Oread

'Zero' of the Golden Erinyes's page

167 posts. Organized Play character for Saving Cap'n Crunch.


Full Name

Undisclosed

Race

Male Oread Unchained Monk 5 | HP 42/52 (27/37) (15 temporary) | AC 17/16/15 (21/16/19) | F +6, R +6, W +4 (+2 vs. enchantments) | CMD 25 (27 vs. grapple) | Init +2 | Perc +11 | Ki 4/11 |

Classes/Levels

Active Conditions:
Mage Armor, 3 negative levels

Size

Medium

Age

160

Occupation

Adventurer, Golden Erinyes Monk

About 'Zero' of the Golden Erinyes

Statistics:
Male Oread Monk (Unchained) 5
LN Medium Outsider (Native)
Init +2; Senses Perception +11
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DEFENSE
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AC 17, touch 16, flat-footed 15 (+2 dex, +1 natural, +3 wis, +1 monk) (+2 vs. rays)
hp 52 (5d10+12)
Fort +6, Ref +6, Will +4 (evasion, +2 vs. enchantments)
Immune Disease
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OFFENSE
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Speed 30 ft.

Melee Unarmed Strike +9 (1d8+4 plus 1d4 bleed) or Masterwork Sansetsukon +10 (1d10+6/19-20)

Ranged Javelin +7 (1d6+4), Sling +7 (1d4+4), Shuriken +7 (1d2+4)
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STATISTICS
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Str 18, Dex 14, Con 14, Int 11, Wis 16, Cha 5
Base Atk +5; CMB +9 (+11 grapple); CMD 25 (27 vs. grapple)
Traits
Feats Improved Unarmed Strike, Stunning Fist, Deflect Arrows, Belier's Bite, Improved Grapple, Cruelty, Dragon Style
Skills Acrobatics +10, Escape Artist +6 Stealth +8, Perception +11, Knowledge (religion) +4, Climb +8, Swim +8, Sense Motive +7, Linguistics +1, Profession (scribe) +7
ACP 0

Languages Common, Terran, Giant, CSL

Special Abilities:

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SPECIAL ABILITIES
Treacherous Earth, Granite Skin, Crystalline Form, Flurry of Blows, AC Bonus, Evasion, Fast Movement, Ki Pool (11, magic), Still Mind, Ki Power (Qinggong Power [Scorching Ray]), Monk Vows (Silence, Truth), Purity of Body, Style Strike (1/round, Flying Kick)
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Gear/Possessions:

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GEAR/POSSESSIONS
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Carrying Capacity
Light 0-100 lb. Medium 101-200 lb. Heavy 201-300 lb.
Current Load Carried 0 lb.

Money: -1370.2

Combat Gear: Wand of Mage Armor (47 charges), Wand of Cure Light Wounds (36 charges), Cloak of Resistance +1, Masterwork Sansetsukon, 10 Javelins, Sling, Sling Bullets (20), Shurikens (10), Potion of Cure Light Wounds

Harrow Bonuses/Penalties (will line through once used):
  • +1 to any d20 roll (Used)
  • +1 to any d20 roll
  • +1 to any d20 roll
  • +1 to any skill check
  • +1 to any skill check
  • +2 to a Reflex save
  • +1 to a Reflex save
  • +1 to a Fortitude save
  • -1 to all Will saves