[PFS/DMK/GD3] 6-06 Hall of the Flesh Eaters Table II (Inactive)

Game Master Kludde

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The hag is definitely still magical with enchantment magic, though it apparently needs to recharge for the day.

Grand Lodge

Active Spells:
Heightened Awareness
HP 36/36 | Ac 19 +2 shield | T 12 | FF 17 (+2 vs Rays) | I+7 | F+7 R+5 W+9 | Diplomacy+7 Intimidate+9 Perception+11+2 SenseMotive+13 | Spells 0/4+3/3 | Bane 2/5 | Deflection Aura 1/1 | Determination 2/2 | Discern Lies 5/5 | Judgement 0/2 | Reroll 0/1

"Let me sleep!" Kerastes mumbles drowsily. He then fully wakes and stands up again "what happened?"

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

"Um...as soon as I stared at this hag, I wanted to eat you." Cirri sheepishly rubs the back of her neck, clearly embarrassed. "Honestly, I don't need rocks in my stomach. I'm not a chicken, I don't need a gizzard. haha." Cirri has no idea if that lightened the mood or not.

"Ew. Now I feel like spiders are crawling on me. Maybe a lingering after effect...When we return, we probably shouldn't look at this thing. Shall we proceed?"

Current AC: 15
Spells: 2 | 1


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Beyond the next door is a long, high-ceilinged hall, which is partially flooded with murky, stagnant water, and the sound of slowly dripping water echoes ominously throughout. A massive banyan tree has breached a large section of the south wall, and the tree’s enormous invasive roots now extend several feet into the hall. Long sheets of thick moss and other detritus cling to the twisted tree roots, forming a curtainlike barrier.

Dark Archive

Scare:
HP 9/9 | AC:11 T: 11 FF:10 | F: +3 R: +1 W:+4 | CMB: +3 CMD: +14 | Init: +1 | Percep: +2
Phantom:
HP 11/11 | AC:14 T:12 FF:12 | F:+1 R:+4 W:+2 | CMB: +2 CMD: +14 | Init: +2 | Percept: +4 | Speed: 30

Scare moves into the room and looks over at as spirit like companion. "Scout" he says which triggers a goofy giggle from the phantom.
She moves forward and passes through the curtain like barrier as if it wasn't there.

Barrier squares count as double movement for her but she can pass through solid objects. However she has to end her movement in an open space.

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

Cirri heads in with Scare and takes a look.

Perception: 1d20 ⇒ 2

Grand Lodge

Female human medium 1 | hp 10/10 | AC 17, T 12, FF 15 | Fort +1, Ref +2, Will +1 | Init +2 | Perception +3

Seline follows into the flooded chamber, looking around. Perception: 1d20 + 3 ⇒ (18) + 3 = 21


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GM rolls:

init, Cirri: 1d20 + 1 ⇒ (20) + 1 = 21
init, Scare: 1d20 + 1 ⇒ (5) + 1 = 6
init, Seline: 1d20 + 2 ⇒ (15) + 2 = 17
init, Kerastes: 1d20 + 2 ⇒ (12) + 2 = 14
init, Orophin: 1d20 + 1 ⇒ (14) + 1 = 15
init, Cacumattus: 1d20 + 2 ⇒ (18) + 2 = 20
init, Sam: 1d20 + 1 ⇒ (6) + 1 = 7

Leech: 1d20 + 3 ⇒ (6) + 3 = 9
Stealth: 1d20 + 11 ⇒ (11) + 11 = 22

P, Cirri: 1d20 + 0 ⇒ (16) + 0 = 16
P, Scare: 1d20 + 2 ⇒ (10) + 2 = 12
P, Seline: 1d20 + 3 ⇒ (15) + 3 = 18
P, Kerastes: 1d20 + 7 ⇒ (3) + 7 = 10
P, Orophin: 1d20 + 0 ⇒ (14) + 0 = 14
P, Cacumattus: 1d20 + 1 ⇒ (3) + 1 = 4
P, Sam: 1d20 + 4 ⇒ (10) + 4 = 14
P, Phantom: 1d20 + 4 ⇒ (8) + 4 = 12

As soon asScare and Cirri move into the room, a large ripple sheds the water and a particularly big specimen of giant leech emerges.

It catches everybody by surprise, and latches onto Cirii

Attack: 1d20 + 4 ⇒ (10) + 4 = 141d6 + 2 ⇒ (1) + 2 = 3

The leech is now attached to Cirri and is rather easy to hit, but resilient.

More worryingly, the water seems to have come a live with a teeming mass of leeches, disturbed by the sudden movement and the prospect of warm blood. The haven't formed a true swarm yet, but that is only a matter of time.

---
Cirri
Cacumattus
Seline
Orophin
Kerastes

---
Leech
---
Sam
Scare Crow
---

Liberty's Edge

Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;

Orophin joins the others in the room.

"Alchemists fire anyone?" he asks, while he swats at the leech with his over-sized mace.
attack: 1d20 + 4 ⇒ (8) + 4 = 12
damage: 1d8 + 2 ⇒ (7) + 2 = 9

Grand Lodge

Female human medium 1 | hp 10/10 | AC 17, T 12, FF 15 | Fort +1, Ref +2, Will +1 | Init +2 | Perception +3

Seline takes a five-foot step, pulls out a scroll, and casts ray of enfeeblement at the leech, hoping to make it easier to remove from poor Cirri.

ranged touch: 1d20 + 2 ⇒ (2) + 2 = 4
Str penalty: 1d6 + 1 ⇒ (4) + 1 = 5

Ouch... I think I'll use my shirt re-roll on that one!

ranged touch: 1d20 + 2 ⇒ (17) + 2 = 19 Much better.

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

Knowledge (Nature): 1d20 + 4 ⇒ (14) + 4 = 18 Anything unique about these leeches? Cirri doesn't seem concerned with the leech on her arm, and is more concerned about the swarm forming.

Cirri pulls out her spellbook and starts chanting while seemingly dancing with her staff. Cirri is casting Enlarge Person, casting time is 1 full round. She can be interrupted during this. Hopefully someone swats the leech off.

Grand Lodge

Male Gnome Rogue (unchained) 2/sorcerer 4 | HP 36/36 | AC 17:13:15 | Init +7 | Fort +4 Ref +8 Will +4; +4 vs. illusion | Perception 14 Sense Motive -2

Moving into the doorway, Cacumattus raises his crossbow and fires at the giant leech.

Crossbow: 1d20 + 5 - 4 ⇒ (14) + 5 - 4 = 15 for: 1d6 ⇒ 5


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Orophin thumps at the leech, as it is being hit from all sides: first by Seline's ray, then a crossbow bolt makes a sickly squishing sound as it buries itself into the leech.

---
Cirri
Cacumattus
Seline
Orophin
Kerastes
---
Leech (14)
---
Sam
Scare Crow
---

Grand Lodge

Active Spells:
Heightened Awareness
HP 36/36 | Ac 19 +2 shield | T 12 | FF 17 (+2 vs Rays) | I+7 | F+7 R+5 W+9 | Diplomacy+7 Intimidate+9 Perception+11+2 SenseMotive+13 | Spells 0/4+3/3 | Bane 2/5 | Deflection Aura 1/1 | Determination 2/2 | Discern Lies 5/5 | Judgement 0/2 | Reroll 0/1

Kerastes moves forward and readies an acid flask


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The water keeps boiling and teems with small larvae. The mass grows thicker and thicker. Cirri, however, has a more pressing problems in the form of a giant leech steadily removing the blood from her body .

Damage: 1d6 + 2 ⇒ (2) + 2 = 4 Plus 1 point of Con and Str damage

---
Sam
Scare Crow
Cirri
Cacumattus
Seline
Orophin
Kerastes

---
Leech (14)
---

Grand Lodge

Female human medium 1 | hp 10/10 | AC 17, T 12, FF 15 | Fort +1, Ref +2, Will +1 | Init +2 | Perception +3

With its Strength reduced, Seline will then step forward and toss her shoulder into the leech with all her might, hoping to rip it free of poor Cirri.
Bull Rush: 1d20 + 3 ⇒ (20) + 3 = 23 Sweet! And it doesn't get an AOO against her since it's grappling. :-D

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

Concentration: 1d20 + 1 + 3 + 4 ⇒ (8) + 1 + 3 + 4 = 16
Cirri's arm jerks mid dance as the leech sinks in, throwing off her concentration. Luckily she maintains her composure and completes the spell. "Phew. That would have been embarrassing. Ow. Oh right, the leech. But first, make my Cirri grow!"

Cirri suddenly grows Large and bats off the leech with her staff.
Spending 1 Arcane Pool point to grant a +1 enhancement bonus to her quarter staff
Okay, math time: Enlarge Person and the blood drain effect.
Str 16 + 2 Enlarge Person - 1 blood drain = 17
Dex 12 - 2 Enlarge Person = 10
Con 12 - 1 blood drain = 11


AC: 10 - 1 Size + 4 Mage Armor = 13
Max HP: 8
Attack bonus with Quarterstaff: +3 Str + 1 Weapon Focus + 1 Enhancement = 4


Cirri has a 10 foot reach and threatens 10 feet due to her increased size.
Her Quarterstaff now deals 1d8 + 3 Str + 1 Enhancement = 1d8 + 4 damage

Quarterstaff: 1d20 + 4 ⇒ (13) + 4 = 17 Damage: 1d8 + 4 ⇒ (1) + 4 = 5


Cirri's taking hits for the team!
The enhancement bonus will last for 1 minute.
Enlarge Person lasts for 2 minutes because of my Transmuter trait.


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Seline grabs the slimy mass off swollen leech and rips its off the hapless magus. A trickle of blood flows froth mouth of the leech as it is torn off.

Unleeched!

Cirri suddenly grows in size, and swats the leech with her quarterstaff. The leech make a squishy sound, and leaks some more blood, which only serves to attract the smaller leeches teeming in the water below.

---
Sam
Scare Crow

Cirri
Cacumattus
Seline
Orophin
Kerastes

---
Leech (19)
---

Grand Lodge

Active Spells:
Heightened Awareness
HP 36/36 | Ac 19 +2 shield | T 12 | FF 17 (+2 vs Rays) | I+7 | F+7 R+5 W+9 | Diplomacy+7 Intimidate+9 Perception+11+2 SenseMotive+13 | Spells 0/4+3/3 | Bane 2/5 | Deflection Aura 1/1 | Determination 2/2 | Discern Lies 5/5 | Judgement 0/2 | Reroll 0/1

"Move through the water! We don't want to be there if those smaller leeches gather!"

Kerastes moves as fast as he can through the water to the dry end of the room

Double move = 30 ft

Liberty's Edge

Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;

Orophin follows the lead of Kerastes, quickly overtaking the slow Oerid. Once on dry land he stops and looks about.
perception: 1d20 + 0 ⇒ (16) + 0 = 16

"Is anyone else still injured?" she asks, noting the pale look on Cirri's face.

Grand Lodge

Male Gnome Rogue (unchained) 2/sorcerer 4 | HP 36/36 | AC 17:13:15 | Init +7 | Fort +4 Ref +8 Will +4; +4 vs. illusion | Perception 14 Sense Motive -2

Cacumattus steels himself before entering the leech-infested water, edging his way around against the wall. When he reaches the corner he sees the giant leech still moving, and mutters an incantation.

Ray of Frost: 1d20 + 4 - 4 ⇒ (8) + 4 - 4 = 8 for: 1d3 ⇒ 2


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Kerastes, making a good point that the water is unsafe, moves to higher ground, Orophin in tow. Cacumattus throws a ray of first at the leech, but manages to freeze only the surface of the water temporarily.

---
Sam
Scare Crow

Cirri
Cacumattus
Seline
Orophin
Kerastes
---
Leech (19)
---

Liberty's Edge

Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;

Orophin continues to look into the dry part of the room, and then suddenly has an idea. Taking off his back he rummages through his rations looking for some salt.

"Don't leeches hate salt? We'll need a way to get back through here on the way out, and aside from throwing in a bleeding body for them to swarm over..."

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

"Good idea. Wish I had thought of that. And getting out of the water, that too."

Dark Archive

Scare:
HP 9/9 | AC:11 T: 11 FF:10 | F: +3 R: +1 W:+4 | CMB: +3 CMD: +14 | Init: +1 | Percep: +2
Phantom:
HP 11/11 | AC:14 T:12 FF:12 | F:+1 R:+4 W:+2 | CMB: +2 CMD: +14 | Init: +2 | Percept: +4 | Speed: 30

The giggling ectoplasm girl moves over to the giant leech and takes a swing at it.

Slam: 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 16
Damage: 1d6 + 1 ⇒ (5) + 1 = 6 DC 11 will save or shaken for 1d4 ⇒ 4 rounds.

Scare then takes a swing with his scythe in an attempt to finish it off.

Melee: 1d20 + 3 + 2 ⇒ (5) + 3 + 2 = 10

"Horrible"

Edit: Ignore the will save if the leech is a vermin. Vermin are immune to mind effects.


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The phantom's strike cuts the leech in two, finishing this threat but not subtracting from the mass of leeches that is about to form a swarm...

---
Sam
Scare Crow
Cirri
Cacumattus
Seline
Orophin
Kerastes
---
Teeming mass of leeches
---

Dark Archive

Scare:
HP 9/9 | AC:11 T: 11 FF:10 | F: +3 R: +1 W:+4 | CMB: +3 CMD: +14 | Init: +1 | Percep: +2
Phantom:
HP 11/11 | AC:14 T:12 FF:12 | F:+1 R:+4 W:+2 | CMB: +2 CMD: +14 | Init: +2 | Percept: +4 | Speed: 30

How small are the swarming leeches?

Grand Lodge

Female human medium 1 | hp 10/10 | AC 17, T 12, FF 15 | Fort +1, Ref +2, Will +1 | Init +2 | Perception +3

Seline already had her action for this round, BTW.

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set
Scare Crow wrote:
How small are the swarming leeches?

Oh yeah, the size does matter, doesn't it? If it's Fine or Diminutive we're screwed and will have to rely on magic. Otherwise we can use weapons, but Slashing & Piercing deal half, or something.


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They're diminutive. And in the water (in case you'd like to use fire or acid.

Just waiting for Sam, then

---
Sam
Scare Crow
Cirri
Cacumattus
Seline
Orophin
Kerastes
---
Teeming mass of leeches
---

Dark Archive

Scare:
HP 9/9 | AC:11 T: 11 FF:10 | F: +3 R: +1 W:+4 | CMB: +3 CMD: +14 | Init: +1 | Percep: +2
Phantom:
HP 11/11 | AC:14 T:12 FF:12 | F:+1 R:+4 W:+2 | CMB: +2 CMD: +14 | Init: +2 | Percept: +4 | Speed: 30

Since the giant leech was dead before Scares action can I move him to the dry land?

-Posted with Wayfinder


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Sure, that seems reasonable


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I've double moved Sam

The mass of leeches finally comes together in the water, and looks to be searching for hot-blooded prey.

---
Sam
Scare Crow
Cirri
Cacumattus
Seline
Orophin
Kerastes

---
Leech swarm
---

Grand Lodge

Active Spells:
Heightened Awareness
HP 36/36 | Ac 19 +2 shield | T 12 | FF 17 (+2 vs Rays) | I+7 | F+7 R+5 W+9 | Diplomacy+7 Intimidate+9 Perception+11+2 SenseMotive+13 | Spells 0/4+3/3 | Bane 2/5 | Deflection Aura 1/1 | Determination 2/2 | Discern Lies 5/5 | Judgement 0/2 | Reroll 0/1

Kerastes moves out of the water and makes space so that his companions can also get out.

Double move

Liberty's Edge

Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;

"Hurry" cries out Orophin, making more room for those rushing out of the pool.

Grand Lodge

Female human medium 1 | hp 10/10 | AC 17, T 12, FF 15 | Fort +1, Ref +2, Will +1 | Init +2 | Perception +3

Seline double-moves out of the water, looking totally disheveled and a bit ashamed of running from any fight.

Grand Lodge

Male Gnome Rogue (unchained) 2/sorcerer 4 | HP 36/36 | AC 17:13:15 | Init +7 | Fort +4 Ref +8 Will +4; +4 vs. illusion | Perception 14 Sense Motive -2

Double move as well.

Cacumattus splashes through the water as quickly as he can, joining the others on solid ground.

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

Recalling her memories about leech swarms, Cirri double moves out of the pool of water.

I had rolled an 18 on Knowledge (Nature) for the leeches last round, is it OK for Cirri to talk about swarms and their weaknesses?


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With everybody moving from the waters, the leeches gives up pursuit and disperse.

Combat over

Selling could've sworn she saw something leathery among the roots of the tree.

Grand Lodge

Female human medium 1 | hp 10/10 | AC 17, T 12, FF 15 | Fort +1, Ref +2, Will +1 | Init +2 | Perception +3

Can Seline retrieve whatever that leathery thing is without riling up the leeches again? If so...

Seline reaches for something in the tree's roots, and gives whatever it is a tug.

Otherwise...

Seline wanders over to the other side of the current room and looks through the doorway.

Perception: 1d20 + 3 ⇒ (20) + 3 = 23

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

Cirri is super sized right now and has a reach of 10 feet. She may be able to reach for it without entering the water if she can poke it with her staff. But she didn't see it, so you'll have to tell her about it.

Grand Lodge

Female human medium 1 | hp 10/10 | AC 17, T 12, FF 15 | Fort +1, Ref +2, Will +1 | Init +2 | Perception +3

"I definitely saw something in the roots there..."

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

"Oh you did? Maybe I can reach it from here!"

Perception: 1d20 ⇒ 10 Cirri takes a gander at the tree.

Assuming Seline can point it out, Cirri will try to dislodge it from the tree using her staff if she can't reach it without stepping into the water.

Dark Archive

Scare:
HP 9/9 | AC:11 T: 11 FF:10 | F: +3 R: +1 W:+4 | CMB: +3 CMD: +14 | Init: +1 | Percep: +2
Phantom:
HP 11/11 | AC:14 T:12 FF:12 | F:+1 R:+4 W:+2 | CMB: +2 CMD: +14 | Init: +2 | Percept: +4 | Speed: 30

Scare's Phantom moves back toward the group and will look at what ever Cirri is reaching for.

Perception: 1d20 + 4 ⇒ (13) + 4 = 17

If she can see it and Cerri still has trouble the Phantom will pick it up.

Liberty's Edge

Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;

Orophin does a quick detect magic.

"If it still survives in the waters after so long, it may be magical.."


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Reaching out for the leathery thing is not that hard. Scare hears a squeak as Cirri grabs the things. It turns out to be worn leather satchel, covered in scum. Within is a watertight scroll tube made of horn containing a scrap of parchment with a hastily scrawled note: “We lost Gavreth, Kehm, and Nars in the Hall of the Flesh Eaters. Before he died, the wizard claimed the horror is a work of necromancy. I know it at least responded to holy water, so that means we should be able to—“ The rest of the note is smeared and illegible.

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

Cirri grabs the leather satchel. "Ew. Covered in crud- oh. There's a scroll tube inside." Cirri opens it and quickly reads the scroll out loud.

"Undead. I knew it. I have about a minute and a half left on being this tall. Hopefully I can smash some skeletons in the meantime, haha." Cirri takes a deep breath to calm her nerves.

"Anyone has some holy water? Or can bless the holy water?"

Liberty's Edge

Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;

"Well... " says the oracle. "We kind of suspected undead... I wonder what their plan was? Lure it into some type of trap?"

He looks around.

"I don't know much about undead, do any of you?"


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And here I thought it would be a hall full of vikings eating steak

Grand Lodge

Male Gnome Rogue (unchained) 2/sorcerer 4 | HP 36/36 | AC 17:13:15 | Init +7 | Fort +4 Ref +8 Will +4; +4 vs. illusion | Perception 14 Sense Motive -2

"I met a necromancer once," Cacumattus recalls. "Creepy fellow. Resurrected his girlfriend. Did give me this though, might come in handy," he says, displaying his Wand of Disrupt Undead.

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