[PFS] GM Dennis' #6-10 The Wounded Wisp (Inactive)

Game Master Dennis Muldoon

Maps & Handouts

Initiative:

[dice=Pasha]1d20+1[/dice]
[dice=Gneau]1d20+4[/dice]
[dice=Kyun]1d20+4[/dice]
[dice=Suna (roll 1)]1d20+2[/dice]
[dice=Suna (roll 2)]1d20+2[/dice]
[dice=Seidr]1d20+1[/dice]

Perception:

[dice=Pasha]1d20+5[/dice]
[dice=Gneau]1d20+9[/dice]
[dice=Kyun]1d20+5[/dice]
[dice=Suna]1d20+5[/dice]
[dice=Seidr]1d20-1[/dice]


251 to 297 of 297 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
The Exchange

Female NG Oread Alchemist 1 | HP: 8/10 | AC: 12 (12 Tch, 11 Fl) | CMB: +1, CMD: 12 | F: +3, R: +3, W: +1 | Init: +1 | Perc: +5, SM: +1 | Speed 20ft | Bomb 1d6+3: 1/6 | Spells: 1st 2/2 | Active conditions: None.

Will: 1d20 + 1 ⇒ (2) + 1 = 3

"Wha---" Pasha is dazed, startled by this new development.

Silver Crusade

Female Human (Ulfen/Tien) FINALIZE BEFORE PLAYING Pei Zin Practitioner 2 (Life Oracle) | LG | HP 19/19 | AC 19, T 11, FF 18 CMD 10 | Fort +2, Ref +1, Will +2 | Init +1 | Perc -1 | Healer's Way: 6/6 | Level 1 Spells 4/6

Will: 1d20 + 1 ⇒ (17) + 1 = 18

Seidr closes her right eye and takes two quick steps as the snake attempts to charm her. [
i]Nothing real flows through this creature. How could nothing enthrall me?[/i] Reaaaaallllly easily.

Seeking to counter the void before her, she reaches out to strengthen her companions' spirits. Bless

Grand Lodge

Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

Pasha is distracted by the creature's dance, while Suna is overcome with a sense of haunting familiarity by the snake-like nature of its movements. Seidr calls down a blessing to bolster her allies.

Active spells: Bless

  • Kyun
  • Gneau
  • ? -3hp
  • Suna dazed
  • Pasha dazed
  • Seidr

    Gneau and Kyun (if he passes his Will save) may act.

    Sorry, not sure why I didn't allow you two to act with everyone else. We'll do that next round.

  • Grand Lodge

    N Human Ninja 1 - HP: 7/9 - AC: 17, FF: 13: T: 14 - Fort/Ref/Will: +1/+6/+0 (+2 Will vs charm and compulsion effects) - CMD: 14 - Perception: +5 - Initiative: +4

    Will: 1d20 ⇒ 12 +2 vs charm and compulsion effects
    Actually, I'll re-roll that.
    Folio re-roll, 4 GM stars: 1d20 + 4 ⇒ (15) + 4 = 19 +2 vs charm and compulsion effects

    If Kyun makes the save:
    Kyun steps into a flanking position with Gneau and lays into the snake-thing.

    Attack, flanking, bless: 1d20 + 2 + 2 + 1 ⇒ (20) + 2 + 2 + 1 = 25
    Damage (bludgeoning): 1d6 ⇒ 3 +Sneak attack: 1d6 ⇒ 5
    Crit?: 1d20 + 2 + 2 + 1 ⇒ (13) + 2 + 2 + 1 = 18
    Extra damage: 1d6 ⇒ 2

    Attack, flanking, bless: 1d20 + 3 + 2 + 1 ⇒ (9) + 3 + 2 + 1 = 15
    Damage (slashing): 1d6 ⇒ 5 +Sneak attack: 1d6 ⇒ 4

    If not:
    Kyun drools contently.

    Grand Lodge

    hp 17/17; AC 17 t12 f16; F 5, R 2, W 6; bab 1, +1 melee, +2 range; cmb 1 cmd 12; init +9; wand clw 49; folio reroll 1/1 | gnome inquisitor (sacred huntsmaster) / 2 | -16 *
    skills:
    Acrobatics +1 (-3 to jump), Bluff +7, Diplomacy +8, Handle Animal +6, Intimidate +9, Knowledge (religion) +5, Perception +7, Profession (artist) +8, Ride +7, Sense Motive +3, Stealth +9, Survival +2

    Gneau swings his flail again, whirling it to build up momentum, then striking.

    to hit: 1d20 + 1 ⇒ (2) + 1 = 3
    dmg if hits: 1d6 ⇒ 5

    ... while his strike is forceful, it is not accurate and misses by a wide margin.

    Grand Lodge

    Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

    As he feels the Dance of Death filling his mind, Kyun shakes his head and lays into the creature, his mace slamming into it and cracking bones (crit confirmed). The blade that follows slips harmlessly between two bones as Gneau swings wildly on the other side.

    The creature wheels around and snaps at Kyun in response...
    attack (bite): 1d20 + 6 ⇒ (7) + 6 = 13
    damage: 1d8 + 4 ⇒ (5) + 4 = 9
    ...missing again.

    Suna and Pasha remain distracted by the memory of the creature's dance.

  • Kyun
  • Gneau
  • ? somewhat damaged
  • Suna dazed, 2nd round
  • Pasha dazed, 2nd round
  • Seidr

    Seidr, Kyun, and Gneau may act.

  • Grand Lodge

    hp 17/17; AC 17 t12 f16; F 5, R 2, W 6; bab 1, +1 melee, +2 range; cmb 1 cmd 12; init +9; wand clw 49; folio reroll 1/1 | gnome inquisitor (sacred huntsmaster) / 2 | -16 *
    skills:
    Acrobatics +1 (-3 to jump), Bluff +7, Diplomacy +8, Handle Animal +6, Intimidate +9, Knowledge (religion) +5, Perception +7, Profession (artist) +8, Ride +7, Sense Motive +3, Stealth +9, Survival +2

    Gneau tries again.. "By the gods, you need to fall, snake."

    to hit: 1d20 + 1 ⇒ (6) + 1 = 7
    dmg if hits: 1d6 ⇒ 3

    but again his flail connects with nothing but air.

    Grand Lodge

    Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

    Don't forget that Seidr's Bless spell is up (not that it would have mattered on this attack).

    Grand Lodge

    N Human Ninja 1 - HP: 7/9 - AC: 17, FF: 13: T: 14 - Fort/Ref/Will: +1/+6/+0 (+2 Will vs charm and compulsion effects) - CMD: 14 - Perception: +5 - Initiative: +4

    Kyun swings at the snake-thing again.

    Attack, flanking, bless: 1d20 + 2 + 2 + 1 ⇒ (8) + 2 + 2 + 1 = 13
    Damage (bludgeoning): 1d6 ⇒ 1 +Sneak attack: 1d6 ⇒ 6

    Attack, flanking, bless: 1d20 + 3 + 2 + 1 ⇒ (5) + 3 + 2 + 1 = 11
    Damage (slashing): 1d6 ⇒ 1 +Sneak attack: 1d6 ⇒ 2

    Grand Lodge

    Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

    The creature moves more deftly than you expect, dodging blows from Gneau and Kyun.

    still Seidr's action

    Silver Crusade

    Female Human (Ulfen/Tien) FINALIZE BEFORE PLAYING Pei Zin Practitioner 2 (Life Oracle) | LG | HP 19/19 | AC 19, T 11, FF 18 CMD 10 | Fort +2, Ref +1, Will +2 | Init +1 | Perc -1 | Healer's Way: 6/6 | Level 1 Spells 4/6

    Seidr hunkers down behind her shield and pushes forward, crying out to Suna, Quick! while it's distracted! Total Defense then provoking the snake-thing

    Grand Lodge

    Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

    The creature strikes at Seidr as she moves by it, then again, but she is able to deflect both blows with her shield.

    AoO attack: 1d20 + 6 ⇒ (11) + 6 = 17
    damage: 1d8 + 4 ⇒ (6) + 4 = 10

    attack: 1d20 + 6 ⇒ (9) + 6 = 15
    damage: 1d8 + 4 ⇒ (4) + 4 = 8

    Seidr moves into position and calls out to Suna to flank, but the nagaji is still haunted by the creature's dance and unable to take advantage, as is her oread ally.

  • Kyun
  • Gneau
  • ? somewhat damaged
  • Suna dazed
  • Pasha dazed
  • Seidr

    Kyun, Gneau and Seidr may act

  • Grand Lodge

    hp 17/17; AC 17 t12 f16; F 5, R 2, W 6; bab 1, +1 melee, +2 range; cmb 1 cmd 12; init +9; wand clw 49; folio reroll 1/1 | gnome inquisitor (sacred huntsmaster) / 2 | -16 *
    skills:
    Acrobatics +1 (-3 to jump), Bluff +7, Diplomacy +8, Handle Animal +6, Intimidate +9, Knowledge (religion) +5, Perception +7, Profession (artist) +8, Ride +7, Sense Motive +3, Stealth +9, Survival +2

    to hit: 1d20 + 1 + 2 ⇒ (15) + 1 + 2 = 18
    dmg if hits: 1d6 ⇒ 1

    Gneau strikes more accurately for a change, though by doing so, he forgoes much power behind his swing.

    Grand Lodge

    N Human Ninja 1 - HP: 7/9 - AC: 17, FF: 13: T: 14 - Fort/Ref/Will: +1/+6/+0 (+2 Will vs charm and compulsion effects) - CMD: 14 - Perception: +5 - Initiative: +4

    Kyun slashes and smashes the snake-thing again.

    Attack, flanking, bless: 1d20 + 2 + 2 + 1 ⇒ (16) + 2 + 2 + 1 = 21
    Damage (bludgeoning): 1d6 ⇒ 2 +Sneak attack: 1d6 ⇒ 4

    Attack, flanking, bless: 1d20 + 3 + 2 + 1 ⇒ (3) + 3 + 2 + 1 = 9
    Damage (slashing): 1d6 ⇒ 4 +Sneak attack: 1d6 ⇒ 2

    Silver Crusade

    Female Human (Ulfen/Tien) FINALIZE BEFORE PLAYING Pei Zin Practitioner 2 (Life Oracle) | LG | HP 19/19 | AC 19, T 11, FF 18 CMD 10 | Fort +2, Ref +1, Will +2 | Init +1 | Perc -1 | Healer's Way: 6/6 | Level 1 Spells 4/6

    Seidr imparts a bit of guidance to Kyun.

    Cast Defensively: 1d20 + 6 ⇒ (14) + 6 = 20

    Sorry guys, Mind Affecting and Healing are my main shticks, lol

    Grand Lodge

    Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

    Gneau swings carefully, not doing much damage but moving the creature right into the path of Kyun's blow. Kyun's followup with his knife again slides between ribs, not doing any damage. Seidr defends herself and casts a spell to aid Kyun. Guidance on your next action, Kyun

    The vision of the snake's dance finally begins to fade from Suna and Pasha's eyes. This is your last round being dazed.

    The creature lashes out at Kyun in response to his blow...
    attack: 1d20 + 6 ⇒ (14) + 6 = 20
    damage: 1d8 + 4 ⇒ (2) + 4 = 6
    ...it's bony jaw closing around his arm. Kyun can feel his muscles tensing in response to the bite. Fort save please, Kyun

  • Kyun
  • Gneau
  • ? significantly damaged
  • Suna dazed (last round)
  • Pasha dazed (last round)
  • Seidr

    Gneau, Seidr, and Kyun (pending Fort save) may act

  • Silver Crusade

    Female Human (Ulfen/Tien) FINALIZE BEFORE PLAYING Pei Zin Practitioner 2 (Life Oracle) | LG | HP 19/19 | AC 19, T 11, FF 18 CMD 10 | Fort +2, Ref +1, Will +2 | Init +1 | Perc -1 | Healer's Way: 6/6 | Level 1 Spells 4/6

    Seidr draws her wand and gives Kyun a tap, closing the bite marks.

    CLW: 1d8 + 1 ⇒ (7) + 1 = 8

    Don't forget you can use Guidance for your save instead of your attack if you like

    Grand Lodge

    hp 17/17; AC 17 t12 f16; F 5, R 2, W 6; bab 1, +1 melee, +2 range; cmb 1 cmd 12; init +9; wand clw 49; folio reroll 1/1 | gnome inquisitor (sacred huntsmaster) / 2 | -16 *
    skills:
    Acrobatics +1 (-3 to jump), Bluff +7, Diplomacy +8, Handle Animal +6, Intimidate +9, Knowledge (religion) +5, Perception +7, Profession (artist) +8, Ride +7, Sense Motive +3, Stealth +9, Survival +2

    to aid Kyun to hit: 1d20 + 1 + 2 ⇒ (7) + 1 + 2 = 10

    Gneau decides he's not doing much to the creature, so best to help the one who is... He takes swings his flail wildly to distract the creature, making it easier for Kyun to hit it.

    Grand Lodge

    N Human Ninja 1 - HP: 7/9 - AC: 17, FF: 13: T: 14 - Fort/Ref/Will: +1/+6/+0 (+2 Will vs charm and compulsion effects) - CMD: 14 - Perception: +5 - Initiative: +4

    Fort, guidance: 1d20 + 1 + 1 ⇒ (6) + 1 + 1 = 8

    If nothing horrible prevents Kyun from acting:
    Kyun attacks the vile snake again.

    Attack, flanking, bless: 1d20 + 2 + 2 + 1 ⇒ (11) + 2 + 2 + 1 = 16
    Damage (bludgeoning): 1d6 ⇒ 6 +Sneak attack: 1d6 ⇒ 2

    Attack, flanking, bless: 1d20 + 3 + 2 + 1 ⇒ (10) + 3 + 2 + 1 = 16
    Damage (slashing): 1d6 ⇒ 1 +Sneak attack: 1d6 ⇒ 4

    Grand Lodge

    Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

    Gneau distracts the creature while Seidr heals Kyun. Kyun tries to to take advantage of the opening Gneau provided, but finds himself unable to move! Kyun is paralyzed.

    Seeing Kyun incapacitated, the creature turns it's attention to Gneau.

    attack: 1d20 + 6 ⇒ (4) + 6 = 10
    damage: 1d8 + 4 ⇒ (8) + 4 = 12

    Pasha and Suna shake off the visions of the creature's dance just in time to see it miss Gneau.

  • Kyun paralyzed
  • Gneau
  • ? somewhat damaged
  • Suna
  • Pasha
  • Seidr

    Suna, Pasha, Seidr, and Gneau may act.

  • Sovereign Court

    Female LN Nagaji Battle Oracle 2 | HP: 16/19 | AC: 21 (14 Tch, 19 Fl) | CMB: +4, CMD: 16 | F: +2, R: +2, W: +2 (+4 vs. charms and compulsions, +2 vs. mind-affecting and poisons, -4 vs. cold) | Init: +2 (Roll twice and choose) | Perc: +6, SM: -1 | Speed 20ft | Nodachi +4 (1d10+4); Naginata +4 (1d8+4) | Spells: 1st 3/5 | Active conditions: Shield of Faith.

    Suna breaks out of her daze. What...Who...That awful creature!

    Her eyes narrow. "How dare you take snake form, you awful thing!"

    naginata attack: 1d20 + 3 ⇒ (19) + 3 = 22
    naginata damage: 1d8 + 4 ⇒ (3) + 4 = 7

    Grand Lodge

    hp 17/17; AC 17 t12 f16; F 5, R 2, W 6; bab 1, +1 melee, +2 range; cmb 1 cmd 12; init +9; wand clw 49; folio reroll 1/1 | gnome inquisitor (sacred huntsmaster) / 2 | -16 *
    skills:
    Acrobatics +1 (-3 to jump), Bluff +7, Diplomacy +8, Handle Animal +6, Intimidate +9, Knowledge (religion) +5, Perception +7, Profession (artist) +8, Ride +7, Sense Motive +3, Stealth +9, Survival +2

    Gneau steps into flank with Seidr, and attacks again, his flail swinging wildly....

    to hit: 1d20 + 2 + 1 ⇒ (20) + 2 + 1 = 23
    dmg if hits: 1d6 ⇒ 3

    Grand Lodge

    hp 17/17; AC 17 t12 f16; F 5, R 2, W 6; bab 1, +1 melee, +2 range; cmb 1 cmd 12; init +9; wand clw 49; folio reroll 1/1 | gnome inquisitor (sacred huntsmaster) / 2 | -16 *
    skills:
    Acrobatics +1 (-3 to jump), Bluff +7, Diplomacy +8, Handle Animal +6, Intimidate +9, Knowledge (religion) +5, Perception +7, Profession (artist) +8, Ride +7, Sense Motive +3, Stealth +9, Survival +2

    to back the crit

    to confirm crit: 1d20 + 2 + 1 ⇒ (2) + 2 + 1 = 5
    extra dmg if crits: 1d6 ⇒ 4

    Silver Crusade

    Female Human (Ulfen/Tien) FINALIZE BEFORE PLAYING Pei Zin Practitioner 2 (Life Oracle) | LG | HP 19/19 | AC 19, T 11, FF 18 CMD 10 | Fort +2, Ref +1, Will +2 | Init +1 | Perc -1 | Healer's Way: 6/6 | Level 1 Spells 4/6

    Seidr steps back a pace and blasts the snake with a gout of flame. Burning Hands

    Fire: 1d4 ⇒ 4 DC 16 Reflex for 1/2

    Grand Lodge

    Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

    Reflex: 1d20 + 4 ⇒ (3) + 4 = 7

    Suna shakes off the effect of the dance and swings her naganata. The bladed weapon seems ill-suited to damaging this creature made of bone, but she swings hard enough that some cracks still form where the blade strikes. Gneau strikes lower down, solidly damaging the creature, while Seidr lights it up, charring the bones.

    just waiting on Pasha to finish the round.

    The Exchange

    Female NG Oread Alchemist 1 | HP: 8/10 | AC: 12 (12 Tch, 11 Fl) | CMB: +1, CMD: 12 | F: +3, R: +3, W: +1 | Init: +1 | Perc: +5, SM: +1 | Speed 20ft | Bomb 1d6+3: 1/6 | Spells: 1st 2/2 | Active conditions: None.

    Pasha takes a few steps up to stand next to Suna and attacks with her longspear.

    Longspear: 1d20 + 1 ⇒ (10) + 1 = 11
    Damage: 1d8 + 1 ⇒ (7) + 1 = 8
    Apologies for the delay! Could someone please move my character? I'm posting from my phone and the map loaded a bit funny. Thank you!

    Grand Lodge

    Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

    Pasha steps up with her spear, but the point passes harmlessly by the creature. The creature lashes out again at Gneau:
    attack: 1d20 + 6 ⇒ (16) + 6 = 22
    damage: 1d8 + 4 ⇒ (7) + 4 = 11

    DC 13 Fort save please, Gneau

  • Kyun paralyzed (last round)
  • Gneau
  • ? severely damaged
  • Suna
  • Pasha
  • Seidr

    Gneau (pending Fort save), Suna, Pasha, Seidr may act.

  • The Exchange

    Female NG Oread Alchemist 1 | HP: 8/10 | AC: 12 (12 Tch, 11 Fl) | CMB: +1, CMD: 12 | F: +3, R: +3, W: +1 | Init: +1 | Perc: +5, SM: +1 | Speed 20ft | Bomb 1d6+3: 1/6 | Spells: 1st 2/2 | Active conditions: None.

    Dissatisfied with the results of her first attack, Pasha frowns and gives it another go, attacking once more.
    Longspear: 1d20 + 1 ⇒ (20) + 1 = 21
    Confirm?: 1d20 + 1 ⇒ (8) + 1 = 9
    1d8 + 1 ⇒ (4) + 1 = 5

    "Does anyone know what this thing actually is?" she asks, perhaps a bit disgruntled by the difficulty they're having in, you know, killing it.

    Grand Lodge

    Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

    Pasha's spear connects with bone this time, but slides harmlessly to the side, the point leaving a light scratch but no real damage.

    Sovereign Court

    Female LN Nagaji Battle Oracle 2 | HP: 16/19 | AC: 21 (14 Tch, 19 Fl) | CMB: +4, CMD: 16 | F: +2, R: +2, W: +2 (+4 vs. charms and compulsions, +2 vs. mind-affecting and poisons, -4 vs. cold) | Init: +2 (Roll twice and choose) | Perc: +6, SM: -1 | Speed 20ft | Nodachi +4 (1d10+4); Naginata +4 (1d8+4) | Spells: 1st 3/5 | Active conditions: Shield of Faith.

    Suna frowns as her naginata's solid hit barely cracks a rib on the awful creature. She watches Gneau's flail smash ribs into fragments, and she realizes she needs a different approach. I will destroy you, false snake, she hisses in Nagaji.

    Free action: drop naginata.
    Move action: draw silver light mace
    No action: 5 foot step
    Standard action: attack!

    light mace, bless: 1d20 + 3 + 1 ⇒ (17) + 3 + 1 = 21
    damage: 1d6 + 3 ⇒ (2) + 3 = 5

    Grand Lodge

    Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

    Suna's mace is already smashing into the creature as her naginata is clattering against the ground. Fragments of bone hit the ground as the creature struggles to maintain integrity.

    Seidr and Gneau (pending a fort save) may act

    Silver Crusade

    Female Human (Ulfen/Tien) FINALIZE BEFORE PLAYING Pei Zin Practitioner 2 (Life Oracle) | LG | HP 19/19 | AC 19, T 11, FF 18 CMD 10 | Fort +2, Ref +1, Will +2 | Init +1 | Perc -1 | Healer's Way: 6/6 | Level 1 Spells 4/6

    Seidr looks at the battle with dismay, I can't blast it without burning someone else!

    Instead, she steps back next to the creature, trying to knock it off balance for Gneau's flail Or whoever next strikes if he's paralyzed

    aid: 1d20 - 6 + 1 ⇒ (18) - 6 + 1 = 13

    Grand Lodge

    hp 17/17; AC 17 t12 f16; F 5, R 2, W 6; bab 1, +1 melee, +2 range; cmb 1 cmd 12; init +9; wand clw 49; folio reroll 1/1 | gnome inquisitor (sacred huntsmaster) / 2 | -16 *
    skills:
    Acrobatics +1 (-3 to jump), Bluff +7, Diplomacy +8, Handle Animal +6, Intimidate +9, Knowledge (religion) +5, Perception +7, Profession (artist) +8, Ride +7, Sense Motive +3, Stealth +9, Survival +2

    fort save, dc 13: 1d20 + 4 ⇒ (2) + 4 = 6

    Gneau finds his limbs growing too heavy and sluggish to respond to mental commands and within seconds, his movement grinds to a halt as paralysis grips him. He growls something in gnomish seconds before his jaws lock up...

    gnomish:

    "Oh dammit! a curse on Cirin's great pendulous balls!"

    Grand Lodge

    Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

    Seeing Gneau and Kyun immobilized, the creature this time bites at Suna...
    attack: 1d20 + 6 ⇒ (5) + 6 = 11
    damage: 1d8 + 4 ⇒ (6) + 4 = 10
    ...its bony jaws connecting harmlessly with her armor.

  • Kyun
  • Gneau paralyzed
  • ? critically damaged
  • Suna
  • Pasha
  • Seidr

    Kyun feels his muscles relax and his control return. Suna, Pasha, Seidr, and Kyun may act

  • The Exchange

    Female NG Oread Alchemist 1 | HP: 8/10 | AC: 12 (12 Tch, 11 Fl) | CMB: +1, CMD: 12 | F: +3, R: +3, W: +1 | Init: +1 | Perc: +5, SM: +1 | Speed 20ft | Bomb 1d6+3: 1/6 | Spells: 1st 2/2 | Active conditions: None.

    "Hmf!" Pasha scowls at the amazing damage she'd done. That is to say - none. Which was the opposite of what she'd wanted, really. A quick look around informs her that using a bomb here could be deadly to her allies, too.

    She flips the spear, attempted to smash the creature with the wooden haft of it, a sort of makeshift club.
    Improvised Stave?: 1d20 + 1 - 4 ⇒ (8) + 1 - 4 = 5
    Stave Damage: 1d6 + 1 ⇒ (5) + 1 = 6

    The result makes her grimace and she frowns all the deeper for it.

    Grand Lodge

    N Human Ninja 1 - HP: 7/9 - AC: 17, FF: 13: T: 14 - Fort/Ref/Will: +1/+6/+0 (+2 Will vs charm and compulsion effects) - CMD: 14 - Perception: +5 - Initiative: +4

    Snapping out of the creature's foul influence, Kyun tries to finish it off.

    Attack, flanking, bless: 1d20 + 2 + 2 + 1 ⇒ (15) + 2 + 2 + 1 = 20
    Damage (bludgeoning): 1d6 ⇒ 2 +Sneak attack: 1d6 ⇒ 1

    Attack, flanking, bless: 1d20 + 3 + 2 + 1 ⇒ (4) + 3 + 2 + 1 = 10
    Damage (slashing): 1d6 ⇒ 2 +Sneak attack: 1d6 ⇒ 2

    Grand Lodge

    Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

    Kyun comes to just as the creature is distracted by Pasha's improvised attack. Seizing the opportunity, he lands a crushing blow, scattering bones across the floor as the beast loses integrity and falls apart! A few seconds go by before Gneau is once again able to move freely.

    Out of combat. If you're curious, that was a necrophidious

    Sovereign Court

    Female LN Nagaji Battle Oracle 2 | HP: 16/19 | AC: 21 (14 Tch, 19 Fl) | CMB: +4, CMD: 16 | F: +2, R: +2, W: +2 (+4 vs. charms and compulsions, +2 vs. mind-affecting and poisons, -4 vs. cold) | Init: +2 (Roll twice and choose) | Perc: +6, SM: -1 | Speed 20ft | Nodachi +4 (1d10+4); Naginata +4 (1d8+4) | Spells: 1st 3/5 | Active conditions: Shield of Faith.

    Suna heaves again with her mace, pleased with her result last time.

    mace attack, flanking, blessed: 1d20 + 3 + 2 + 1 ⇒ (4) + 3 + 2 + 1 = 10
    mace damage: 1d6 + 3 ⇒ (3) + 3 = 6

    Cross-posted. I'd just as soon not bank that roll.

    Sovereign Court

    Female LN Nagaji Battle Oracle 2 | HP: 16/19 | AC: 21 (14 Tch, 19 Fl) | CMB: +4, CMD: 16 | F: +2, R: +2, W: +2 (+4 vs. charms and compulsions, +2 vs. mind-affecting and poisons, -4 vs. cold) | Init: +2 (Roll twice and choose) | Perc: +6, SM: -1 | Speed 20ft | Nodachi +4 (1d10+4); Naginata +4 (1d8+4) | Spells: 1st 3/5 | Active conditions: Shield of Faith.

    "That wasssss terrible! I wonder how long it had been there. Does anyone require healing?"

    Silver Crusade

    Female Human (Ulfen/Tien) FINALIZE BEFORE PLAYING Pei Zin Practitioner 2 (Life Oracle) | LG | HP 19/19 | AC 19, T 11, FF 18 CMD 10 | Fort +2, Ref +1, Will +2 | Init +1 | Perc -1 | Healer's Way: 6/6 | Level 1 Spells 4/6

    Seidr digs out her medicinals and begins patching up Gneau.
    Healer's Way #1: 1d6 ⇒ 2
    Healer's Way #2: 1d6 ⇒ 4
    Healer's Way #3: 1d6 ⇒ 3

    Well, at least the good news is that no one would create something like that if there weren't something interesting to guard.

    The Exchange

    Female NG Oread Alchemist 1 | HP: 8/10 | AC: 12 (12 Tch, 11 Fl) | CMB: +1, CMD: 12 | F: +3, R: +3, W: +1 | Init: +1 | Perc: +5, SM: +1 | Speed 20ft | Bomb 1d6+3: 1/6 | Spells: 1st 2/2 | Active conditions: None.

    Spinning and settling the butt of her spear back onto the floor, Pasha nods. "Annoying at best." She frowns slightly and then adds, "What was that?"

    Grand Lodge

    hp 17/17; AC 17 t12 f16; F 5, R 2, W 6; bab 1, +1 melee, +2 range; cmb 1 cmd 12; init +9; wand clw 49; folio reroll 1/1 | gnome inquisitor (sacred huntsmaster) / 2 | -16 *
    skills:
    Acrobatics +1 (-3 to jump), Bluff +7, Diplomacy +8, Handle Animal +6, Intimidate +9, Knowledge (religion) +5, Perception +7, Profession (artist) +8, Ride +7, Sense Motive +3, Stealth +9, Survival +2

    "Thanks be to your healing touch, my dear," Gneau says to Seidr wholeheartedly. "I'm glad that beast's touch of paralysis wasn't permanent. I can finally move again. I think Arshea would be most disappointed if I lost that ability, as would several lady friends of mine, and a few men as well." He winks suggestively, then begins a search, suggested by Seidr's comment.

    perc, taking 10 or 20, for 19 or 29, the best of whichever is allowed in the circumstance...

    The Exchange

    Female NG Oread Alchemist 1 | HP: 8/10 | AC: 12 (12 Tch, 11 Fl) | CMB: +1, CMD: 12 | F: +3, R: +3, W: +1 | Init: +1 | Perc: +5, SM: +1 | Speed 20ft | Bomb 1d6+3: 1/6 | Spells: 1st 2/2 | Active conditions: None.

    Seeing that the others have begun searching the area, Pasha adds her own efforts to the cause, looking around to see if there's anything of use she can contribute.
    Perception: 1d20 + 5 ⇒ (19) + 5 = 24 Aid another if we can't get Gneau's 29. c:

    Grand Lodge

    Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

    Searching thoroughly, you find nothing of interest in this magically-shaped cavern but the bones of your fallen foe. You do, however, see the flickering of what appears to be a flame farther ahead. Traveling further into the cavern (I assume) you come to a small alcove of polished stone, containing several desks. A single alexandrite gem rests among the neatly filed papers on one desk, emitting a soft luminescence that brightens the small room.

    detect magic & spellcraft DC 18:
    This gem has a continual flame [CL 3] spell on it

    The notes themselves are mostly written in an unintelligible dialect, even for any of you that speak Azlanti, and seem to be coded as well. However, you can glean enough from the few documents written in Common to realize that these are likely Eylysia's notes, and that the Grand Lodge would likely be very interested to have a chance to decode these.

    As you leave the caverns and emerge back into the main chamber, you hear...

    Grand Lodge

    Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

    ...nothing. No one seems to be in the hall. As you exit back to the surface, you see the crowd dispersing. A spectator passing by says to a companion "Well, that was disappointing! He didn't even make it halfway across the gorge! What a fool. I do feel bad for the horse, though.".

    You take the notes back to the Lodge, where they do indeed create quite a stir. Dreng asks you to write up a full report as soon as possible, while the details are fresh in your mind. Janira is fascinated by your tale and invites you all for drinks a The Wounded Wisp while you tell her all about it.

    That's the end of this one. I'll get chronicle sheets up later this afternoon.

    The Exchange

    Female NG Oread Alchemist 1 | HP: 8/10 | AC: 12 (12 Tch, 11 Fl) | CMB: +1, CMD: 12 | F: +3, R: +3, W: +1 | Init: +1 | Perc: +5, SM: +1 | Speed 20ft | Bomb 1d6+3: 1/6 | Spells: 1st 2/2 | Active conditions: None.

    Pasha nods, moving on to this next task, getting as many of the details down as she can. Once she's finished, she turns it in and takes a moment to examine the others.

    She gives them an acknowledging nod and slips away. She'd contributed more in some places and less in others. The nature of teamwork - There's more sense to this whole cooperating thing than I'd thought, she considers as she leaves.

    Thank you GM Dennis for the excellent run. c:

    Grand Lodge

    hp 17/17; AC 17 t12 f16; F 5, R 2, W 6; bab 1, +1 melee, +2 range; cmb 1 cmd 12; init +9; wand clw 49; folio reroll 1/1 | gnome inquisitor (sacred huntsmaster) / 2 | -16 *
    skills:
    Acrobatics +1 (-3 to jump), Bluff +7, Diplomacy +8, Handle Animal +6, Intimidate +9, Knowledge (religion) +5, Perception +7, Profession (artist) +8, Ride +7, Sense Motive +3, Stealth +9, Survival +2

    Gneau seems satisfied with the results, at least partially so... "Master Dreng, I do hope we will get to learn the results of the research to be done... I'd be interested as to what she recorded here that she failed to report in her lifetime, and even more so, why she did these things. I hope we do get to learn of it in time."

    He bids to the others a hearty farewell, and says, "I hope to see you all again in the future! Now, I must go, as a young lady awaits my pleasure... and her own... at home." He heads off whistling happily.

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