Holy Vindicator

Elithir's page

150 posts. Organized Play character for wakedown.


Classes/Levels

HP 93 | AC20 T15 FF16 (see spoiler) | F13* R13* W8* | Init +4 | Per +14

About Elithir

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**

Dr. Eli'thir Gilhalean
Male half-elf alchemist (bramble brewer) 9 (Pathfinder RPG Advanced Player's Guide 26, Pathfinder RPG Advanced Race Guide 44)
N Medium humanoid (elf, human)
Init +4; Senses low-light vision; Perception +14
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Defense
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AC 20, touch 15, flat-footed 16 (+5 armor, +1 deflection, +4 Dex)
hp 93 (9d8+45)
Fort +13, Ref +13, Will +8; +2 vs. enchantments, +6 bonus vs. poison
Immune sleep; Resist poison resistance
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Offense
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Speed 30 ft.
Melee +1 agile keen elven curve blade +11/+6 (1d10+5/15-20) or
. . silver dagger +10/+5 (1d4/19-20)
Ranged bomb +11 (5d6+4 Fire) or
. . dispelling bomb +11 () or
. . tanglefoot bomb +11 ()
Special Attacks bomb 15/day (5d6+4 fire, DC 18), briar bombs
Alchemist (Bramble Brewer) Extracts Prepared (CL 9th; concentration +13)
. . 3rd—displacement, fly, gaseous form
. . 2nd—ablative barrier[UC], alchemical allocation[APG] (2), darkvision, see invisibility
. . 1st—ant haul[APG] (DC 15), expeditious retreat, shield (2), targeted bomb admixture[UC]
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Statistics
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Str 13, Dex 18, Con 18, Int 18, Wis 10, Cha 7
Base Atk +6; CMB +7; CMD 22
Feats Combat Expertise, Elven Battle Training[ARG], Extra Bombs[APG], Iron Will, Power Attack, Throw Anything, Weapon Finesse
Traits fortified, pragmatic activator
Skills Acrobatics +8, Appraise +8, Craft (alchemy) +17 (+26 to create alchemical items), Disable Device +18, Fly +10, Heal +4, Knowledge (arcana) +12, Knowledge (dungeoneering) +5, Knowledge (engineering) +5, Knowledge (geography) +5, Knowledge (history) +5, Knowledge (local) +5, Knowledge (nature) +12, Knowledge (planes) +5, Knowledge (religion) +5, Linguistics +13, Perception +14, Sleight of Hand +8, Spellcraft +10, Stealth +5, Survival +4, Use Magic Device +11; Racial Modifiers +2 Perception
Languages Abyssal, Aklo, Ancient Osiriani, Auran, Azlanti, Celestial, Common, Draconic, Elven, Ignan, Infernal, Osiriani, Sylvan, Tien, Undercommon
SQ alchemy (alchemy crafting +9), dendrite mutagen, discoveries (dispelling bomb, explosive bomb, spontaneous healing[UM], tanglefoot bomb[UM]), elf blood, poison use, swift alchemy
Combat Gear boro bead (1st level)[UE], dendrite mutagen[ARG], potion of barkskin +4, potion of darkvision, potion of fly, potion of heroism, potion of invisibility, wand of cure light wounds (24 charges), wand of identify (49 charges), wand of shield (37 charges), alchemical grease[APG] (2), alchemist's fire (3), alkali flask[APG] (2), giant wasp poison (2), large scorpion venom (2), liquid ice[APG] (2), pellet grenade, iron[UE] (2), shard gel[UE] (2), smelling salts[APG], smokestick; Other Gear +2 darkleaf cloth studded leather, +1 agile keen elven curve blade, silver dagger, belt of mighty constitution +2, cloak of resistance +3, cracked scarlet and blue sphere ioun stone, headband of vast intelligence +2, hybridization funnel[UE], ring of protection +1, alchemy crafting kit[APG], crowbar, grappling hook, masterwork backpack[APG], masterwork thieves' tools, pathfinder chronicle[ISWG], pathfinder chronicle[ISWG], pathfinder chronicle[ISWG], pathfinder chronicle[ISWG], silk rope (50 ft.), smoked goggles[APG], sunrod, wrist sheath, spring loaded, wrist sheath, spring loaded, light horse (combat trained), alchemist's lab, bedroll, bit and bridle, riding saddle, saddlebags, tent, small, 218 gp, 5 sp
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Special Abilities
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Alchemy +9 (Su) +9 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 5d6+4 (15/day, DC 18) (Su) Thrown Splash Weapon deals 5d6+4 fire damage.
Briar Bombs (25 ft. radius) (Su) At 2nd level, a bramble brewer gains the tanglefoot bomb discovery (Ultimate Magic 17), but the entanglement's duration persists for a number of rounds equal to the bramble brewer's Intelligence modifier (minimum 1 round). Additionally, when a
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Dendrite Mutagen Your mutagen grants treelike sturdiness.
Dispelling Bomb (CL9) (Su) When the alchemist creates a bomb, he can choose to have it dispel magic effects instead of deal damage. Creatures that take a direct hit from a dispelling bomb are subject to a targeted dispel magic spell, using the alchemist's level as the caster l
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Battle Training +2 CMD vs. disarm & sunder with elven weapons, one additional attack of opportunity.
Elven Immunities - Sleep You are immune to magic sleep effects.
Explosive Bomb (Su) The alchemist’s bombs now have a splash radius of 10 feet rather than 5 feet. Creatures that take a direct hit from an explosive bomb catch fire, taking 1d6 points of fire damage each round until the fire is extinguished. Extinguishing the flames i
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Poison Resistance +2 (Ex) +6 to save vs. Poison.
Poison Use You do not risk poisoning yourself accidentally while poisoning a weapon.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Spontaneous Healing (20 HP/day) The alchemist gains the ability to heal from wounds rapidly. As a free action once per round, he can heal 5 hit points as if he had the fast healing ability. He can heal 5 hit points per day in this manner for every 2 alchemist levels he possesses. I
Swift Alchemy (Ex) You can construct alchemical items in half the normal time.
Tanglefoot Bomb (2d4 rds) A creature that takes a direct hit from a tanglefoot bomb must save against the bomb's DC or be entangled and glued to the floor as if it had failed its save against a tanglefoot bag (see page 160 of the Core Rulebook). Creatures in the splash
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
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Eli=Blue | Thir=Armor
Gil=Griffon | Hal=Pale | Ean=Rider

Born to an elf maiden of Kyonin and a human hero who rode a snowy white griffon, Eli was raised with all the resources of the extended elven community.
**
Fortified Trait: Through alchemical techniques
and endurance training, you gain the ability to negate
a critical hit or sneak attack scored against you once
per day. This ability functions as the fortification armor
special ability, with a 20% chance of success.

Dendrite mutagen grants a +4 natural armor bonus, a +2 alchemical bonus to one physical ability score, and a –2 penalty to the corresponding mental ability score. In addition, gain fast healing 1 as long as he is in an area of bright light (such as sunlight or inside the area of a daylight spell).

Gains tanglefoot bomb discovery, but the entanglement's duration persists for a number of rounds equal to the bramble brewer's Int modifier. Bombs transform all squares in its splash radius into difficult terrain. The bombs deal no damage - for every 1d6 points of damage the bramble brewer's regular bombs deal, the briar bomb's splash radius increases by 5 feet.

Chronicles:
Voice in the Void
Silent Tide
Devil We Know, Part II
Severing Ties
Temple of Empyreal Enlightenment
Frostfur Captives
Rivalry's End
Murder on the Throaty Mermaid
The Stolen Heir
The Wardstone Patrol
Glass River Rescue
Traitor's Lodge
Destiny of Sands I
Destiny of Sands II
Many Fortunes of Grandmaster Torch
Green Market
Destiny of Sands III
Storming the Diamond Gate
Rebel's Ransom
To Scale The Dragon
Beacon Below
Port Godless
Darkest Abduction
Tower of the Ironwood Watch