[PFS] GM Lithrac's Beacon Below (#6-04) (Inactive)

Game Master Cyril Corbaz


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Scarab Sages

HP 93 | AC20 T15 FF16 (see spoiler) | F13* R13* W8* | Init +4 | Per +14

With a nod to inform the others he is prepared, Eli assists Atum in opening the double doors ahead.

Scarab Sages

AC 29 (T 13, FF 27). HP 59, Fort +9, Ref +4, Will +11 (+5 vs spells+poison+disease). Init +5, CMB 13/CMD 25, Speed 30ft
Attacks:
Adamantine Keen Falcata +12/+7 (1d8+6) 17-20/x3, Mwk CI/Silver Falcata +12/+7 (1d8+5) 19-20/x3, Mwk Darkwood Throwing Shield +4 (1d6+5) 20/x2 CM +1; trip, free action, Mwk Comp Longbow +8/+3 (1d8+5) 20/x3
Skills:
Bluff +16, Diplomacy +11, Heal +8, Intimidate +16, Knowledge (arc/dung/nat/reli/planes) +7, Perception +15 [Traps +17, Unusual stone +17], Sense Motive +17, Spellcraft +5, Survival +11 (Tracking - 1/2 speed +15), Swim +8

Tyrion moves into the room as well, he sniffs the air and looks around for trouble, detecting evil as he goes.
perception: 1d20 + 15 + 2 ⇒ (18) + 15 + 2 = 35
+8 for scent not included

-Posted with Wayfinder

Grand Lodge

A marble statue stands at each end of this corridor. Purple faerie fire illuminates the east statue, which depicts a Garundi man who is healthy and vital on one side and cracked and burned on the other. The other statue depicts a Garundi man wrapped in linen like a mummy and wielding a staff.

Knowledge (religion) DC 10:
You recognize the first as Nethys, god of magic.

Knowledge (religion) DC 20:
You also identify the other statue as Ptah, Osirian god of creation and invention.

Scarab Sages

AC 29 (T 13, FF 27). HP 59, Fort +9, Ref +4, Will +11 (+5 vs spells+poison+disease). Init +5, CMB 13/CMD 25, Speed 30ft
Attacks:
Adamantine Keen Falcata +12/+7 (1d8+6) 17-20/x3, Mwk CI/Silver Falcata +12/+7 (1d8+5) 19-20/x3, Mwk Darkwood Throwing Shield +4 (1d6+5) 20/x2 CM +1; trip, free action, Mwk Comp Longbow +8/+3 (1d8+5) 20/x3
Skills:
Bluff +16, Diplomacy +11, Heal +8, Intimidate +16, Knowledge (arc/dung/nat/reli/planes) +7, Perception +15 [Traps +17, Unusual stone +17], Sense Motive +17, Spellcraft +5, Survival +11 (Tracking - 1/2 speed +15), Swim +8

know religion: 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17
know religion: 1d20 + 7 + 2 ⇒ (4) + 7 + 2 = 13

"Hmm this one be Nethys, the other bloke I don't recognize."

Scarab Sages

Atum Male Human (Garundi) | HP 128/128
Stats:
AC 31 T 17 FF 28 | CMD 36 (38 against bull rush/trip/sunder) | DR 3/adamantine | 30% fortification | F+17 R+13 W+12 (+4 vs mind-aff/death eff, imm to dis) | Init +3 | Perc +7
Living Monolith 14 |
Ka Stone 3/3:
HP 156/156 | AC 31 T 15 FF 29 | DR 3/adamantine, DR 5/evil | 30% fortification | stone blood

Knowledge (religion): 1d20 + 6 ⇒ (14) + 6 = 20

"Ptah," Atum adds, "Osirian god of creation and invention."

After making sure nothing else of value is in the room that needs to be cataloged or secured, Atum leads the way through the door at the end of the hall.

Grand Lodge

The door is locked by an arcane lock through the guards and wards's spell.

Scarab Sages

AC 29 (T 13, FF 27). HP 59, Fort +9, Ref +4, Will +11 (+5 vs spells+poison+disease). Init +5, CMB 13/CMD 25, Speed 30ft
Attacks:
Adamantine Keen Falcata +12/+7 (1d8+6) 17-20/x3, Mwk CI/Silver Falcata +12/+7 (1d8+5) 19-20/x3, Mwk Darkwood Throwing Shield +4 (1d6+5) 20/x2 CM +1; trip, free action, Mwk Comp Longbow +8/+3 (1d8+5) 20/x3
Skills:
Bluff +16, Diplomacy +11, Heal +8, Intimidate +16, Knowledge (arc/dung/nat/reli/planes) +7, Perception +15 [Traps +17, Unusual stone +17], Sense Motive +17, Spellcraft +5, Survival +11 (Tracking - 1/2 speed +15), Swim +8

"Let's try that focussing trick. Hnggggggggg" Tyrion says as he thinks hard on dismissing the arcane lock.

Grand Lodge

I believe you have already used it to cancel the fog effect.

Scarab Sages

AC 29 (T 13, FF 27). HP 59, Fort +9, Ref +4, Will +11 (+5 vs spells+poison+disease). Init +5, CMB 13/CMD 25, Speed 30ft
Attacks:
Adamantine Keen Falcata +12/+7 (1d8+6) 17-20/x3, Mwk CI/Silver Falcata +12/+7 (1d8+5) 19-20/x3, Mwk Darkwood Throwing Shield +4 (1d6+5) 20/x2 CM +1; trip, free action, Mwk Comp Longbow +8/+3 (1d8+5) 20/x3
Skills:
Bluff +16, Diplomacy +11, Heal +8, Intimidate +16, Knowledge (arc/dung/nat/reli/planes) +7, Perception +15 [Traps +17, Unusual stone +17], Sense Motive +17, Spellcraft +5, Survival +11 (Tracking - 1/2 speed +15), Swim +8

Didn't know we could only use it once? Thought we would be able to dismiss one, then the other one would return. So by trying to dismiss the arcane lock, the fog returns. Can we try to force it open or hack it down if needed? Got an adamantine Falcata for that :). Otherwise I think a disable device or dispel would work if anyone has it.

Scarab Sages

HP 93 | AC20 T15 FF16 (see spoiler) | F13* R13* W8* | Init +4 | Per +14

If we can't concentrate again, would a dispelling bomb be able to break the arcane lock?

If so...

Eli kneels next to the door, working to ascertain it's locking mechanism.

"Perhaps, this may work..."

The half-elf mixes a couple flasks together and from a close proximity, lobs one at the mechanism.

Dispelling bomb CL check: 1d20 + 7 ⇒ (16) + 7 = 23

Grand Lodge

The way the suppressing is written is very vague, that's why I adjudicated that it would work only once (since it works for 24 hours), and after the 24 hours the effect returns and you'll be free to apply the suppression to another effect if you wish.

Elithir's bomb sends forth a dispelling wave on the door, which opens naturally, as if it had never been locked in the first place.

Saruna rests and studies in this spacious chamber. A large divan sits in the southeast corner. A bookshelf dominates the north wall, while tapestries and maps cover the others. The sphinx’s etched riddles and rambling notes cover the floor. With a couple of hours, you could try to decipher them.

Grand Lodge

Male Elf Magus (Bladebound) [9.1] | HP 63/63 | AC 28 T 18 FF 22 | F +9 R +11 W +9 | CMB +7 CMD 25 | Init +8 | Perc +14 (low-light vision) | Acro/EA/Fly +8 | Climb/Swim/SM +3

Look at all this gibberish. Who has the time to read all of that? Do we even want to bother? Maldoc will enter the room if one of the others wishes to enter as well.

Scarab Sages

HP 93 | AC20 T15 FF16 (see spoiler) | F13* R13* W8* | Init +4 | Per +14

Eli'thir arches an eyebrow.

"These writings would no doubt provide valuable insight into the minds of sphinx-kind, but I agree, we do not possess the time to study them now."

Double back to the double doors at the end of A,2. Check them for traps.

Grand Lodge

Elithir moves onwards, deciding against spending time now to decipher the glyphs. After a thorough inspection, he opens the double doors. Pools of pure elemental water, earth, and fire occupy this chamber. The elemental presence has warped the stone in the room, giving the surface immediately surrounding the water pool a spongy texture, growing strange crystals near the earth pool, and sending veins of pulsing magma rippling through the flagstones near the fire pool. Several metal scoops and flasks are stored at narrow workstations between the pools.

Knowledge (planes) DC 25:
These pools serve as conjuration and trapping devices to summon elementals. The right combination of elements, when mixed together from the pool, allow the summoning of creatures from the elemental plane of air (fire mixed with water, then filtered through earth), ice (water mixed with air), lightning (fire mixed with air), magma (earth mixed with fire), and mud (earth mixed with water). It seems the pools have already been used today, but one more summoning may be possible before sunset.

Alternatively, the raw elemental fire is harmful and enough can potentially be harvested to create a single splash weapon. Which would require a DC 15 Craft (alchemy) or Knowledge (arcana) check.

Scarab Sages

AC 29 (T 13, FF 27). HP 59, Fort +9, Ref +4, Will +11 (+5 vs spells+poison+disease). Init +5, CMB 13/CMD 25, Speed 30ft
Attacks:
Adamantine Keen Falcata +12/+7 (1d8+6) 17-20/x3, Mwk CI/Silver Falcata +12/+7 (1d8+5) 19-20/x3, Mwk Darkwood Throwing Shield +4 (1d6+5) 20/x2 CM +1; trip, free action, Mwk Comp Longbow +8/+3 (1d8+5) 20/x3
Skills:
Bluff +16, Diplomacy +11, Heal +8, Intimidate +16, Knowledge (arc/dung/nat/reli/planes) +7, Perception +15 [Traps +17, Unusual stone +17], Sense Motive +17, Spellcraft +5, Survival +11 (Tracking - 1/2 speed +15), Swim +8

know planes: 1d20 + 9 ⇒ (16) + 9 = 25

Tyrion shares the knowledge about this room.
"So I recon we leave it alone untill we know we need it."

-Posted with Wayfinder

Grand Lodge

Male Elf Magus (Bladebound) [9.1] | HP 63/63 | AC 28 T 18 FF 22 | F +9 R +11 W +9 | CMB +7 CMD 25 | Init +8 | Perc +14 (low-light vision) | Acro/EA/Fly +8 | Climb/Swim/SM +3

Ah, so this is how they came to be. Very well, we'll move on.

Scarab Sages

Atum Male Human (Garundi) | HP 128/128
Stats:
AC 31 T 17 FF 28 | CMD 36 (38 against bull rush/trip/sunder) | DR 3/adamantine | 30% fortification | F+17 R+13 W+12 (+4 vs mind-aff/death eff, imm to dis) | Init +3 | Perc +7
Living Monolith 14 |
Ka Stone 3/3:
HP 156/156 | AC 31 T 15 FF 29 | DR 3/adamantine, DR 5/evil | 30% fortification | stone blood

"A useful resource but one that we should leave to Tahonikepsu."

Atum leads the way back north to explore those corridors.

Scarab Sages

HP 93 | AC20 T15 FF16 (see spoiler) | F13* R13* W8* | Init +4 | Per +14

How much time would be required to make this alchemical splash weapon, with swift alchemy and all that? Eli's craft alchemy starts at +20.

Eli'thir arches an eyebrow at the contents of the room, and as he says his next words, his fellow Pathfinders and detect a slight note of emboldened interest on the part of the half-elf.

"Fasciiiinating..."

Grand Lodge

It could be made very quickly, though you estimate that due to the volatile nature of elements, it would evaporate if not used within one hour of its creation.

Atum ventures in the northern corridors where the confusing mist used to be. These halls appear to be a catalog of sorts.

Linguistics or Profession (librarian) DC 20, only characters reading Ancient Osiriani can attempt:
You can identify the vast range of information stored below—tomes, furniture, scrolls, art, and more. You also realize that pieces of the collection are missing and more are disappearing.

Scarab Sages

Atum Male Human (Garundi) | HP 128/128
Stats:
AC 31 T 17 FF 28 | CMD 36 (38 against bull rush/trip/sunder) | DR 3/adamantine | 30% fortification | F+17 R+13 W+12 (+4 vs mind-aff/death eff, imm to dis) | Init +3 | Perc +7
Living Monolith 14 |
Ka Stone 3/3:
HP 156/156 | AC 31 T 15 FF 29 | DR 3/adamantine, DR 5/evil | 30% fortification | stone blood

Linguistics: 1d20 + 5 ⇒ (4) + 5 = 9

Although Atum speaks the language of Ancient Osirion, the phrases here are beyond his mastery.

Scarab Sages

HP 93 | AC20 T15 FF16 (see spoiler) | F13* R13* W8* | Init +4 | Per +14

Linguistics: 1d20 + 13 ⇒ (19) + 13 = 32

Eli spends a few moments studying the catalog before relaying his finding to the others.

"Pieces are missing. Disappearing, even. Notice, here... and here."

He gestures, somewhat enjoying his position as teacher to the other Pathfinders.

"We best continue our explorations. It is highly likely we may discover a thief among the rooms..."

To B1?

Scarab Sages

AC 29 (T 13, FF 27). HP 59, Fort +9, Ref +4, Will +11 (+5 vs spells+poison+disease). Init +5, CMB 13/CMD 25, Speed 30ft
Attacks:
Adamantine Keen Falcata +12/+7 (1d8+6) 17-20/x3, Mwk CI/Silver Falcata +12/+7 (1d8+5) 19-20/x3, Mwk Darkwood Throwing Shield +4 (1d6+5) 20/x2 CM +1; trip, free action, Mwk Comp Longbow +8/+3 (1d8+5) 20/x3
Skills:
Bluff +16, Diplomacy +11, Heal +8, Intimidate +16, Knowledge (arc/dung/nat/reli/planes) +7, Perception +15 [Traps +17, Unusual stone +17], Sense Motive +17, Spellcraft +5, Survival +11 (Tracking - 1/2 speed +15), Swim +8

have we checked a5 completely?

"Hmmm really? Let's see." Tyrion says and starts sniffing around to see if there are any scents about he doesn't recognize from the others.

perception: 1d20 + 17 + 8 ⇒ (5) + 17 + 8 = 30
tracking with survival: 1d20 + 17 ⇒ (8) + 17 = 25

Grand Lodge

You currently are at A5, Tyrion. Several doors remain on this level, though you can proceed to the lower level if you prefer.

Scarab Sages

AC 29 (T 13, FF 27). HP 59, Fort +9, Ref +4, Will +11 (+5 vs spells+poison+disease). Init +5, CMB 13/CMD 25, Speed 30ft
Attacks:
Adamantine Keen Falcata +12/+7 (1d8+6) 17-20/x3, Mwk CI/Silver Falcata +12/+7 (1d8+5) 19-20/x3, Mwk Darkwood Throwing Shield +4 (1d6+5) 20/x2 CM +1; trip, free action, Mwk Comp Longbow +8/+3 (1d8+5) 20/x3
Skills:
Bluff +16, Diplomacy +11, Heal +8, Intimidate +16, Knowledge (arc/dung/nat/reli/planes) +7, Perception +15 [Traps +17, Unusual stone +17], Sense Motive +17, Spellcraft +5, Survival +11 (Tracking - 1/2 speed +15), Swim +8

recon we check all the doors here first.

-Posted with Wayfinder

Scarab Sages

HP 93 | AC20 T15 FF16 (see spoiler) | F13* R13* W8* | Init +4 | Per +14

Ah yes the sneaky doors between A1 and A9.

Eli'thir will lead his fellow Pathfinders to the hallway, keeping his eyes open for traps or other hazards.

Perception: 1d20 + 14 ⇒ (5) + 14 = 19

Silver Crusade

Male Human Cleric 11 | HP 102/102 | AC 32 T 12 FF 31 | CMD: 24 | Fort: +12 | Ref: +7 | Will: +14 | Init: +5 | Percep: +15 | SM: +11

Oswin continues on, speaking softly under his breath.

"Remarkable. I've spent too much time fighting demons and cultists. What and amazing place..."

-Posted with Wayfinder

Grand Lodge

The room Elithir explores (A10) appears to be a ritual chamber, as the architecture still bears the scars of experimentation. The smell of burnt flesh still permeates the chamber, and now-undecipherable runes drawn in blood long since reduced to powder line the floor. The walls are slightly cracked and in several places even seem to bow outward as though pushed apart by a powerful force. There is little left to learn from this room.

Knowledge (arcana) DC 20:
Someone performed potent ritual magic there. Could it be the Amethyst Sage?

The last room (A8) is a neatly kept office that once doubled as living quarters. A basin in the northwest corner continuously refills with water as a decanter of endless water, and an ancient cot stands nearby. Magical illumination provides bright light. A tidy desk and workbench hold ancient quills and dried-up ink. The desk's drawers are locked.

Perception DC 25:
You are able to locate a loose stone under the cot. Prying it up reveals a cache of tools and a journal. Heal, Knowledge (arcana or religion) check to identify what the tools are. The journal is in Ancient Osiriani.

Scarab Sages

AC 29 (T 13, FF 27). HP 59, Fort +9, Ref +4, Will +11 (+5 vs spells+poison+disease). Init +5, CMB 13/CMD 25, Speed 30ft
Attacks:
Adamantine Keen Falcata +12/+7 (1d8+6) 17-20/x3, Mwk CI/Silver Falcata +12/+7 (1d8+5) 19-20/x3, Mwk Darkwood Throwing Shield +4 (1d6+5) 20/x2 CM +1; trip, free action, Mwk Comp Longbow +8/+3 (1d8+5) 20/x3
Skills:
Bluff +16, Diplomacy +11, Heal +8, Intimidate +16, Knowledge (arc/dung/nat/reli/planes) +7, Perception +15 [Traps +17, Unusual stone +17], Sense Motive +17, Spellcraft +5, Survival +11 (Tracking - 1/2 speed +15), Swim +8

know arcane: 1d20 + 9 ⇒ (7) + 9 = 16
perception: 1d20 + 19 ⇒ (18) + 19 = 37
know arcane: 1d20 + 9 ⇒ (16) + 9 = 25

"Some wierd tools here under the cot. Can someone open those drawers or shall I break em open?"

-Posted with Wayfinder

Grand Lodge

Most of the tools Tyrion found are well-preserved mummification paraphernalia from a past age.

The journal, written in Ancient Osiriani, records 20 years of the Amethyst Sage’s work in archiving and recording lost treasures while wrestling to maintain his own identity when exposed to his sage jewel’s memories. Several letters sandwiched between later pages describe, in brutal detail, multiple Qadiran raids in which the invaders killed or captured sages or sympathizers. The final year of entries is encoded.

Linguistics DC 30 (2 hours of study):
It describes some of the sage’s investigation of An-Hepsu XI’s rituals of immortality, including one that involved a canopic jar recovered from an undisclosed location in the Pillars of the Sun. With increasing bitterness, the sage expresses a fervent desire to survive the Keleshite attacks to ensure that the order of Jeweled Sages survives.

Scarab Sages

HP 93 | AC20 T15 FF16 (see spoiler) | F13* R13* W8* | Init +4 | Per +14

Eli quickly flips through the journal and frowns.

"This will take too much time to study in detail, but I'm sure Tahonikepsu will be most interested in its contents."

Recalling further puzzles yet to be solved, the half-elf returns to the room with the sphinx's "gibberish" to give it a further look, wondering if the journal paired with the writing would bear additional insight.

Grand Lodge

The journal doesn't seem to be of help as long as it is undeciphered. Decrypting the sphinx's gibberish on the ground would prove as long as deciphering the journal, by the way.

While he's thinking things over, he glances at the maps upon the wall.

Knowledge (geography) DC 25:
The ancient maps depict Osirion during the Age of Destiny, ranging west into Thuvia and south into Geb. In addition, the maps indicate several dozen unlabeled locations, including numerous points throughout the deserts of northern Garund, half a dozen scattered throughout the Barrier Wall mountain range, two in northern Geb, another four in Katapesh, one each in Nex and the Mana Wastes, and one coastal site now submerged just north of Osirion. You aren't certain of the relevance of these sites, but you can speculate that these are sites of importance to the Jeweled Sages.

Grand Lodge

Male Elf Magus (Bladebound) [9.1] | HP 63/63 | AC 28 T 18 FF 22 | F +9 R +11 W +9 | CMB +7 CMD 25 | Init +8 | Perc +14 (low-light vision) | Acro/EA/Fly +8 | Climb/Swim/SM +3

Well we can't spend hours sitting around looking at gibberish, can we? Lets move on and see if we can find something that we can actually deal with.

Grand Lodge

The Knowledge (geography) check doesn't require any time, by the way.

Scarab Sages

Atum Male Human (Garundi) | HP 128/128
Stats:
AC 31 T 17 FF 28 | CMD 36 (38 against bull rush/trip/sunder) | DR 3/adamantine | 30% fortification | F+17 R+13 W+12 (+4 vs mind-aff/death eff, imm to dis) | Init +3 | Perc +7
Living Monolith 14 |
Ka Stone 3/3:
HP 156/156 | AC 31 T 15 FF 29 | DR 3/adamantine, DR 5/evil | 30% fortification | stone blood

"I can't trace the passages. If it makes sense to you, then catalog it to report to Tahonikepsu. Otherwise, let's keep moving before more artifacts go missing or broken."

Grand Lodge

After a 30-foot descent down the stairs, you reach another area of the ruins. The first room in which you arrive is filled with destroyed workshops and tools. The western wall is breached, and a haphazard barricade now blocks the last 10 feet of the stairs, though it can easily be clambered over.

Halls of Preservation map is up.

Scarab Sages

HP 93 | AC20 T15 FF16 (see spoiler) | F13* R13* W8* | Init +4 | Per +14

Eli spends a few seconds flipping through one of his chronicle as he examines the maps, comparing the ones in the ancient Osiriani archive with those of Eando Kline.

Knowledge Geography (using chronicle): 1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 24

The half-elf feels like he's just about to come to some sort of realization before Maldoc and Atum break his concentration.

Closing the chronicle, he returns it to his back and nods.

"Very well..."

Since it wouldn't take much, Eli would combine the alchemical reagents, expecting that if he were to use them, he would do so in the next half-hour while exploring the lower level.

Eli advances towards the breech in the western wall.

"Curious... perhaps this is how thieves invaded these archives in an attempt to pillage its secrets..."

The half-elf looks around for signs of the intruders.

Perception: 1d20 + 14 ⇒ (1) + 14 = 15

Eli Status:

Perception: +12
HP: 33/66 (33 lethal, 10 nonlethal sustained)
AC: 18 (T14/FF14)
F: +10*, R: +11*, W: +6*
Extracts Used Today:
3: Fly
2: Ablative Barrier, Alchemical Allocation X2
1: Ant Haul
Bombs Left: 12/13
Mutagen Left: 0/1
Spontaneous Healing Left: 10/15
Ablative Barrier Left: 10/25

Effects Active:
Ant Haul: Triples carry capacity
Ablative Barrier: convert first 5 lethal to non-lethal (25hp)
Barkskin +4: +4 enhancement bonus to natural armor
Heroism: +2 morale bonus on attack rolls, saves, and skill checks
Dendrite Mutagen: +4 natural armor, +2 Dex, -2 Wis

(above saves include +1 to Reflex and -1 Will from mutagen, and +2 from heroism)
(above saves include +1 Reflex from haste)

Eli AC break-down:
10 base
4 armor (+1 darkleaf studded leather)
5 dexterity
4 dendrite mutagen
4 enhancement to natural armor (barkskin)
2 combat expertise (when used)
--
27 or 29 total

Scarab Sages

AC 29 (T 13, FF 27). HP 59, Fort +9, Ref +4, Will +11 (+5 vs spells+poison+disease). Init +5, CMB 13/CMD 25, Speed 30ft
Attacks:
Adamantine Keen Falcata +12/+7 (1d8+6) 17-20/x3, Mwk CI/Silver Falcata +12/+7 (1d8+5) 19-20/x3, Mwk Darkwood Throwing Shield +4 (1d6+5) 20/x2 CM +1; trip, free action, Mwk Comp Longbow +8/+3 (1d8+5) 20/x3
Skills:
Bluff +16, Diplomacy +11, Heal +8, Intimidate +16, Knowledge (arc/dung/nat/reli/planes) +7, Perception +15 [Traps +17, Unusual stone +17], Sense Motive +17, Spellcraft +5, Survival +11 (Tracking - 1/2 speed +15), Swim +8

Tyrion sniffs the air. Especially around the broken walls to the east.

"Seems something came in through here...or went out."

perception + scent: 1d20 + 19 + 8 ⇒ (15) + 19 + 8 = 42

Grand Lodge

Male Elf Magus (Bladebound) [9.1] | HP 63/63 | AC 28 T 18 FF 22 | F +9 R +11 W +9 | CMB +7 CMD 25 | Init +8 | Perc +14 (low-light vision) | Acro/EA/Fly +8 | Climb/Swim/SM +3

Guess we can go look for them. You wanna lead the way?

Moved further east on the map, behind Tyrion.

Grand Lodge

By "alchemical reagents" do you mean what you found in A9? If so, you'll need to do it there, you won't be able to do it on the move.

Gazing into the breach, Tyrion is able to ascertain that it was performed by massive creatures pouding the rock. The cave continues south.

Scarab Sages

HP 93 | AC20 T15 FF16 (see spoiler) | F13* R13* W8* | Init +4 | Per +14

Yep, Eli is find detouring back in that room for a minute to mix it and then bring it along. You suggested it would be good for an hour before it became inert? This detoure would've transpired prior to our descent down... if it's too late for that, then no worries.

Eli proceeds to the south, with caution.

Scarab Sages

AC 29 (T 13, FF 27). HP 59, Fort +9, Ref +4, Will +11 (+5 vs spells+poison+disease). Init +5, CMB 13/CMD 25, Speed 30ft
Attacks:
Adamantine Keen Falcata +12/+7 (1d8+6) 17-20/x3, Mwk CI/Silver Falcata +12/+7 (1d8+5) 19-20/x3, Mwk Darkwood Throwing Shield +4 (1d6+5) 20/x2 CM +1; trip, free action, Mwk Comp Longbow +8/+3 (1d8+5) 20/x3
Skills:
Bluff +16, Diplomacy +11, Heal +8, Intimidate +16, Knowledge (arc/dung/nat/reli/planes) +7, Perception +15 [Traps +17, Unusual stone +17], Sense Motive +17, Spellcraft +5, Survival +11 (Tracking - 1/2 speed +15), Swim +8

"Yeh me n Atum can lead the way to protect yer squishy selves." Tyrion says as he leads the way.

Grand Lodge

No problem to do it before you go down, Eli.

Where do you want to go first?

Scarab Sages

Atum Male Human (Garundi) | HP 128/128
Stats:
AC 31 T 17 FF 28 | CMD 36 (38 against bull rush/trip/sunder) | DR 3/adamantine | 30% fortification | F+17 R+13 W+12 (+4 vs mind-aff/death eff, imm to dis) | Init +3 | Perc +7
Living Monolith 14 |
Ka Stone 3/3:
HP 156/156 | AC 31 T 15 FF 29 | DR 3/adamantine, DR 5/evil | 30% fortification | stone blood

Atum leads the way down the hall to the first door and lets himself in.

Scarab Sages

AC 29 (T 13, FF 27). HP 59, Fort +9, Ref +4, Will +11 (+5 vs spells+poison+disease). Init +5, CMB 13/CMD 25, Speed 30ft
Attacks:
Adamantine Keen Falcata +12/+7 (1d8+6) 17-20/x3, Mwk CI/Silver Falcata +12/+7 (1d8+5) 19-20/x3, Mwk Darkwood Throwing Shield +4 (1d6+5) 20/x2 CM +1; trip, free action, Mwk Comp Longbow +8/+3 (1d8+5) 20/x3
Skills:
Bluff +16, Diplomacy +11, Heal +8, Intimidate +16, Knowledge (arc/dung/nat/reli/planes) +7, Perception +15 [Traps +17, Unusual stone +17], Sense Motive +17, Spellcraft +5, Survival +11 (Tracking - 1/2 speed +15), Swim +8

Thought we were going into the caverns...

Scarab Sages

Atum Male Human (Garundi) | HP 128/128
Stats:
AC 31 T 17 FF 28 | CMD 36 (38 against bull rush/trip/sunder) | DR 3/adamantine | 30% fortification | F+17 R+13 W+12 (+4 vs mind-aff/death eff, imm to dis) | Init +3 | Perc +7
Living Monolith 14 |
Ka Stone 3/3:
HP 156/156 | AC 31 T 15 FF 29 | DR 3/adamantine, DR 5/evil | 30% fortification | stone blood

That's fine, we can go that way.

Grand Lodge

The cavern opens into two places. A natural cavern continues to the south, apparently leading to a much larger cavern, while the easternmost excavated corridor leads into a small built room resembling a workshop. There, narrow workbenches crowded with partially constructed porcelain and wood mannequins ring most of the room’s perimeter, and one table holds an inanimate mummy, while another presents a strange disassembled centaur-like construct. The room seems to have been in recent and frequent use lately, though now only one bat-like creature occupies it, turning its head towards you as you enter. "Badrrrru?" it inquires, before attacking you!

Initiative rolls:
Initiative (Atum): 1d20 + 3 ⇒ (17) + 3 = 20
Initiative (Elithir): 1d20 + 5 ⇒ (19) + 5 = 24 Mutagen +1
Initiative (Tyrion): 1d20 + 5 ⇒ (20) + 5 = 25
Initiative (Maldoc): 1d20 + 8 ⇒ (14) + 8 = 22
Initiative (Oswin): 1d20 + 5 ⇒ (19) + 5 = 24
Initiative (S): 1d20 + 5 ⇒ (13) + 5 = 18
Lucky team, go! :D

Initiative - round 1 - bold may act!
1. Tyrion, Elithir, Oswin, Maldoc, Atum
2. Creature

Identify creature: Knowledge (planes) DC 17:
This creature is an extraplanar outsider known as a sceaduinar. One question, plus one more for each five points you exceeded the DC.

Silver Crusade

Male Human Cleric 11 | HP 102/102 | AC 32 T 12 FF 31 | CMD: 24 | Fort: +12 | Ref: +7 | Will: +14 | Init: +5 | Percep: +15 | SM: +11

Oswin seeks to know his enemy.

Planes: 1d20 + 6 ⇒ (13) + 6 = 19

Any DR?

-Posted with Wayfinder

Grand Lodge

DR 10/adamantine or good

Scarab Sages

AC 29 (T 13, FF 27). HP 59, Fort +9, Ref +4, Will +11 (+5 vs spells+poison+disease). Init +5, CMB 13/CMD 25, Speed 30ft
Attacks:
Adamantine Keen Falcata +12/+7 (1d8+6) 17-20/x3, Mwk CI/Silver Falcata +12/+7 (1d8+5) 19-20/x3, Mwk Darkwood Throwing Shield +4 (1d6+5) 20/x2 CM +1; trip, free action, Mwk Comp Longbow +8/+3 (1d8+5) 20/x3
Skills:
Bluff +16, Diplomacy +11, Heal +8, Intimidate +16, Knowledge (arc/dung/nat/reli/planes) +7, Perception +15 [Traps +17, Unusual stone +17], Sense Motive +17, Spellcraft +5, Survival +11 (Tracking - 1/2 speed +15), Swim +8

know planes: 1d20 + 11 ⇒ (18) + 11 = 29
special attacks, spell like abilities/spells, HP if I can ask that, otherwise something else fun like resistances or defenses. I'm assuming I know which bane to use, otherwise that is the first question. Has it acted already or is it still flat footed? Maybe my crit will be confirmed then :D.

Tyrion 5 foot steps closer and strikes at the creature with his weapon enhanced to banish the creature.
"Baddruuu yourself critter!"

attack+PA+Bane: 1d20 + 12 ⇒ (18) + 12 = 30
dmg: 1d8 + 12 + 2d6 ⇒ (8) + 12 + (4, 4) = 28
confirm: 1d20 + 12 ⇒ (5) + 12 = 17
dmg: 2d8 + 24 ⇒ (7, 7) + 24 = 38

attack+PA+Bane: 1d20 + 7 ⇒ (6) + 7 = 13
dmg: 1d8 + 12 + 2d6 ⇒ (4) + 12 + (3, 6) = 25

Scarab Sages

Atum Male Human (Garundi) | HP 128/128
Stats:
AC 31 T 17 FF 28 | CMD 36 (38 against bull rush/trip/sunder) | DR 3/adamantine | 30% fortification | F+17 R+13 W+12 (+4 vs mind-aff/death eff, imm to dis) | Init +3 | Perc +7
Living Monolith 14 |
Ka Stone 3/3:
HP 156/156 | AC 31 T 15 FF 29 | DR 3/adamantine, DR 5/evil | 30% fortification | stone blood

"No," Atum answers simply before swinging his polearm at the creature!

+3 impact adamantine bec de corbin, power attack: 1d20 + 16 ⇒ (18) + 16 = 34
damage: 2d8 + 20 ⇒ (2, 7) + 20 = 29

+3 impact adamantine bec de corbin, power attack: 1d20 + 11 ⇒ (3) + 11 = 14
damage: 2d8 + 20 ⇒ (4, 3) + 20 = 27

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