Full Name |
Suna Shima |
Race |
| HP: 16/19 | AC: 21 (14 Tch, 19 Fl) | CMB: +4, CMD: 16 | F: +2, R: +2, W: +2 (+4 vs. charms and compulsions, +2 vs. mind-affecting and poisons, -4 vs. cold) | Init: +2 (Roll twice and choose) | Perc: +6, SM: -1 |
Classes/Levels |
| Speed 20ft | Nodachi +4 (1d10+4); Naginata +4 (1d8+4) | Spells: 1st 3/5 | Active conditions: Shield of Faith. |
Gender |
Female LN Nagaji Battle Oracle 2 |
About Suna Shima
Suna Shima
Female nagaji oracle 2 (Pathfinder RPG Advanced Player's Guide 42, Pathfinder RPG Bestiary 4 199)
LN Medium humanoid (reptilian)
Init +2; Senses low-light vision; Perception +6
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Defense
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AC 19, touch 12, flat-footed 17 (+6 armor, +2 Dex, +1 natural)
hp 19 (2d8+6)
Fort +2, Ref +2, Will +2 (+4 vs. charm and compulsion); -4 vs. cold spells and effects, +2 vs. mind-affecting effects and poison
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee cold iron dagger +4 (1d4+3/19-20) or
. . naginata +4 (1d8+4/×4) or
. . nodachi +4 (1d10+4/18-20) or
. . silver light mace +4 (1d6+3)
Ranged cold iron javelin +3 (1d6+3) or
. . cold iron javelin +3 (1d6+3)
Space 5 ft.; Reach 5 ft. (10 ft. with naginata)
Oracle Spells Known (CL 2nd; concentration +5)
. . 1st (5/day)—cure light wounds, enlarge person (DC 14), liberating command[UC], protection from evil
. . 0 (at will)—detect magic, guidance, light, read magic, stabilize
. . Mystery Battle
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Statistics
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Str 17, Dex 14, Con 14, Int 8, Wis 8, Cha 16
Base Atk +1; CMB +4; CMD 16
Feats Extra Revelation[APG]
Traits armor expert, irrepressible
Skills Acrobatics +0 (-4 to jump), Craft (painting) +3, Diplomacy +8, Knowledge (planes) +3, Perception +6, Survival -1 (+1 to avoid becoming lost); Racial Modifiers +2 Perception
Languages Nagaji, Tien
SQ oracle's curse (cold-blooded), resistant, revelations (skill at arms, war sight), serpent's sense
Combat Gear potion of cure light wounds, wand of cure light wounds (50 charges), wand of cure moderate wounds (5 charges), acid (2); Other Gear mwk agile breastplate[APG], cold iron dagger, cold iron javelin, cold iron javelin, naginata[UC], nodachi[UC], silver light mace, lesser talisman of beneficial winds[OA], wayfinder[ISWG], bedroll, chalk, flint and steel, masterwork backpack[APG], painting tools, silk rope (50 ft.), trail rations (5), traveler's outfit, waterskin, wrist sheath, spring loaded, wrist sheath, spring loaded, 137 gp, 3 sp, 9 cp
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Special Abilities
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Cold-Blooded Failing save vs. cold effect staggers you for 1 round.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Resistant (Ex) +2 racial bonus to saves vs. mind-affecting effects and poison.
Serpent's Sense (Ex) +2 racial bonus on Handle Animal checks against reptiles.
War Sight (Su) Take your choice of 2 initiative rolls.
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