Fey Friend

Cacumattus Diuberr's page

367 posts. Organized Play character for Karrion.


Full Name

Cacumattus Diuberr

Race

Gnome

Classes/Levels

Rogue (unchained) 2/sorcerer 4 | HP 36/36 | AC 17:13:15 | Init +7 | Fort +4 Ref +8 Will +4; +4 vs. illusion | Perception 14 Sense Motive -2

Gender

Male

Size

Small

Age

49

Alignment

Chaotic Neutral

Deity

Sivanah

Languages

Common, Gnome, Dwarven, Elven, Goblin, Sylvan

Strength 8
Dexterity 15
Constitution 12
Intelligence 16
Wisdom 7
Charisma 18

About Cacumattus Diuberr

Cacumattus knows there is a time for stealthy subtlety and a time for flashy fireworks - he just isn't always sure which is which. Quick of feet and tongue, he's almost as good at talking himself out of trouble as he is at talking himself into it.

He is particularly fond of shiny objects, especially small, portable ones that could easily be, say, picked up and hidden about his person.

Character Sheet
Str 8 (-1) Dex 15 (+2) Con 12 (+1)
Int 16 (+3) Wis 7 (-2) Cha 18 (+4)

AC 13; 11 flat-footed (10 Base, +2 Dex, +1 size); +4 dodge bonus vs. Giants
Max HP 36
Fortitude +4 Reflex +8 Will +4 Misc +2 trait bonus vs. illusion; +2 vs. illusions
Initiative +7 Perception 14 Sense Motive -2
Senses Low-Light Vision

Combat:

BAB +3 MAB +3 RAB +6
CMB +1 CMD 13

Masterwork light crossbow: 80' 1d6 crit 19-20/×2
Dagger: melee +6 1d3-1 10' 1d3-1 crit 19-20/×2
Blowgun (10 @ 0 lbs): 20' 1 crit ×2
Morningstar: melee +3 1d6-1 crit ×2

Special Attacks
Hatred: +1 racial bonus on attack rolls against humanoid creatures of the reptilian and goblinoid subtypes because of their special training against these hated foes.
Sneak Attack (Unchained): If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.

Spells:

Spell-like Abilities
Dancing Lights: Depending on the version selected, you create up to four lights that resemble lanterns or torches (and cast that amount of light), or up to four glowing spheres of light (which look like will-o'- wisps), or one faintly glowing, vaguely humanoid shape.
Ghost Sound: Ghost sound allows you to create a volume of sound that rises, recedes, approaches, or remains at a fixed place.
Laughing Touch (7/day) (Sp): At 1st level, you can cause a creature to burst out laughing for 1 round as a melee touch attack.
Prestidigitation: Prestidigitations are minor tricks that novice spellcasters use for practice.
Speak with Animals: You can ask questions of and receive answers from animals, but the spell doesn't make them any more friendly than normal.

0th-level Sorcerer Spells (Cantrips)
Daze (Enchantment (Compulsion)) [Mind-Affecting] {DC 16 Will negates}: This spell clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions.
Detect Magic (Divination): You detect magical auras.
Detect Poison (Divination): You determine whether a creature, object, or area has been poisoned or is poisonous.
Mage Hand (Transmutation): You point your finger at an object and can lift it and move it at will from a distance.
Ray of Frost (Evocation, Water Elemental) [Cold]: A ray of freezing air and ice projects from your pointing finger.
Read Magic (Divination): You can decipher magical inscriptions on objects - books, scrolls, weapons, and the like - that would otherwise be unintelligible.

1st-level Sorcerer Spells (7/day)
Entangle (Transmutation, Wood Elemental) {DC 15 Reflex partial; see text}: This spell causes tall grass, weeds, and other plants to wrap around creatures in the area of effect or those that enter the area.
Grease (Conjuration, Earth Elemental (Creation)): A grease spell covers a solid surface with a layer of slippery grease.
Mage Armor (Conjuration (Creation)) [Force]: An invisible but tangible field of force surrounds the subject of a mage armor spell, providing a +4 armor bonus to AC.
Shocking Grasp (Evocation, Air Elemental, Metal Elemental) [Electricity]: Your successful melee touch attack deals 1d6 points of electricity damage per caster level (maximum 5d6).

2nd-level Sorcerer Spells (4/day)
Scorching Ray (Evocation, Fire Elemental) [Fire]: You blast your enemies with a searing beam of fire.

Skills:

Skill: Total modifier = Ability modifier + ranks + misc
Acrobatics: 7 = Dex 2 + 2 + 3; -4 to jump
Appraise: 7 = Int 3 + 1 + 3
Bluff: 11 = Cha 4 + 3 + 4
*Climb: -1 = Str -1 + 0 + 0
Craft (gemcutting): 10 = Int 3 + 2 + 5
Diplomacy: 10 = Cha 4 + 3 + 3
Disable Device: 10 = Dex 2 + 2 + 6
Disguise: 8 = Cha 4 + 1 + 3
Escape Artist: 9 = Dex 2 + 2 + 5
*Fly: 4 = Dex 2 + 0 + 2
*Heal: -2 = Wis -2 + 0 + 0
*Intimidate: 4 = Cha 4 + 0 + 0
Knowledge (arcana): 12 = Int 3 + 6 + 3
Knowledge (dungeoneering): 7 = Int 3 + 1 + 3
Knowledge (nature): 7 = Int 3 + 1 + 3
Perception: 14 = Wis -2 + 6 + 10; +1 to locate traps
*Ride: 2 = Dex 2 + 0 + 0
*Sense Motive: -2 = Wis -2 + 0 + 0
Sleight of Hand: 7 = Dex 2 + 2 + 3
Spellcraft: 12 = Int 3 + 6 + 3
Stealth: 21 = Dex 2 + 5 + 14
*Survival: -2 = Wis -2 + 0 + 0; +2 to avoid becoming lost
*Swim: -1 = Str -1 + 0 + 0
Use Magic Device: 8 = Cha 4 + 1 + 3
* Untrained

Qualities:

Languages
Common, Gnome, Sylvan, Dwarven, Elven, Goblin

Proficiencies
Armor Proficiency (Light), Rogue Weapon Proficiencies, Simple Weapon Proficiency - All

Traits
Fast-Talker: You had a knack at getting yourself into trouble as a child, and as a result developed a silver tongue at an early age.
Skeptic: Growing up, you were always around magical effects to the extent that you realized that much of it was smoke and mirrors.

Feats
Eschew Materials: You can cast many spells without needing to utilize minor material components.
Improved Initiative: Your quick reflexes allow you to react rapidly to danger.
Point-Blank Shot: You are especially accurate when making ranged attacks against close targets.
Stealthy: You are good at avoiding unwanted attention and slipping out of bonds.
Weapon Finesse: You are trained in using your agility in melee combat, as opposed to brute strength.

Special Qualities
Daredevil boots: This pair of magical boots shimmers in vibrant shades of blazing red and burning orange when they are held up to the light.
Defensive Training: +4 dodge bonus to AC against monsters of the Giant subtype.
Disruption (Karela's Gratitude) (DC 14): A weapon of disruption is the bane of all undead.
Evasion (Ex): If exposed to any effect that normally allows her to attempt a Reflex saving throw for half damage, you takes no damage with a successful saving throw.
Illusion Resistance: +2 racial bonus to saves against illusion spells or effects.
Merciful: A merciful weapon deals an extra 1d6 points of damage, but all damage it deals is nonlethal damage.
Surprise Attacks (Ex): During the surprise round, a rogue with this ability always considers opponents flat-footed, even if they have already acted.
Trapfinding +1: A rogue adds 1/2 her level on Perception checks to locate traps and on Disable Device checks (minimum +1).
Wayfinder: A small magical device patterned off ancient relics of the Azlanti, a wayfinder is typically made from silver and bears gold accents.
Woodland Stride (Ex): A character may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment.

Pathfinder Society:

PFS #125832-1
Faction: Grand Lodge

Campaigns
The Godsmouth Heresy
Trial By Machine
Slave Ships of Absalom
Hall of the Flesh Eaters
By Way of Bloodcove
The Slave Master's Mirror
Scions of the Sky Key Part I: On Sharrowsmith's Trail
Scions of the Sky Key Part II: Kaava Quarry
Scions of the Sky Key Part III: The Golden Guardian
Test of Tar Kuata
Serpent's Rise
Siege of Serpents
Ritual of Stardust 4715 AR Boon
Trouble in Tamran
Captive in Crystal

Inventory:

Item - Cost Bought/Sold/Expended Charges
Outfit (Explorer's) (small) - - -/-/-
Spell Component Pouch - 5 -/-/-
Blowgun (smal) - 2 -/-/-
Dagger (small) - 2 -/-/-
Morningstar (small) - 8 -/-/-
Bolts (crossbow/10) (small) - 2 -/-/- ☒☒☒☒☒ ☒☒☒☒☒ ☒☒☒☒☒ ☒☒☐☐☐
Darts (blowgun/10) (small) - 0.5 -/-/- ☐☐☐☐☐ ☐☐☐☐☐
Rations (trail/per day) - 2.5 -/-/- ☐☐☐☐☐
Alchemist's Fire - 20 -/-/-
Artisan's tools (Craft [gemcutting]) - 5 -/-/-
Masterwork Crossbow (light) (small) - 335 1/-/-
Potion of Eagle's Splendor - 300 1/-/-
Wand of Disrupt Undead - 225 1/-/- ☒☒☒☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
Brown E-Pick - 30 2/-/- ☐☐☐☐☐ ☐☐☐☐☐
Brown E-Pick - 30 2/-/- ☐☐☐☐☐ ☐☐☐☐☐
Holy Water (Flask) - 25 2/-/-
Alchemist's Fire - 20 2/-/-
Alchemist's Fire - 20 2/-/-
Scroll (Magic Missile) - 25 2/-/-
Scroll (Magic Missile) - 25 2/-/-
Wand of Cure Light Wounds - 2PP 3/-/- ☒☒☒☒☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
Scroll (Burning Hands) - 25 3/-/-
Scroll (Magic Missile) - 25 3/-/-
Potion of Cure Moderate Wounds - 300 3/-/-
Potion of Invisibility - 300 3/-/-
Masterwork Theives' Tools - 100 4/-/-
Scroll (Vanish) - 25 4/-/-
Scroll (Vanish) - 25 4/-/-
Scroll (Disguise Self) - 25 5/-/-
Scroll (Disguise Self) - 25 5/-/-
Wayfinder - 250 5/-/-
Ioun Stone, Dusty rose Prism (Cracked) - 500 5/-/-
Daredevil Boots - 1400 6/-/-
Potion of Cure Moderate Wounds - 300 10/-/-
Potion of Cure Moderate Wounds - 300 10/-/-
Potion of Invisibility - 300 10/-/-
Scroll (Freedom of Movement) - 700 10/-/-
Wand of Bear's Endurance - 1440 10/-/- ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐
Wand of Burning Hands - 2PP 10/-/- ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
Handy Haversack - 2000 11/-/-
Potion of Fly - 750 11/-/-
Potion of Fly - 750 11/-/-
Elixir of the thundering voice - 250 13/-/-
Scroll of summon monster III - 375 13/-/-
+1 disruption bolt (Karela's Gratitude) - 160 13/-/- ☐
+1 merciful bolt (Karela's Gratitude) - 320 13/-/- ☐☐
+1 bolt coated in blue whinnis poison (Karela's Gratitude) - 320 13/-/- ☐☐
+1 keen bolt (Karela's Gratitude) - 800 13/-/- ☐☐☐☐☐
Bolts (crossbow/10) (small) - 2 14/-/- ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
Eyes of the eagle - 2500 14/-/-
Elven rune-cloak +2 - 7750 15/-/-

Historical Inventory:

Item - Cost Bought/Sold/Expended Charges
Backpack (small) - 2 -/11/-
Crossbow (light) (small) - 35 -/1/-
Scroll (Magic Missile) - 25 -/-/1
Scroll (Ray of Frost) - 12.5 -/-/1
Scroll (Burning Hands) - 25 -/-/3
Scroll (Magic Missile) - 25 1/-/2
Scroll (Magic Missile) - 25 1/-/4
Scroll (Burning Hands) - 25 2/-/7
Scroll (Burning Hands) - 25 3/-/8
Scroll (Disguise Self) - 25 5/-/5
Scroll (Disguise Self) - 25 5/-/5
Cloak of Resistance +1 - 1000 6/15/-