Blacksmith

Nitkiflink Stormfizz's page

179 posts. Organized Play character for Tyranius.


Full Name

Nitkiflink Stormfizz

Race

Gnome (3.0A) Sorc/Pal | HP 25/25 | AC 15; T11; FF11 | F +8; R +3; W +7 | CMB +3; CMD 13 | INIT +6

Classes/Levels

Consumables:
Spells (1) 4/4 | Claws 6/6 | Smite 1/1 | LoH (1d6) 3/4 | Wand of CLW 40/50

Gender

CORE

About Nitkiflink Stormfizz

Nitkiflink Stormfizz- Dragon Disciple Core

Male gnome paladin 2/sorcerer 1
LG Small humanoid (gnome)
Init +6; Senses low-light vision; Perception +7

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Defense
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AC 11, touch 11, flat-footed 11 (+1 size)

hp 25 (3 HD; 1d6+2d10+7)

Fort +8, Ref +3, Will +7; +2 vs. illusions

Defensive Abilities defensive training

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Offense
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Speed 20 ft.

Melee mwk cold iron longspear +6 (1d6+3/×3) or

+1 Longspear +6 (1d6+4/x3) or

unarmed strike +5 (1d2+2 nonlethal)

Ranged light crossbow +3 (1d6/19-20)

Space 5 ft.; Reach 5 ft. (10 ft. with masterwork cold iron longspear)

Special Attacks claws (2, 1d3, 6 rounds/day), hatred, smite evil 1/day (+3 attack and AC, +2 damage)

Spell-Like Abilities (CL 3rd; concentration +6)
1/day—dancing lights , ghost sound (DC 14), prestidigitation, speak with animals

Paladin Spell-Like Abilities (CL 2nd; concentration +5)
At will—detect evil

Sorcerer Spells Known (CL 3rd; concentration +6)
1st (4/day)— enlarge person (DC 14), mage armor
0 (at will)— acid splash , detect magic , disrupt undead , light

Bloodline Draconic

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Statistics
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Str 15, Dex 10, Con 14, Int 12, Wis 8, Cha 16

Base Atk +2; CMB +3; CMD 13

Feats Eschew Materials, Improved Initiative, Power Attack

Traits magical knack, reactionary

Skills Acrobatics +0 (-4 to jump), Craft (mapmaking) +9, Knowledge (arcana) +5, Knowledge (nobility) +5,
Knowledge (religion) +5, Perception +7, Spellcraft +5, Use Magic Device +7; Racial Modifiers +2 Craft
(mapmaking), +2 Perception

Languages Common, Draconic, Gnome, Sylvan

SQ bloodline arcana (energy spells that match bloodline energy deal +1 damage per die), gnome magic,
lay on hands 4/day (1d6)

Combat Gear wand of cure light wounds , acid (2), alchemist's fire; Other Gear crossbow bolts (20), light
crossbow, mwk cold iron longspear, backpack, hemp rope (50 ft.), masterwork artisan's tools, piton (10),
trail rations (5), 191 gp, 10 sp

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Tracked Resources
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Acid - 0/2
Alchemist's fire - 0/1
Claws (6 rounds/day) (Ex) - 0/6
Crossbow bolts - 0/20
Dancing Lights (1/day) - 0/1
Ghost Sound (1/day) - 0/1
Lay on Hands (1d6 hit points, 4/day) (Su) - 0/4
Prestidigitation (1/day) - 0/1
Smite Evil (1/day) (Su) - 0/1
Speak with Animals (1/day) - 0/1
Trail rations - 0/5
Wand of cure light wounds - 0/50

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Special Abilities
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Bloodline Arcana: Draconic (Ex) +1 damage per die for [Fire] spells.

Claws (6 rounds/day) (Ex) 2 Claw atacks deal 1d4 damage

Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.

Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).

Eschew Materials Cast spells without materials, if component cost is 1 gp or less.

Gnome Magic Add 1 to the DCs of any saving throws to resist illusion spells cast.

Hatred +1 Gain a bonus to attack vs. goblinoid/reptilian humanoids.

Lay on Hands (1d6 hit points, 4/day) (Su) As a standard action (swift on self), touch channels positive
energy and applies mercies.

Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.

Power Attack -1/+2 You can subtract from your attack roll to add to your damage.

Smite Evil (1/day) (Su) +3 to hit, +2 to damage, +3 deflection bonus to AC when used.
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1- Sorc
2- Pal
3- Pal
4 Sorc
5 Sorc
6-10 DD

****Upgrade spear to +1 in Herolab for 2k gp.