[PFS - CORE] The Godsmouth Heresy - Table 1 (Inactive)

Game Master Yiroep

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Initiative:

[dice=Amelie]1d20+6[/dice]
[dice=Kayde]1d20+2[/dice]
[dice=Lyteonira]1d20+4[/dice]
[dice=Malakiah]1d20+8[/dice]
[dice=Maulaxe]1d20+1[/dice]
[dice=Thessaly]1d20+2[/dice]


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The statue in from of the secret door of this room is of Karzoug, Runelord of Greed.

From the door, this crypt looks like has been heavily looted long ago; so long ago that dust has settled since the looting. Piles of bones may hide treasure beneath the rubble.

No magic detected in the room.

Sovereign Court

Dwarf Monk HP 33/33 | AC 14 T 14 FF 13 CMD 19 | F+6 R+4 W +5 (+2vs poison/spells) | Init +1 | Perception +8 Stonecunning + Darkvision || SF (3/3) || Take 10 Stonecunning = 20

Maulaxe silently gives Thessaly a hug in sympathy.

Sovereign Court

Half-elf fighter 1/rogue 1 | AC 19-T13-FF16 | HP 19/20 | F+5 R+5 W+1 (+2 vs enchantments) | Per +10 (+11 vs traps) Init +2

Lol, thanks GM. :P

Thessaly gives Maulaxe a weirded-out blink when he wraps his dwarven arms around her but hesitantly pats his shoulder, while looking around as if to say, A dwarf is hugging me, what do I do?

Liberty's Edge

Half-orc Cleric 1.1 :: HP 13/13 :: AC 18 (T 12 FF 16) :: CMD 15 :: F/R/W +4/+2/+4 :: Initiative +2 Perception +2 (Darkvision)

Kayde, who'd taken on the duty of keeping Thess alive while she shocks her way through the traps, alternates using her wand and his own. Pocketing his and giving here back, he, too, can't help but be baffles my the dwarf's warm show of support.

"Well, that's new," he mutters as he gives his own clueless shrug in response to Thess's.

Lets split those wand charges for the healing, Thess. You're enduring that on our behalf. I'll take 5; you take 4. :)

Shaking his head, he looks into the room. "So, I guess there's nothing but to take a look inside, huh?"


So...? ;)

Liberty's Edge

Half-orc Cleric 1.1 :: HP 13/13 :: AC 18 (T 12 FF 16) :: CMD 15 :: F/R/W +4/+2/+4 :: Initiative +2 Perception +2 (Darkvision)

... I'll go.

When no one volunteers, Kayde walks warily in, poking at the piles of bones with his lognspear.

Sovereign Court

Dwarf Monk HP 33/33 | AC 14 T 14 FF 13 CMD 19 | F+6 R+4 W +5 (+2vs poison/spells) | Init +1 | Perception +8 Stonecunning + Darkvision || SF (3/3) || Take 10 Stonecunning = 20

Maulaxe heads in with Kayde, leaving him room to step back if needed, but close enough to rush forward if needed.


And, just seemingly to spite Thessaly's long hardship with the electric statues, it appears that there is yet another trap to contend with, and Kayde just triggered it. Fortunately, it's not electricity...

Trap Attack (On Kayde): 1d20 + 10 ⇒ (13) + 10 = 23
Trap Damage (On Kayde): 1d10 + 1 ⇒ (7) + 1 = 8

A glaive swings out of the wall and slams into Kayde. It immediately retracts back, as if resetting itself. You hear some clicks... it may only be a few moments before it is done resetting.

I'll call that "succeeding your Perception check" and now you know where the trap it. It's in the entryway. XD

Liberty's Edge

Half-orc Cleric 1.1 :: HP 13/13 :: AC 18 (T 12 FF 16) :: CMD 15 :: F/R/W +4/+2/+4 :: Initiative +2 Perception +2 (Darkvision)

"MOTHER F——"

Kayde instinctively rolls away, dropping his weapon to whip out his wand as he steps past the trapped area.

If nothing else immediately attacks, he'll heal up.
Wand of CLW, x2 charges: 2d8 + 2 ⇒ (3, 3) + 2 = 8

Liberty's Edge

Half-orc Cleric 1.1 :: HP 13/13 :: AC 18 (T 12 FF 16) :: CMD 15 :: F/R/W +4/+2/+4 :: Initiative +2 Perception +2 (Darkvision)

Once he's patched back up (and assuming there are no more surprises) Kayde begins looking for anything useful.

Perception: 1d20 + 2 ⇒ (19) + 2 = 21
And casting Detect Magic.


As Kayde rolls away, it appears it is a pressure plate sort of trap. It may be possible to jump over.

Kayde looks around and detects magic in the room. No magic is found, but he does find a couple of necklaces among the rubble. They probably have some value but aren't exorbitant by any means.

Yup, that's all the treasure in the room lol.

Liberty's Edge

Half-orc Cleric 1.1 :: HP 13/13 :: AC 18 (T 12 FF 16) :: CMD 15 :: F/R/W +4/+2/+4 :: Initiative +2 Perception +2 (Darkvision)

Kayde stubbornly picks up every one of those damn necklaces, then stomps his way out, hopping over the trap on his way by.

Sovereign Court

Dwarf Monk HP 33/33 | AC 14 T 14 FF 13 CMD 19 | F+6 R+4 W +5 (+2vs poison/spells) | Init +1 | Perception +8 Stonecunning + Darkvision || SF (3/3) || Take 10 Stonecunning = 20

Maulaxe gives Kayde a hug too.

Silver Crusade

36/36 HP, AC: 19, T: 14, FF: 14, CMD: 20, F: +9, R: +9, W: +6, Init +6, Perception +2, LG Female Human Paladin 4, Longbow +9 (1d8+3, x3) Greatsword +6 (2d6+3, 19-20 x2)

Amelie does a little jump and puts a big smile on her face "I'm so happy everyone is getting along. Who would have thought it would just take us getting hurt to do it!"

Sovereign Court

Half-elf fighter 1/rogue 1 | AC 19-T13-FF16 | HP 19/20 | F+5 R+5 W+1 (+2 vs enchantments) | Per +10 (+11 vs traps) Init +2

I'll accept that offer, Kayde. ;)

"SEE?!?! Thessaly shouts with an emphatic gesture of both hands when Kayde gets hit. "G#*$#$n! Alright there, buddy?"

She digs out her tools yet again...

Disable Device: 1d20 + 8 ⇒ (19) + 8 = 27

Thessaly makes a show of blowing on her hands cuz she's just that badass. "There, sorted that. Now you know how I felt though. F$~~ing traps."

It's not a matter of them needing to go back into that room.... it's a matter of PRINCIPLE. She's gonna wreck every trap she finds.

"Okay, so. Where next?"

Liberty's Edge

AC 18, touch 14, flat-footed 15 Fort +7 Ref +4, Will +5; +2 vs. fear Init +3; Senses Perception +4. Agile feet 0/5 touch of chaos 1/5 Channel 3/5 Halfling Female hp 22

"Whats behind this statue?" next one round on our tour of the "And let Thess at least try find the trap before we enter ? They seem to like traps as much as Thess hates them round here" She offers her wineskin to Kayde and Thess


Onto the next crypt. This one was guarded a statue of Sorshen, Runelord of Lust.

While this crypt has the dusty, disused air of the ossuary’s other catacombs, the bodies interred within it are remarkably free from the ravages of age and decay. Their burial garments have long since rotted away, but the cadavers look as if they could have been placed in their niches only yesterday. Unfortunately, this amazing effect is somewhat overshadowed by the lewd and graphic positions the bodies have been placed in.

Magic is detected in the entire room...

Spellcraft DC 17:
The entire room seems to be under a Gentle Repose effect.

Sovereign Court

Half-elf fighter 1/rogue 1 | AC 19-T13-FF16 | HP 19/20 | F+5 R+5 W+1 (+2 vs enchantments) | Per +10 (+11 vs traps) Init +2

Thessaly scrunches up her nose at the rather pornographic arrangement in this room.

"Right, I like a bit of bawd as much as the next girl, but this takes it to a new level, what with everyone all dead and all... reminds me of this story I heard in a pub once..."

(Link is to Oglaf, which if you don't know Oglaf, is ~NSFW~ as a rule.)

Thessaly looks around for anything worth taking, but likely doesn't find much as she's not a necrophile.

Silver Crusade

36/36 HP, AC: 19, T: 14, FF: 14, CMD: 20, F: +9, R: +9, W: +6, Init +6, Perception +2, LG Female Human Paladin 4, Longbow +9 (1d8+3, x3) Greatsword +6 (2d6+3, 19-20 x2)

Amelie's mouth drops wide open at the site of the vault and she starts to blush. "Ummmm uhhhh, I'll uhhhh start checking the next room" and she quickly turns and walks away, trying to shake the images out of her mind.


Thessaly finds some nice looking jewelry* on the bodies.

* Most of it is actual jewelry; necklaces, rings, and brooches. Some of it... we'll just call it jewelry to try to keep things PC there.

It looks like you could get a decent sum out of selling this jewelry.

Appraise DC 10:
Probably about 400 gp worth in total.

Scarab Sages

Wands:
Burning Hands (CL 3rd) 3; CLW 50; Magic Missile 33; Mage Armor 38
Male Human Illusionist 4 - Init +8; Perception +5 - hp 30; AC (16)12 / touch 12 / ff (14)10; CMD 14; Fort +3, Ref +4, Will +6; Blinding Ray: 8/8

Well, this is being really fast...

Spellcraft DC 17: 1d20 + 9 ⇒ (18) + 9 = 27

"Magic is working here. A spell has been cast to preserve all over here." Gentle Repose spell.

Appraise: 1d20 + 4 ⇒ (4) + 4 = 8

"Maybe we can get some gold for these jewelry. No magical items here. We can proceed", Malakiah suggests.

Sovereign Court

Dwarf Monk HP 33/33 | AC 14 T 14 FF 13 CMD 19 | F+6 R+4 W +5 (+2vs poison/spells) | Init +1 | Perception +8 Stonecunning + Darkvision || SF (3/3) || Take 10 Stonecunning = 20

take10 appraise: 10 + 3 = 13

"Quite a bit of gold, 4,000 silva worth." Maulaxe comments, gleefully showing up the wizard.

Sovereign Court

Half-elf fighter 1/rogue 1 | AC 19-T13-FF16 | HP 19/20 | F+5 R+5 W+1 (+2 vs enchantments) | Per +10 (+11 vs traps) Init +2

Thessaly sniggers at poor Amelie's reaction, and carefully pries valuables off the dead. "Someone remind me to wash my hands real good after alla this, okay?"

With the shinies harvested, Thess regrips her glaive and moves to the next section in their circuit.

A preemptive trap check: 1d20 + 11 ⇒ (6) + 11 = 17

Liberty's Edge

AC 18, touch 14, flat-footed 15 Fort +7 Ref +4, Will +5; +2 vs. fear Init +3; Senses Perception +4. Agile feet 0/5 touch of chaos 1/5 Channel 3/5 Halfling Female hp 22

"I'll be with Amelie" Says Lyteonira making a mental note to have a lot of drinks after the group finishes here


The next crypt had the statue of Krune, Runelord of Sloth in front of it.

This crypt has a few carvings on the wall that show mages summoning devils and demons in summoning circles. However, it's only in the entryway and appears to be unfinished.

However, inside you see this fat, lard monster. A roiling wave of flesh gushes forward. Amid the fatty surge wriggle half-formed limbs and a dripping tumorous face. It attacks on sight!

Monster Knowledge

Knowledge (Planes) DC 11:
These are Lemure Devils! They are medium outsiders. You remember that they have low damage resistance (5) overcome by Good OR Silver weapons. They are also immune to mind-affecting effects, as they are mindless creatures.

Knowledge (Planes) DC 16:
They are also immune to fire and poison, and have resistance to acid and cold (10).

Knowledge (Planes) DC 21:
They have darkvision and can see in total darkness (as per the see in darkness ability). They have two claw attacks, but no real special attacks.

Knowledge (Planes) DC 26:
Their lowest save is Will. Their strongest save is Fort.

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Initiative:

Amelie: 1d20 + 6 ⇒ (17) + 6 = 23
Kayde: 1d20 + 2 ⇒ (8) + 2 = 10
Lyteonira: 1d20 + 4 ⇒ (5) + 4 = 9
Malakiah: 1d20 + 8 ⇒ (8) + 8 = 16
Maulaxe: 1d20 + 1 ⇒ (4) + 1 = 5
Thessaly: 1d20 + 2 ⇒ (2) + 2 = 4
Blue: 1d20 ⇒ 13

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Initiative Order - Bolded Characters May Post Their Turn
Amelie (-0)
Malakiah (-0) - Mage Armor
Blue (-0)
Kayde (-0)
Lyteonira (-0)
Maulaxe (-0)
Thessaly (-0)

Scarab Sages

Wands:
Burning Hands (CL 3rd) 3; CLW 50; Magic Missile 33; Mage Armor 38
Male Human Illusionist 4 - Init +8; Perception +5 - hp 30; AC (16)12 / touch 12 / ff (14)10; CMD 14; Fort +3, Ref +4, Will +6; Blinding Ray: 8/8

knowledge (planes): 1d20 + 8 ⇒ (10) + 8 = 18 You can read the first 2 spoilers.

Malakiah starts to summon a monster...

Silver Crusade

36/36 HP, AC: 19, T: 14, FF: 14, CMD: 20, F: +9, R: +9, W: +6, Init +6, Perception +2, LG Female Human Paladin 4, Longbow +9 (1d8+3, x3) Greatsword +6 (2d6+3, 19-20 x2)

Unable to get off a clean shot, and not wanting to get in the way of her companions, Amelie holds her ground for now.

Delay until the melee people get a chance to move in.


Malakiah begins summoning.

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Blue's Turn
The lemure charges forward, its attached lard giggling as it runs. It charges Thessaly!
Claw Attack (Charge): 1d20 + 2 + 2 ⇒ (18) + 2 + 2 = 22
Claw Damage: 1d4 ⇒ 1
It slashes its claw across Thessaly, but it doesn't leave much of a mark.
1 damage to Thessaly.

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Initiative Order - Bolded Characters May Post Their Turn
Malakiah (-0) - Mage Armor, Summoning
Blue (-0) - Charged
Amelie (-0)
Kayde (-0)
Lyteonira (-0)
Maulaxe (-0)
Thessaly (-1)

Liberty's Edge

Half-orc Cleric 1.1 :: HP 13/13 :: AC 18 (T 12 FF 16) :: CMD 15 :: F/R/W +4/+2/+4 :: Initiative +2 Perception +2 (Darkvision)

"They're immune to WHAT-ALL?!" Kayde yells incredulously, then he just hangs tight. "I have nothin' to fight it with."

He falls back, "Draw it out and surround it?"

He falls back to do just that, readying an attack should he get a clean shot with his longspear.

Sovereign Court

Dwarf Monk HP 33/33 | AC 14 T 14 FF 13 CMD 19 | F+6 R+4 W +5 (+2vs poison/spells) | Init +1 | Perception +8 Stonecunning + Darkvision || SF (3/3) || Take 10 Stonecunning = 20

Maulaxe nods, grunt, steps back, and readies his axe.

Ready:

axe: 1d20 + 4 ⇒ (1) + 4 = 5
damage: 1d8 + 4 ⇒ (7) + 4 = 11

Silver Crusade

36/36 HP, AC: 19, T: 14, FF: 14, CMD: 20, F: +9, R: +9, W: +6, Init +6, Perception +2, LG Female Human Paladin 4, Longbow +9 (1d8+3, x3) Greatsword +6 (2d6+3, 19-20 x2)

Amelie moves behind the group and fires an arrow at the flesh blob

Attack: 1d20 + 6 ⇒ (9) + 6 = 151d8 + 3 ⇒ (3) + 3 = 6

Liberty's Edge

AC 18, touch 14, flat-footed 15 Fort +7 Ref +4, Will +5; +2 vs. fear Init +3; Senses Perception +4. Agile feet 0/5 touch of chaos 1/5 Channel 3/5 Halfling Female hp 22

Lyteonira casts a quick spell and scampers round to Maulaxe "Here this will give your axe added oomph" she says as she offers up her hand to extend the blessings of Cayden on his axe

Magic weapon sadly only +1 hit and damage does not make it Good or silver :-(


Kayde and Maulaxe ready for an advance.

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Amelie tries to fire through the fray, but the people in the way throw off her shot enough for her to miss.

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Initiative Order - Bolded Characters May Post Their Turn
Malakiah (-0) - Mage Armor - Can finish your summon and do your turn
Blue (-0) - Charged
Amelie (-0)
Kayde (-0) - Readied
Lyteonira (-0)
Maulaxe (-0) - Magic Weapon - Readied
Thessaly (-1)

Sovereign Court

Half-elf fighter 1/rogue 1 | AC 19-T13-FF16 | HP 19/20 | F+5 R+5 W+1 (+2 vs enchantments) | Per +10 (+11 vs traps) Init +2

"Ow," Thessaly says drily at the tiny slash. "Best you can do, Mr... demon, is it? I've had worse. Like from these damned statues. 's right, a bunch of carved rock hits harder than you do, ugly."

She moves back from the creature (provoking an AOO) to stand next to Kayde.

To the group at large, she says, "See the gold-and-silver colored bottle at my belt? Somebody grab it and pour some of that on your weapon. ...heh. I think you can also chuck holy water at these buggers. Cuz Malakiah said they're demons, right?"

(Thessaly has an oil of bless weapon, someone should feel free to make use of it on their wepaon as Thess doesn't want to spend the actions to apply it on hers right now)

Thessaly readies to stab at the thing when it emerges.

Readied glaive attack: 1d20 + 6 ⇒ (6) + 6 = 12
Damage: 1d10 + 4 ⇒ (8) + 4 = 12

(Note that she might also get an AOO because of her reach weapon; if so:)

AOO: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d10 + 4 ⇒ (4) + 4 = 8

Scarab Sages

Wands:
Burning Hands (CL 3rd) 3; CLW 50; Magic Missile 33; Mage Armor 38
Male Human Illusionist 4 - Init +8; Perception +5 - hp 30; AC (16)12 / touch 12 / ff (14)10; CMD 14; Fort +3, Ref +4, Will +6; Blinding Ray: 8/8

A celestial eagle appears behind the creature and flanks it with Thessaly.

Swift action to smite evil.

talon: 1d20 + 5 ⇒ (13) + 5 = 181d4 + 1 ⇒ (4) + 1 = 5
talon: 1d20 + 5 ⇒ (18) + 5 = 231d4 + 1 ⇒ (1) + 1 = 2
bite: 1d20 + 5 ⇒ (4) + 5 = 91d4 + 1 ⇒ (4) + 1 = 5

Malakiah fires a magic missile against the creature and retreat a little.

Magic Missile: 1d4 + 1 ⇒ (4) + 1 = 5

Sovereign Court

Half-elf fighter 1/rogue 1 | AC 19-T13-FF16 | HP 19/20 | F+5 R+5 W+1 (+2 vs enchantments) | Per +10 (+11 vs traps) Init +2

No flank applies; I wasn't threatening it while adjacent to it, because reach weapon, and I've drawn back from potential flanking now. Still, your eagle's first two attacks should hit anyway


Thessaly retreats, and the Lemure takes this opportunity to attack.
Claw Attack: 1d20 + 2 ⇒ (6) + 2 = 8
Claw Damage: 1d4 ⇒ 2
Miss!

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Malakiah summons an eagle. It hits 2 times, but doesn't deal any damage. Unfortunately, unlike Paladin smite, it doesn't bypass DR.

He then shoots a magic missile at it. A piece of lard goes clean off of it.

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The Lemure charges at Thessaly (provoking from the eagle, although it won't matter...).

A myriad of attacks go off.
(Kayde) Longspear Attack: 1d20 + 3 ⇒ (10) + 3 = 13
(Kayde) Longspear damage: 1d8 + 4 ⇒ (4) + 4 = 8
Kayde hits the Lemure and Thessaly hits twice. Between all the hits, and the Magic Missile, it seems enough for the beast to pop out of existence. The party continues to be exceedingly efficient. :p

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Status Wrap-Up
Malakiah (-0) - Mage Armor
Amelie (-0)
Kayde (-0)
Lyteonira (-0)
Maulaxe (-0) - Magic Weapon
Thessaly (-1)


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You search the room. There's nothing in here. It seems whoever was making this crypt didn't put much effort into it and left carvings and summoning circles half-finished. There aren't even bodies.

It is the Chamber of Sloth afterall. :p

Sovereign Court

Half-elf fighter 1/rogue 1 | AC 19-T13-FF16 | HP 19/20 | F+5 R+5 W+1 (+2 vs enchantments) | Per +10 (+11 vs traps) Init +2

"Never mind. Don't use my potion," Thessaly says cheerfully, shaking bits of devil-lard off her glaive's tip.

"Right, next room. That scratch ain't worth healing. Lazy bastards in that one..."

Per for traps as she enters Gluttony's chamber: 1d20 + 11 ⇒ (5) + 11 = 16


This crypt was guarded by the statue of Zutha, Runelord of Gluttony.

The crypt here looks like it has carvings that dedicate itself to the creation of undead. There are several bodies in alcove, but they have been picked clean by some beast.

Speaking of which, inside, there are two undead creatures! This humanoid creature has long, sharp teeth, and its pallid flesh is stretched tightly over its starved frame. They look hungry and attack!

Monster Knowledge

Knowledge (Religion) DC 11:
These are ghouls! They are undead, and they can paralyze the target with every single attack they have.

Knowledge (Religion) DC 16:
They have no real special defenses outside of undead traits and channel resistance.

Knowledge (Religion) DC 21:
Their bite can inflict Ghoul Fever, creating more ghouls if the victim dies from the affliction.

Knowledge (Religion) DC 26:
Their lowest save is tied with Fort and Reflex.

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Initiative:

Amelie: 1d20 + 6 ⇒ (5) + 6 = 11
Kayde: 1d20 + 2 ⇒ (8) + 2 = 10
Lyteonira: 1d20 + 4 ⇒ (12) + 4 = 16
Malakiah: 1d20 + 8 ⇒ (3) + 8 = 11
Maulaxe: 1d20 + 1 ⇒ (4) + 1 = 5
Thessaly: 1d20 + 2 ⇒ (5) + 2 = 7
Blue: 1d20 + 2 ⇒ (12) + 2 = 14
Red: 1d20 + 2 ⇒ (20) + 2 = 22

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Red's Turn
The undead sees the party and seems to wait for something to happen.

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Initiative Order - Bolded Characters May Post Their Turn
Red (-0)
Lyteonira (-0)
Blue (-0)
Malakiah (-0) - Mage Armor
Amelie (-0)
Kayde (-0)
Thessaly (-1)
Maulaxe (-0) - Magic Weapon

GM Stuff:
Red is delaying.

Liberty's Edge

AC 18, touch 14, flat-footed 15 Fort +7 Ref +4, Will +5; +2 vs. fear Init +3; Senses Perception +4. Agile feet 0/5 touch of chaos 1/5 Channel 3/5 Halfling Female hp 22

[Lyteonira moves behind Amelie and calls out "Get ya free beer here" and readies to channel positive energy to harm undead when she can see them clearly in the corridor

readied channel will save dc12 for half: 1d6 ⇒ 6

1 channel remaining Lyteonira/Cayden really hate undead in here


Lyteonira is ready.

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Blue's Turn
It moves up and appears ready for the inevitable.

Lyteonira's channel goes off when the undead moves up

Blue Will Save: 1d20 + 7 ⇒ (16) + 7 = 23
Red Will Save: 1d20 + 7 ⇒ (4) + 7 = 11

It stings one harder than the other.

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Initiative Order - Bolded Characters May Post Their Turn
Red (-6)
Lyteonira (-0)
Blue (-3)
Malakiah (-0) - Mage Armor
Amelie (-0)
Kayde (-0)
Thessaly (-1)
Maulaxe (-0) - Magic Weapon

GM Stuff:
Blue: Readied action to attack the first person who attacks it with a non-reach melee attack.

Liberty's Edge

Half-orc Cleric 1.1 :: HP 13/13 :: AC 18 (T 12 FF 16) :: CMD 15 :: F/R/W +4/+2/+4 :: Initiative +2 Perception +2 (Darkvision)

Kayde follows Lyreonira's lead, channeling Cayden's power to destroy the undead.

Channel, damage, DC11: 1d6 ⇒ 3

Silver Crusade

36/36 HP, AC: 19, T: 14, FF: 14, CMD: 20, F: +9, R: +9, W: +6, Init +6, Perception +2, LG Female Human Paladin 4, Longbow +9 (1d8+3, x3) Greatsword +6 (2d6+3, 19-20 x2)

Kn Religion: 1d20 + 4 ⇒ (5) + 4 = 9

"Why won't all these dead things just stay dead and be a nice corpse?" She draws back an arrow, waiting for one to pop out of the cubbies.

Ready attack, if one moves into the little hallway.

Attack: 1d20 + 6 ⇒ (14) + 6 = 201d8 + 3 ⇒ (7) + 3 = 10

Sovereign Court

Dwarf Monk HP 33/33 | AC 14 T 14 FF 13 CMD 19 | F+6 R+4 W +5 (+2vs poison/spells) | Init +1 | Perception +8 Stonecunning + Darkvision || SF (3/3) || Take 10 Stonecunning = 20

Maulaxe holds his ground and readies to attack the first undead that moves up.

readied axe: 1d20 + 4 ⇒ (3) + 4 = 7
damage: 1d8 + 4 ⇒ (6) + 4 = 10

Sovereign Court

Half-elf fighter 1/rogue 1 | AC 19-T13-FF16 | HP 19/20 | F+5 R+5 W+1 (+2 vs enchantments) | Per +10 (+11 vs traps) Init +2

"Stupid ugly sonsofjackals," Thessaly growls, taking a step back with both hands gripping her glaive, ready to impale the first undead horror to run onto it.

Readied attack, reach: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d10 + 4 ⇒ (1) + 4 = 5

Possible AOO (if it triggers): 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d10 + 4 ⇒ (1) + 4 = 5

The angle and the crowding keep her from putting any real power into things, obviously.


Kayde channels.

Blue: 1d20 + 7 ⇒ (2) + 7 = 9
Red: 1d20 + 7 ⇒ (8) + 7 = 15

One seems more injured by the channel than the other.

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Many readied actions are set.

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Initiative Order - Bolded Characters May Post Their Turn
Red (-7)
Lyteonira (-0)
Blue (-6)
Malakiah (-0) - Mage Armor
Amelie (-0)
Kayde (-0)
Thessaly (-1)
Maulaxe (-0) - Magic Weapon

Scarab Sages

Wands:
Burning Hands (CL 3rd) 3; CLW 50; Magic Missile 33; Mage Armor 38
Male Human Illusionist 4 - Init +8; Perception +5 - hp 30; AC (16)12 / touch 12 / ff (14)10; CMD 14; Fort +3, Ref +4, Will +6; Blinding Ray: 8/8

knowledge (religion): 1d20 + 8 ⇒ (15) + 8 = 23 You can read the first 3 spoilers.

"Maybe now I can use it...", Malakiah thought as he pulls off the wand of command undead, and use it to take control of the blue one, giving it orders to attack its red fellow.

"Focus on the undead in the left, I'm controlling the other", the wizard alerts his comrades.


Malakiah tries to control the blue ghoul.
Will Save: 1d20 + 5 ⇒ (7) + 5 = 12 Fail by 1. :p
The ghoul is now under Malakiah's command.

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Red's Turn
The red ghoul gets worried and impatient and moves forward, but the instant it moves out of the alcove, Amelie shoots it and it slumps over.

Out of Initiative!

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Status Wrap-Up
Lyteonira (-0)
Malakiah (-0) - Mage Armor
Amelie (-0)
Kayde (-0)
Thessaly (-1)
Maulaxe (-0)

Ghoul (-6) - Commanded


Searching the crypt, it appears the ghouls picked the bodies that were here clean, but there is no treasure.

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