Hootie Bell |
Hootie struggles to close the door, leanign on her body weight to aid her depleted strength. Her head begins to swim with the effort, her brow furrowed with beads of sweat.
DM Stylz |
The door is shut after Waruk gets pelted with two arrows. The arrows nearly take the beefy man out on his feet, but he stands his ground. After about a minute, the whirring of the column, and the downpour of thudding arrows stops coming through the door. The door is opened once again, and you see that it is all out of arrows, and the coast is now clear.
There are two doors, one on the eastern side of the room, directly across from your current position, and another directly south from the column of doom.
Hootie Bell |
"That was deadly." Hootie pants out leaning heavily against the wall beside the closed door.
Waruk |
Waruk now needs that healing lol
Stumbling over to the bard, Waruk takes a seat to let him tend his woulds.
2 if you don't mind. I will get one after this and pay you back I am sure
clw: 2d8 + 2 ⇒ (6, 3) + 2 = 11
Waruk looks over at the halfling, "drink up so you feel better little one"
-Posted with Wayfinder
Hootie Bell |
Hootie looks up at the very bruised Half Orc.
"You sure?" she asks doubt laced in her voice. Sure she had taken severe draining but the guy in front of her looked ready to drop!
[ooc]I'm a ranged char so losing 6 str isn't that bad for me.[/oc]
Fleur Roseleaf |
Fleur would gladly uses the wand of CLW on Waruk but mentions "You know those arrows were blunts so they may hurt for a while, but you should be back to full after resting two hours. Not sure we use the wand limited charges, unless we are in a hurry. So how are we going to get past the arrow trap device. Do we have a tower shield or maybe break loose a door to use as one?"
Note to self: Wand CLW 6 charges remaining if use it instead of resting 2 hours.
Raven Carlysle |
"Glad you're here, really," Raven says, looking at Waruk's wounds. "A beating like that and I probably wouldn't still be standing."
-Posted with Wayfinder
Waruk |
where does it say that blunt arrows do non lethal dmg. As far as I am tracking they do normal dmg but are for bypassing DR blunt
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Hootie Bell |
Well if the mod says it does do non lethal damage it does though I do think it does non lethal.
Hootie gives a thumbs up to indicate she's ready to go too.
Fleur Roseleaf |
You can do non-lethal with blunt arrows {link} taking the usual -4 to hit, and the DM listed the damage as NL.
Fleur suddenly recalls, "The wood golem had two tower shields! If we get those we can block the arrows!". The bard goes to retrieve the two tower shields while the group rest.
When Fleur gets back, she give the trap a try using one of the tower shields as a wall. If she gets hit she retreats back.
DM Stylz |
I posted this above, but it may have gotten missed.
The door is shut after Waruk gets pelted with two arrows. The arrows nearly take the beefy man out on his feet, but he stands his ground. After about a minute, the whirring of the column, and the downpour of thudding arrows stops coming through the door. The door is opened once again, and you see that it is all out of arrows, and the coast is now clear.
There are two doors, one on the eastern side of the room, directly across from your current position, and another directly south from the column of doom.
The trap is done, it goes for a full round, non-stop. You s@ the door and let it run its course
Hootie Bell |
Hootie peeks.
Seeing no arrow fired at her, she notices the empty column.
"I think there's no arrows left." She does drop prone.
Just to be sure. One can't be too careful now.
Raven Carlysle |
Ready.
-Posted with Wayfinder
Nitkiflink Stormfizz |
Nit peeks around the corner and slowly steps into the room. It does indeed seem to be out.
He follows Waruk closely behind through the southern door.
Waruk |
that makes sense about the blunt arrows now
"Let's move toward the staircase" Waruk says as he walks that way with weapon drawn
-Posted with Wayfinder
Hootie Bell |
Hootie stays nearer to the back this time as she too follows the party onwards.
DM Stylz |
As Kraull enters the room, his movement brings more corrupted, spiteful creatures who are not happy with your presence. He can see the partial figures of 4 skeletons, dripping in blood come from behind the pillars, turning their unnatural gaze at Kraull.
Initiative:
Fleur 1d20 + 6 ⇒ (4) + 6 = 10
Waruk 1d20 + 2 ⇒ (2) + 2 = 4
Hootie 1d20 + 5 ⇒ (1) + 5 = 6
Nitkiflink 1d20 + 6 ⇒ (5) + 6 = 11
Tannivh 1d20 + 5 ⇒ (20) + 5 = 25
Raven 1d20 + 4 ⇒ (9) + 4 = 13
Me 1d20 + 6 ⇒ (5) + 6 = 11
Round 1:
Tannivh: go
Raven: go
---
Nit: go
Me: go
---
Fleur:
Hootie:
Waruk:
[spoiler=Knowledge Religion 15+]
The skeletons before you are bloody skeletons. The only only way to truly destroy such a hateful enemy; is to "kill" with positive energy, "kill" it the the area of a bless/hallow spell, or sprinkle holy water on the remains./[spoiler]
Raven Carlysle |
Not again, Raven silently grumbles. If we hadn't been chosen, this "ceremony" might have killed its participants. She raises her wand.
Everyone gets +1 AC as long as they're within 10 ft of me.
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Hootie Bell |
Hootie brings up her bow this time with less speed then she would like, her muscles protesting against the movement.
DM Stylz |
Round 1-2:
Tannivh: delays, go round 2
Raven: gives +1 AC boost to PCs within 10', go round 2
---
Nit: readies acid splash, singes
Me: moves up
---
Fleur: go
Hootie: go
Waruk: go
==================
Nit readies an acid splash. As one of the bloody skeletons moves forward, Nit singes it with acid. It still rumbles forward, and takes a swipe at Waruk, who is still trying to get into a good fight stance. The swipe of the blade clangs against armor, leaving only a scratch in the armor.
scimitar FF waruk: 1d20 ⇒ 12
dam: 1d6 ⇒ 6
Waruk |
Waruk needs someone to step back before he can swing
Waruk will 5ft back and swing
atk: 1d20 + 5 ⇒ (3) + 5 = 8
dmg: 1d10 + 10 ⇒ (2) + 10 = 12
-Posted with Wayfinder
Hootie Bell |
Seeing that her efforts would yield her little results, Hootie back away hoping that her companions would be able to deal with the bony menances.
Fleur Roseleaf |
Seeing the way is too crowed, Fleur begins to inspire courage using her bardic voice.
Inspire Courage +1 to hit, damage and save vs fear. She also gets the wand of clw's ready to tag Waruk if a skelly tags him.
Tannivh Purtham |
Tanivh speaks softly:
"As long as they come one at a time, we should be good. Waruk, maybe a step back and we three on one them in the doorway?"
Tanivh moves to aid Waruk, knowing keeping him up his important.
aid another +2 to AC Waruk: 1d20 - 2 ⇒ (19) - 2 = 17
DM Stylz |
Waruk, you know that you can technically swing at orange since he is within your reach. You are not required to back up unless you willingly wish to?
Fluer inspires her allies, in hopes of hastily taking down the bloody enemies, before they rend the flesh from their own bones. Hooties moves back to give her allies more operating room, while Waruk takes a mighty swing and misses. Tanivh than bolsters Waruk's defenses even further by aiding him against the enemies bearing down on them.
Round 1-2:
Tannivh: boosts Waruk's AC
Raven: go
---
Nit: go
Me: waiting on Raven before I go
---
Fleur: inspire (+1 hit/dam/saves fear)
Hootie: moves back to give room
Waruk: swings and misses skeleton
Nitkiflink Stormfizz |
Nit atempts to throw more acid over Waruk's shoulder at the lead skeleton.
Acid Splash; Cover; Melee: 1d20 - 4 - 4 ⇒ (20) - 4 - 4 = 12
Confirm Crit: 1d20 - 4 - 4 ⇒ (11) - 4 - 4 = 3
Damage: 1d3 ⇒ 2
DM Stylz |
Raven, sends a ball of force towards the front most enemy, sending vibrations through the skeletal structure which cause the skeleton to drop.
The next skeleton, steps up to attacks Waruk with its scimitar and then tries to rake his flesh with a bloody bony claw. Both attacks clumsily rake the armor, while Nit sends another glob of acid to singe the bones.
scimitar, claw: 1d20 ⇒ 41d20 - 3 ⇒ (10) - 3 = 7
Round 2-3:
Tannivh: go round 3
Raven: go round 3
---
Nit: done round 2
Me: done round 2
---
Fleur: go round 2
Hootie: go round 2
Waruk: go round 2
DM Stylz |
Yes IC does count on the acid splash, but the HP is 5, so even if I factor it in it still would stand :)
Round 2-3:
Tannivh: AC boost (fail) on Waruk
Raven: MM orange, kills
---
Nit: done round 2
Me: done round 2
---
Fleur: continues IC
Hootie: go round 2
Waruk: go round 2
===========================
===========================
The combination of Nit and Raven manage to take out the next skeleton wanting to rip flesh off the party. The acid singes, while the small ball of force takes out the next in line.
Hootie Bell |
Hootie takes in the carnage and prepares herself to fire in at the the opening presented if any.
No action for round 2.
DM Stylz |
DMPC Waruk
1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12
dam: 1d10 + 10 + 1 ⇒ (8) + 10 + 1 = 19
Waruk, with the help of Fleur manages to destroy one of the remaining bloody skeletons. The lone skeleton moves forward, and takes a swing at Waruk, but get nothing but air.
scimitar: 1d20 ⇒ 8
Waruk, than takes another mighty swing in hopes to drop the final threat. He does just that by using his brute strength to lay the final enemy down.
1d20 + 5 ⇒ (10) + 5 = 15
1d10 + 10 ⇒ (8) + 10 = 18
Combat over!
DM Stylz |
At the bottom of the stairs is a circular chamber with three passageways leading from it. In the center is a small stone pedestal. The sound of dripping water can be heard coming from the eastern passageway, while the stench of rot emanates from the west.
The floor bears an inscription spiraling out from the pillar and written in Common. It reads: To the south you might take your ease, to rest and reflect on Kassen’s deeds. To the east lies the wheel, to open the gate. To the west is the resting place of Kassen, hero of the Fangwood.
Hootie Bell |
"Where to now" Hootie asks as she reads the inscription.
"It seems like there be many ways around here." so saying she stops to examine the ground.
Perception to check for tracks 1d20 + 7 ⇒ (3) + 7 = 10
Add +2 for Human
Survival to trace those tracks 1d20 + 5 ⇒ (17) + 5 = 22
Add +2 for Human.
Nitkiflink Stormfizz |
Sounds as if we can rest to the south. Nit says as he leans on his spear. Waruk may need to rest a night after that shadow demon.
Hootie Bell |
Hootie nods.
"I agree, afterall I could do with a kip as well. That thing got me good."