PFS - GM CariMac's 2-19 Shades of Ice Part III: Keep of the Huscarl King (Inactive)

Game Master CariMac

Map


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Dragonskull |PBP Singnup

You are in the Realm of the Mammoth Lords, and that they have been given a map by a Pathfinder sage named Rognvald Skagni, and a charge to stop the Shadow Lodge from reaching a powerful weapon.

Please feel free to dot in, and introduce yourselves in character.

Grand Lodge

Male Oread Unchained Monk 5 | HP 42/52 (27/37) (15 temporary) | AC 17/16/15 (21/16/19) | F +6, R +6, W +4 (+2 vs. enchantments) | CMD 25 (27 vs. grapple) | Init +2 | Perc +11 | Ki 4/11 |
Active Conditions:
Mage Armor, 3 negative levels

A strange oread rises from seated meditation. His skin is a seemingly random patchwork of rock, rough granite in some places and polished crystal in others. Odd look aside, he appears to be in excellent physical condition. He bows to the newly arrived Pathfinders, and, in lieu of speaking, produces a chalkboard with a message already written on it; likely pondered over and perfected for some time.

"Greetings, fellow agents. It is good we have more support, some of our number had to leave on other assignments. I am Zero, and as Pathfinders, we have a common goal in this mission. Working together, I have no doubt we will accomplish it without fail."

Grand Lodge

Male CN Human Cleric 3(Ecclesitheurge) of the Lantern King/Sorcerer (Crossblooded) 1 | HP 33/33 | AC 8 T 8 FF 10 | CMB +0, CMD 8 | F: +5, R: -1, W: +9 | Init: -2 | Perc: +10, SM: +6 | Speed 30ft | Channel Energy 6/6 | Spells: Cleric 1st 5/5 Sorcerer 1st 4/4 Cleric 2nd 4/4 | Active conditions: Insanity?

A human looking man covered head to toe in miners lanterns and carrying a celestial lamp walks backwards into the gathering group. He turns to face the group and says:

"The stone creature's test of melting ice begins here with the steps of the feet? The lantern king has ice in his ears or maybe his eyes...Sarting now with the gift of lanterns, yes?"

He then appears to offer a miners lantern to the oread and holding the rest up for the gathering group.

"Over your ears and on the metal, that's where the lantern king goes"

A light source that attaches to a helmet leaving your hands free

Dark Archive

Male Human (Keleshite) Fighter (two-handed) 8 | hp 11/74 | AC 20, T 14, FF 16 | CMD 25 (27 v sunder) | F +10, R +7, W +6 | Spd 30' (40' land)| Init +3 | KnArc +7, KnDun +7, KnPla +7, KnRel +7, Perc +0, SensM +0, Spcft +8 |

"DEAR GODS! WHY IS IT SO COLD HERE!?" shouts the tall and wiry Katapeshi man with a nearly equally tall, curved, black blade strapped to his back. He puts his hands to Ailean's head.

Dark Archive

Female CG Human (Varisian) Fortune-teller and Field Scribe 9 | HP: 59/59| AC: 12( 12Tch, 10 Fl) | CMB: +3, CMD: 15 | F: +6, R: +6, W: +8 | Init: +2 | Perc: +0, SM: +0| Speed 30ft | Active conditions:
Spoiler:
Mage Armor(18 hour)

"Be thankful it's a natural cold," says the Varisian lady sitting near Zero, as she pulls back the hood on the fur-lined cloak she's wearing. She has a Harrow deck spread out in front of her, and a book in her lap, as she referring back and forth between the two, making notes in the book after a bit. Several scarves are scattered around her, including one with razors sewn into it sitting next to her."The last place Zero and I were was Irrisen, with it's eternal winter. In fact, that's what led us to here, though we had several people called away for different missions. I'm Carina, from the Villasani clan, Zero has introduced himself, and somewhere around here is Prothero. A pleasure to meet you, and may Desna smile on you."

After a moment, she turns to Zero. "I've recently learned to glean further insight from the cards," she gestures to her Harrow Deck, "Would you like a reading?"

Zero, I'm offering to cast the spell Harrowing on you. (Yes, the spell's legal, if you have a Harrow deck. I do.)

Grand Lodge

Male Oread Unchained Monk 5 | HP 42/52 (27/37) (15 temporary) | AC 17/16/15 (21/16/19) | F +6, R +6, W +4 (+2 vs. enchantments) | CMD 25 (27 vs. grapple) | Init +2 | Perc +11 | Ki 4/11 |
Active Conditions:
Mage Armor, 3 negative levels

Not wanting to offend, Zero makes no mention of his ability to see in the dark and dons the proffered helmet, nodding in thanks.

The oread scribbles down another note as Carina talks about Irrisen. "Indeed, I have no wish to go there again. Though it was not without its fun. We found and fought a dragon in a Shadow Lodge base, albeit a small one."

At Carina's query, he nods and produces a prerecorded message. "Thank you, that would be welcome." He vaguely hopes it does not require him to disclose his religious beliefs, but takes comfort in the fact that they may no longer be the strangest in the group.

Sure, sounds good. Zero is LN.

Dark Archive

2 people marked this as a favorite.
Female CG Human (Varisian) Fortune-teller and Field Scribe 9 | HP: 59/59| AC: 12( 12Tch, 10 Fl) | CMB: +3, CMD: 15 | F: +6, R: +6, W: +8 | Init: +2 | Perc: +0, SM: +0| Speed 30ft | Active conditions:
Spoiler:
Mage Armor(18 hour)

With a nod, Carina swiftly gathers the cards that she has spread in front of her, and shuffles them several times before splaying them out. "Choose nine of them, and keep them in the order you choose." she instructs. After Zero does so, Carina removes the other cards and expertly lays the cards out in a three-by-three grid.

"We open with the Theater," Carina opens with as she shows the first card to have a picture of a puppet dragon and knight fighting. "A calling to a scenario that you have no influence over. Something important that you have no control of, or something that you didn't realize was important until after the fact. Skagni's capture, perhaps. " (+1 bonus to any d20 roll)

When Carina flips the second card, she faintly smirks as she displays a card with 3 ne'er-do-wells splitting a pile of ill-gathered gains emblazoned on it. "The Crows, a fitting card to have in the past, considering our journey so far. This refers to a group of dangerous and violent band and murder and theft are oft found in their wake. Likely, this represents Hjort and the Shadow Lodge and their actions." (+1 bonus to Reflex save)

The final card in the left column shows a merchant with jewelry in one hand with the other hand extended in payment. "The Foreign Trader," Carina states as she flips it over, "The sign of information changing hands, in this position, likely to your detriment. This could represent the reason you're up here, or the goals of your rivals." (+1 bonus to a skill check)

The first card Carina flips in center column causes her eyebrows to raise in surprise. "The Betrayal, perfectly out of alignment," she says as she displays a card with a woman holding the severed head of a man, dripping blood on a handful of grapes. "Normally, this card is a sign of selfishness and envy, of evil behind beauty. However, placed here, that meaning is inverted, instead calling to the virtues of asceticism, and taking the path away from material things. I'm willing to say that this likely represents you in this situation, as a guide toward a proper resolution." (+1 bonus to any d20 roll)

The card in the center of the spread is shown with a picture of a noble woman weeping over a grave. "The Empty Throne, a reminder to listen to the wisdom of those who are long gone, and a call to remember those whom we have lost." (+1 bonus to any d20 roll)

The final card in the center column shows a pair of goblins harassing a man in an oversized mask. "The Idiot, in its preferred place. This card represents foolishness and greed, and where it sits means that it's important. Maybe it's the core of the problem in the first place."(+1 bonus on a skill check)

The right column starts with boy fleeing from a sinister-looking jester with lights and tents in the background. "The Carnival, this card signifies illusions and false dreams. It's about putting faith in high-risk situations, or in imprudent choices. But where it is means that may be to your benefit. That a little recklessness will pay off handsomely, perhaps."(-1 penalty on Will saves)

The middle card in the right column depicts a sphinx offering a man a ride across a sandy expanse. "The Desert."Carina looks thoughfully at this card. "This card is all about realizing that a task is too difficult for you alone, and getting aid to complete a worthwhile challenge. "(+1 bonus on a Fortitude save.)

"And finally, we come to the Locksmith, " she says, as she flips a card with a hooded man pulling a ring of keys from his cloak. "The Locksmith gives one the tools to reach one's goals, but not the wisdom to use them. This card's position makes me worry that the fact that we don't know what we're doing will cause a problem." (+2 bonus on a reflex save.)

Carina sits back up for a moment, glancing at the fully exposed spread. "Looking at the spread as a whole, the influence of our Shadow Lodge foes is obvious, but they're desperate, and greedy, likely not thinking past their next action." She points at the right side of the spread, continuing,"I think that these cards mean there's someone that can help us in the future, and we'll have the means to get their help, but getting that help is still a chancy endeavor." She points to the center card. "Maybe the lessons of the past are the key to this help?" she posits, before falling into deep thought.

Final Tally of bonuses from this: 3 +1 luck bonuses for any d20 roll, 2 +1 luck bonuses for a skill check, a +2 and a +1 bonus for a Reflex save, a +1 for a Fortitude Save, and a persistent -1 penalty on Will saves. The Penalty goes away when all the bonuses are used or when the spell fades in 5 days.

Grand Lodge

Male CN Human Cleric 3(Ecclesitheurge) of the Lantern King/Sorcerer (Crossblooded) 1 | HP 33/33 | AC 8 T 8 FF 10 | CMB +0, CMD 8 | F: +5, R: -1, W: +9 | Init: -2 | Perc: +10, SM: +6 | Speed 30ft | Channel Energy 6/6 | Spells: Cleric 1st 5/5 Sorcerer 1st 4/4 Cleric 2nd 4/4 | Active conditions: Insanity?

Ailean watches the harrower named Carina closely, seemingly either truly amazed by the ability or utterly confused, it is generally hard to tell.

"You do neat card trick that shows future? I do neat card trick that shows future too! Quick quick, draw card from my stack." He says, as he pulls out a deck of standard cards, although not all appear to be from the same set.

"Hurry hurry, before the cards melt my mind! A boon from the gods my cards contain, but mayhaps they scatter your brain."

First, that harrowing was awesome, great writing Blue Moose. Secondly, if you draw a card from my deck, it is always a king. Anyone drawing will have Ailean say "Ohohoho, blessings from the great lantern king you have! Join my minds crowd!"

Grand Lodge

Male Oread Unchained Monk 5 | HP 42/52 (27/37) (15 temporary) | AC 17/16/15 (21/16/19) | F +6, R +6, W +4 (+2 vs. enchantments) | CMD 25 (27 vs. grapple) | Init +2 | Perc +11 | Ki 4/11 |
Active Conditions:
Mage Armor, 3 negative levels

Zero finds himself thoroughly confused by the cards, not seeing how any represent him or the situation. He chalks it up to some form of magic he doesn't understand and tries to be content with that. Try as he might to remove it, however, the image of the Carnival sticks in his mind and disrupts his usual concentration slightly.

"I'll leave heavy thinking about the cards to you," he writes. "The next-best place to get information would be from a beaten Shadow Lodge agent, which is more to my set of skills."

Grand Lodge

Male CN Human Cleric 3(Ecclesitheurge) of the Lantern King/Sorcerer (Crossblooded) 1 | HP 33/33 | AC 8 T 8 FF 10 | CMB +0, CMD 8 | F: +5, R: -1, W: +9 | Init: -2 | Perc: +10, SM: +6 | Speed 30ft | Channel Energy 6/6 | Spells: Cleric 1st 5/5 Sorcerer 1st 4/4 Cleric 2nd 4/4 | Active conditions: Insanity?

Ailean reads Zero's board and reflects on the interesting group he is with. At the same time, he tries to understand what exactly his mission is.

"We go now to battle Shadow Men, yes? Ailean is ready and has new fancy stick making the lodge people warm!" He then pulls out a wand that has an "endure elements 50/50" parchment attached to it. He then proceeds to tap himself with it once and offers to tap other party members with it, should they ask him to do so.

"Feels like first world home, even here in ice world..."

Dark Archive

Male Human (Keleshite) Fighter (two-handed) 8 | hp 11/74 | AC 20, T 14, FF 16 | CMD 25 (27 v sunder) | F +10, R +7, W +6 | Spd 30' (40' land)| Init +3 | KnArc +7, KnDun +7, KnPla +7, KnRel +7, Perc +0, SensM +0, Spcft +8 |

knowledge (planes): 1d20 + 6 ⇒ (15) + 6 = 21

"You mean the place with all the melting clocks and ants?"

"Ailean, Do not move so quickly. I might upset your lantern." Abaal says still holding on the the little man's warm, illuminated headpiece.

Grand Lodge

Male CN Human Cleric 3(Ecclesitheurge) of the Lantern King/Sorcerer (Crossblooded) 1 | HP 33/33 | AC 8 T 8 FF 10 | CMB +0, CMD 8 | F: +5, R: -1, W: +9 | Init: -2 | Perc: +10, SM: +6 | Speed 30ft | Channel Energy 6/6 | Spells: Cleric 1st 5/5 Sorcerer 1st 4/4 Cleric 2nd 4/4 | Active conditions: Insanity?

knowledge (planes): 1d20 - 2 ⇒ (19) - 2 = 17 Humorously, I have no ranks in this

"I have less clues than a bat about that. Home is where the lantern is after all..."

He then looks Abaal up and down Taking 10 for 20 perception

He notices the black blade on Abaal's back and says "Night Blade man, you like warm home feeling?" He says offering endure elements to Abaal.


Dragonskull |PBP Singnup

The Ulfen have a saying: “No blade is as sharp, no demon as cruel as the winds that walk their way down the Icestair.” At the border of Irrisen and the untamed wilds of the Realm of the Mammoth Lords, the meaning of those words becomes clear as the barren, snow-covered plains stretch to the horizon. Four days’ travel now lies between the eastern edge of Irrisen and the shattered remains of the Huscarl King’s keep.

To the east, sinuous snow drifts give way to rocky foothills from which pines and scrub brushes claw for life. In the distance, the massive creatures that give this land its name shuffle along at a ponderous speed, still impossibly huge even from far away.

Skagni’s map marks a clear and straightforward path, but the snow makes for slow travel. The Shadow Lodge agents have a head start, but persistence through the harsh environment and adherence to the strict map may yet make it possible to catch them before they reach the Keep of the Huscarl King and gain access to the mighty weapon held within.[/spoiler]

Knowledge (local) 10+:
The denizens of the Realm of the Mammoth lords are Kellids, considered primitive by many in the Inner Sea, but respected for their hardiness.

Knowledge (local) 15+:
Your route goes through the domain of a Kellid tribe called the Snowmask Clan. Unlike many of the other migratory Kellid tribes, this clan has never abandoned its territory.

Knowledge (local) 20+:
The Kellids of the Snowmask Clan are cunning warriors, favoring ambush whenever possible. Their familiarity with the region allows them to use terrain and natural features to their advantage.

Knowledge (local) 25+:
Among the Kellid tribes of the Realm of the Mammoth Lords, the Snowmask Clan is known for members’ appreciation of great stories. One of their hospitality rituals is sharing tales with any who would be their guests. Failing to participate in this custom is a grave offense. Additionally, they rely on cave paintings to record the history of their tribe.

Knowledge (history) can be used to research the history of
Ranulf the Huscarl King and his domain.

Knowledge (history)10+:
An Ulfen warrior once carved out a small “kingdom” for himself in the western regions of the Realm of the Mammoth Lords, earning loyalty from local Kellid tribes.

Knowledge (history) 15+:
The Ulfen warrior Ranulf was known as the Huscarl King, as he had once served as one of the Emperor of Taldor’s personal guards. After he established his keep, it was attacked by a powerful white dragon who the Huscarl defeated in a battle so fierce that legends claim Ranulf ’s beard was frozen during the fight. Despite ruling for almost 30 years after the battle, Ranulf died with no heir.

Knowledge (history) 20+:
Ranulf was known for his flaming greataxe, Jedrek’s Shard. Rumors persist that it was buried with him at his death when his Kellid followers caused an avalanche to cover the keep under a mountain of ice, rock, and snow, but the retreat of a glacier has now made the tomb accessible again for those brave enough to venture through Snowmask territory.

Knowledge (history) 25+:
While most assume that Ranulf ’s decision to collapse the keep atop his grave was an egotistical plan to keep his fabled weapon out of the hands of others,some sages whisper that Ranulf ’s reign was also a vigil. The great Ulfen’s keep was meant to protect not only his land, but all of the north from something that once dwelt deep beneath his castle; the avalanche that buried him and Jedrek’s Shard was also meant to stop others from exploring what lies beneath.

Cold Weather Rules Reminder:
The average daytime temperature in The Realm of the Mammoth Lords during this adventure is just below freezing, and the average nighttime temperature hovers around –10 degrees Fahrenheit. Most of the encounters during this scenario take place outside. Without some form of protection such as Endure Elements Fort Save rolls will be required.

Grand Lodge

Male Oread Unchained Monk 5 | HP 42/52 (27/37) (15 temporary) | AC 17/16/15 (21/16/19) | F +6, R +6, W +4 (+2 vs. enchantments) | CMD 25 (27 vs. grapple) | Init +2 | Perc +11 | Ki 4/11 |
Active Conditions:
Mage Armor, 3 negative levels

Knowledge (local) (untrained, max 10): 1d20 ⇒ 17
Knowledge (history) (untrained, max 10): 1d20 ⇒ 14

Zero racks his brains for any information he heard on the way here, then transcribes what little comes of the effort. "Kellids are the natives here. Not the most advanced, but quite tough. One would have to be in this locale, I look forward to meeting them. Long ago, some Ulfen took a fair bit of land in this nations's west. As a result, the local Kellids swore fealty to him."

Dark Archive

Male Human (Keleshite) Fighter (two-handed) 8 | hp 11/74 | AC 20, T 14, FF 16 | CMD 25 (27 v sunder) | F +10, R +7, W +6 | Spd 30' (40' land)| Init +3 | KnArc +7, KnDun +7, KnPla +7, KnRel +7, Perc +0, SensM +0, Spcft +8 |
GM_CariMac wrote:
The Ulfen have a saying: “No blade is as sharp, no demon as cruel as the winds that walk their way down the Icestair.”
Ailean Catan wrote:

"I have less clues than a bat about that. Home is where the lantern is after all..."

He notices the black blade on Abaal's back and says "Night Blade man, you like warm home feeling?" He says offering endure elements to Abaal.

"We have sayings too where I am from. 'One should always learn from the mistakes of others. One cannot live long enough to make them all himself.'"

Abaal will gladly except the gift of magical climate control otherwise he would be forced to buy cold weather gear, which he might do anyway if there is a preponderance of snow to wander through. Let's get that out of the way now. Abaal does indeed buy a cold weather outfit with suitable Katapeshite flare (8 gp), and some snowshoes (5 gp).

"Do any of us know the local tongues?"

Grand Lodge

Male CN Human Cleric 3(Ecclesitheurge) of the Lantern King/Sorcerer (Crossblooded) 1 | HP 33/33 | AC 8 T 8 FF 10 | CMB +0, CMD 8 | F: +5, R: -1, W: +9 | Init: -2 | Perc: +10, SM: +6 | Speed 30ft | Channel Energy 6/6 | Spells: Cleric 1st 5/5 Sorcerer 1st 4/4 Cleric 2nd 4/4 | Active conditions: Insanity?

Ailean looks at Zero and says "Many mind words give us smarts,

He then looks back at Abaal "And many blessings lantern king gives my tounge. My mind does not see the the language of this people but my mind does see many funny words." Ailean then pulls out a parchment from his pack containing the words Common, Aklo, Sylvan, Ancient Osiriani, Ancient Azlanti, Jistka, Tekritanin, Thassilonian, and Boggard. "Look at all these funny words, I know them in my mind but not in the world."

Ailean knows a lot of languages, but doesn't have the local knowledge of where to use them. I don't think any of these will be important, but that's my list.

"Funny basket shoes that match my hat make ice melt faster." he then goes with Abaal to buy snowshoes (-5g).

Grand Lodge

Human Monk (Zen Archer, Quinggong) 5 | HP 42/42 | AC 24 | T 19 | FF 21 (20 | T 19 | FF 17) | CMD 24 | Fort +9 | Ref +7 | Will +10 | Init +4 | Perc +13

Sorry again for the late arrival, all. And that was a fantastic post of your Harrow reading, Carina! Really cool stuff. Welcome to our new players, looking forward to getting to know you, your characters are already a lot of fun.

At the outset of the journey through the frozen lands, Prothero introduces himself to the newcomers to the group, and greets Zero and Carina warmly. He is older than many Pathfinders of his relatively low rank and dressed in faded grey robes, his only extravagance a beautiful bow of black wood extending over his right shoulder. His coloring – the bronzed skin and a few struggling wisps of brown hair – indicate his Taldan birth, and his sparse but neatly trimmed beard marks him as being of the noble blood of that land. Strangely, his earlobes have a fringed, almost tentacled look to them, and the tops of his ears look ever so slightly like the wings of a bat.

He happily accepts Ailean’s offer of magical protection against the cold, thanking him with almost courtly grace, surprising in one so simply dressed. He then considers what he knows of the history of the area, but draws a blank. ”I know that I studied these matters at one point,” he remarks, ”but I can bring nothing to mind about these lands.”

Knowledge (history): 1d20 + 4 ⇒ (1) + 4 = 5

Dark Archive

Male Human (Keleshite) Fighter (two-handed) 8 | hp 11/74 | AC 20, T 14, FF 16 | CMD 25 (27 v sunder) | F +10, R +7, W +6 | Spd 30' (40' land)| Init +3 | KnArc +7, KnDun +7, KnPla +7, KnRel +7, Perc +0, SensM +0, Spcft +8 |
Ailean Catan wrote:
Ailean knows a lot of languages....

Only as many as the group's fighter.

Ailean Catan wrote:
"Funny basket shoes that match my hat make ice melt faster." he then goes with Abaal to buy snowshoes (-5g).

While out and about Abaal converses with the strange little man about his strange manner of dress, in ancient Osiriani -difficult considering it is all pictographs, but that's old tongues for you.

"Picture of a perched hawk, picture of a hawk taking flight, picture of a man's head with a picture of a lantern over it, picture of a jackal barking...."

Ancient Osiriani:
"Let's go. I've got an idea about how we might speak with the natives."

Abaal attempts to find a local sage or scribe from which to purchase a guide or key to the local Hallit tongue.

Abaal gains another level soon, so I might as well prepare for that next linguistics rank.

Grand Lodge

Male CN Human Cleric 3(Ecclesitheurge) of the Lantern King/Sorcerer (Crossblooded) 1 | HP 33/33 | AC 8 T 8 FF 10 | CMB +0, CMD 8 | F: +5, R: -1, W: +9 | Init: -2 | Perc: +10, SM: +6 | Speed 30ft | Channel Energy 6/6 | Spells: Cleric 1st 5/5 Sorcerer 1st 4/4 Cleric 2nd 4/4 | Active conditions: Insanity?

"Picture of a man's head with a picture of a lantern over it, picture of sunshine, picture of parchment, picture of deer barking"

Ancient Osiriani:
"You have good idea, makes me happy, I will add Hallit to my list as well, then we speak with natives.

Seems like a good next language to pick up for myself as well with a little bit of flavor why.

"Nice man take warm home stick. It ok, I know all of the nothing about every place. Good tidings in the form of smart brain talkers, but not my brain. Maybe neat card see-er knows trick of brain books."

Good thing we have a couple knowledge checks passed. Maybe our harrower knows more?

Dark Archive

Female CG Human (Varisian) Fortune-teller and Field Scribe 9 | HP: 59/59| AC: 12( 12Tch, 10 Fl) | CMB: +3, CMD: 15 | F: +6, R: +6, W: +8 | Init: +2 | Perc: +0, SM: +0| Speed 30ft | Active conditions:
Spoiler:
Mage Armor(18 hour)

Knowledge(local): 1d20 + 9 ⇒ (10) + 9 = 19
Knowledge(History): 1d20 + 13 ⇒ (20) + 13 = 33

Carina smiles as she greatfully accepts the casting from the Lantern keeper's wand, for magical protection from the elements. "I made it a point to learn as many of the languages from Northern Avistan, so, yes, I know Hallit, as well as Skald if that comes up." She takes one last look at the cards in front of her before gathering them up and wrapping in a velvet cloth and then into her haversack. Thanks for offering hits from your wand, Ailean.

As she continues to pack up her gear, she continues to speak of the area. "As for the area we're entering, It's the territory of the Snowmask Clan, and we need to pass though their lands to reach the ruins of the Keep of Ranulf, the Huscarl King. Ranulf was a member of the Ulfen Guard, the personal guard of the Taldean Emperor. After leaving the Emperor's employ, he came up here and established is own fiefdom here, earning the loyality of the local tribes. It's said that he personally defeated a great white dragon that assaulted his keep, likely with his flaming greataxe, Jedrek's Shard. And since it was rumored to be buried with the great warrior, That's likely what the Shadow Lodge is after. While the keep was buried in an intentional avalanche after Ranulf's death, the glacier that it was hidden in has retreated enough that it's reachable now. " She stands and pulls her mystically lightened pack onto her shoulders. "Legends suggest that the keep was buried for one of two reasons. Most assume that Ranulf had the deed done as one last spike of ego, keeping his weapon out of the hands of others. but some think that it was to keep something under the keep from escaping, and to keep others from reaching whatever the danger under the keep is. In any case, our quarry has several days on us, shall we give proper chase?"

Sovereign Court

Female Undine Kineticist(Kinetic knight)-5 | hp 45/45 | AC 22+ (See abilities) T 11 FF 21 | CMD 15 | F +7 R +8 W +1 | Spd 25' | Init +4 | Perc 6 (Darkvision), SensM 6 |

Grace smiles under her helm, "Well that'll be useful. I'm not much help here since I only know basic and old Osirianni and some elemental languages..." She commented about the languages. Taking off her helm, she reveals blue skin like an ocean by the shore, with hair the color of the sky.

She sighs as she looks at the bleak landscape,"SERIOUSLY, I'm a SAILOR. Why do they keep sending me to these BLEAK and dreary landlocked places?" She mutters to herself, "At least it's a little warm..." she says, some ice forming ON her skin, which she doesn't even seem to notice. Upon her back, a Darkwood Heavy shield hangs, the picture of an ocean wave etched into it.

she's a water kineticist. The "ice" is part of her abilities

Knowledge local: 1d20 + 6 ⇒ (7) + 6 = 13

Dark Archive

Male Human (Keleshite) Fighter (two-handed) 8 | hp 11/74 | AC 20, T 14, FF 16 | CMD 25 (27 v sunder) | F +10, R +7, W +6 | Spd 30' (40' land)| Init +3 | KnArc +7, KnDun +7, KnPla +7, KnRel +7, Perc +0, SensM +0, Spcft +8 |
Grainne Mhaol wrote:

Grace smiles under her helm, "Well that'll be useful. I'm not much help here since I only know basic and old Osirianni and some elemental languages..." She commented about the languages. Taking off her helm, she reveals blue skin like an ocean by the shore, with hair the color of the sky.

"Oh, picture of a jackal barking, picture of a raised hand?"

Ancient Osiriani:
"Oh, you don't say?"

Sovereign Court

Female Undine Kineticist(Kinetic knight)-5 | hp 45/45 | AC 22+ (See abilities) T 11 FF 21 | CMD 15 | F +7 R +8 W +1 | Spd 25' | Init +4 | Perc 6 (Darkvision), SensM 6 |

Won't even try to do it in pictographs XD

Current Osiriani:
Indeed, I was raised in the City of Totra.
My parents made SURE to pound our languages into my head. I also know,
Aquan, Ignan, and Quadiran."

"So speaking of TREASURES and whatnot... what kind of lead do we actually have? It's not like there's a map that says 'X MARKS THA SPOT' or anything." Grace says chuckling silently at her own seaborne humor.

Grand Lodge

Male Oread Unchained Monk 5 | HP 42/52 (27/37) (15 temporary) | AC 17/16/15 (21/16/19) | F +6, R +6, W +4 (+2 vs. enchantments) | CMD 25 (27 vs. grapple) | Init +2 | Perc +11 | Ki 4/11 |
Active Conditions:
Mage Armor, 3 negative levels

Zero looks as if he might chuckle, but instead raises a board. "I am of little use concerning languages. I 'speak' Taldane, Terran, and Giant, although I have not willingly uttered a word for several decades. On one of my assignments, there was an angry giant to be talked down, he could only speak his native tongue and I was the only other who knew it. The written form of Giant is chaos incarnate, it was miraculous we didn't come to blows."

Having taken his seemingly once-per-year moment of levity, the oread shifts back to business. "The enemy has several days lead on us, and there are no revelations here that could not be thought upon during the trek. We should depart at once, so long as everyone is ready."


Dragonskull |PBP Singnup

You make your way across foothills and open swaths of tundra for the early part of the first day’s journey. The megafauna that give this land its name—giant sloths, massive elk, and woolly mammoths—do not approach
you, but are close enough to cause a bit of worry.

Just after noon, the trail leads through a patch of dense evergreens that end atop a low hill. On the ground below, the evidence of battle is immediately apparent.

The thick cluster of pine trees ends abruptly at the top of a low hill. At the bottom, the snow is littered with the aftermath of battle. Broken shields and spears jut from the snow like fractured bones, and blood colors the ground around a sprawl of bodies, many still seemingly locked in combat.

The corpses number 10 in all, and are of two distinct groups. Five are native Kellids who carried axes and wooden shields. The lower half of each Kellid warrior’s face is painted white in a haphazard sprawl of color from the upper lip to just above the larynx.

Know Local DC 20:
These warriors to be members of the Snowmask Clan, a fearsome group of barbarians known for protecting this region of the Realm of the Mammoth Lords from all outsiders.

The other combatants wear more “civilized” clothes, including heavy winter coats.

Heal DC 15:
One of the Kellids is still alive, but barely.

Survival DC 15:
You locate a series of boot-shod footprints leading off in the same direction you are headed, followed by the more crudely-shod prints of another set of humanoids that followed shortly thereafter, flanking the trail left by what you assume are the fleeing Shadow Lodge agents.

Sovereign Court

Female Undine Kineticist(Kinetic knight)-5 | hp 45/45 | AC 22+ (See abilities) T 11 FF 21 | CMD 15 | F +7 R +8 W +1 | Spd 25' | Init +4 | Perc 6 (Darkvision), SensM 6 |

local and heal: 1d20 + 6 ⇒ (12) + 6 = 181d20 + 4 ⇒ (14) + 4 = 18

Moving up to examine the battle, a slight moan catches her ear. "This one's still breathin!" Grace yells grabbing her wand of Cure light wounds. "Can anyone use this?!" She yells while she tries to stem the bleeding. (to little avail)

Heal check: 1d20 + 4 ⇒ (5) + 4 = 9

Dark Archive

Male Human (Keleshite) Fighter (two-handed) 8 | hp 11/74 | AC 20, T 14, FF 16 | CMD 25 (27 v sunder) | F +10, R +7, W +6 | Spd 30' (40' land)| Init +3 | KnArc +7, KnDun +7, KnPla +7, KnRel +7, Perc +0, SensM +0, Spcft +8 |

heal: 1d20 ⇒ 16

"Here!" Abaal shouts. In a flash the daring swordsman is there, leaning over the fallen man, man-spreading in to take over and staunch the flow of blood.

"This one is still breathing!" He repeats.

"Picture of a lantern, picture of a man with a heavy burden! Picture of a man running, picture of a reed, picture of the sun, picture of a man laying still!" He says to Ailean.

Ancient Osiriani:
"Ailean! Quickly, use the stick on him!"

survival: 1d20 + 6 ⇒ (8) + 6 = 14

Grand Lodge

Male CN Human Cleric 3(Ecclesitheurge) of the Lantern King/Sorcerer (Crossblooded) 1 | HP 33/33 | AC 8 T 8 FF 10 | CMB +0, CMD 8 | F: +5, R: -1, W: +9 | Init: -2 | Perc: +10, SM: +6 | Speed 30ft | Channel Energy 6/6 | Spells: Cleric 1st 5/5 Sorcerer 1st 4/4 Cleric 2nd 4/4 | Active conditions: Insanity?

In case you didn't see the post in discussion, make sure you add 2 (sacred) to those skill checks from my blessing ability, which should let Grainne make that 20 if she didn't already add the bonus in.

Ailean runs...well more like hobble wobbles up next to Abaal and the apparently dying man. He then proceeds to shake his lantern around and channel positive energy, twice if needed.

Channel Energy: 1d6 ⇒ 1

Second Channel:
Channel Energy: 1d6 ⇒ 5

"No need feel good stick when we have lantern. Lantern solve all problems, sticks cause all problems. Look at holes, stick holes, not lantern holes, can't use stick on stick."

Survival: 1d20 + 6 ⇒ (10) + 6 = 16

"Quick look see! Shadow boots, not basket boots, only shadow boots make marching line. Here look! People shoes make line quick behind. Many chase shadows, my lantern chase shadows, these people shoes chase shadows. No basket shoes. He then points off in the direction the footprints travel.
Someone else is chasing our shadow lodge agents. They both went this way.

Grand Lodge

Human Monk (Zen Archer, Quinggong) 5 | HP 42/42 | AC 24 | T 19 | FF 21 (20 | T 19 | FF 17) | CMD 24 | Fort +9 | Ref +7 | Will +10 | Init +4 | Perc +13

As Ailean heals the injured man, Prothero slips his bow off his shoulder and stays alert for any surprises, looking around and remarking, "If it's a good ambush site one, it's a good ambush site twice." As he surveys the surroundings, he tries to make sense of the lantern worshipper's ramblings, and his own eyes helpm him understand what his hears cannot. "Ah, I see what you're saying, Ailean. I see the other tracks as well. Our quarry is wearing proper boots, and someone is following them in cruder footwear, flanking their trail. This gets more complicated. Buit doesn't it always?"

Take 10 on Survival for a 15

Satisfied that there's no further threat nearby, he turns to hear what the injured man has to say for himself.

I'll let others lead the questioning, as my social skills are poor, but will take 10 on Sense Motive for a 19.

Dark Archive

Female CG Human (Varisian) Fortune-teller and Field Scribe 9 | HP: 59/59| AC: 12( 12Tch, 10 Fl) | CMB: +3, CMD: 15 | F: +6, R: +6, W: +8 | Init: +2 | Perc: +0, SM: +0| Speed 30ft | Active conditions:
Spoiler:
Mage Armor(18 hour)

Knowledge(local): 1d20 + 9 ⇒ (6) + 9 = 15

Carina looks over the corpses. "Kellids, and some of our quarry," she muses before looking in the direction of the tracks that Prothero notes. "Can you guess about numbers of either group?" She asks before walking over to where the others are. "Will he live? hopefulyy, we can use this as good first contect with his people, since they seem to fight fiercely."

Grand Lodge

Human Monk (Zen Archer, Quinggong) 5 | HP 42/42 | AC 24 | T 19 | FF 21 (20 | T 19 | FF 17) | CMD 24 | Fort +9 | Ref +7 | Will +10 | Init +4 | Perc +13

GM - is it possible to find more detail about the tracks? Prothero can take 20 for a 25, if that's of value here.

Grand Lodge

Male Oread Unchained Monk 5 | HP 42/52 (27/37) (15 temporary) | AC 17/16/15 (21/16/19) | F +6, R +6, W +4 (+2 vs. enchantments) | CMD 25 (27 vs. grapple) | Init +2 | Perc +11 | Ki 4/11 |
Active Conditions:
Mage Armor, 3 negative levels

Zero produces quite a large sword in one hand, made heavier by several steel rings. The other he leaves free, as he takes up a guarding position in case of attack.

Grand Lodge

Male CN Human Cleric 3(Ecclesitheurge) of the Lantern King/Sorcerer (Crossblooded) 1 | HP 33/33 | AC 8 T 8 FF 10 | CMB +0, CMD 8 | F: +5, R: -1, W: +9 | Init: -2 | Perc: +10, SM: +6 | Speed 30ft | Channel Energy 6/6 | Spells: Cleric 1st 5/5 Sorcerer 1st 4/4 Cleric 2nd 4/4 | Active conditions: Insanity?

I don't think you can take 20 on survival here Prothero, most survival checks are once every 24 hours. "you make a Survival check once every 24 hours. The result of that check applies until the next check is made." Basically you've already seen all you think you can make out for the day after the first check.

Grand Lodge

Human Monk (Zen Archer, Quinggong) 5 | HP 42/42 | AC 24 | T 19 | FF 21 (20 | T 19 | FF 17) | CMD 24 | Fort +9 | Ref +7 | Will +10 | Init +4 | Perc +13
Ailean Catan wrote:
I don't think you can take 20 on survival here Prothero, most survival checks are once every 24 hours. "you make a Survival check once every 24 hours. The result of that check applies until the next check is made." Basically you've already seen all you think you can make out for the day after the first check.

Yeah, I read that also, but I don't think that's really the relevant bit of the rules, since the full sentence is "For getting along in the wild or for gaining the Fortitude save bonus noted in the first table above, you make a Survival check once every 24 hours." At the same time, the fact that "For finding tracks, you can retry a failed check after 1 hour (outdoors) or 10 minutes (indoors) of searching" suggests that taking 20 would take a very long time, on the order of 20 hours, so the answer is basically the same as what you said.

Grand Lodge

Male CN Human Cleric 3(Ecclesitheurge) of the Lantern King/Sorcerer (Crossblooded) 1 | HP 33/33 | AC 8 T 8 FF 10 | CMB +0, CMD 8 | F: +5, R: -1, W: +9 | Init: -2 | Perc: +10, SM: +6 | Speed 30ft | Channel Energy 6/6 | Spells: Cleric 1st 5/5 Sorcerer 1st 4/4 Cleric 2nd 4/4 | Active conditions: Insanity?
Prothero Crace wrote:
Ailean Catan wrote:
I don't think you can take 20 on survival here Prothero, most survival checks are once every 24 hours. "you make a Survival check once every 24 hours. The result of that check applies until the next check is made." Basically you've already seen all you think you can make out for the day after the first check.

Yeah, I read that also, but I don't think that's really the relevant bit of the rules, since the full sentence is "For getting along in the wild or for gaining the Fortitude save bonus noted in the first table above, you make a Survival check once every 24 hours." At the same time, the fact that "For finding tracks, you can retry a failed check after 1 hour (outdoors) or 10 minutes (indoors) of searching" suggests that taking 20 would take a very long time, on the order of 20 hours, so the answer is basically the same as what you said.

Yeah that sounds right, I don't think we have time for 20 checks though lol

Sovereign Court

Female Undine Kineticist(Kinetic knight)-5 | hp 45/45 | AC 22+ (See abilities) T 11 FF 21 | CMD 15 | F +7 R +8 W +1 | Spd 25' | Init +4 | Perc 6 (Darkvision), SensM 6 |

Grace draws her shield and readies herself in case someone tries to come back to finish the fight.

Ac now 22 with +1 Heavy Darkwood shield.

"Is he healthy enough to move? I'd rather not be in an ambush or lose our targets." Grace says looking around uncertainly.


Dragonskull |PBP Singnup

Again I apologize for no post on Saturday. My company stayed late into the evening.

I think you answered your question about the taking 20.

Grainne searches the fallen from the battle, but isn't able to locate a survivor. However Abaal's keen eye notices one Kellid warrior barely breathing.

Ailean channels the Lantern God's energy but it isn't enough to bring the man to consciousness.

Prothero and Ailean both notice the tracks. The ones in the path look similar to the ones the Shadow Lodge agents are wearing.

He's still at negative hit points, but stable.

Grand Lodge

Human Monk (Zen Archer, Quinggong) 5 | HP 42/42 | AC 24 | T 19 | FF 21 (20 | T 19 | FF 17) | CMD 24 | Fort +9 | Ref +7 | Will +10 | Init +4 | Perc +13

Prothero pulls out a wand and offers it to Ailean, then explains slowly and clearly - and perhaps a bit loudly - what he has in mind, as he's still not sure he understands how the cleric's thought process works, "This is a healing wand. We can use it on the injured man, to see if we can talk to him." Gesturing first to himself and then to Ailean, he continues, "I cannot use it, but you can. See? If you heal him, he will wake up, and we can talk to him, right?" He then pauses, a hopeful look on his face, to see if he's been understood.

Assuming Ailean uses the wand, here's a roll to heal the Kellid:

CLW: 1d8 + 1 ⇒ (1) + 1 = 2 Hmph. If that doesn't do it, her's another:

CLW: 1d8 + 1 ⇒ (7) + 1 = 8

Ailean - I know your character is more mad than stupid, but Prothero isn't quite sure what to make of him, hope this response is fun rather than annoying. I love your character concept and execution, it's giving me some ideas for a character based on a crazy guy with a puppet I met on the Paris metro many years ago.

Dark Archive

Male Human (Keleshite) Fighter (two-handed) 8 | hp 11/74 | AC 20, T 14, FF 16 | CMD 25 (27 v sunder) | F +10, R +7, W +6 | Spd 30' (40' land)| Init +3 | KnArc +7, KnDun +7, KnPla +7, KnRel +7, Perc +0, SensM +0, Spcft +8 |

"Would you not need a talking wand for that?"

Grand Lodge

Male CN Human Cleric 3(Ecclesitheurge) of the Lantern King/Sorcerer (Crossblooded) 1 | HP 33/33 | AC 8 T 8 FF 10 | CMB +0, CMD 8 | F: +5, R: -1, W: +9 | Init: -2 | Perc: +10, SM: +6 | Speed 30ft | Channel Energy 6/6 | Spells: Cleric 1st 5/5 Sorcerer 1st 4/4 Cleric 2nd 4/4 | Active conditions: Insanity?

Well it was more to save resources than anything. I regenerate channels and they are only 1d6, wand seems more valuable. To be fair though, Ailean is only INT 7 lol.

"Yes yes, fine, your lantern stick work good too" he says taking it and using those 2 CLW rolls and then faces Abaal. "Yes! Tik-talky wand, never have been in pockets. Usually tounge make good talk stick, many funny words we can both make."

He then mumbles "Stick holes fixed by stick...what second world coming to...lantern fix holes good."

He then proceeds to look extra closely into his lantern. "Ohohoho, you silly lantern king you. Play trick on me? I love tricks! When you give me bag of ball tricks with fuzzy teeth?"

Ailean really wants to pick up a bag of tricks when he gets the fame and gold.


Dragonskull |PBP Singnup

Ailean uses Prothero's healing wand on the Kellid warrior, and brings him just to consciousness.

The warrior's eyes pop open and he sees several people staining over him. He glares and speaks to you in Kellid.

Kellid:
"What do you want? Are you here to kill me again? Why are my fellow warriors dead? Are you with the others?"

Sovereign Court

Female Undine Kineticist(Kinetic knight)-5 | hp 45/45 | AC 22+ (See abilities) T 11 FF 21 | CMD 15 | F +7 R +8 W +1 | Spd 25' | Init +4 | Perc 6 (Darkvision), SensM 6 |

"uuhm...anyone know what he's saying...?" Grace says frowning, not understanding a word, but understanding the inflection he uses.

Grand Lodge

Male CN Human Cleric 3(Ecclesitheurge) of the Lantern King/Sorcerer (Crossblooded) 1 | HP 33/33 | AC 8 T 8 FF 10 | CMB +0, CMD 8 | F: +5, R: -1, W: +9 | Init: -2 | Perc: +10, SM: +6 | Speed 30ft | Channel Energy 6/6 | Spells: Cleric 1st 5/5 Sorcerer 1st 4/4 Cleric 2nd 4/4 | Active conditions: Insanity?

This is assuming no one knows Kellid, which I doubt since we were prepared for Hallit

No Kellid Language and if doesn't respond to Grainne's common:
Ailean attempts to gesture at his mouth and says "Speak words with me yes" he then gestures at his lantern and channels energy to heal the man again

channel energy: 1d6 ⇒ 6

and follows this up by pointing at the closing wounds at the man. Then Ailean will use his bonded item to cast Share Language by hopefully touching the warrior, giving him the common language for 24 hours. "You understand my tongue speak now, yes?"

The spell is harmless and hopefully conveying that we are healing him will allow him to accept it. Not sure what roll you want for all of this, but I'll list a couple. I'll take 10 on diplomacy for 21 if you allow taking 10 here.
diplomacy: 1d20 + 11 ⇒ (11) + 11 = 22 Only if I can't take 10
bluff to pass a secret message: 1d20 + 5 ⇒ (14) + 5 = 19
linguistics: 1d20 + 6 ⇒ (15) + 6 = 21

Dark Archive

Male Human (Keleshite) Fighter (two-handed) 8 | hp 11/74 | AC 20, T 14, FF 16 | CMD 25 (27 v sunder) | F +10, R +7, W +6 | Spd 30' (40' land)| Init +3 | KnArc +7, KnDun +7, KnPla +7, KnRel +7, Perc +0, SensM +0, Spcft +8 |

"I believe Carina mentioned she did, but if there is a talking stick we might try using that as well."

Dark Archive

Female CG Human (Varisian) Fortune-teller and Field Scribe 9 | HP: 59/59| AC: 12( 12Tch, 10 Fl) | CMB: +3, CMD: 15 | F: +6, R: +6, W: +8 | Init: +2 | Perc: +0, SM: +0| Speed 30ft | Active conditions:
Spoiler:
Mage Armor(18 hour)

The Kellid language is Hallit, according to the Inner Sea World Guide.

Carina's eyes widen at the sudden rapid-fire questioning. She raises her hands up in a sigh of peace, and starts responding in kind.

"Ole rauhallinen hetkeksi. Emme ole täällä satuttaa sinua, emmekä me ole täällä muiden kanssa. Itse asiassa me metsästämme niitä, koska he tekivät kauheita asioita myös meille. Mitä sinun tovereitasi kohtaan on, arvaus on, että yhteinen vihollamme tappoi heidät korkealla hinnalla omiin numeroihinsä."

Hallit:
"Please, calm down for a moment. We aren't here to hurt you, nor are we here not with the others. In fact, we're hunting them down, because they did awful things to us as well. As for your comrades, My guess is that our common foe killed them at a high price to their own numbers."

Grand Lodge

Male CN Human Cleric 3(Ecclesitheurge) of the Lantern King/Sorcerer (Crossblooded) 1 | HP 33/33 | AC 8 T 8 FF 10 | CMB +0, CMD 8 | F: +5, R: -1, W: +9 | Init: -2 | Perc: +10, SM: +6 | Speed 30ft | Channel Energy 6/6 | Spells: Cleric 1st 5/5 Sorcerer 1st 4/4 Cleric 2nd 4/4 | Active conditions: Insanity?

That makes sense, consider my previous post void since we speak the correct language

Grand Lodge

Human Monk (Zen Archer, Quinggong) 5 | HP 42/42 | AC 24 | T 19 | FF 21 (20 | T 19 | FF 17) | CMD 24 | Fort +9 | Ref +7 | Will +10 | Init +4 | Perc +13

Prothero, having focused his studies more on physical than mental disciplines, does not speak the injured man's language. He continues to keep an eye on the surroundings, knowing his companions will fill him in when they've gathered what information they can.

Grand Lodge

Male CN Human Cleric 3(Ecclesitheurge) of the Lantern King/Sorcerer (Crossblooded) 1 | HP 33/33 | AC 8 T 8 FF 10 | CMB +0, CMD 8 | F: +5, R: -1, W: +9 | Init: -2 | Perc: +10, SM: +6 | Speed 30ft | Channel Energy 6/6 | Spells: Cleric 1st 5/5 Sorcerer 1st 4/4 Cleric 2nd 4/4 | Active conditions: Insanity?

Assuming Prothero is not right next to events that are transpiring, Ailean will stand somewhere between him and the Kellid warrior, maybe about 10ft away from either. Knowing he is no longer currently needed he begins to seemingly argue with his Lantern.

"No lantern, you played trick last time. My trick for lantern is upon the field...No, lantern does not turn off!? Need lantern king speak! Look at my cards lantern! All king, you thinking talk-speak with lantern king with paper? No, need lantern, not king paper!"


Dragonskull |PBP Singnup

Thanks for the reminder Carina.

He looks at Carina with unease in his eyes. "Miksi minun pitäisi uskoa sinua?"

Hallit:
"Why should I believe you?"
A Diplomacy check would be in order here.

Grand Lodge

Male CN Human Cleric 3(Ecclesitheurge) of the Lantern King/Sorcerer (Crossblooded) 1 | HP 33/33 | AC 8 T 8 FF 10 | CMB +0, CMD 8 | F: +5, R: -1, W: +9 | Init: -2 | Perc: +10, SM: +6 | Speed 30ft | Channel Energy 6/6 | Spells: Cleric 1st 5/5 Sorcerer 1st 4/4 Cleric 2nd 4/4 | Active conditions: Insanity?

Oh just so I don't forget, Ailean shakes his lantern and uses blessing of the faithful on Carina for a +2 sacred bonus on skill checks, as well as giving visions of madness to Carina for another +1. You'll trip out and see some fey creatures for 3 rounds though lol. I've got 9 uses of vision of madness so I'll liberally apply them to her until the conversation is over.

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Dragonskull |PBP Singnup

Welcome to Part III. I'm excited to GM for you all. We have two players who are new to PbP.

Feel free to ask any questions that you have. PbP players and GMs are a very friendly bunch, and will help.

Let's start by giving me the information I need for your Chronicle Sheet:

1. Forum Name
2. Char Name
3. PFS #
4. Roll for Day Job (if you want to at this point...)
5. Iniative
6. Perception

Grand Lodge

Male Oread Unchained Monk 5 | HP 42/52 (27/37) (15 temporary) | AC 17/16/15 (21/16/19) | F +6, R +6, W +4 (+2 vs. enchantments) | CMD 25 (27 vs. grapple) | Init +2 | Perc +11 | Ki 4/11 |
Active Conditions:
Mage Armor, 3 negative levels

1. Saving Cap'n Crunch
2. 'Zero' of the Golden Erinyes
3. 150618-2
4. Profession (scribe): 1d20 + 7 ⇒ (15) + 7 = 22
5. +2
6. +11

Ready for action when everyone else is. New and recurring players, good to see you!

Dark Archive

Male Human (Keleshite) Fighter (two-handed) 8 | hp 11/74 | AC 20, T 14, FF 16 | CMD 25 (27 v sunder) | F +10, R +7, W +6 | Spd 30' (40' land)| Init +3 | KnArc +7, KnDun +7, KnPla +7, KnRel +7, Perc +0, SensM +0, Spcft +8 |

Player Great Green God
Character Abaal Zadeir, Sword of Katapesh
PFS # 139009-9
Faction Dark Archive
Day Job Craft (calligraphy): 1d20 + 7 ⇒ (3) + 7 = 10
Initiative +3
Perception +0

Grand Lodge

Male CN Human Cleric 3(Ecclesitheurge) of the Lantern King/Sorcerer (Crossblooded) 1 | HP 33/33 | AC 8 T 8 FF 10 | CMB +0, CMD 8 | F: +5, R: -1, W: +9 | Init: -2 | Perc: +10, SM: +6 | Speed 30ft | Channel Energy 6/6 | Spells: Cleric 1st 5/5 Sorcerer 1st 4/4 Cleric 2nd 4/4 | Active conditions: Insanity?

1. Zer0darkfire
2. Alien Catan
3. PFS # 193338-8
4. No dayjob
5. Iniative -2
6. Perception +10

New to PbP, let me know if I do anything wrong. Also this cleric is a cleric of the Lantern King and is a little crazy, let me know if you want me to tone it down, although I will usually include either an OOC summary of what he is saying (if it means anything at all) or a description of his actions that should allow you to figure out what he is doing.

Dark Archive

Female CG Human (Varisian) Fortune-teller and Field Scribe 9 | HP: 59/59| AC: 12( 12Tch, 10 Fl) | CMB: +3, CMD: 15 | F: +6, R: +6, W: +8 | Init: +2 | Perc: +0, SM: +0| Speed 30ft | Active conditions:
Spoiler:
Mage Armor(18 hour)

1. Forum Name: Blue Moose
2. Char Name: Carina Villasani
3. PFS #: 153161-6
4. Roll for Day Job: Craft(Calligraphy): 1d20 + 13 ⇒ (19) + 13 = 32
5. Iniative: +2
6. Perception: +0


Dragonskull |PBP Singnup
Ailean Catan wrote:


New to PbP, let me know if I do anything wrong. Also this cleric is a cleric of the Lantern King and is a little crazy, let me know if you want me to tone it down, although I will usually include either an OOC summary of what he is saying (if it means anything at all) or a description of his actions that should allow you to figure out what he is doing.

I'm sure you will do just fine. I've got one or two more to check in and then we'll get going.


1 person marked this as a favorite.

1. Forum Name AeonsShadow
2. Char Name Fillion Nate
3. PFS # 245134-3
4. Mercenary: 1d20 + 1 ⇒ (10) + 1 = 11
5. +1
6. +5

He will not be lvl 3 until saturdays' game then I will be ready and raring to go!

I will have my languages/equipment sorted out by then too!

PS how do you put your character info in like you guys have?


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Click me to find out.


Dragonskull |PBP Singnup

Aeon. We're up and running now. Do you want to run him at level 2 or play a pregen?

Whichever character you decide to bring is locked for the duration of the scenario and not available for play in other games.

We have a couple of new players to the boards in this game. Yay!! Here's a couple of places to look for information on how to format you sheet, headers etc.

Getting Ready for PFS on the Boards

PainLord's Guide to PbP

If you need help formatting your text. Look below where it says "How to format your text". It will also show you how to format for rolling in the boards.

Of course The Worlds Most Interesting GM has great information in his profile on how to set things up.

Let us know if you have any questions.

Grand Lodge

Human Monk (Zen Archer, Quinggong) 5 | HP 42/42 | AC 24 | T 19 | FF 21 (20 | T 19 | FF 17) | CMD 24 | Fort +9 | Ref +7 | Will +10 | Init +4 | Perc +13

Wow, again I didn't get any notifications that there were new posts in the previous discussion thread! I have been late to the party the last two scenarios, very sorry about that.

I have not yet fully updated Prothero's alias, may not be able to until tomorrow, but he didn't level up so there won't be any major changes.

Silver Crusade

Male Halfling Battlehost Occultist 1/Mindblade2 | hp 29 | AC 25 (27W/Shield) T 11 FF 127 | CMD 13 | F +8 R +1 W +5 | Spd 15' | Init +1 | Perc 5 (Darkvision), SensM 0 |

My character would NOT survive as it is. so I guess I'll have to play a pregen. (Lvl 2 tank with a buncha lvl 4/5s?)

One more game and he would be able to survive WAY more easily jumping from a 21 ac to a 27(Via the feat Shrug on+shield.) Which was why I set my availability to start to sunday.

But If we need to start now I'll look at the pregens. lvl 4 pregen?


Dragonskull |PBP Singnup

Fillion: Yes level 4 pregen. Pick your poison.

Prothero: I was about to PM you. Good to see you made it.

I'm shooting to get us wrapped up by the start of Outpost, March 3, which gives us about six weeks to tromp through the frozen North.

Dark Archive

Female CG Human (Varisian) Fortune-teller and Field Scribe 9 | HP: 59/59| AC: 12( 12Tch, 10 Fl) | CMB: +3, CMD: 15 | F: +6, R: +6, W: +8 | Init: +2 | Perc: +0, SM: +0| Speed 30ft | Active conditions:
Spoiler:
Mage Armor(18 hour)

I'll write up a proper post when I get off of work, but Carina does know Hallit, along with 10 other languages.

Grand Lodge

Male CN Human Cleric 3(Ecclesitheurge) of the Lantern King/Sorcerer (Crossblooded) 1 | HP 33/33 | AC 8 T 8 FF 10 | CMB +0, CMD 8 | F: +5, R: -1, W: +9 | Init: -2 | Perc: +10, SM: +6 | Speed 30ft | Channel Energy 6/6 | Spells: Cleric 1st 5/5 Sorcerer 1st 4/4 Cleric 2nd 4/4 | Active conditions: Insanity?

You know what I've been forgetting my Blessing of the Faithful ability: As a standard action, the ecclesitheurge can bless one ally within close range (25 ft. + 5 ft./2 levels). A blessed ally gains a +2 sacred or profane bonus (depending on whether the ecclesitheurge channels positive or negative energy) on attack rolls, skill checks, ability checks, or saving throws or to AC until the ecclesitheurge’s next turn.

So basically add 2 (sacred) to all of your characters checks while we are out of combat because Ailean is shining his holy lantern from the lantern king on you.


I'll be using my lvl 5 kinetic knight. adding/ updating it and will post tonight.

Sovereign Court

Female Undine Kineticist(Kinetic knight)-5 | hp 45/45 | AC 22+ (See abilities) T 11 FF 21 | CMD 15 | F +7 R +8 W +1 | Spd 25' | Init +4 | Perc 6 (Darkvision), SensM 6 |

If we have to make will saves, someone please remind me that I have the Samurais' Resolve ability as a lvl 3 Samurai. Basically I can use these two.

Determined: As a standard action, the samurai can spend one use of his resolve to remove the fatigued, shaken, or sickened condition. If the samurai is at least 8th level, he can alternatively remove the exhausted, frightened, nauseated, or staggered condition. If the condition has a duration longer than 1 hour or is permanent, this ability removes the condition for 1 hour, at which time the condition returns.

Resolute: Whenever the samurai is required to make a Fortitude or Will save, he can spend one use of his resolve as an immediate action to roll twice and take the better result. He must decide to use this ability before he rolls the saving throw.

Grand Lodge

Male CN Human Cleric 3(Ecclesitheurge) of the Lantern King/Sorcerer (Crossblooded) 1 | HP 33/33 | AC 8 T 8 FF 10 | CMB +0, CMD 8 | F: +5, R: -1, W: +9 | Init: -2 | Perc: +10, SM: +6 | Speed 30ft | Channel Energy 6/6 | Spells: Cleric 1st 5/5 Sorcerer 1st 4/4 Cleric 2nd 4/4 | Active conditions: Insanity?

@GM_CariMac my character has an immediate action response to being attacked: Adoration (Su): As an immediate action, you can attempt to thwart a melee or ranged attack that targets you. This ability functions as sanctuary, but only against one individual attack. You must use the ability after the attack is declared but before the roll is made. The creature attacking you receives a Will save to negate this effect. If a creature has more than one attack, this ability only affects one of the attacks. You can use the ability a number of times per day equal to 3 + your Wisdom modifier. This is a mind-affecting effect.

I'm not sure how to use this in PbP other than telling you to roll a spoiler will save when you attack my character and when he has an immediate action available. The DC is 17 Will.

Grand Lodge

Human Monk (Zen Archer, Quinggong) 5 | HP 42/42 | AC 24 | T 19 | FF 21 (20 | T 19 | FF 17) | CMD 24 | Fort +9 | Ref +7 | Will +10 | Init +4 | Perc +13

GM - would you mind marking the game for part 2 of this series inactive, so it no longer shows up on our campaigns page?

Thanks

Edit: also just took a look at my chronicle for part 2, and you've given me slow track gold and prestige (which is correct), but XP for normal progression. Would you mind correcting the chronicle so it only gives 1/2 xp? And I guess while I'm at it, I'll make a Day Job roll:

Craft (bows): 1d20 + 4 ⇒ (17) + 4 = 21

Sorry to request all the remedial bookkeeping, comes from my having not received notifications in the discussion thread so I missed the conversation about chronicles.


Dragonskull |PBP Singnup

I don't mind Prothero. I'll get it fixed tomorrow and uploaded. I'll also mark Part 2 inactive.

Sorry about no posts yesterday. I had company that was visiting late into the evening yesterday.


Dragonskull |PBP Singnup

Prothero here's the folder with the updated chronicle sheet.

Sheets

Grand Lodge

Human Monk (Zen Archer, Quinggong) 5 | HP 42/42 | AC 24 | T 19 | FF 21 (20 | T 19 | FF 17) | CMD 24 | Fort +9 | Ref +7 | Will +10 | Init +4 | Perc +13
GM_CariMac wrote:
Prothero here's the folder with the updated chronicle sheet.

Great, thanks!


Dragonskull |PBP Singnup

For our new to PbP players, you can always find the link to the map at the top of the page, and it's in my Alias header. That makes it easier than having to link the map in every battle post.

Grainne you can add an avatar picture to your profile if you would like. I chose an Undine from the internet for your token on the current map.

Go to my account, log in and edit the alias. You can choose the avatar there.

Sovereign Court

Female Undine Kineticist(Kinetic knight)-5 | hp 45/45 | AC 22+ (See abilities) T 11 FF 21 | CMD 15 | F +7 R +8 W +1 | Spd 25' | Init +4 | Perc 6 (Darkvision), SensM 6 |

SO. NEW QUESTION THEN. Do we see the big scary monster on the map to the left of the party?

Also, how do I get a picture for my pbp? I can't seem to find that option.

Dark Archive

Male Human (Keleshite) Fighter (two-handed) 8 | hp 11/74 | AC 20, T 14, FF 16 | CMD 25 (27 v sunder) | F +10, R +7, W +6 | Spd 30' (40' land)| Init +3 | KnArc +7, KnDun +7, KnPla +7, KnRel +7, Perc +0, SensM +0, Spcft +8 |

When you create a character there is a button just below where you enter the character's name. You can get there as described above (via the edit option).

"Pick my picture. It is the best, and if we all look the same it will cut down on confusion." ;)

Sovereign Court

Female Undine Kineticist(Kinetic knight)-5 | hp 45/45 | AC 22+ (See abilities) T 11 FF 21 | CMD 15 | F +7 R +8 W +1 | Spd 25' | Init +4 | Perc 6 (Darkvision), SensM 6 |

Thank you. and nevermind on Q1. I noticed the second page of the postings.

Sovereign Court

Female Undine Kineticist(Kinetic knight)-5 | hp 45/45 | AC 22+ (See abilities) T 11 FF 21 | CMD 15 | F +7 R +8 W +1 | Spd 25' | Init +4 | Perc 6 (Darkvision), SensM 6 |

DM: Is the wolverine within 15 feet of me?

Grand Lodge

Human Monk (Zen Archer, Quinggong) 5 | HP 42/42 | AC 24 | T 19 | FF 21 (20 | T 19 | FF 17) | CMD 24 | Fort +9 | Ref +7 | Will +10 | Init +4 | Perc +13

I'm not sure exactly what you're asking about the picture, but I think you want to get a picture below your name like the rest of us have. To do that, here's what you do:

Go to the top of the page (should work from any page on the Paizo site) and click 'My Account'. Log in with name and password.

Scroll down to the box where it says 'Organized Play' towards the bottom of the page, and click on the button that says 'Make Changes'.

Assuming you've got registered PFS characters, you'll see a list of them. To the right of the list, each character has a button that says 'Edit' - click that button.

On the Edit screen, you'll see 'Character Image' and a button that says 'Change' - click that. It will open up a screen with many avatars, and some ways to filter them. Find one you like and select it.

You'll be back on the Edit screen for that character - scroll down to the bottom, click 'Submit Changes' and you'll have a picture for your character.

Sovereign Court

Female Undine Kineticist(Kinetic knight)-5 | hp 45/45 | AC 22+ (See abilities) T 11 FF 21 | CMD 15 | F +7 R +8 W +1 | Spd 25' | Init +4 | Perc 6 (Darkvision), SensM 6 |

Prothero yeah I found it. I don't know why I missed it before... XD


Dragonskull |PBP Singnup
Grainne Mhaol wrote:
DM: Is the wolverine within 15 feet of me?

If you haven't moved the 5 foot step on the map, yes it is within 15 feet. If you have already moved, it's 20.

Sovereign Court

Female Undine Kineticist(Kinetic knight)-5 | hp 45/45 | AC 22+ (See abilities) T 11 FF 21 | CMD 15 | F +7 R +8 W +1 | Spd 25' | Init +4 | Perc 6 (Darkvision), SensM 6 |
GM_CariMac wrote:
Grainne Mhaol wrote:
DM: Is the wolverine within 15 feet of me?
If you haven't moved the 5 foot step on the map, yes it is within 15 feet. If you have already moved, it's 20.

Did not realize I could move my image. moved it now.

Grand Archive

Male Human Teacher 2/Librarian 1

@GM_CariMac learned that wearing armor you aren't proficient with makes the ACP apply to initiative checks. My life Oracle has a -16 initiative value now that I know that; oozes were faster than me in a recent irl game lol.


Dragonskull |PBP Singnup

Wow That's amazing.

Sovereign Court

Female Undine Kineticist(Kinetic knight)-5 | hp 45/45 | AC 22+ (See abilities) T 11 FF 21 | CMD 15 | F +7 R +8 W +1 | Spd 25' | Init +4 | Perc 6 (Darkvision), SensM 6 |
zer0darkfire wrote:
My life Oracle has a -16 initiative value

WOW. Imagine the day he actually goes first on a lucky roll XD

Sovereign Court

Female Undine Kineticist(Kinetic knight)-5 | hp 45/45 | AC 22+ (See abilities) T 11 FF 21 | CMD 15 | F +7 R +8 W +1 | Spd 25' | Init +4 | Perc 6 (Darkvision), SensM 6 |

@zer0darkfire

No yeah, I like your character. Grace is just unsure if he has a marble or 6 missing or if something is being lost in translation from his original language.

Grand Lodge

Male CN Human Cleric 3(Ecclesitheurge) of the Lantern King/Sorcerer (Crossblooded) 1 | HP 33/33 | AC 8 T 8 FF 10 | CMB +0, CMD 8 | F: +5, R: -1, W: +9 | Init: -2 | Perc: +10, SM: +6 | Speed 30ft | Channel Energy 6/6 | Spells: Cleric 1st 5/5 Sorcerer 1st 4/4 Cleric 2nd 4/4 | Active conditions: Insanity?

Thanks, just making sure. I imagine he would be annoying to certain types of players, glad you're having fun with him!

Sovereign Court

Female Undine Kineticist(Kinetic knight)-5 | hp 45/45 | AC 22+ (See abilities) T 11 FF 21 | CMD 15 | F +7 R +8 W +1 | Spd 25' | Init +4 | Perc 6 (Darkvision), SensM 6 |

That confusion wall is NASTY work. And if we work together I can lock someone dead center in it. That entangling infusion I did will entangle the first failure, and lock them to the floor on the second failure for a full minute. And yes Ailean, yellow snow is NOT lemon flavored.

Also, what Carina DOESN'T know is Grace can create water at will so she has just 2 goblets and like 2 weeks of dried food at like all times. Now I just need to buy her a cooking set... and teach her to COOK...

DM: Are the tracks easy to follow? Or should we make a Survival check?

If we have the choice, I feel we should push on to catch up ASAP, unless we have to rest for the night. No need for anyone to freeze to death...>>

Grand Lodge

Male CN Human Cleric 3(Ecclesitheurge) of the Lantern King/Sorcerer (Crossblooded) 1 | HP 33/33 | AC 8 T 8 FF 10 | CMB +0, CMD 8 | F: +5, R: -1, W: +9 | Init: -2 | Perc: +10, SM: +6 | Speed 30ft | Channel Energy 6/6 | Spells: Cleric 1st 5/5 Sorcerer 1st 4/4 Cleric 2nd 4/4 | Active conditions: Insanity?

Other than making saves to not be fatigued from not resting, I don't see why we can't continue on through the night, nothing says I can't pray while walking as long as I'm not thrown into a stressful situation it should be fine. Plus some of you have darkvision and I've got a ton of light sources anyway. Obviously Ailean will continue to pass out endure elements to the people that need it (I'll mark off my wand once we finish).

Sovereign Court

Female Undine Kineticist(Kinetic knight)-5 | hp 45/45 | AC 22+ (See abilities) T 11 FF 21 | CMD 15 | F +7 R +8 W +1 | Spd 25' | Init +4 | Perc 6 (Darkvision), SensM 6 |

If we face a battle before then and I end up gaining burn,, we will need to rest for me to alleviate it. each point of burn will cut my hp by 5 so I have to REALLY micro manage it. The only reason I'm a 45 is because my con is at an odd number and I gain one stat point to a physical stat when I take burn, which I MUST do in the morning to attune my shield and use my defensive power.

I really need to buy a belt of mighty con after this. boost my HP up to 50.

Sovereign Court

Female Undine Kineticist(Kinetic knight)-5 | hp 45/45 | AC 22+ (See abilities) T 11 FF 21 | CMD 15 | F +7 R +8 W +1 | Spd 25' | Init +4 | Perc 6 (Darkvision), SensM 6 |

I just moved today, so I have no internet connection. I cannot look at the map to see what is going on so far and probably will not have internet for the next few days or so.

so in the meantime can someone move me on the map for me?

Also,

GM: from what we can see, do they look similar to the man We rescued?


Dragonskull |PBP Singnup

Yes they look similar to the man you rescued.

Sovereign Court

Female Undine Kineticist(Kinetic knight)-5 | hp 45/45 | AC 22+ (See abilities) T 11 FF 21 | CMD 15 | F +7 R +8 W +1 | Spd 25' | Init +4 | Perc 6 (Darkvision), SensM 6 |

Since it will not let me edit my post, I character also takes one point of burn, 5 points of unhealing nonlethal, increasing her ac to 24 for one round, 23 thereafter.


Dragonskull |PBP Singnup

Rough day to day. Post incoming tomorrow.

Dark Archive

Female CG Human (Varisian) Fortune-teller and Field Scribe 9 | HP: 59/59| AC: 12( 12Tch, 10 Fl) | CMB: +3, CMD: 15 | F: +6, R: +6, W: +8 | Init: +2 | Perc: +0, SM: +0| Speed 30ft | Active conditions:
Spoiler:
Mage Armor(18 hour)

This is a note for all the games I'm currently in:

I will be on a cruise from Feb. 4th until Feb 9th. I will not have any real internet access during this time, including my phone, and as such will be unable to post for the duration of my trip.

Sovereign Court

Female Undine Kineticist(Kinetic knight)-5 | hp 45/45 | AC 22+ (See abilities) T 11 FF 21 | CMD 15 | F +7 R +8 W +1 | Spd 25' | Init +4 | Perc 6 (Darkvision), SensM 6 |
Carina Villasani wrote:

This is a note for all the games I'm currently in:

I will be on a cruise from Feb. 4th until Feb 9th. I will not have any real internet access during this time, including my phone, and as such will be unable to post for the duration of my trip.

Hope your cruise goes SWIMMINGLY~!

Sovereign Court

Female Undine Kineticist(Kinetic knight)-5 | hp 45/45 | AC 22+ (See abilities) T 11 FF 21 | CMD 15 | F +7 R +8 W +1 | Spd 25' | Init +4 | Perc 6 (Darkvision), SensM 6 |

These poor warriors are just having thier asses HANDED to them. They are lucky we are playing nice or they might not have woken up from this later, black eyes and all. XD


Dragonskull |PBP Singnup

Sorry for the slow posts. I had an incredibly busy weekend, and a reminder from my body that I'm not 20 anymore. Tubing down snowy mountain hills takes it out of you.

Sovereign Court

Female Undine Kineticist(Kinetic knight)-5 | hp 45/45 | AC 22+ (See abilities) T 11 FF 21 | CMD 15 | F +7 R +8 W +1 | Spd 25' | Init +4 | Perc 6 (Darkvision), SensM 6 |

At least it wasn't the tree that told you! XD

Grand Lodge

Male Oread Unchained Monk 5 | HP 42/52 (27/37) (15 temporary) | AC 17/16/15 (21/16/19) | F +6, R +6, W +4 (+2 vs. enchantments) | CMD 25 (27 vs. grapple) | Init +2 | Perc +11 | Ki 4/11 |
Active Conditions:
Mage Armor, 3 negative levels

@Grainne: Cruelty is a feat from Inner Sea Gods, that makes Zero happy (+2 to attack and damage for 1 round) when he bleeds or KOs people. Those who've been in the prior two parts with him may have realized he's a closet Kuthite. That is to say, he won't just come out and say it, but will if one was to get a hunch and ask him.

Worship of an evil deity plus a Vow of Truth probably wasn't the best combination, but I liked the idea. Perhaps we'll see how everyone else feels about it.

Grand Lodge

Male CN Human Cleric 3(Ecclesitheurge) of the Lantern King/Sorcerer (Crossblooded) 1 | HP 33/33 | AC 8 T 8 FF 10 | CMB +0, CMD 8 | F: +5, R: -1, W: +9 | Init: -2 | Perc: +10, SM: +6 | Speed 30ft | Channel Energy 6/6 | Spells: Cleric 1st 5/5 Sorcerer 1st 4/4 Cleric 2nd 4/4 | Active conditions: Insanity?

@Zer0, well if you played with my Sarenrite cleric, you'd have an issue if you also had light sensitivity, which isn't likely to randomly happen. He does have issues with people that worship CE deities though, because they get blasted by his AoE channels as if they were undead.

That said, Ailean doesn't care who other people worship as long as he gets to cause his fun in the name of the Lantern King.

Sovereign Court

Female Undine Kineticist(Kinetic knight)-5 | hp 45/45 | AC 22+ (See abilities) T 11 FF 21 | CMD 15 | F +7 R +8 W +1 | Spd 25' | Init +4 | Perc 6 (Darkvision), SensM 6 |

I HATE THAT TYPING FOR TOO LONG RESETS YOUR WHOLE POST!!!!!

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