PFS Doom Comes to Dustpawn -- GM Hmm (Inactive)

Game Master Hmm

Doooooom!

Doom!Leeara's Hideaway


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Silver Crusade

Male
Tracked:
Blessings:11/11 | Fervor: 14/14 | Armor: 16/16 |Weapon: 2/2
Half Orc Warpriest 16 (HP:163/163)(AC:36 FF: 33 T: 19 [19])(F:+21R:+15W:+21)(Init:+14)(Perception:+15)

I edited and switched to the southern cultists making one after moving and a full for the second round action.

Dark Archive

1 person marked this as a favorite.
Male N Half-Orc Skald 11 (songs) | AC: 24 (12 Tch, 22* Fl ) | DR: 1/- | CMB: +11, CMD: 21 | F: +14 , R: +10, W: +12 | Init: +2 | Perc: +10, SM: +20 (GM: +5) | Speed 30ft | HP: 85/85 | Raging Song: 31/36 | Glorymane Attacks: 3/3 Spells: 1st- 6/6 2nd- 3/5 3rd- 5/5 4th- 2/3 | Spell Kenning 2/2 | Active conditions: Heroism(Extended)

I don't mean to nag, but you used a spell slot and my swift action and then just stood there. I was a little sad. ;_;

I like the characterization of Wendir. Let us show him the error of his ways.

Liberty's Edge

3 people marked this as a favorite.
Male Tengu
Resources:
Channel Positive(2d6): 3/6 rem.;Lore Keeper (At will, Touch Attack/learn DC 21 about target), Rebuke Death 6/day(1d4+1),.;Studied Target 2
Stats:
Sla7Cl3|HP:47/93|AC: 31(35)/T:16/FF:28|F: +12(13)/R: +10(11)/W: +11(12)(13)|BAB: +9|CMB: +12|CMD: 28/26FF|Spd 30|Init: +4|Perc: +23| Stealth: +21|Acr: +7|S.M.: +8| Surv: +10(15 to track)|Dip: +10|PFS#145296-1

The Home Office is hiring! We even offer Dental!

Now one may wonder what the Home Office is.

During a three-parter last year (Season Six), in part one there's supposed to be a whole give-and-take investigation scene where the party is supposed to do some tussling with locals, etc, etc. Our halfling bard (along with assists from the party) figuratively NUKED the DC for Diplomacy and Bluff even with the difficulties, by claiming every time we were asked what authority we had by proclaiming we were 'from the Home Office' and 'who's in charge, here?'

As a result, we kind of short-cut around some of the possible encounters, and when we were having our conversation with the

Spoiler:
Aspis Agent

and a key NPC, we continued on this thread, and when we were accused of

Spoiler:
Being Pathfinder Agents
we stuck to that story.

When the GM said to clarify how that could work in a plausible way

Spoiler:
our face-person said straight up 'The Home Office plays no favorites. We have our operatives in every organization. Congratulations on uncovering the 'cover' identities of our operatives in the field. We'll be sure to forward that to the Home Office in our report', and then proceeded to destroy an Intimidate check.

Because we were *exceptionally well ahead on time because of this* we had a whole side-chatter adventure when we uncovered some crucial information, putting all of it into bureaucratese, with such things as 'Bob from Accounts Receivable has been engaging in harassing behaviour and wants me to take the first watch. I'm documenting this in the event that something happens', etc, etc.

According to our GM, we made

Spoiler:
The Search for Sharrowsmith
a heckuva lot more entertaining than the scenario had initially called for. We'd agreed as players to kind of keep it going whenever possible, which is part of the reason Wei has mentioned that Wendir has potential because he's *not an idiot* and can *see where this is going*.

Silver Crusade

Male
Tracked:
Blessings:11/11 | Fervor: 14/14 | Armor: 16/16 |Weapon: 2/2
Half Orc Warpriest 16 (HP:163/163)(AC:36 FF: 33 T: 19 [19])(F:+21R:+15W:+21)(Init:+14)(Perception:+15)

i thought escaping was my full turn. apologies.

Dark Archive

Male N Half-Orc Skald 11 (songs) | AC: 24 (12 Tch, 22* Fl ) | DR: 1/- | CMB: +11, CMD: 21 | F: +14 , R: +10, W: +12 | Init: +2 | Perc: +10, SM: +20 (GM: +5) | Speed 30ft | HP: 85/85 | Raging Song: 31/36 | Glorymane Attacks: 3/3 Spells: 1st- 6/6 2nd- 3/5 3rd- 5/5 4th- 2/3 | Spell Kenning 2/2 | Active conditions: Heroism(Extended)

No worries. I'll try to be more clear when I use abilities that affect the party. I tend to forget that not everyone knows my character and spells as well as I do.


3 people marked this as a favorite.
"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ Shipyard Sabotage

So, back to Doom Girl and her alter ego, Doris.

___

A slumped over woman in glasses and a frumpy coat pulls out a clipboard, and says in a nasal voice: "I'm Doris, from accounting. The home office wants me to do an audit of a field operation. This will be so exciting! Last week, I was doing inventory of the barrels full of Cure Light Wounds Wands in the stockroom. This week, I get to see an actual monster-infested ruin!"

Doris does seem to have a backpack, a rapier and a whip handy. "Oh, these? Accounting's a rough business. Best to be prepared."

___

Huh. Either I'll have to actually put a point in 'Profession Accountant' or a lot of points into Bluff or Perform: Acting.

Dark Archive

1 person marked this as a favorite.
Male N Half-Orc Skald 11 (songs) | AC: 24 (12 Tch, 22* Fl ) | DR: 1/- | CMB: +11, CMD: 21 | F: +14 , R: +10, W: +12 | Init: +2 | Perc: +10, SM: +20 (GM: +5) | Speed 30ft | HP: 85/85 | Raging Song: 31/36 | Glorymane Attacks: 3/3 Spells: 1st- 6/6 2nd- 3/5 3rd- 5/5 4th- 2/3 | Spell Kenning 2/2 | Active conditions: Heroism(Extended)

Is Doris joining the Exchange? Or is Doom Girl more interested in supporting the Home Office's Grand Lodge goals?


1 person marked this as a favorite.
"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ Shipyard Sabotage

It's hard to say. I'm thinking Doom Girl might be my first Liberty's Edge character.

Liberty's Edge

1 person marked this as a favorite.
Male Tengu
Resources:
Channel Positive(2d6): 3/6 rem.;Lore Keeper (At will, Touch Attack/learn DC 21 about target), Rebuke Death 6/day(1d4+1),.;Studied Target 2
Stats:
Sla7Cl3|HP:47/93|AC: 31(35)/T:16/FF:28|F: +12(13)/R: +10(11)/W: +11(12)(13)|BAB: +9|CMB: +12|CMD: 28/26FF|Spd 30|Init: +4|Perc: +23| Stealth: +21|Acr: +7|S.M.: +8| Surv: +10(15 to track)|Dip: +10|PFS#145296-1

The best part of being in Accounting?

You can legitimately set up payroll for your alter ego, if they have to go on a mission without the social cover.

Scarab Sages

AC 19 T 13 FF 16 | HP 84(87)/84(87)| F +13 R +10 W +17 (+4 to all vs. undead, +1 vs death effects) | Init +3| Perc +9 Human (Half Varisian, Half Tian-Min)
Spells Per Day Remaining:
3-4/5 2-5/6 1-6/7
Spells Active:
Haste

Accountant social identity sounds brilliant! A friend of mine has a vigilante, Twilight Tengu, whose social identity is a clerk--with Profession (clerk)--and it works brilliantly, so I highly recommend it.

Liberty's Edge

Male Tengu
Resources:
Channel Positive(2d6): 3/6 rem.;Lore Keeper (At will, Touch Attack/learn DC 21 about target), Rebuke Death 6/day(1d4+1),.;Studied Target 2
Stats:
Sla7Cl3|HP:47/93|AC: 31(35)/T:16/FF:28|F: +12(13)/R: +10(11)/W: +11(12)(13)|BAB: +9|CMB: +12|CMD: 28/26FF|Spd 30|Init: +4|Perc: +23| Stealth: +21|Acr: +7|S.M.: +8| Surv: +10(15 to track)|Dip: +10|PFS#145296-1

It took longer to type that out than my epic ode.

I much prefer rp. MUCH.

Edit: Puts me in the mindset of this...

Death Blossom


1 person marked this as a favorite.
Male Haast's Eagle Animal Companion 5 | HP 42/42 | AC 19 (21) | T 16 | FF 16 | CMD 22 | F +6 | R +7 | W +2 | Init +3 | Per +5

Keep your main attacks that you use over and over in a google doc, and cut and paste them, adjusting for buffs.

For example, my combat awesomeness is available with just a ctrl-V:

Powerful Charge: 1d20 + 11 ⇒ (11) + 11 = 22
Damage: 4d6 + 20 ⇒ (4, 3, 3, 3) + 20 = 33

Right Talon: 1d20 + 9 ⇒ (6) + 9 = 15
Damage: 1d6 + 6 ⇒ (1) + 6 = 7

Left Talon: 1d20 + 9 ⇒ (1) + 9 = 10
Damage: 1d6 + 6 ⇒ (5) + 6 = 11

Bite: 1d20 + 9 ⇒ (16) + 9 = 25
Damage: 1d6 + 6 ⇒ (4) + 6 = 10

Dark Archive

Male N Half-Orc Skald 11 (songs) | AC: 24 (12 Tch, 22* Fl ) | DR: 1/- | CMB: +11, CMD: 21 | F: +14 , R: +10, W: +12 | Init: +2 | Perc: +10, SM: +20 (GM: +5) | Speed 30ft | HP: 85/85 | Raging Song: 31/36 | Glorymane Attacks: 3/3 Spells: 1st- 6/6 2nd- 3/5 3rd- 5/5 4th- 2/3 | Spell Kenning 2/2 | Active conditions: Heroism(Extended)

You can put them on your profile, too. Dice rolls don't get evaluated on that page, so they are ready to copy and paste!


I am the tool of the GM

Click. Whirr.

That's why I was able to bot Azara so easily. Her profile had a cut & paste combat set of dice rolls. This made me a happy robot.

Liberty's Edge

Male Tengu
Resources:
Channel Positive(2d6): 3/6 rem.;Lore Keeper (At will, Touch Attack/learn DC 21 about target), Rebuke Death 6/day(1d4+1),.;Studied Target 2
Stats:
Sla7Cl3|HP:47/93|AC: 31(35)/T:16/FF:28|F: +12(13)/R: +10(11)/W: +11(12)(13)|BAB: +9|CMB: +12|CMD: 28/26FF|Spd 30|Init: +4|Perc: +23| Stealth: +21|Acr: +7|S.M.: +8| Surv: +10(15 to track)|Dip: +10|PFS#145296-1

Should I report to the nearest Termination Center, Friend Bot Buddy 2000?

Paranoia ref.

The Exchange

4 people marked this as a favorite.
820-8 | Female Aasimar Mysterious Avenger Swashbuckler

Naw. Bot Buddy only takes you over if you want him to. Otherwise he leaves you alone.

___

Well, I broke the group who played with me tonight.

Group: "What are you bringing?"

Me [nasal voice]: "Hi. I'm Doris. From Accounting."

Dervish Dancer Bard: "... You're what?"

Me: [gives Doris spiel] "But that's just my public identity. My Avenger identity is DOOM GIRL!!"

Group: [laughing] "Okay, that's awesome."

I kept the Doris identity going until we saw goblins in the distance, at which point I reversed my reversible cloak and charged into action. I had enormous fun swinging off roof beams with my prehensile whip, parrying and riposting bad guys and being ridiculous.

I am soooo keeping this character!

Hmm

Dark Archive

Male N Half-Orc Skald 11 (songs) | AC: 24 (12 Tch, 22* Fl ) | DR: 1/- | CMB: +11, CMD: 21 | F: +14 , R: +10, W: +12 | Init: +2 | Perc: +10, SM: +20 (GM: +5) | Speed 30ft | HP: 85/85 | Raging Song: 31/36 | Glorymane Attacks: 3/3 Spells: 1st- 6/6 2nd- 3/5 3rd- 5/5 4th- 2/3 | Spell Kenning 2/2 | Active conditions: Heroism(Extended)

I'll be headed to Pretzcon in Omaha this weekend. But, I should be able to check in once or twice.

Scarab Sages

1 person marked this as a favorite.
AC 19 T 13 FF 16 | HP 84(87)/84(87)| F +13 R +10 W +17 (+4 to all vs. undead, +1 vs death effects) | Init +3| Perc +9 Human (Half Varisian, Half Tian-Min)
Spells Per Day Remaining:
3-4/5 2-5/6 1-6/7
Spells Active:
Haste
Grigorii wrote:

I'll be headed to Pretzcon in Omaha this weekend. But, I should be able to check in once or twice.

At my last game of Mummy's Mask, I averaged a 4 on the die over 15 rolls. Less if I took out the one outlying 18.

The Random Number Goddess can be vicious.


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ Shipyard Sabotage

I really love how the NPCs have turned out in this game. They all became complex interesting people the moment they started interacting with all of you!

I have the most awesome group of players EVER.

Hmm

Liberty's Edge

Male Tengu
Resources:
Channel Positive(2d6): 3/6 rem.;Lore Keeper (At will, Touch Attack/learn DC 21 about target), Rebuke Death 6/day(1d4+1),.;Studied Target 2
Stats:
Sla7Cl3|HP:47/93|AC: 31(35)/T:16/FF:28|F: +12(13)/R: +10(11)/W: +11(12)(13)|BAB: +9|CMB: +12|CMD: 28/26FF|Spd 30|Init: +4|Perc: +23| Stealth: +21|Acr: +7|S.M.: +8| Surv: +10(15 to track)|Dip: +10|PFS#145296-1

Yes, even Wendir is *someone* He's not just a number! He may even have a last name!

Just like Guy!

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

I agree. Hmm does just the best job of adding those little personal touches that make every adventure memorable.

What was the mimic's name, Hmm? And our android friend that we had to dismantle unfortunately? Those two were great! And I think Wendir might make the list!


1 person marked this as a favorite.
"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ Shipyard Sabotage

His name was Maurice. I linked to his intro... Oh man, I think that Maurice the Mimic may have been my favorite NPC ever. I loved that the Risen from the Sands group adopted him.

That was the only saving grace to that turkey of a module... no NPC tactics, so I was free to make Maurice awesomely weird.

And yes, Guy from Galaxy Quest was great. I loved that they included a red shirt and gave him a real personality and backstory...

Liberty's Edge

1 person marked this as a favorite.
Male Tengu
Resources:
Channel Positive(2d6): 3/6 rem.;Lore Keeper (At will, Touch Attack/learn DC 21 about target), Rebuke Death 6/day(1d4+1),.;Studied Target 2
Stats:
Sla7Cl3|HP:47/93|AC: 31(35)/T:16/FF:28|F: +12(13)/R: +10(11)/W: +11(12)(13)|BAB: +9|CMB: +12|CMD: 28/26FF|Spd 30|Init: +4|Perc: +23| Stealth: +21|Acr: +7|S.M.: +8| Surv: +10(15 to track)|Dip: +10|PFS#145296-1

That was the scenario where my half-elf reach barbarian was screaming 'PONIES! NEED MORE PONIES!' at our caster who was bringing in temporary meat-shields to deal with

Spoiler:
The first pyramid
.

Why wasn't my guy at the front? Because a guisarme has Reach...


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ Shipyard Sabotage

It's a terrible module. My group had fun with it, but oh... that module stinks.

Dark Archive

1 person marked this as a favorite.
Male N Half-Orc Skald 11 (songs) | AC: 24 (12 Tch, 22* Fl ) | DR: 1/- | CMB: +11, CMD: 21 | F: +14 , R: +10, W: +12 | Init: +2 | Perc: +10, SM: +20 (GM: +5) | Speed 30ft | HP: 85/85 | Raging Song: 31/36 | Glorymane Attacks: 3/3 Spells: 1st- 6/6 2nd- 3/5 3rd- 5/5 4th- 2/3 | Spell Kenning 2/2 | Active conditions: Heroism(Extended)

Excellent day at the convention. And good play here. I usually wake spirits up, but I could put a couple to rest, too. We should rest at some point as well.


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ Shipyard Sabotage

Glad you had a good time at your con!

I agree that you all should consider resting. The module assumes that you go back to the Inn and rest between each segment. You do have those rooms free of charge!

Liberty's Edge

Male Tengu
Resources:
Channel Positive(2d6): 3/6 rem.;Lore Keeper (At will, Touch Attack/learn DC 21 about target), Rebuke Death 6/day(1d4+1),.;Studied Target 2
Stats:
Sla7Cl3|HP:47/93|AC: 31(35)/T:16/FF:28|F: +12(13)/R: +10(11)/W: +11(12)(13)|BAB: +9|CMB: +12|CMD: 28/26FF|Spd 30|Init: +4|Perc: +23| Stealth: +21|Acr: +7|S.M.: +8| Surv: +10(15 to track)|Dip: +10|PFS#145296-1

The other benefit of going back to town is giving warnings out and getting people to boil/purify water/etc... if it's not too late.

Scarab Sages

AC 19 T 13 FF 16 | HP 84(87)/84(87)| F +13 R +10 W +17 (+4 to all vs. undead, +1 vs death effects) | Init +3| Perc +9 Human (Half Varisian, Half Tian-Min)
Spells Per Day Remaining:
3-4/5 2-5/6 1-6/7
Spells Active:
Haste

G!~#~%n, lots of post! I was at a gameday today and I've apparently picked up a cold and fell asleep for a bit. I'll try to get something up soon

Liberty's Edge

Male Tengu
Resources:
Channel Positive(2d6): 3/6 rem.;Lore Keeper (At will, Touch Attack/learn DC 21 about target), Rebuke Death 6/day(1d4+1),.;Studied Target 2
Stats:
Sla7Cl3|HP:47/93|AC: 31(35)/T:16/FF:28|F: +12(13)/R: +10(11)/W: +11(12)(13)|BAB: +9|CMB: +12|CMD: 28/26FF|Spd 30|Init: +4|Perc: +23| Stealth: +21|Acr: +7|S.M.: +8| Surv: +10(15 to track)|Dip: +10|PFS#145296-1
Kiku Caritas wrote:
G@@+$*n, lots of post! I was at a gameday today and I've apparently picked up a cold and fell asleep for a bit. I'll try to get something up soon

Take your time, boss.

We've a weird posting schedule!


1 person marked this as a favorite.
"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ Shipyard Sabotage

GM Hmm hands Kiku hot tea and soup. "Here, drink these down and then back to bed! Get better soon, Kiku!"

Scarab Sages

AC 19 T 13 FF 16 | HP 84(87)/84(87)| F +13 R +10 W +17 (+4 to all vs. undead, +1 vs death effects) | Init +3| Perc +9 Human (Half Varisian, Half Tian-Min)
Spells Per Day Remaining:
3-4/5 2-5/6 1-6/7
Spells Active:
Haste

Aww, thank you <3

I've been sleeping and coughing all day. Not been much fun at all, especially since I have writing to do for Thursday D:


2 people marked this as a favorite.
"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ Shipyard Sabotage

This is why you like to play Paladins, right? That whole immunity to disease thing???

BTW, Evie, you totally made me look up both Korada and Ofudas, and then go off researching prayers... You tempted me with research. Librarians almost always fail their will saves against the chance to look stuff up!

Get well, sweetie.

Hmm

Dark Archive

Male N Half-Orc Skald 11 (songs) | AC: 24 (12 Tch, 22* Fl ) | DR: 1/- | CMB: +11, CMD: 21 | F: +14 , R: +10, W: +12 | Init: +2 | Perc: +10, SM: +20 (GM: +5) | Speed 30ft | HP: 85/85 | Raging Song: 31/36 | Glorymane Attacks: 3/3 Spells: 1st- 6/6 2nd- 3/5 3rd- 5/5 4th- 2/3 | Spell Kenning 2/2 | Active conditions: Heroism(Extended)

Does Baaldryn have an opinion either way? Approach the ghosts or go back to town?


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ Shipyard Sabotage

I and the Nesher brothers await your group decision!

However with several dedicated divines in your party, I'm expecting that y'all are eventually going to wind up taking care of the old coots.

Liberty's Edge

Male Tengu
Resources:
Channel Positive(2d6): 3/6 rem.;Lore Keeper (At will, Touch Attack/learn DC 21 about target), Rebuke Death 6/day(1d4+1),.;Studied Target 2
Stats:
Sla7Cl3|HP:47/93|AC: 31(35)/T:16/FF:28|F: +12(13)/R: +10(11)/W: +11(12)(13)|BAB: +9|CMB: +12|CMD: 28/26FF|Spd 30|Init: +4|Perc: +23| Stealth: +21|Acr: +7|S.M.: +8| Surv: +10(15 to track)|Dip: +10|PFS#145296-1

Let us bring the balance to these souls.

And resting is a decidedly recommended thing. The only thing Wei has left after this is Orisons and a Lesser Restoration.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

I'm fine with the plan, even though Shel would rather stay on task.

Liberty's Edge

Male Tengu
Resources:
Channel Positive(2d6): 3/6 rem.;Lore Keeper (At will, Touch Attack/learn DC 21 about target), Rebuke Death 6/day(1d4+1),.;Studied Target 2
Stats:
Sla7Cl3|HP:47/93|AC: 31(35)/T:16/FF:28|F: +12(13)/R: +10(11)/W: +11(12)(13)|BAB: +9|CMB: +12|CMD: 28/26FF|Spd 30|Init: +4|Perc: +23| Stealth: +21|Acr: +7|S.M.: +8| Surv: +10(15 to track)|Dip: +10|PFS#145296-1

On the plus side, we may learn more about the effects of this poison by finding the Neshers bodies, which would keep us on task and mission.

Scarab Sages

2 people marked this as a favorite.
AC 19 T 13 FF 16 | HP 84(87)/84(87)| F +13 R +10 W +17 (+4 to all vs. undead, +1 vs death effects) | Init +3| Perc +9 Human (Half Varisian, Half Tian-Min)
Spells Per Day Remaining:
3-4/5 2-5/6 1-6/7
Spells Active:
Haste

Just FYI, in incorporeal form and with his buffs, Yojimbo is at 31 AC versus incorporeal touch attacks, and he can attack them for full damage.

Definitely should let him tank this one.


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ Shipyard Sabotage

Oh man, these tunnels are nasty!!! I wish they weren't so horrid for all of you.

___

Thank you for catching that, Kiku! As a GM, alas, I make tons of errors. Fortunately, I'm good about correcting them. Thank you all for being patient with me.

Hmm

Silver Crusade

Male dwarf Ranger 14 | HP 1118 | AC 30 (34 vs giants); Touch 18; FF 24 | F +12; R +16; W +11 | CMB+16; CMD 34| Speed 20 ft | Init +5 | Perc +24 | Stealth: +15 Ranger 14

Hmmm awesome filk! re: Ghostbusters


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ Shipyard Sabotage

I'm glad you enjoyed it! It's funny that it fits so well.

But then again, Ghost Busters has the same sort of Scooby Doo feel that most of this adventure has so far. I'm really loving the way this module was written!

Hmm


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ Shipyard Sabotage

Hey Gang, I'm taking tonight and all of Wednesday off so that I can fully prep the first half of Murder's Mark for a face to face game tomorrow.

See you Thursday!

Hmm


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ Shipyard Sabotage

I snuck in a short GM post so that you guys can continue ghostbusting.

Carry on!

Hmm

Liberty's Edge

Male Tengu
Resources:
Channel Positive(2d6): 3/6 rem.;Lore Keeper (At will, Touch Attack/learn DC 21 about target), Rebuke Death 6/day(1d4+1),.;Studied Target 2
Stats:
Sla7Cl3|HP:47/93|AC: 31(35)/T:16/FF:28|F: +12(13)/R: +10(11)/W: +11(12)(13)|BAB: +9|CMB: +12|CMD: 28/26FF|Spd 30|Init: +4|Perc: +23| Stealth: +21|Acr: +7|S.M.: +8| Surv: +10(15 to track)|Dip: +10|PFS#145296-1

Would just like to point out for the record that Wei isn't expecting his channel to do Kyra-level damage, it's more a 'keep 'em honest' and 'small things add up over time' approach.

So when they easily make their Will saves, that's actually the expected result. :)

Liberty's Edge

Male Tengu
Resources:
Channel Positive(2d6): 3/6 rem.;Lore Keeper (At will, Touch Attack/learn DC 21 about target), Rebuke Death 6/day(1d4+1),.;Studied Target 2
Stats:
Sla7Cl3|HP:47/93|AC: 31(35)/T:16/FF:28|F: +12(13)/R: +10(11)/W: +11(12)(13)|BAB: +9|CMB: +12|CMD: 28/26FF|Spd 30|Init: +4|Perc: +23| Stealth: +21|Acr: +7|S.M.: +8| Surv: +10(15 to track)|Dip: +10|PFS#145296-1

I'm loving this, it's bringing a smile to my face and laughter to my heart.

We all agree we need to rest, but we have so many sleeping options (unlike say, GenCon) that we can't seem to focus on just one, plus NPCs to worry about.

:)

Liberty's Edge

Male Tengu
Resources:
Channel Positive(2d6): 3/6 rem.;Lore Keeper (At will, Touch Attack/learn DC 21 about target), Rebuke Death 6/day(1d4+1),.;Studied Target 2
Stats:
Sla7Cl3|HP:47/93|AC: 31(35)/T:16/FF:28|F: +12(13)/R: +10(11)/W: +11(12)(13)|BAB: +9|CMB: +12|CMD: 28/26FF|Spd 30|Init: +4|Perc: +23| Stealth: +21|Acr: +7|S.M.: +8| Surv: +10(15 to track)|Dip: +10|PFS#145296-1

Shel, I'm having a very hard time parsing your post.

Sovereign Court

1 person marked this as a favorite.
Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Lol, Wei, I can't imagine why! I went back and corrected to the word I meant to type. Maybe it's more legible now. Shel is just worried about those little spheres. She is figuring they are strongly magical like the one we have.


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ Shipyard Sabotage

So.... I'm checking in as I launch Part III of this Module. Is the pacing good? Enjoying the storyline still? I hope you all are having a good time. Thank you for being awesome so far.

Hmm

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Shel, for one loved the crazy trapped mines of doom and despair! I think she got to do more trap finding and removing in a week of PBP, than she has in years!

Everything is groovy for me right now...

Dark Archive

Male N Half-Orc Skald 11 (songs) | AC: 24 (12 Tch, 22* Fl ) | DR: 1/- | CMB: +11, CMD: 21 | F: +14 , R: +10, W: +12 | Init: +2 | Perc: +10, SM: +20 (GM: +5) | Speed 30ft | HP: 85/85 | Raging Song: 31/36 | Glorymane Attacks: 3/3 Spells: 1st- 6/6 2nd- 3/5 3rd- 5/5 4th- 2/3 | Spell Kenning 2/2 | Active conditions: Heroism(Extended)

I enjoy the leisurely pace and opportunity for discussion of this first part. It brings out the horror of what happened.

I'm kind of hoping the action of the module picks up a bit for the climax, but it has be spot on for this discovery phase.

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