Dragonslayer Dwarf

Bones FireHammer's page

426 posts. Organized Play character for GHembree.


Full Name

Bones FireHammer

Classes/Levels

M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1

Homepage URL

PDF Character Sheet

About Bones FireHammer

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Bones FireHammer #3
Male dwarf cleric of Pharasma 6
N Medium humanoid (dwarf)
Init +1; Senses darkvision 60 ft.; Perception +10 (+12 to notice unusual stonework)
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Defense
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AC 20, touch 12, flat-footed 19 (+6 armor, +1 deflection, +1 Dex, +2 shield)
hp 53 (6d8+20)
Fort +9, Ref +4, Will +10; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training; Resist cold 10
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Offense
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Speed 20 ft.
Melee +1 flaming warhammer +7 (1d8+3/×3 plus 1d6 fire) or
. . club +6 (1d6+2) or
. . dagger +6 (1d4+2/19-20)
Ranged sling +5 (1d4+2)
Special Attacks hatred, channeling 5/day (DC 13, 3d6 plus 2 channel bonus)
Domain Spell-Like Abilities (CL 6th; concentration +10)
. . At will—remote viewing (6 rounds/day)
. . 7/day—icicle (1d6+3 cold)
Cleric Spells Prepared (CL 6th; concentration +10)
. . 3rd—dispel magic, prayer, speak with dead[D] (DC 17), summon monster III
. . 2nd—false life, fog cloud[D], resist energy, shield other, spiritual weapon
. . 1st—bless, comprehend languages[D], divine favor, liberating command[UC], shield of faith
. . 0 (at will)—detect magic, guidance, light, stabilize
. . D Domain spell; Domains Knowledge (Memory[APG] subdomain), Water
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Statistics
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Str 14, Dex 12, Con 16, Int 12, Wis 18, Cha 10
Base Atk +4; CMB +6; CMD 18 (22 vs. bull rush, 22 vs. trip)
Feats Breadth Of Experience[APG], Combat Casting, Extra Channel
Traits tomb raider, undead slayer
Skills Acrobatics -4 (-8 to jump), Appraise +5 (+7 to assess nonmagical metals or gemstones), Diplomacy +4, Heal +10, Knowledge (arcana) +7, Knowledge (dungeoneering) +8, Knowledge (engineering) +7, Knowledge (geography) +7, Knowledge (history) +7, Knowledge (local) +7, Knowledge (nature) +7, Knowledge (nobility) +7, Knowledge (planes) +7, Knowledge (religion) +8, Linguistics +5, Perception +10 (+12 to notice unusual stonework), Profession (any {see BoE feat}) +10, Sense Motive +8, Spellcraft +7, Survival +4 (+6 to avoid becoming lost); Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven, Osiriani, Terran
SQ recall
Combat Gear scroll of air bubble, scroll of breath of life, scroll of cure light wounds, cure light wounds, cure light wounds, scroll of endure elements, scroll of magic weapon, scroll of remove fear, wand of cure light wounds, wand of endure elements (43 charges), wand of infernal healing (43 charges), antiplague[APG], antitoxin, healer's kit; Other Gear mwk agile breastplate[APG], +1 holy reliquary darkwood heavy wooden shield, heavy wooden shield, +1 flaming warhammer, club, dagger, sling, sling bullets (10), cloak of resistance +1, pathfinder pouch, plague rat belt[UE], ring of protection +1, wayfinder[ISWG], flint and steel, masterwork backpack[APG], noble's outfit, signet ring, silk rope (50 ft.), trail rations (5), waterskin, whetstone, wooden holy symbol of Pharasma, wrist sheath, spring loaded, assorted jewelry including 2 platinum rings (50gp) (worth 120 gp), 2,501 gp, 3 sp, 8 cp

Pathfinder Pouch has all scrolls, wands and holy symbol.

+1 Holy reliquary darkwood heavy wooden shield is left home for Port Godless adventure.

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Special Abilities
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Cleric Domain (Memory)
Cleric Domain (Water) Granted Powers: You can manipulate water and mist and ice, conjure creatures of water, and resist cold.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Energy Resistance, Cold (10) You have the specified Energy Resistance against Cold attacks.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Icicle 1d6+3 cold (7/day) (Sp) As a standard action, ranged touch attack deals cold dam to foe in 30 ft.
Channeling 3d6 (5/day, DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Recall (+4, 7/day) (Su) Touched creature can retry a failed knowledge check with a +4 bonus
Remote Viewing (6 rounds/day) (Sp) Use clairvoyance/clairaudience as a spell-like ability.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
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Spoiler:

Origins - Bones was born in a monastery temple of Pharasma, where he and two siblings were raised by their grandparents who belonged to the order. The grandparents have since passed away of natural causes along with Bones' younger sister who died succumbing to mummy rot disease a common occurrence in Osirion. Bones' older brother still lives at the monastery. He never new his parents, and doesn't know what happened to them.

Appearance - Bones has Long braided hair and beard. He dresses conservative garb common to the region of Osirion.

Important Events - At a young age, Bones had his first experience with death when a beloved pet died leaving him grief-stricken. In the years that fallowed he survived many plagues that passed through the land due to his hearty Constitution. Unfortunately, his first relationship ended in the death of the girl to the plagues. Growing more accustom to the cycles of life and death as time went on, Bones naturally accepted the teaching of Pharasma and their philosophy outlook.

After another serious relationship abruptly after only one year, Bones spent many months traveling to exotic places where he discovered a clue about the existences of a twin sister he never knew anything about.

He started adventuring after the death of his latest love,
when she was killed by an undead creature, which he was able to dispatch thanks to the aid of a group of Osirion pathfinders for which Bones feel indebted to help in return.

Ability Uses for day
Icicle : [ ][ ][ ][ ][ ] [ ][ ]
Recall : [ ][ ][ ][ ][ ] [ ][ ]
Viewing: [ ][ ][ ][ ][ ] [ ]
Channel: [x][x][x][ ][ ]
Wand infernal healing: used 3 of 50 charges.

spiritual Weapon attack:

[*url=http://paizo.com/pathfinderRPG/prd/spells/spiritualWeapon.html#spiritual-weapon]Spirital Weapon {link} Pharasma's dagger +8 (force damage 1d8+2 19-20x2) 1 of 6 rounds[/url]

[dice=spiritual Dagger]1d20+8[/dice]
[dice=Force damage]1d8+2[/dice]

bot me:

Bones cast his false-life spell on himself, if he expects possible combat in the next few hours. Also, he can cast shield another on an ally if they need are likely to need extra protection during the mission.
During combat: Bones usually attempts a knowledge check to identify a creature's weakness and strengths, before casting a bless or prayer. He may cast a spiritual weapon if it appears to be an extended fight. Otherwise he will engage in melee with his war-hammer or at range using his Icicle domain power.
For emergency, Bones has scroll of Breath of life in a spring loaded wrist sheath, if he can get to the fallen ally.