
![]() |

Nit waves his hand in front of his face as he coughs. Why would a fire still be burning in here?
Leave this room be. I think I saw another door over by the fountain and statues.

![]() |

*Cough. Cough. Gack!* Hootie's agreement could be assumed considering the halfling woman's continual reaction to the smoke.
"Get me out of here....."

DM Stylz |

Next to the fire, you spot a scorched and charred object. Upon closer inspection, it appears to be a key. It has seen better days, but still appears to be in functioning order. Just as Hootie spots it, a slightly humanoid shape, outlined in a wisp of shadow emerges from the fire. It's red eyes flare with hatred and anger for the living. It turns its gaze upon Hootie, and looks to want to take her apart.
K religion to identify
Initiative:
Fleur 1d20 + 6 ⇒ (6) + 6 = 12
Waruk 1d20 + 2 ⇒ (18) + 2 = 20
Hootie 1d20 + 5 ⇒ (13) + 5 = 18
Nitkiflink 1d20 + 6 ⇒ (14) + 6 = 20
Tannivh 1d20 + 5 ⇒ (11) + 5 = 16
Raven 1d20 + 4 ⇒ (6) + 4 = 10
Me 1d20 + 2 ⇒ (14) + 2 = 16
Round 1:
Waruk: go
Nit: go
Hootie: go
-----
Me:
Tannivh:
-----
Fleur:
Raven:

![]() |

Ermm where is the creature on the map? I would like to shoot it. :P

DM Stylz |

Round 1:
Waruk: charge miss
Nit: go
Hootie: go
-----
Me:
Tannivh:
-----
Fleur:
Raven:
Waruk, charges forward, and takes a swing. The swing would have normally cleaved a man in two, passes harmlessly through the creature without leaving a scratch.
orange dot is key
While Hootie is investigating the fire, she notices a very shiny dagger, albeit ash covered, in the fire.

![]() |

Nit steps in behind Waruk with his longspear and stabs at the creature.
He looks confused why Waruk's weapon passed through it.
Longspear: 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 1d6 + 3 ⇒ (3) + 3 = 6

![]() |

Unable to resist the urge, Hootie makes a grab for that Shiny Dagger. It's shiny.....why not.....her impulses tells her.

DM Stylz |

Round 1-2
Waruk: go round 2
Nit: go round 2
Hootie: go round 2, with shiny dagger
-----
Me: done
Tannivh: go round 1
Fleur: go round 1
Raven: go round 1
Nit stabs at the beast, but his aim is off and the spear passes harmlessly to the right of the creature. Hootie sees the shiny and grabs it. She reaches her hand into the fire, and despite being burned for her trouble, she manages to successfully pull it out of the fire.
Hootie fire damage: 1d6 ⇒ 3
The menacing shadow, than reaches its ethereal claw and rakes it towards Waruk. It rips through Waruk's armor as if it were never there, and it seems to sap his strength as its claws leave his body just as easily as they entered.
touch attack: 1d20 + 4 ⇒ (14) + 4 = 18
str damaage: 1d6 ⇒ 3

![]() |

Seeing his spear being ineffective Nit steps back and hurls a small glob of acid at the creature.
Acid Splash: 1d20 ⇒ 15
Damage: 1d3 ⇒ 3

DM Stylz |

Round 1-2
Waruk: withdraws
Nit: acid splash hit for 1
Hootie: go round 2, with shiny dagger
-----
Me: done
Tannivh: go round 1
Fleur: go round 1
Raven: MM 3
Raven, blasts the spiteful and hateful enemy with a blast for force. It reels back it it seems to take full effect. It now glares at Raven with much malice. Waruk withdraws, as he is smart enough to know when he is helpless towards a creature that scoff at steel.
Nit, fires a glob of acid and it seems to have some effect, but not a great effect that bead of force had.

![]() |

Hootie with Dagger in hand, smiles as she decides to test it on the creature instead. Wielding it like a sword, she steps forward and swings it!
Attack, Wielding it two handed. I assume it's a medium dagger. 1d20 + 3 ⇒ (6) + 3 = 91d4 + 1 ⇒ (1) + 1 = 2

DM Stylz |

Round 1-2
Waruk: withdraws
Nit: acid splash hit for 1
Hootie: attacks with shiny medium sized dagger and misses
-----
Me: done
Tannivh: go round 1
Fleur: go round 1
Raven: MM 3
-------
Hootie attacks the floating malignant shadow creature, and despite having a shiny new dagger, misses.
medium sized yes, so you must wield in 2 hands, as well as taking a -2 to attack as it is improperly sized for you. Total is a 7, so you miss

![]() |

Technically it only goes up one size category, so light becomes one-handed. But yes the penalty is -2.
-Posted with Wayfinder

![]() |

Doesn't matter. I still miss with a roll like that. lol

DM Stylz |

Round 2-3
Waruk: go round 3
Nit: go round 3
Hootie: go round 3
-----
Me: done
Tannivh: go round 2
Fleur: go round 2
Raven: go round 2
After Fleur grabs teh key, Tannivh fires a glob of acid and it hits the shadow. It too has a diminished effect, but does still hurt the creature. The creature retaliates against the nearest living creature, which is unfortunately Hootie.
touch: 1d20 + 4 ⇒ (15) + 4 = 19
str damage: 1d6 ⇒ 6
Does everyone full round withdraw, or do you continue to fight? The shadow has taken some damage

![]() |

"Well said. Let's go and hope it doesn't follow."
Tannivh fires another acid blob and moves 30' away.
touch/damage: 1d20 + 3 ⇒ (8) + 3 = 111d6 ⇒ 4

![]() |

Hootie withdraws though hers is obvioulsy laboured..........
6!!!

![]() |

Raven fires another missile at the creature from her wand.
Magic missile: 1d4 + 1 ⇒ (2) + 1 = 3
-Posted with Wayfinder

![]() |

Waruk will grab the halfling and continue to withdraw
"let me help you little one. I know first hand the effects of that creature, and you look like you got hit harder than me"
-Posted with Wayfinder

![]() |

"Unfortunately yes." Hootie does not object to being picked up having half of her strength drained....
"Not all of us are blessed with great mounts of strength." she grins.
"Anybody care to take a guess at this?" she asks as she holds up the dagger.

![]() |

Seeing everyone withdrawing Nit begins to back away as he hurls another glob of acid at the shadowed creature.
Acid Splash: 1d20 ⇒ 8
Damage: 1d3 ⇒ 1

DM Stylz |

Everyone withdraws out of the room. Luckily for everyone involved, the shadow doesn't seem to follow. His only hated is for those that inhabit the room with the fire.
The party backtracks through the maze, and the room with the pool. The once locked door, opens easily now that the key has been found that opens it. area 7 is open
A small stone bench sits in the center of this dusty chamber. On the far wall is a faded mural depicting the hero Kassen defeating the mercenaries at the entrance to this crypt, with his blade piercing the chest of the mercenary leader. These figures stand alone in the center of a scene of carnage, with dead villagers and mercenaries all around them.
You notice that both Kassen and the mercenary leader are wearing golden necklaces, each made up of a simple golden chain, from which hangs an oddly shaped medallion. While not identical, the amulets look similar.
The door leading to area 11 is unlocked.

![]() |

"We'll have to look out for them then." a weary Hootie points out, taking care to memorize the amulet shape.

![]() |

Perception: 1d20 + 5 ⇒ (19) + 5 = 24
Look at their amulets. You notice that both Kassen and the mercenary leader are wearing golden necklaces, each made up of a simple golden chain, from which hangs an oddly shaped medallion. While not identical, the amulets look similar. Nit says as he points up at the large mural.
Looks as if our only remaining route is through the door to Room 11.

![]() |

"Then let us proceed cautiously. Does anyone have a way to fix what happens back there? I am still feeling a little week."
-Posted with Wayfinder

![]() |

"Then let us proceed cautiously. Does anyone have a way to fix what happens back there? I am still feeling a little week."
-Posted with Wayfinder
"Tell me about it." grumbles the halfling hitching a ride.

![]() |

Fleur has the wand of cure light and can use it to cast cures on who ever needs it. The bard believe there are 8 charges left currently.
Go ahead and roll CLW for your character as needed. I'll keep track of the charges used.

![]() |

lol true.

DM Stylz |

Make it a potion of lesser restore than. This module gives me some flexibility on things
When Waruk opens the door, he sees a terrifying sight. In the middle of the room, is a large column in the middle of a pit. There are dozen if not hundreds of holes bored into the column, which hold arrows. As he opens the door, he can hear a click as the large column starts to twirl, firing a barrage of arrows flying all around the room.
A volley of three arrows comes sailing towards Waruk, luckily the door jam is protecting him slightly from the path of the arrows. Despite the door frame, he takes two blunted arrows, one to the thigh and the other to his stomach.
arrow 1, 2, 3: 1d20 + 10 ⇒ (14) + 10 = 241d20 + 10 ⇒ (4) + 10 = 141d20 + 10 ⇒ (15) + 10 = 25
NL damage: 2d8 ⇒ (6, 8) = 14

![]() |

Yup, Sorry I can do nothing with a divine scroll yet.
Hearing the trap click off Nit quickly grabs Waruk and drags him backwards. Get down and shut the door! Nit motions at the solid door.