PFS Core Mod Run, from level 1-12 (Inactive)

Game Master Gilthanis

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Battle Map


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Initiative:
Fleur 1d20 + 6 ⇒ (10) + 6 = 16
Waruk 1d20 + 2 ⇒ (5) + 2 = 7
Hootie 1d20 + 5 ⇒ (6) + 5 = 11
Nitkiflink 1d20 + 6 ⇒ (17) + 6 = 23
Tannivh 1d20 + 5 ⇒ (9) + 5 = 14
Brünhîlt 1d20 + 1 ⇒ (1) + 1 = 2
Goblins 1d20 + 6 ⇒ (14) + 6 = 20

Nit:go
---
Goblins:
---
Fleur:
Tannivh:
Hootie:
Waruk:
Brunhilt:

Grand Lodge

CORE Gnome (3.0A) Sorc/Pal | HP 25/25 | AC 15; T11; FF11 | F +8; R +3; W +7 | CMB +3; CMD 13 | INIT +6
Consumables:
Spells (1) 4/4 | Claws 6/6 | Smite 1/1 | LoH (1d6) 3/4 | Wand of CLW 40/50

Nit stumbles up the stairs and pokes his spear at the green grease covered goblin. "Foul things never learn..."

Cold Iron Longspear: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d6 + 3 ⇒ (2) + 3 = 5


tracker: round 1

Nit:go
---
Goblins: done
---
Fleur:
Tannivh:
Hootie:
Waruk:
Brunhilt:

------------------------

Not stabs the goblin, through the chest, and it slumps to the ground. The lone goblin, than tries to flee down the tunnel. Little does it realize that Nit's longspear gives him an edge.

AOO for Nit.

Liberty's Edge

27/27 HP, AC: 17, T: 11, FF: 14, CMD: 17, F: +5, R: +1, W: -1, Init +3, Pereption +2, CN Male Half Orc2 Barbarian(Core), MwLBSword +6 (2d8+8, 19-20x2)

Waruk will move up and swing

atk: 1d20 + 6 ⇒ (15) + 6 = 21

dmg: 2d8 + 8 ⇒ (6, 5) + 8 = 19

-Posted with Wayfinder

Grand Lodge

CORE Gnome (3.0A) Sorc/Pal | HP 25/25 | AC 15; T11; FF11 | F +8; R +3; W +7 | CMB +3; CMD 13 | INIT +6
Consumables:
Spells (1) 4/4 | Claws 6/6 | Smite 1/1 | LoH (1d6) 3/4 | Wand of CLW 40/50

Seeing the goblin flee, Nit swings his spear around and tries to stab it in the leg.

AoO; Hatred: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14
Damage: 1d6 + 3 ⇒ (4) + 3 = 7


Waruk charges forward, and swings his mighty weapon. He only catches air, but that is due to the fact that Nit skewers the fleeing goblin and it falls to the ground, blood pools around its feet.

Out of Combat

You give a quick search of the "pot" the goblins were playing dice around. You see a potion, a few silver trinkets and a few coins.

spellcraft DC 17?:

It is a potion of lesser restoration

You proceed down the winding tunnel, wondering what will try to kill you next. You have fought past goblins, wights, shadows...maybe a dragon inhabits this dungeon.

You head down a winding tunnel, and you see Thick, square columns support the low ceiling of this natural cavern, but the walls remain uneven hewn stone and the floor is only partially paved. Rough tunnels and unfinished walls extend for some distance. Tattered furs, foul-looking bedrolls, sacks of food, and battered old crates and casks are scattered around in an improvised campsite

stealth if you want, otherwise I presume you take 10

Murgmo, goblin perception: 1d20 + 2 ⇒ (7) + 2 = 91d20 - 1 ⇒ (15) - 1 = 14


Initiative:
Fleur 1d20 + 6 ⇒ (14) + 6 = 20
Waruk 1d20 + 2 ⇒ (16) + 2 = 18
Hootie 1d20 + 5 ⇒ (6) + 5 = 11
Nitkiflink 1d20 + 6 ⇒ (16) + 6 = 22
Tannivh 1d20 + 5 ⇒ (2) + 5 = 7
Brünhîlt 1d20 + 1 ⇒ (2) + 1 = 3
Murgmo 1d20 + 5 ⇒ (16) + 5 = 21
Goblins 1d20 + 6 ⇒ (8) + 6 = 14

Initiative: round 1
Nit: go
---
Murgmo:
---
Fleur:
Waruk:
---
Goblins:
---
Hootie:
Tannivh:
Brunhilt:

Grand Lodge

Female human Bard 3 (CORE): HP 23 | AC 17, T 12, FF 15 | F: +2, R: +5, W: +3* | CMD 16 | Perc. +6 | Init. +6

spellcraft on potion: 1d20 + 6 ⇒ (10) + 6 = 16

Fleur is unable to determine what the potion is, though she was real close.

stealth: 1d20 + 6 ⇒ (6) + 6 = 12

Scarab Sages

#76925-39 CG Female Halfling Ranger 1 Rogue 2 | HP: 23/23| AC: 19/15/16 |Init: +5| Perc: +7| Fort: +5| Ref: +10| Will: 3| CMB: +2| CMD: 15| S.Lbow: +5;1d6| S.MStar: +3;1d6+1| Sap: +3;1d4+1| SA:+1d6|
Skills:
Acro: +8| Appraise:+5| Bluff:+6| Climb:+1| Diplo:+6| DD:+7| Intim: +2| H.A:+6| Kn.(Nat/Geo): +5| Kn.(loc):+6| Kn.(His):+2| Kn.(Arc):+2|Lin:+5| S.M: +5| Stealth: +11| Sleight: +5| Survival: +5| Swim: -1| UMD:+6|

Take 10 for stealth is fine for me.

Grand Lodge

CORE Gnome (3.0A) Sorc/Pal | HP 25/25 | AC 15; T11; FF11 | F +8; R +3; W +7 | CMB +3; CMD 13 | INIT +6
Consumables:
Spells (1) 4/4 | Claws 6/6 | Smite 1/1 | LoH (1d6) 3/4 | Wand of CLW 40/50

Stealth: 1d20 ⇒ 14

Nit scampers out of the tunnel as he tries to hide behind one of the many pillars and find out what all the ruckus is about.

Perception: 1d20 + 6 ⇒ (11) + 6 = 17

Double Move


Your group tries to move closer, and get a better idea of what s going on. Nit and Hootie are pretty quiet, but as soon as Fleur starts to move, she kicks a rock that bounces off the wall. It is just loud enough to alert the goblins in the next room, and Nit is quick to react to rush into the room and try to hide behind one of the pillars.

The goblin leader, dressed in a chain shirt, looks back to the tunnel, and moves back behind the other goblins.

Initiative: round 1
Nit: moved, stealth of 14
---
(Blue) Murgmo: moves back
---
Fleur:
Waruk:
---
(red/green/orange) Goblins:
---
Hootie:
Tannivh:
Brunhilt:

Liberty's Edge

27/27 HP, AC: 17, T: 11, FF: 14, CMD: 17, F: +5, R: +1, W: -1, Init +3, Pereption +2, CN Male Half Orc2 Barbarian(Core), MwLBSword +6 (2d8+8, 19-20x2)

Waruk will base the green one and atk

atk: 1d20 + 7 ⇒ (4) + 7 = 11

dmg: 2d8 + 8 ⇒ (1, 7) + 8 = 16

-Posted with Wayfinder

Grand Lodge

Female human Bard 3 (CORE): HP 23 | AC 17, T 12, FF 15 | F: +2, R: +5, W: +3* | CMD 16 | Perc. +6 | Init. +6

Fleur also moves up and attack a goblin

longsword: 1d20 + 3 ⇒ (13) + 3 = 16
damage if hits: 1d8 + 2 ⇒ (4) + 2 = 6


Waruk and Fler moee up and ready their swings for when the goblin approach, They have little time to prepare, as the goblins charge forward, hoping to draw first blood. The first goblin that gets near Waruk and Fleur gets its leg slashed deep by Fleur, and it drops by a single blow. Waruk's large blade, misses by mere inches, as the goblin takes a wild swing at Fleur as she dropped his buddy. The other goblin, moves closer to the group, but gets within stabbing range of Nit's spear.

red charge Fleur: 1d20 + 4 ⇒ (14) + 4 = 181d4 ⇒ 2

orange Per Nit: 1d20 - 1 ⇒ (5) - 1 = 4

Initiative: round 1
Nit: AOO on orange
---
(Blue) Murgmo: moves back
---
Fleur: moves up, readied attack kills charging orange
Waruk: moves up, readies swing, misses green
(red/green) Goblins: orange charges Nit, Green charges Fleur
---
Hootie: go
Tannivh: go
Brunhilt: go

Grand Lodge

CORE Gnome (3.0A) Sorc/Pal | HP 25/25 | AC 15; T11; FF11 | F +8; R +3; W +7 | CMB +3; CMD 13 | INIT +6
Consumables:
Spells (1) 4/4 | Claws 6/6 | Smite 1/1 | LoH (1d6) 3/4 | Wand of CLW 40/50

Surprised to see a goblin so close by. Nit pokes at it with his spear.

AoO Cold Iron Longspear: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d6 + 3 ⇒ (6) + 3 = 9

Scarab Sages

14/14 HP; AC:13, T:13, FF:10, CMD:12, F:+5, R:+3, W:+5, Init +5, Perception +4 (+6 w/ Familiar +9 shadows/darkness), NG Male Elf Wizard-CORE (Conjurer) 2

Tanivh moves along the wall and gets an unobstructed shot at the goblins. Unfortunately he has to try and miss his friends (-4 for engaged penalty).

The acid tries to hit the closest goblin in a directed spray, but misses horribly.

range touch: 1d20 + 3 - 4 ⇒ (3) + 3 - 4 = 21d6 ⇒ 2

Scarab Sages

#76925-39 CG Female Halfling Ranger 1 Rogue 2 | HP: 23/23| AC: 19/15/16 |Init: +5| Perc: +7| Fort: +5| Ref: +10| Will: 3| CMB: +2| CMD: 15| S.Lbow: +5;1d6| S.MStar: +3;1d6+1| Sap: +3;1d4+1| SA:+1d6|
Skills:
Acro: +8| Appraise:+5| Bluff:+6| Climb:+1| Diplo:+6| DD:+7| Intim: +2| H.A:+6| Kn.(Nat/Geo): +5| Kn.(loc):+6| Kn.(His):+2| Kn.(Arc):+2|Lin:+5| S.M: +5| Stealth: +11| Sleight: +5| Survival: +5| Swim: -1| UMD:+6|

Sooooooottt 1d20 + 5 ⇒ (1) + 5 = 61d6 ⇒ 5
Hootie too attempts her shot but her aim is wild and the arrow fired embeds itself into the floor some distance from the fight! She curses and draws another arrow.


The red goblin, clubs Fleur's knees, as the other goblin rushes forward and gets skewered by Nit's longspear. It slumps to the ground, blood pools around its stomach from the puncture wound.

Hootie, almost shoots her own foot as her aim is horrible. Tannivh's aim is not any better, as his acid singes the ground near Waruk's feet. Brunhilt stands, and awaits for the party to resolve the pointless combat.

The leader of Goblin's, moves forward. It makes some arcane motions, as a wash of flame envelops poor little Nit, burning him.

DC 12 reflex save for HALF fire damage: 3d4 ⇒ (4, 4, 4) = 12

The lone goblin, than tries to bash Waruk's knees as well. His shortsword clangs against his armored shins.

Waruk: 1d20 + 2 ⇒ (11) + 2 = 131d4 ⇒ 3

Initiative: round 2
Nit: skewers orange and kills it
---
(Blue) Murgmo: burning hands Nit
---
Fleur: go
Waruk: go
(red) Goblins: attacks Waruk
---
Hootie: almost shoots her own foot
Tannivh: ranged touch misses
Brunhilt: DMPC

Grand Lodge

Female human Bard 3 (CORE): HP 23 | AC 17, T 12, FF 15 | F: +2, R: +5, W: +3* | CMD 16 | Perc. +6 | Init. +6

As the red goblin clubs at Fleur's knees, the Bard shrieks at it "No, bad goblin!" as she swats at it with her longsword.

longsword: 1d20 + 3 ⇒ (12) + 3 = 15
damage if hits: 1d8 + 2 ⇒ (1) + 2 = 3

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