
DM Kludde |

Scarlet aims for the archer, wounding his even further, while the armored figure of Jalthas still threateningly waves his sword. Bones hits the closer guard with an icicle, bringing to the ground, while Adrianna unleashes her fury on the priest.
Castien's arrow flutters away in the wind, but Cacumattus' Ray hits without error, hurting the hiding militiaman badly.
The two badly hurt militiamen flee, but the raging priest of Razmiran fights on!
Quarterstaff, Adiranna: 1d20 + 11 ⇒ (11) + 11 = 221d6 + 8 ⇒ (2) + 8 = 10
---Regular--
Cacumattus
Bones
Scarlet
Adrianna
Castien
Jalthas
---
Priest (21)
Militia (16)
Militia (15)
---

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Frustrated by his arrows missing, Castien slows down, takes a breath, and fires once more at the priest.
Not an action: 5' step, as indicated on map
Standard action: Attack priest
Attack (Composite Longbow (+2 Str), Bless, Point Blank Shot): 1d20 + 7 + 1 + 1 ⇒ (12) + 7 + 1 + 1 = 21
Damage (Composite Longbow (+2 Str), Point Blank Shot): 1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11

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Always write sling and club on your sheet - they are free :p

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CLACK! - Poppy fires off the crossbow again, this time at the shouty man!
Attack 1d20 + 9 - 4 ⇒ (6) + 9 - 4 = 11
Scarlet sees that as the signal and takes off, jumping across the river
+16 modifier vs DC10 and straight at the fellow in melee.
Attack 1d20 + 10 ⇒ (2) + 10 = 12
Damage 1d4 + 5 ⇒ (4) + 5 = 9

DM Kludde |

Castien's arrow comes close this time around. Perhaps another deep breath will do the trick. Poppy sends a signal bolt out into the air, while Scarlet surges out at the priest, threatening him, but not doing much damage.
Jalthas keeps defending the bridge.
---Regular--
Cacumattus
Bones
Scarlet
Adrianna
Castien
Jalthas
---
Priest (21)
---

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Temp AC 23 w/+2 Shield of Faith
(Bless Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.)
Out of range for another Icicle, Bones watches from where he is.

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Now she is fully in her element, and Adrianna continues her lethal assault on the 'priest.'
Attack 1: 1d20 + 8 ⇒ (6) + 8 = 14
Damage 1: 1d8 + 2 ⇒ (1) + 2 = 3
Attack 2: 1d20 + 8 ⇒ (16) + 8 = 24
Damage 2: 1d8 + 2 ⇒ (4) + 2 = 6

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Inspired by Scarlet's impressive leap, Cacumattus also tries to jump across the water to get closer to the priest...
Acrobatics: 1d20 + 7 ⇒ (20) + 7 = 27
... and nails the landing.
double move

DM Kludde |

Bones looks on as Adrianna unleashes her fury on the priest, landing a powerful blow. Cacumattus jumps the river to get closer to the priest.
Cornered, the priest moves closer to Scarlet and swings his staff at her
Staff, Scarlet: 1d20 + 11 ⇒ (12) + 11 = 231d6 + 8 ⇒ (4) + 8 = 12
---Regular--
Cacumattus
Bones
Scarlet
Adrianna
Castien
Jalthas
---
Priest (27)
---

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Scarlet takes the hit and gets at the fellow with both claws!
Attack 1d20 + 10 ⇒ (8) + 10 = 18
Damage 1d4 + 5 ⇒ (2) + 5 = 7
Attack 1d20 + 10 ⇒ (15) + 10 = 25
Damage 1d4 + 5 ⇒ (1) + 5 = 6

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Again, Castien fires a single arrow at the priest, and again, it misses.
Standard action: Attack priest
Attack (Composite Longbow (+2 Str), Bless, Point Blank Shot): 1d20 + 7 + 1 + 1 ⇒ (8) + 7 + 1 + 1 = 17
Damage (Composite Longbow (+2 Str), Point Blank Shot): 1d8 + 2 + 1 ⇒ (3) + 2 + 1 = 6

DM Kludde |

Scarlet keeps clawing at the priest, who is starting to look somewhat desperate. Castien fires a shot, seeing the protective figure of Jalthas loom near, but fires too low.
---Regular--
Cacumattus
Bones
Scarlet
Adrianna
Castien
Jalthas
---
Priest (33)
--

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Temp AC 23 w/+2 Shield of Faith
(Bless Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.)
Bones moves carefully down the slope and closer into range.
Double move

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"You could surrender you know. No need to end up dead in the river."

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With a short step, almost gliding over the ground, Adrianna does a double kick to the priest's midsection, which cause no damage but hopefully sets Scarlett up for a final blow...
Attack 1: 1d20 + 8 ⇒ (2) + 8 = 10
Damage 1: 1d8 + 2 ⇒ (2) + 2 = 4
Attack 2: 1d20 + 8 ⇒ (2) + 8 = 10
Damage 2: 1d8 + 2 ⇒ (4) + 2 = 6

DM Kludde |

Bones closes in, while Scarlet calls for the priest's surrender, who in turn is all but foaming at the mouth. This somewhat scares Adrianna, who launches two tentative punches that do not hit.
---Regular--
Cacumattus
Bones
Scarlet
Adrianna
Castien
Jalthas
---
Priest (33)
--

DM Kludde |

Can i have an action for Cacumattus?

DM Kludde |

I'll delay Cacumattus
The priest strikes at Scarlet once more, not showing a sign of surrender
Staff: 1d20 + 11 ⇒ (7) + 11 = 18
---Regular--
Cacumattus
Bones
Scarlet
Adrianna
Castien
Jalthas
---
Priest (33)
--

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Scarlet keeps ripping away....
Attack 1d20 + 10 ⇒ (8) + 10 = 18
Damage 1d4 + 5 ⇒ (3) + 5 = 8
Attack 1d20 + 10 ⇒ (19) + 10 = 29
Damage 1d4 + 5 ⇒ (3) + 5 = 8

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Cacumattus conjures a mass of sparks around his hand, then steps forward to smash them into the priest.
Shocking Grasp, vs touch: 1d20 + 2 ⇒ (8) + 2 = 10 +3 if metal etc for: 4d6 ⇒ (6, 5, 2, 6) = 19

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"You had your chance to walk away from this - and you muffed it!" Adrianna taunts as she continues her whirling array of strikes.
Attack 1: 1d20 + 8 ⇒ (1) + 8 = 9
Damage 1: 1d8 + 2 ⇒ (4) + 2 = 6
Attack 2: 1d20 + 8 ⇒ (5) + 8 = 13
Damage 2: 1d8 + 2 ⇒ (3) + 2 = 5
Unfortunately, her words are harder hitting than her fists!

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Again, Castien fires a single arrow at the priest; this time, however, he has better luck.
Standard action: Attack priest
Attack (Composite Longbow (+2 Str), Bless, Point Blank Shot): 1d20 + 7 + 1 + 1 ⇒ (14) + 7 + 1 + 1 = 23
Damage (Composite Longbow (+2 Str), Point Blank Shot): 1d8 + 2 + 1 ⇒ (1) + 2 + 1 = 4

DM Kludde |

Scarlet rips the priestly robes of the man to shreds, while Adrianna and Cacumattus fail to land the finishing blow. Eventually, Castien nock and arrow and hits the priest between the eyes.
Combat over!
The priest lies on the floor, bleeding out...

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Poppy comes over and sets to work with a Healers kit, saving the Cleric from dying whilst Scarlet goes through the clerics pockets for clues or information.
Heal 1d20 + 4 ⇒ (12) + 4 = 16
"So, wonder who put them up to this?"

DM Kludde |

Bones stabilizes the priest of Razmir.
I will tell you nothing! You won't get a word out of me!

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Once the priest is up and kicking, Jalthas's guttural voice emerges from the dark and menacing armor suit.
"You will speak. They all do, in time. The only concern that is yours currently is how much you want to suffer before you spill the beans. Tell us why you attacked us and who is behind this, and we'll spare your life."
Intimidate: 1d20 + 7 ⇒ (18) + 7 = 25

DM Kludde |

Argh! No! Don't hurt me, I'll tell everything!
My church superiors sent me here, to serve a half-orc and a Varisian man working in this area. They quickly relegated me to work for a rude woman. She smells of dirt, and she know nothing or Razmir or his great glory!
All of the meetings I had with them took place outside of Tamran. Three times, in a different spot each time...

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"And you were going to fight to the death on their behalf? What a sad case of misguided loyalty. Tell me of this Varisian..."

DM Kludde |

There was no next meeting set up. I get my messages, and I meet. I haven't received a message yet.
This man knows little more. Do you still want to investigate the docks at daytime, or do you want to report back to the lodge?

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"Very well. We'll keep you a prisoner at our lodge until the dust settles, then you will be free. Let's head back to the Lodge." suggests Jalthas with his bellowing and echoing voice, surprised at how much authority he's been able to display.

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Scarlet is fine with going back to report in...

DM Kludde |

Back at the lodge, Guaril has returned. “I hope you uncovered some information, my friends,” says Guaril as he applies a dab of wax to his moustache, “For my investigation was only partially successful. My sources tell me that the filthy weasels stealing my cargo are hiding in an abandoned fort. Which fort, they could not say. I would have learned more, but some men...they cannot tolerate pain, eh? Sadly for us, the Nirmathi abandoned many forts after the last Molthuni invasion. These four are our best bets.”
Guaril produces a map, which marks four forts, and looks expectantly at the pathfinders.

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"Looks like a field trip. We too had a fellow who spilled his heart and soul to us - seemed that he was meeting with a bunch of people who smelled like dirt, so maybe earth works at one of the sites? An excavation? A underground dungeon?"
"Oh and this was the letter from you, which was a forgery" Scarlet hands Gauril the note they responded to from the Razmiran.

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"B-based on w-what th-the owner of th-the F-f-forest B-bounty t-t-told us (here), I b-believe w-we m-might b-be able t-t-to f-find the b-bandits at F-f-fort Ursoss."

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"It does match the description of travelling upriver. And it is at the end of the line of forts, so we can start there and then work our way back if it is not the one." Adrianna adds.

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"Then the plan is certain"

DM Kludde |

Fort Ursoss is a ruined structure, apparently destroyed by fire. As the party approaches, Guaril explains Many of the old forts in this area have hidden escape routes. I wouldn't be surprised if we could find one if we scout the area.
Sure enough, only after a brief search, the group uncover a trap door. It leads to an underground tunnel, that is blocked by a iron grate. There is no apparent way to open it. Hmpf. Guaril says tough luck. This may be a good escape route for you, though. I shall stay here to guard it, while you seek out the proper entrance.

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"Very well." nods the creaking suit of armor. "W-we will try our best. I mean we'll do our best!"
As he tries to embolden himself with those words, the suit of armor glances around, looking for another way.
Perception: 1d20 + 6 ⇒ (14) + 6 = 20

DM Kludde |

The obvious way would be to look in the ruins themselves.
Alternatively, you can try and break down the iron gate...

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"D-do w-we w-want t-t-to search th-the ruins, p-p-potentially d-d-dealing w-with wh-whatever s-scouts and t-t-traps th-the b-bandits have s-set up, or d-d-do w-we f-force our w-way in this w-way?"

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"Let's scout it out"

DM Kludde |

Yes, you got attacked in the evening, so let's say you spent the night at the lodge
Adrianna takes the time to inspect the iron gate, but it seems only raw strength can take it down.
The party scouts the ruins. Scorch marks mar the stones of a dilapidated keep. Vegetation hangs loosely from holes in the partially collapsed ceiling, and the floor is sunken and cracked in several places. A charred wooden door lies on the ground in front of an archway leading west. To the north, a stone trap door peeks out from behind a pile of rubble.
Among the walls of the ruined keep, a platoon of ghosts can be seen, patrolling the grounds.
A K(history) or Prof(Soldier) check will tell you more about the ghosts