If so, that means the Ghouls will provoke AoOs as they approach Cirri and move through her threatened space. Hopefully she'll last long enough to take advantage of it.
Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;
It means you threaten two squares around the outside of your figure.
Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;
All, I'm travelling for the next week, so posting will be eratic for the next seven or eight days.
Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;
One or two :-)
The disadvantage of going away, suddenly the illusion of the beautiful sorceress turns out to also be the ugly half orc.
With that sudden leap forward, we are now almost at the end of this adventure. Can you all please roll day job and state your PFS#, so I can start preparing chronicles while we handle the last encounter?
Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;
PFS character: 100387-1
Faction: Liberty's Edge
Next Chronicle: #5
Current XP: 4
Fame / Current Prestige: 8/8
Current Gold: 593.78gp
Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;
Forgot my day job for Orophin.
perform:1d20 + 13 ⇒ (20) + 13 = 33
Boon of players choice on a natural roll of 1 or 20 **Re-Rolls not allowed on boons**
Sweet! Cirri and Kerastes get a boon. Please choose one of the following:
Boons!:
Adopted Weapon Training: You have spent an extended period of time training in a culture other than your own, and as a result, you have learned that population’s weapon styles to the exclusion of all others. You gain the weapon familiarity racial trait of one of the following races: dwarf, elf, gnome, halfling, or half-orc. This specialization comes at a price, and you suffer a –1 penalty on attack rolls made with manufactured weapons other than those granted by any weapon familiarity racial traits you possess. You ignore this penalty when using a weapon that benefits from any Weapon Focus feat or weapon training class feature you may have.
Ancestral Ally: Golarion’s many cultures have traditions of animal husbandry and cooperation that date back millennia, and you have embraced one of your people’s favored companion creatures. If you have the divine bond or mount class feature, instead of choosing an animal companion from the list provided in the class description, you may instead call a mount from the list below so long as you are a member of the corresponding race. If the animal companion statistics for your race’s mount are found in a source beyond the Core Assumption, the source is listed below. You must bring a copy of the listed book to all games in which you use the selected animal companion as though access to the animal companion came from the Additional Resources list.
If an asterisk follows an animal companion option listed below, the animal already appears on the list provided by your class description, and you are at least 4th-level, you may spend 5 Prestige Points to strengthen your bond with that type of animal. This increases your effective druid level as one higher when determining the animal companion’s bonus HD, natural armor bonus, Strength and Dexterity bonuses, bonus tricks, and special abilities. This boon cannot increase your effective druid level more than one level above your actual character level.
Dwarf: badger*, boar
Elf: bird*, elk (Pathfinder RPG Bestiary 3)
Gnome: badger*, giant weasel (Pathfinder RPG Bestiary 4)
Halfling: dog*, ram (Pathfinder RPG Bestiary 2)
Half-Elf: A half-elf may choose from the elf and human lists.
Half-Orc: camel*, bear; a half-orc may also choose from the human list.
Human: bird*, horse*
Custom Order: You have a special contract with an ammunition crafter, and you are able to order small batches of specialty ammunition as a result. Choose either a +1 or +2 ranged weapon enchantment. You may purchase +1 [enchantment] pieces of ammunition in sets of 10 instead of sets of 50. Once you choose the weapon enchantment, you may only change the enchantment type by spending 4 Prestige Points.
Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;
Thanks for the game Kludde! That was a quicker than I thought it was going to be, but thoroughly enjoyable. Finally Orophin gets to channel and do something interesting with it.
I assume for the purposes of this scenario the secret door and stairs are considered blocked?
Yes, the secret door leads to a passage that is eventually blocked by an insurmountable arcane lock. It was an important of the exploration of the hall, though, and very important in getting that second prestige point.
So, finally some Chronicles to share with you. I'm using my updated chronicle-generating app, let me know if you find any bugs (that is: if anything is incorrect on the chronicle).
That's a chronicle sheet you'll get separately, from the organizers of the game day. You'll get a separate chronicle sheet sent to you once they've processed it. For, please be advised that I haven't been able to get through to them yet, so it might take a while :-S
Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;
My chronicle is also good. Though you may want to double check the day job, is 75gp really right? To be fair, I don't think I've had a 33 on a day job before.