PFS Core Mod Run, from level 1-12 (Inactive)

Game Master Gilthanis

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Battle Map


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Grand Lodge

CORE Gnome (3.0A) Sorc/Pal | HP 25/25 | AC 15; T11; FF11 | F +8; R +3; W +7 | CMB +3; CMD 13 | INIT +6
Consumables:
Spells (1) 4/4 | Claws 6/6 | Smite 1/1 | LoH (1d6) 3/4 | Wand of CLW 40/50

Nit waves his hand in front of his face as he coughs. Why would a fire still be burning in here?

Leave this room be. I think I saw another door over by the fountain and statues.


The door to area 7 is locked, and will require a DD to unlock. The only other door is to room 11, which is a one way door, thus it only opens from the other side. This room is the only unexplored room yet to e explored. Hope that all made sense :)

Scarab Sages

14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2

"Very smart my good gnome. I agree."

Grand Lodge

Female human Bard 3 (CORE): HP 23 | AC 17, T 12, FF 15 | F: +2, R: +5, W: +3* | CMD 16 | Perc. +6 | Init. +6

Fleur looks concerned, "If that is the only way forward then, let's go."

Scarab Sages

#76925-39 CG Female Halfling Ranger 1 Rogue 2 | HP: 23/23| AC: 19/15/16 |Init: +5| Perc: +7| Fort: +5| Ref: +10| Will: 3| CMB: +2| CMD: 15| S.Lbow: +5;1d6| S.MStar: +3;1d6+1| Sap: +3;1d4+1| SA:+1d6|
Skills:
Acro: +8| Appraise:+5| Bluff:+6| Climb:+1| Diplo:+6| DD:+7| Intim: +2| H.A:+6| Kn.(Nat/Geo): +5| Kn.(loc):+6| Kn.(His):+2| Kn.(Arc):+2|Lin:+5| S.M: +5| Stealth: +11| Sleight: +5| Survival: +5| Swim: -1| UMD:+6|

*Cough. Cough. Gack!* Hootie's agreement could be assumed considering the halfling woman's continual reaction to the smoke.
"Get me out of here....."

The Exchange

CORE Female Human Sorceress 2/Fighter 1| AC: 14/13/11 | HP: 21/21 | Fort +4, Ref +3, Will +3 | CMB +2, CMD 15 | Init +3 | Perc +1

Raven puts a fold of her robe over her mouth to filter out the smoke. "Then let's try that one. Since I doubt this is the Everflame we're supposed to be looking for."


Next to the fire, you spot a scorched and charred object. Upon closer inspection, it appears to be a key. It has seen better days, but still appears to be in functioning order. Just as Hootie spots it, a slightly humanoid shape, outlined in a wisp of shadow emerges from the fire. It's red eyes flare with hatred and anger for the living. It turns its gaze upon Hootie, and looks to want to take her apart.

K religion to identify

Initiative:
Fleur 1d20 + 6 ⇒ (6) + 6 = 12
Waruk 1d20 + 2 ⇒ (18) + 2 = 20
Hootie 1d20 + 5 ⇒ (13) + 5 = 18
Nitkiflink 1d20 + 6 ⇒ (14) + 6 = 20
Tannivh 1d20 + 5 ⇒ (11) + 5 = 16
Raven 1d20 + 4 ⇒ (6) + 4 = 10
Me 1d20 + 2 ⇒ (14) + 2 = 16

Round 1:
Waruk: go
Nit: go
Hootie: go
-----
Me:
Tannivh:
-----
Fleur:
Raven:

Scarab Sages

#76925-39 CG Female Halfling Ranger 1 Rogue 2 | HP: 23/23| AC: 19/15/16 |Init: +5| Perc: +7| Fort: +5| Ref: +10| Will: 3| CMB: +2| CMD: 15| S.Lbow: +5;1d6| S.MStar: +3;1d6+1| Sap: +3;1d4+1| SA:+1d6|
Skills:
Acro: +8| Appraise:+5| Bluff:+6| Climb:+1| Diplo:+6| DD:+7| Intim: +2| H.A:+6| Kn.(Nat/Geo): +5| Kn.(loc):+6| Kn.(His):+2| Kn.(Arc):+2|Lin:+5| S.M: +5| Stealth: +11| Sleight: +5| Survival: +5| Swim: -1| UMD:+6|

Ermm where is the creature on the map? I would like to shoot it. :P

Liberty's Edge

27/27 HP, AC: 17, T: 11, FF: 14, CMD: 17, F: +5, R: +1, W: -1, Init +3, Pereption +2, CN Male Half Orc2 Barbarian(Core), MwLBSword +6 (2d8+8, 19-20x2)

Waruk will charge the creature

atk: 1d20 + 7 ⇒ (7) + 7 = 14

dmg: 1d10 + 10 ⇒ (4) + 10 = 14

-Posted with Wayfinder


Round 1:
Waruk: charge miss
Nit: go
Hootie: go
-----
Me:
Tannivh:
-----
Fleur:
Raven:

Waruk, charges forward, and takes a swing. The swing would have normally cleaved a man in two, passes harmlessly through the creature without leaving a scratch.

orange dot is key

While Hootie is investigating the fire, she notices a very shiny dagger, albeit ash covered, in the fire.

Grand Lodge

CORE Gnome (3.0A) Sorc/Pal | HP 25/25 | AC 15; T11; FF11 | F +8; R +3; W +7 | CMB +3; CMD 13 | INIT +6
Consumables:
Spells (1) 4/4 | Claws 6/6 | Smite 1/1 | LoH (1d6) 3/4 | Wand of CLW 40/50

Nit steps in behind Waruk with his longspear and stabs at the creature.
He looks confused why Waruk's weapon passed through it.

Longspear: 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 1d6 + 3 ⇒ (3) + 3 = 6

Scarab Sages

#76925-39 CG Female Halfling Ranger 1 Rogue 2 | HP: 23/23| AC: 19/15/16 |Init: +5| Perc: +7| Fort: +5| Ref: +10| Will: 3| CMB: +2| CMD: 15| S.Lbow: +5;1d6| S.MStar: +3;1d6+1| Sap: +3;1d4+1| SA:+1d6|
Skills:
Acro: +8| Appraise:+5| Bluff:+6| Climb:+1| Diplo:+6| DD:+7| Intim: +2| H.A:+6| Kn.(Nat/Geo): +5| Kn.(loc):+6| Kn.(His):+2| Kn.(Arc):+2|Lin:+5| S.M: +5| Stealth: +11| Sleight: +5| Survival: +5| Swim: -1| UMD:+6|

Unable to resist the urge, Hootie makes a grab for that Shiny Dagger. It's shiny.....why not.....her impulses tells her.


Round 1-2
Waruk: go round 2
Nit: go round 2
Hootie: go round 2, with shiny dagger
-----
Me: done
Tannivh: go round 1
Fleur: go round 1
Raven: go round 1

Nit stabs at the beast, but his aim is off and the spear passes harmlessly to the right of the creature. Hootie sees the shiny and grabs it. She reaches her hand into the fire, and despite being burned for her trouble, she manages to successfully pull it out of the fire.

Hootie fire damage: 1d6 ⇒ 3

The menacing shadow, than reaches its ethereal claw and rakes it towards Waruk. It rips through Waruk's armor as if it were never there, and it seems to sap his strength as its claws leave his body just as easily as they entered.

touch attack: 1d20 + 4 ⇒ (14) + 4 = 18
str damaage: 1d6 ⇒ 3

Liberty's Edge

27/27 HP, AC: 17, T: 11, FF: 14, CMD: 17, F: +5, R: +1, W: -1, Init +3, Pereption +2, CN Male Half Orc2 Barbarian(Core), MwLBSword +6 (2d8+8, 19-20x2)

perfect for the barbarian lol

Waruk will withdraw back

-Posted with Wayfinder

Grand Lodge

CORE Gnome (3.0A) Sorc/Pal | HP 25/25 | AC 15; T11; FF11 | F +8; R +3; W +7 | CMB +3; CMD 13 | INIT +6
Consumables:
Spells (1) 4/4 | Claws 6/6 | Smite 1/1 | LoH (1d6) 3/4 | Wand of CLW 40/50

Seeing his spear being ineffective Nit steps back and hurls a small glob of acid at the creature.

Acid Splash: 1d20 ⇒ 15
Damage: 1d3 ⇒ 3

The Exchange

CORE Female Human Sorceress 2/Fighter 1| AC: 14/13/11 | HP: 21/21 | Fort +4, Ref +3, Will +3 | CMB +2, CMD 15 | Init +3 | Perc +1

Their attacks don't seem to be doing anything. Wonder if mine will. If not... this could be bad.

Magic missile: 1d4 + 1 ⇒ (2) + 1 = 3


Round 1-2
Waruk: withdraws
Nit: acid splash hit for 1
Hootie: go round 2, with shiny dagger
-----
Me: done
Tannivh: go round 1
Fleur: go round 1
Raven: MM 3

Raven, blasts the spiteful and hateful enemy with a blast for force. It reels back it it seems to take full effect. It now glares at Raven with much malice. Waruk withdraws, as he is smart enough to know when he is helpless towards a creature that scoff at steel.

Nit, fires a glob of acid and it seems to have some effect, but not a great effect that bead of force had.

Scarab Sages

#76925-39 CG Female Halfling Ranger 1 Rogue 2 | HP: 23/23| AC: 19/15/16 |Init: +5| Perc: +7| Fort: +5| Ref: +10| Will: 3| CMB: +2| CMD: 15| S.Lbow: +5;1d6| S.MStar: +3;1d6+1| Sap: +3;1d4+1| SA:+1d6|
Skills:
Acro: +8| Appraise:+5| Bluff:+6| Climb:+1| Diplo:+6| DD:+7| Intim: +2| H.A:+6| Kn.(Nat/Geo): +5| Kn.(loc):+6| Kn.(His):+2| Kn.(Arc):+2|Lin:+5| S.M: +5| Stealth: +11| Sleight: +5| Survival: +5| Swim: -1| UMD:+6|

Hootie with Dagger in hand, smiles as she decides to test it on the creature instead. Wielding it like a sword, she steps forward and swings it!
Attack, Wielding it two handed. I assume it's a medium dagger. 1d20 + 3 ⇒ (6) + 3 = 91d4 + 1 ⇒ (1) + 1 = 2


Round 1-2
Waruk: withdraws
Nit: acid splash hit for 1
Hootie: attacks with shiny medium sized dagger and misses
-----
Me: done
Tannivh: go round 1
Fleur: go round 1
Raven: MM 3
-------

Hootie attacks the floating malignant shadow creature, and despite having a shiny new dagger, misses.

medium sized yes, so you must wield in 2 hands, as well as taking a -2 to attack as it is improperly sized for you. Total is a 7, so you miss

The Exchange

CORE Female Human Sorceress 2/Fighter 1| AC: 14/13/11 | HP: 21/21 | Fort +4, Ref +3, Will +3 | CMB +2, CMD 15 | Init +3 | Perc +1

Technically it only goes up one size category, so light becomes one-handed. But yes the penalty is -2.

-Posted with Wayfinder

Scarab Sages

#76925-39 CG Female Halfling Ranger 1 Rogue 2 | HP: 23/23| AC: 19/15/16 |Init: +5| Perc: +7| Fort: +5| Ref: +10| Will: 3| CMB: +2| CMD: 15| S.Lbow: +5;1d6| S.MStar: +3;1d6+1| Sap: +3;1d4+1| SA:+1d6|
Skills:
Acro: +8| Appraise:+5| Bluff:+6| Climb:+1| Diplo:+6| DD:+7| Intim: +2| H.A:+6| Kn.(Nat/Geo): +5| Kn.(loc):+6| Kn.(His):+2| Kn.(Arc):+2|Lin:+5| S.M: +5| Stealth: +11| Sleight: +5| Survival: +5| Swim: -1| UMD:+6|

Doesn't matter. I still miss with a roll like that. lol

Grand Lodge

Female human Bard 3 (CORE): HP 23 | AC 17, T 12, FF 15 | F: +2, R: +5, W: +3* | CMD 16 | Perc. +6 | Init. +6

Fleur moves in around the wall to the far side of the fire and shadow foe before moving forward to grab the key, probably provoking a AoO.


Fleur moves up and grabs the key. Luckily for her the enemy doesn't have exceptional reach and is unable to do anything about it.

Scarab Sages

14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2

Tanivh hurls acid too, bit it is a bigger glob.

vs touch no penalties included : 1d20 + 3 ⇒ (13) + 3 = 161d6 ⇒ 3


Round 2-3
Waruk: go round 3
Nit: go round 3
Hootie: go round 3
-----
Me: done
Tannivh: go round 2
Fleur: go round 2
Raven: go round 2

After Fleur grabs teh key, Tannivh fires a glob of acid and it hits the shadow. It too has a diminished effect, but does still hurt the creature. The creature retaliates against the nearest living creature, which is unfortunately Hootie.

touch: 1d20 + 4 ⇒ (15) + 4 = 19
str damage: 1d6 ⇒ 6

Does everyone full round withdraw, or do you continue to fight? The shadow has taken some damage

Grand Lodge

Female human Bard 3 (CORE): HP 23 | AC 17, T 12, FF 15 | F: +2, R: +5, W: +3* | CMD 16 | Perc. +6 | Init. +6

Fleur withdraws with the key.

Grand Lodge

Female human Bard 3 (CORE): HP 23 | AC 17, T 12, FF 15 | F: +2, R: +5, W: +3* | CMD 16 | Perc. +6 | Init. +6

Fleur withdraws with the key "No sense in fighting when we have what we want."

Scarab Sages

14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2

"Well said. Let's go and hope it doesn't follow."

Tannivh fires another acid blob and moves 30' away.

touch/damage: 1d20 + 3 ⇒ (8) + 3 = 111d6 ⇒ 4

Scarab Sages

#76925-39 CG Female Halfling Ranger 1 Rogue 2 | HP: 23/23| AC: 19/15/16 |Init: +5| Perc: +7| Fort: +5| Ref: +10| Will: 3| CMB: +2| CMD: 15| S.Lbow: +5;1d6| S.MStar: +3;1d6+1| Sap: +3;1d4+1| SA:+1d6|
Skills:
Acro: +8| Appraise:+5| Bluff:+6| Climb:+1| Diplo:+6| DD:+7| Intim: +2| H.A:+6| Kn.(Nat/Geo): +5| Kn.(loc):+6| Kn.(His):+2| Kn.(Arc):+2|Lin:+5| S.M: +5| Stealth: +11| Sleight: +5| Survival: +5| Swim: -1| UMD:+6|

Hootie withdraws though hers is obvioulsy laboured..........
6!!!

The Exchange

CORE Female Human Sorceress 2/Fighter 1| AC: 14/13/11 | HP: 21/21 | Fort +4, Ref +3, Will +3 | CMB +2, CMD 15 | Init +3 | Perc +1

Raven fires another missile at the creature from her wand.

Magic missile: 1d4 + 1 ⇒ (2) + 1 = 3

-Posted with Wayfinder

Liberty's Edge

27/27 HP, AC: 17, T: 11, FF: 14, CMD: 17, F: +5, R: +1, W: -1, Init +3, Pereption +2, CN Male Half Orc2 Barbarian(Core), MwLBSword +6 (2d8+8, 19-20x2)

Waruk will grab the halfling and continue to withdraw

"let me help you little one. I know first hand the effects of that creature, and you look like you got hit harder than me"

-Posted with Wayfinder

Scarab Sages

#76925-39 CG Female Halfling Ranger 1 Rogue 2 | HP: 23/23| AC: 19/15/16 |Init: +5| Perc: +7| Fort: +5| Ref: +10| Will: 3| CMB: +2| CMD: 15| S.Lbow: +5;1d6| S.MStar: +3;1d6+1| Sap: +3;1d4+1| SA:+1d6|
Skills:
Acro: +8| Appraise:+5| Bluff:+6| Climb:+1| Diplo:+6| DD:+7| Intim: +2| H.A:+6| Kn.(Nat/Geo): +5| Kn.(loc):+6| Kn.(His):+2| Kn.(Arc):+2|Lin:+5| S.M: +5| Stealth: +11| Sleight: +5| Survival: +5| Swim: -1| UMD:+6|

"Unfortunately yes." Hootie does not object to being picked up having half of her strength drained....

"Not all of us are blessed with great mounts of strength." she grins.
"Anybody care to take a guess at this?" she asks as she holds up the dagger.

Grand Lodge

CORE Gnome (3.0A) Sorc/Pal | HP 25/25 | AC 15; T11; FF11 | F +8; R +3; W +7 | CMB +3; CMD 13 | INIT +6
Consumables:
Spells (1) 4/4 | Claws 6/6 | Smite 1/1 | LoH (1d6) 3/4 | Wand of CLW 40/50

Seeing everyone withdrawing Nit begins to back away as he hurls another glob of acid at the shadowed creature.

Acid Splash: 1d20 ⇒ 8
Damage: 1d3 ⇒ 1


Everyone withdraws out of the room. Luckily for everyone involved, the shadow doesn't seem to follow. His only hated is for those that inhabit the room with the fire.

The party backtracks through the maze, and the room with the pool. The once locked door, opens easily now that the key has been found that opens it. area 7 is open

A small stone bench sits in the center of this dusty chamber. On the far wall is a faded mural depicting the hero Kassen defeating the mercenaries at the entrance to this crypt, with his blade piercing the chest of the mercenary leader. These figures stand alone in the center of a scene of carnage, with dead villagers and mercenaries all around them.

DC 15 perception:

You notice that both Kassen and the mercenary leader are wearing golden necklaces, each made up of a simple golden chain, from which hangs an oddly shaped medallion. While not identical, the amulets look similar.

The door leading to area 11 is unlocked.

Scarab Sages

14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2

Tannivh states: "These men fighting have similar golden necklaces with that medallion there. This could be important."

Scarab Sages

#76925-39 CG Female Halfling Ranger 1 Rogue 2 | HP: 23/23| AC: 19/15/16 |Init: +5| Perc: +7| Fort: +5| Ref: +10| Will: 3| CMB: +2| CMD: 15| S.Lbow: +5;1d6| S.MStar: +3;1d6+1| Sap: +3;1d4+1| SA:+1d6|
Skills:
Acro: +8| Appraise:+5| Bluff:+6| Climb:+1| Diplo:+6| DD:+7| Intim: +2| H.A:+6| Kn.(Nat/Geo): +5| Kn.(loc):+6| Kn.(His):+2| Kn.(Arc):+2|Lin:+5| S.M: +5| Stealth: +11| Sleight: +5| Survival: +5| Swim: -1| UMD:+6|

"We'll have to look out for them then." a weary Hootie points out, taking care to memorize the amulet shape.

Grand Lodge

Female human Bard 3 (CORE): HP 23 | AC 17, T 12, FF 15 | F: +2, R: +5, W: +3* | CMD 16 | Perc. +6 | Init. +6

perception: 1d20 + 4 ⇒ (2) + 4 = 6

Fleur takes note of the amulets that Tannivh pointed out, "That was long time ago."

The Exchange

CORE Female Human Sorceress 2/Fighter 1| AC: 14/13/11 | HP: 21/21 | Fort +4, Ref +3, Will +3 | CMB +2, CMD 15 | Init +3 | Perc +1

Perception: 1d20 + 1 ⇒ (3) + 1 = 4

Grand Lodge

CORE Gnome (3.0A) Sorc/Pal | HP 25/25 | AC 15; T11; FF11 | F +8; R +3; W +7 | CMB +3; CMD 13 | INIT +6
Consumables:
Spells (1) 4/4 | Claws 6/6 | Smite 1/1 | LoH (1d6) 3/4 | Wand of CLW 40/50

Perception: 1d20 + 5 ⇒ (19) + 5 = 24

Look at their amulets. You notice that both Kassen and the mercenary leader are wearing golden necklaces, each made up of a simple golden chain, from which hangs an oddly shaped medallion. While not identical, the amulets look similar. Nit says as he points up at the large mural.

Looks as if our only remaining route is through the door to Room 11.

The Exchange

CORE Female Human Sorceress 2/Fighter 1| AC: 14/13/11 | HP: 21/21 | Fort +4, Ref +3, Will +3 | CMB +2, CMD 15 | Init +3 | Perc +1

Raven inspects the medallions Nitkiflink points out. "Hm, you're right." What could that mean?

Knowledge (history): 1d20 + 9 ⇒ (8) + 9 = 17

Liberty's Edge

27/27 HP, AC: 17, T: 11, FF: 14, CMD: 17, F: +5, R: +1, W: -1, Init +3, Pereption +2, CN Male Half Orc2 Barbarian(Core), MwLBSword +6 (2d8+8, 19-20x2)

"Then let us proceed cautiously. Does anyone have a way to fix what happens back there? I am still feeling a little week."

-Posted with Wayfinder

Scarab Sages

#76925-39 CG Female Halfling Ranger 1 Rogue 2 | HP: 23/23| AC: 19/15/16 |Init: +5| Perc: +7| Fort: +5| Ref: +10| Will: 3| CMB: +2| CMD: 15| S.Lbow: +5;1d6| S.MStar: +3;1d6+1| Sap: +3;1d4+1| SA:+1d6|
Skills:
Acro: +8| Appraise:+5| Bluff:+6| Climb:+1| Diplo:+6| DD:+7| Intim: +2| H.A:+6| Kn.(Nat/Geo): +5| Kn.(loc):+6| Kn.(His):+2| Kn.(Arc):+2|Lin:+5| S.M: +5| Stealth: +11| Sleight: +5| Survival: +5| Swim: -1| UMD:+6|
Waruk wrote:

"Then let us proceed cautiously. Does anyone have a way to fix what happens back there? I am still feeling a little week."

-Posted with Wayfinder

"Tell me about it." grumbles the halfling hitching a ride.

Grand Lodge

CORE Gnome (3.0A) Sorc/Pal | HP 25/25 | AC 15; T11; FF11 | F +8; R +3; W +7 | CMB +3; CMD 13 | INIT +6
Consumables:
Spells (1) 4/4 | Claws 6/6 | Smite 1/1 | LoH (1d6) 3/4 | Wand of CLW 40/50

I am afraid I hold no such cure.... Perhaps we will find something in here during the town's test.


after the golem room you found: There is wand of cure light (10 charges, CL 1), a scroll of lesser restoration, a wand of magic missile (10 charges, Cl a), scroll of scorching ray, 2 oil of magic weapon, potion of bear's endurance, potion of cat's grace, a masterwork battleaxe.

Grand Lodge

Female human Bard 3 (CORE): HP 23 | AC 17, T 12, FF 15 | F: +2, R: +5, W: +3* | CMD 16 | Perc. +6 | Init. +6

Fleur has the wand of cure light and can use it to cast cures on who ever needs it. The bard believe there are 8 charges left currently.

Go ahead and roll CLW for your character as needed. I'll keep track of the charges used.

Liberty's Edge

27/27 HP, AC: 17, T: 11, FF: 14, CMD: 17, F: +5, R: +1, W: -1, Init +3, Pereption +2, CN Male Half Orc2 Barbarian(Core), MwLBSword +6 (2d8+8, 19-20x2)

we are worried about that lesser restoration lol. Give this one to Nitk

-Posted with Wayfinder

Grand Lodge

Female human Bard 3 (CORE): HP 23 | AC 17, T 12, FF 15 | F: +2, R: +5, W: +3* | CMD 16 | Perc. +6 | Init. +6

The scroll of lesser restoration can only be cast by a cleric, druid, paladin or someone with UMD ranks. {Our group currently can't use the scroll}

Scarab Sages

#76925-39 CG Female Halfling Ranger 1 Rogue 2 | HP: 23/23| AC: 19/15/16 |Init: +5| Perc: +7| Fort: +5| Ref: +10| Will: 3| CMB: +2| CMD: 15| S.Lbow: +5;1d6| S.MStar: +3;1d6+1| Sap: +3;1d4+1| SA:+1d6|
Skills:
Acro: +8| Appraise:+5| Bluff:+6| Climb:+1| Diplo:+6| DD:+7| Intim: +2| H.A:+6| Kn.(Nat/Geo): +5| Kn.(loc):+6| Kn.(His):+2| Kn.(Arc):+2|Lin:+5| S.M: +5| Stealth: +11| Sleight: +5| Survival: +5| Swim: -1| UMD:+6|

lol true.


Make it a potion of lesser restore than. This module gives me some flexibility on things

When Waruk opens the door, he sees a terrifying sight. In the middle of the room, is a large column in the middle of a pit. There are dozen if not hundreds of holes bored into the column, which hold arrows. As he opens the door, he can hear a click as the large column starts to twirl, firing a barrage of arrows flying all around the room.

A volley of three arrows comes sailing towards Waruk, luckily the door jam is protecting him slightly from the path of the arrows. Despite the door frame, he takes two blunted arrows, one to the thigh and the other to his stomach.

arrow 1, 2, 3: 1d20 + 10 ⇒ (14) + 10 = 241d20 + 10 ⇒ (4) + 10 = 141d20 + 10 ⇒ (15) + 10 = 25

NL damage: 2d8 ⇒ (6, 8) = 14

Grand Lodge

CORE Gnome (3.0A) Sorc/Pal | HP 25/25 | AC 15; T11; FF11 | F +8; R +3; W +7 | CMB +3; CMD 13 | INIT +6
Consumables:
Spells (1) 4/4 | Claws 6/6 | Smite 1/1 | LoH (1d6) 3/4 | Wand of CLW 40/50

Yup, Sorry I can do nothing with a divine scroll yet.

Hearing the trap click off Nit quickly grabs Waruk and drags him backwards. Get down and shut the door! Nit motions at the solid door.

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