point Blank Shot
Precise shot to eliminate -4 modifier for shooting into melee
-2 modifier for rapid shot to fire an extra arrow
Weapon Focus and Deadly Aim -2/+4
+1 Att/dam bardic inspiration
+1 att from bless

![]() |

"Gharib's brother locked the two away in a tent but when the ghul Sa'dan awoke he broke his bonds and awoke his friend Gharib. The two challenged the guards to fight and Sa'dan, upon defeating his foe, cooked up the body and ate it. This display caused the armies of Gharib's brother much distress and they ran away calling out to their foul gods for help...."
Inspire Courage: +1 morale on saves against charm and fear and +1 competence on attack and damage!
Shahrazad continues her tale as she once again tries to knock the robot's spear out of its hand!
The one near Sad:
disarm: 1d20 + 7 ⇒ (3) + 7 = 10

![]() |

Riding his eidolon, Tywin strikes at the robot's helm, straight into one of the machine's weak point! Graxus swings a formidable blow, but too slow to hit the warmachine.
1d20 + 1 ⇒ (4) + 1 = 5
The machine, hurt in a sensitive point, emits sparks again and seems temporarily brought to a halt by Tywin's blow.
Kalendir switches target to bring that robot down, successfully piercing the armor plates twice! It now appears to be in bad shape.
Shahrazad attempts to disarm the other robot, but lacks the strength to do so.
Initiative order - round 4 - the bold may act!
1. Sad Rock, Tywin & eidolon, Professor F, Kalendir, George, Shahrazad
2. Robots

![]() |

The professor observes as the party's collective weaponry deflects away from the machines and then their efforts are further thwarted as one of their adversaries stops to repair itself.
"Well now, that's quite impressive..."
The gnome considers writing down his observations, but he was never much of a student himself.
"... and also, utter hogwash!"
stepping forward again, the gnome presses a hand to Sad's hindquarters and does his best to rub away any bruises and soreness.
Cure moderate (spontaneous; losing produce flame): 2d8 + 3 ⇒ (7, 5) + 3 = 15

![]() |

Round 4, Init 18
After being goosed by the Professor (thanks! no, not for the goosing, but for the healing...geez), Sad recovers his focus and continues to pound away at the right metaljerk.
1d20 + 8 + 1 + 1 - 1 ⇒ (20) + 8 + 1 + 1 - 1 = 29 to hit; (bless, bard, PA)
1d6 + 6 + 3 + 1 ⇒ (1) + 6 + 3 + 1 = 11 damage; (bard, PA)
Pot crit:
1d20 + 8 + 1 + 1 - 1 ⇒ (7) + 8 + 1 + 1 - 1 = 16 to hit; (bless, bard, PA)
1d6 + 6 + 3 + 1 ⇒ (4) + 6 + 3 + 1 = 14 damage; (bard, PA)
Oh...so close...we are totally failing the crit game here. And we have many many more attacks than the baddies. Someone kill the leftmost jerk, eh?
AC 18. HP 35/35.

![]() |

George assaults the weakened robot after 5' stepping away.
Bomb-RTA: 1d20 + 11 + 1 + 1 ⇒ (2) + 11 + 1 + 1 = 15
Fire Damage: 4d6 + 5 + 1 ⇒ (1, 4, 1, 2) + 5 + 1 = 14

![]() |

Next time could you move your token please George? I'll do it for you this time for the sake of keeping the pace, though.
With the alchemist's bomb, the robot goes into overload and partly explodes into bits and pieces!
The other robot is still set on the tiefling, and chases him.
Attack vs George, PA: 1d20 + 10 - 2 ⇒ (13) + 10 - 2 = 211d8 + 7 + 6 ⇒ (6) + 7 + 6 = 19
The spear rips onto the alchemist's hardened skin without piercing it!
Initiative order - round 5 - the bold may act!
1. Sad Rock, Tywin & eidolon, Professor F, Kalendir, George, Shahrazad
2. Robot

![]() |

"And so it was the Gharib and the ghul returned to their own armies. As it happened, the two then went out into the desert to ride by themselves the next day. The ghul Sa'dan saw two birds and drew back his bow and shot one of the birds. Unbeknownst to him, the birds were actually two jinn disguised in bird form...."
Inspire Courage: +1 morale on saves against charm and fear and +1 competence on attack and damage!
Shahrazad continues her story while trying to take away the robot's spear!
disarm: 1d20 + 7 ⇒ (20) + 7 = 27

![]() |

Kalendir launches two more arrows at the already wounded robot.
Arrow 1: 1d20 + 10 + 1 - 2 - 2 + 1 + 1 ⇒ (16) + 10 + 1 - 2 - 2 + 1 + 1 = 25
Damage: 1d8 + 1 + 2 + 4 + 1 ⇒ (8) + 1 + 2 + 4 + 1 = 16
Arrow 2: 1d20 + 10 + 1 - 2 - 2 + 1 + 1 ⇒ (12) + 10 + 1 - 2 - 2 + 1 + 1 = 21
Damage: 1d8 + 1 + 2 + 4 + 1 ⇒ (5) + 1 + 2 + 4 + 1 = 13
+1 Attack / Damage from point Blank Shot
Precise shot to eliminate -4 modifier for shooting into melee
-2 modifier for rapid shot to fire an extra arrow
Weapon Focus and Deadly Aim -2/+4
+1 Att/Dam from Bardic inspiration
+1 Att bless

![]() |

Round 5, Init 18
Sad cheers internally as the first robot metaljerk falls and keeps up his clubbing assault on the second.
1d20 + 8 + 1 + 1 - 1 ⇒ (7) + 8 + 1 + 1 - 1 = 16 to hit; (bard, bless, PA)
1d6 + 6 + 3 + 1 ⇒ (4) + 6 + 3 + 1 = 14 damage. (bard, PA)
AC 18, HP 35/35

![]() |

Apologies, GM.
George steps away once more, happy that he has its attention. He chucks another bomb at it, but Sad Rock has already moved to attack it.
Bomb-RTA: 1d20 + 11 + 1 + 1 ⇒ (1) + 11 + 1 + 1 = 14 Critical Miss
Miss Square: 1d8 ⇒ 3
Sad Rock/Kalendir/Shah/Mr. F! all need to make Reflex saves against 10 fire damage. DC 18 for half. Robot doesn't have to because Hardness negates it all. :(
George frowns under his smoked glass mask. This is why I prefer poisons. All these robots are sure causing my business to become harder...

![]() |

Reflex save: 1d20 + 7 ⇒ (20) + 7 = 27
Dang! used up a crit lol
Kalendir ducks out of the initial blast as the fire scorches his cloak and leaving his legs burned.
Is everyone alright?

![]() |

Ref: 1d20 + 6 ⇒ (12) + 6 = 18
Resistance will negate the rest.
Shahrazad's jinni heritage seems to have protected her from George's mishap.

![]() |

Graxus and Tywin charge the remaining one both attacking him once before they end up on the other side of the room.
lance: 1d20 + 6 + 2 + 2 ⇒ (14) + 6 + 2 + 2 = 24
dmg: 2d6 + 10 + 2 ⇒ (3, 6) + 10 + 2 = 21
greatsword: 1d20 + 4 + 2 + 2 ⇒ (13) + 4 + 2 + 2 = 21
dmg: 2d6 + 6 + 2 ⇒ (4, 3) + 6 + 2 = 15

![]() |

The professor's energy continues to stay high as his allies make a concerted effort to bring down a single machine.
He considers asking Brigh for further aid, but hesitates briefly to see what the robots do next.
Delay, as folks appear to be fairly healed up... and the Professor going in for an aid is scary...

![]() |

The robot abandons his weapon on the ground and pursues the tiefling, slamming at him hard with his metal fists, but misses!
Slam, PA: 1d20 + 9 - 2 ⇒ (13) + 9 - 2 = 201d4 + 7 + 6 ⇒ (4) + 7 + 6 = 17
Initiative order - round 6 - the bold may act!
1. Sad Rock, Tywin & eidolon, Professor F, Kalendir, George, Shahrazad
2. Robot

![]() |

Kalendir fires two more arrow at the robot that oved right in front of him.
Arrow 1: 1d20 + 10 + 1 - 2 - 2 + 1 + 1 ⇒ (14) + 10 + 1 - 2 - 2 + 1 + 1 = 23
Damage: 1d8 + 1 + 2 + 4 + 1 ⇒ (8) + 1 + 2 + 4 + 1 = 16
Arrow 2: 1d20 + 10 + 1 - 2 - 2 + 1 + 1 ⇒ (9) + 10 + 1 - 2 - 2 + 1 + 1 = 18
Damage: 1d8 + 1 + 2 + 4 + 1 ⇒ (8) + 1 + 2 + 4 + 1 = 16
+1 Attack / Damage from point Blank Shot
Precise shot to eliminate -4 modifier for shooting into melee
-2 modifier for rapid shot to fire an extra arrow
Weapon Focus and Deadly Aim -2/+4
+1 Att/Damage Bardic inspiration
+1 att bless

![]() |

Graxus and Tywin attack and then move a distance away to charge again soon.
lance: 1d20 + 6 ⇒ (11) + 6 = 17
greatsword: 1d20 + 5 ⇒ (5) + 5 = 10
both miss right?

EndlessForms |

"Gharib and Sa'dan shot at the bird, not realizing that the birds were jinn lovers who were hiding from their parents, who were two rival marid kings. The first 'bird' carried its lover back to her father and told her what happened. The marid king sent scouts out to abduct Gharib and Sa'dan and bring the two before him...."
Inspire Courage: +1 morale on saves against charm and fear and +1 competence on attack and damage!
Shahrazad moves over and calls, "George, back up!" She charges her hand with a healing spell and holds it out for when George gets closer.
clw: 1d8 + 4 ⇒ (7) + 4 = 11

![]() |

The professor stumbles forward, considering application of his healing arts on George now that he realizes the alchemist is injured. Seeing Shahra stepping forward he gives her an awkward nod.
"Well, I see his care in well in hand, you're hired young lady!"
Considering how else he can assist in the matters of the robot besides cheering, the tiny gnome goes deep into his spell reperatoire.
Cast Flare at the robot on George, DC14 Fort or dazzled for 1 minute.

![]() |

Round 6, Init 18
Sad burns a bit more before trying to club the metaljerk out.
1d20 + 8 + 1 + 1 - 1 + 2 ⇒ (20) + 8 + 1 + 1 - 1 + 2 = 31 to hit; (bard, bless, PA, flank)
1d6 + 6 + 3 + 1 ⇒ (5) + 6 + 3 + 1 = 15 damage. (bard, PA)
1d20 + 8 + 1 + 1 - 1 + 2 ⇒ (6) + 8 + 1 + 1 - 1 + 2 = 17 to hit; (bard, bless, PA,flank)
1d6 + 6 + 3 + 1 ⇒ (6) + 6 + 3 + 1 = 16 damage. (bard, PA)
Gah! Sad sad, sadly showing sadness by the seashore.
AC 18, HP 25/35

![]() |

could someone move us to a place where we get a charge lane within 40 ft of movement?

![]() |

George moves into Shah's healing hand and takes Total Defense.

![]() |

Sad pats out any remaining flames from George's bomb and begins to look around for loot and things of interest (aka, loot, as he was taught by the fellow Pathfinders: loot first, then not-looting).
Sad seems very happy to find a heavy shield among the detritus...just like the one used to have.
"Is okay if Sad take shield?" Sad asks the assembled Pathfinders.

![]() |

"Absolutely," Shahrazad responds as she coils her whip and replaces it on her belt, taking her flute out again. Strange things, these robots. "Which way do you think our quarry would be hiding? I don't recognize anything in this new layout. What about this way?" She moves towards the eastern doors once everyone is healed and ready, using wands for people as needed.

![]() |

George cleans himself up, consumes his Mutagen and concentrates some poison for his claws. His body seems to become a bit more lean and elongated. Let's move. He will investigate the door before moving through.
Perception: 1d20 + 10 ⇒ (5) + 10 = 15
~70 minutes left on Barkskin and Mutagen.
Giant Wasp Poison: DC 21 - 1 rd. / 6 rds. - 1d2 Dex damage - 1 save
Shadow Essence: DC 20 - 1 rd. / 6 rds. - 1 Str Drain / 1d2 Str damage - 1 save

![]() |

Sad smiles happily as he affixes the shield onto his arm. He smiles at his good fortune to find a shield so similar to the one he recently lost.
Sad uses his own wand to fix tend to his wounds.
"Iumdae sucks!"
1d8 + 1 ⇒ (1) + 1 = 2 healing (16/50 charges)
"Iumdae sucks!"
1d8 + 1 ⇒ (2) + 1 = 3 healing (15/50 charges)
"Iumdae sucks!"
1d8 + 1 ⇒ (3) + 1 = 4 healing (14/50 charges)
HP 34/35.
Sad re-stows his club and is ready to waddle on after Shahrazad.
"Sad coming! Sad coming!" Sad's legs churns as he tries to catch up.

![]() |

The professor waddles up to the fallen machines and gives them a thorough examination, leaning so close as to bring them into focus, it almost appears as if he's about to lay down on top of them.
"Absolutely curious.. I wonder if they were programmed to do this? Who would do such a thing? The Blakros are such a well-loved family... and their museum is the bastion of safety in Absalom..."
Standing upright, the professor scratches his head before waddling off after the others.

![]() |

This exhibit hall is dedicated to historical curiosities, with the western half currently dedicated to Taldan military history and the eastern half displaying Osirian mummies and grave goods. Curiously, the lid of a gold-plated sarcophagus has been removed, while drag marks start at the feet of said sarcophagus and are heading west.

![]() |

"Let's hope we do not find more constructs as these. The bloody things are nigh impregnable." Graxus grumbles as he and Tywin are moving with the others on one of the flanks (in order to keep a charge lane clear).
perception Tywin: 1d20 - 2 ⇒ (4) - 2 = 2
perception Graxus: 1d20 + 6 ⇒ (19) + 6 = 25
Graxus sniffs the air around him. "*Sniff snifff* Secret doors, north and south side of the room. Can someone check them for traps?"

![]() |

Shahrazad takes particular interest in the Osirian mummies and grave goods. "Maybe a mummy escaped...." she wonders. [b]"Keep your eye out for undead.
Perc: 1d20 + 5 ⇒ (19) + 5 = 24
Shahrazad also notes the northern secret door but is surprised by the southern one.

![]() |

1d20 + 10 ⇒ (5) + 10 = 15 Perception
"*Sniff snifff* Secret doors, north and south side of the room. Can someone check them for traps?"
Following orders, Sad checks the two doors for traps.
1d20 + 10 ⇒ (9) + 10 = 19 Perception-North door
1d20 + 10 ⇒ (2) + 10 = 12 Perception-South door
"Doors locked. Sad open?" Sad holds up his club to show how he might open it.

![]() |

George wants to move, so he quickly inspects the smaller door. Take 20 for DC 30
If there are traps, George will attempt to disarm them. Disable Device: 1d20 + 22 ⇒ (17) + 22 = 39
If he disables the traps or there are none, then he proceeds through the door.
~67 minutes left on Barkskin and Mutagen.
Giant Wasp Poison: DC 21 - 1 rd. / 6 rds. - 1d2 Dex damage - 1 save
Shadow Essence: DC 20 - 1 rd. / 6 rds. - 1 Str Drain / 1d2 Str damage - 1 save

![]() |

George succeeds in dealing with both locks quickly, and no trap is sprung upon him or his companions.
The smaller, northern secret room is in fact a storage room. The museum staff apparently uses it to store cleaning supplies and tools used to mend and maintain the historical gallery’s exhibits, as well as replacement plumes for military helms, which go missing with distressing regularity.
The southern room appears to be a freight elevator. Less an elevator and more a shaft and crane, the museum staff must use this hidden chamber to move large or cumbersome exhibits between the exhibit halls and the basement.
Nothing of note can be found in either rooms.

![]() |

"We can look at this elevator more later; there might be something down in the basement. But let's check out the rest of this floor for now."
Shahrazad motions for George to take the lead in examining the room to the northwest.

![]() |

Agreed. George will move to press forward into the open area of the museum. Taking the lead as he believes he is toughest here with his Mutagen and Extract active.
Perception: 1d20 + 10 ⇒ (18) + 10 = 28