Nareem Daress

Scare Crow's page

35 posts. Organized Play character for Kyshkumen.


Race

Scare:
HP 9/9 | AC:11 T: 11 FF:10 | F: +3 R: +1 W:+4 | CMB: +3 CMD: +14 | Init: +1 | Percep: +2
Phantom:
HP 11/11 | AC:14 T:12 FF:12 | F:+1 R:+4 W:+2 | CMB: +2 CMD: +14 | Init: +2 | Percept: +4 | Speed: 30

About Scare Crow

Scare Crow
Half-Orc Spiritualist 1
CN Medium humanoid (human, orc)
Init +1; Senses darkvision 60 ft.; Perception +2
--------------------
Defense
--------------------
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 9 (1d8+1)
Fort +3, Ref +1, Will +4
Defensive Abilities orc ferocity
--------------------
Offense
--------------------
Speed 30 ft.
Melee scythe +3 (2d4+4/×4)
Oracle Spells Known (CL 1st; concentration +1):
. . 0 (at will)—detect magic, mending, stabilize, mage hand
. . 1 (2/day) cause fear, mage armor
--------------------
Statistics
--------------------
Str 17, Dex 12, Con 12, Int 12, Wis 15, Cha 10
Base Atk +0; CMB +3; CMD 14
Feats Sympathetic Rage[ARG]
Traits killer, undead slayer
Skills Intimidate +6 (+9), Knowledge (planes) +5, Knowledge (religion) +5, Sense Motive +6, Spellcraft +5, Stealth +5 (+8); Racial Modifiers +2 Intimidate
Languages Common, Orc
SQ orc blood, weapon familiarity
Other Gear scythe, 132 gp
--------------------
Special Abilities
--------------------
Darkvision (60 feet) You can see in the dark (black and white vision only).
Killer Add weapon's critical modifier to its critical bonus damage.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Sympathetic Rage When an adjacent ally is raging, you can enter a weaker rage.
Undead Slayer +1 weapon damage vs. undead.
Phantom (Fear) The Phantom forms a link with the Spiritualist, who forever after either harbors the creature within his consciousness or manifests it as ectoplasm or incorporeal essence.
Shared Consciousness While the Phantom is contained within the Spiritualist it grants skill focus in Intimidate and Stealth. A +2 vs mind effecting effects and may shunt a failed save into the Phantoms side of his consiousness.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

Phantom
CN Medium
Init +2; Senses darkvision 60 ft.; Perception +0
--------------------
Defense
--------------------
AC 14, touch 12, flat-footed 12 (+2 Dex)
hp 11 (1d10+1)
Fort +1, Ref +4, Will +2
--------------------
Offense
--------------------
Speed 30 ft.
Melee Slam x2 +3 (1d6+1)(plus Horrifying Strike DC 11 Will)
--------------------
Statistics
--------------------
Str 12, Dex 14, Con 13, Int 7, Wis 10, Cha 13
Base Atk +1; CMB +2; CMD 14
Feats Weapon finesse
Skills Intimidate +5, Stealth +6, Perception +4, Sense Motive +4
Languages Common
SQ fast movement
--------------------
Special Abilities
--------------------
Darkvision (60 feet) You can see in the dark (black and white vision only).

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.