[PFS_CORE_Aerondor] 08-99 Solstice Scar (Year A) PbP Gameday 6: (Inactive)

Game Master Aerondor

Maps

init:

[dice=Ragnar]1d20+8[/dice]
[dice=Olaf]1d20+8[/dice]
[dice=Kyra]1d20+0[/dice]
[dice=Numair]1d20+6[/dice]
[dice=Thorn]1d20+5[/dice]
[dice=Parrim ]1d20+4[/dice]
[dice=baddies]1d20+0[/dice]

aid tokens:

During the event, it is possible for characters at one table to assist those at another with Aid Tokens. Each represents the assistance of allied Pathfinder agents who assist the PCs.

Once per encounter, any character at a table can use an Aid Token to assist the group in one of the ways described below. Once a table uses an Aid Token, pick another table and I'll see it is passed onto them.

If a table receives an Aid Token and doesn’t need its benefits, they’re encouraged to boost its potency by expending some of their own resources or attempting a skill check. Boosting an Aid Token, including attempting a skill check, is part of passing that Aid Token to another table. A table can neither retry such a skill check nor boost an Aid Token more than once before passing it to another table.

A table may boost a token even while in combat without taking any in-round actions; the scenario assumes the aid was granted before that encounter began.

Some Aid Token benefits may only be used if already boosted by another table. An Aid Token’s benefits vary based on the table’s subtier, and these benefits can take one of the following forms.

Allied Offensive: A Pathfinder agent strikes a creature at the same time as the PC, increasing the damage dealt by one attack by 2d8 points. In addition, after the attack, anyone attacking the target is considered to be flanking it until the beginning of the attacker’s next turn. To Boost: Succeed at an attack roll against an AC 23. Boosted Effect: +1d8 points of damage.

Burst of Healing: A Pathfinder agent heals all of the PCs of 3d6 points of damage. To Boost: Expend one use of channel positive energy or cast one spell with the healing descriptor with a spell level greater than or equal to 4. A PC must cast this spell, not simply activate a wand or scroll. Boosted Effect: +2d6 points of damage healed.

Timely Inspiration: A Pathfinder agent provides the effects of a bard’s inspire courage bardic performance for 3 rounds. In Subtiers 1–2 and 3–4, the competence bonus is +2. To Boost: Expend 3 rounds of bardic performance or similar ability. Boosted Effect: Increase the competence bonus by 1.

Provide Knowledge (must be boosted): Gain the benefits of a Knowledge skill check or Spellcraft skill check used to identify a magical item; the type and difficulty (Easy, Average or Hard) depend on the table granting the benefit. To Boost: Succeed at a Knowledge check of your choice, the result of the check (Easy, Average or Hard) should be noted on the Aid Token.

Provide Spellcasting (must be boosted): Gain the benefits of a beneficial spell cast by an ally as listed on the Aid Token. To Boost: Cast one of the following spells lesser restoration, neutralize poison, remove curse, or remove disease. Only these spells may be granted. Expending resources that produce the effects of these spells, such as a paladin’s mercy class feature, may also
grant these benefits.

Chronicles


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Horizon Hunters

Amiri | Female CN Medium Human Barbarian 3 | HP 50/50 +5 while raging | AC 20 AC 19 while raging | F +9 R +7 W +7 | Perc +7 (+2 Init) | Default Exploration ( Search) | Speed 25ft | Active Conditions: None

The only round I didn't see an action from Parrim was this last round but that seems to be because the round ended early because combat ended.

On a side note I think using the aid token as a channel is a good use and then I will top everyone off with my clw wand. I'll wait till I get everyone's approval before rolling the channel (or someone else can) and then once that happens, I'll roll my healing.

Horizon Hunters

Amiri | Female CN Medium Human Barbarian 3 | HP 50/50 +5 while raging | AC 20 AC 19 while raging | F +9 R +7 W +7 | Perc +7 (+2 Init) | Default Exploration ( Search) | Speed 25ft | Active Conditions: None

Also, I am willing to take on another challenge. But I think this ends tomorrow. They said we have 11 days for this part. So may be we can get lucky and get another win. Do want to take the archers or the leaders?

Scarab Sages

'The Grandidierite Sage' Male Half-Elf Sorceror 10 (HP 82/82) (AC 17/10/17) (CMD 13) (Fort +8, Ref +5, Will +9) (Init +6) (Perception +23)

Didn't we just take the archers...?

Grand Lodge

Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22

Sorry if I got confused.
Leaders left, right. we can take a got at them, and just stop if it is cut short.

Horizon Hunters

Amiri | Female CN Medium Human Barbarian 3 | HP 50/50 +5 while raging | AC 20 AC 19 while raging | F +9 R +7 W +7 | Perc +7 (+2 Init) | Default Exploration ( Search) | Speed 25ft | Active Conditions: None

No, we just protected the caravan. I believe there was 4 options. Fighting them on the battle field (first we did) protecting the caravan (the one we just finished) the archers and the leaders. But let's go kill some leaders!

Grand Lodge

NG Male Human Cleric 8 Init +8 | HP 57/67 | AC33, T19, FF27 | Fort +12, Ref +12, Will +12 | CMD 27 | Perception +18, SM +14
Buffs:
Heroism, Barkskin, Magic Circle, SoF
Resources:
Channel 1|; Wood Fists 5|5; 1; Reroll Used; Touch of Good 5|5; Holy Lance 1|1; Bramble Armour 8|8

I would agree, lets take out the leaders.

The Exchange

Spot:
Animal Reptile 7 | AC 20 (28)| T 13 | FF 16 | HP: 51/51 | CMD 26 | Fort +8 | Ref +8 ev | Will +3 * | Perception +5*
Male Human Ranger 10 | AC 22 | T 18 | FF 17 | HP: 103/103 | CMD 30 | Fort +12 | Ref +17 ev | Will +11 | Init +9 | Perception +21

And using the token for healing seems good.

Grand Lodge

Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22

Also just to get the token going again

Horizon Hunters

Amiri | Female CN Medium Human Barbarian 3 | HP 50/50 +5 while raging | AC 20 AC 19 while raging | F +9 R +7 W +7 | Perc +7 (+2 Init) | Default Exploration ( Search) | Speed 25ft | Active Conditions: None

Okay I used the token to heal and then used my wand to top us off. Hopefully we can drop the leaders quickly.

Horizon Hunters

Amiri | Female CN Medium Human Barbarian 3 | HP 50/50 +5 while raging | AC 20 AC 19 while raging | F +9 R +7 W +7 | Perc +7 (+2 Init) | Default Exploration ( Search) | Speed 25ft | Active Conditions: None

I know our GM said that they were going away for the next few days, but weren't we supposed to get a sub GM to keep it moving?

Lantern Lodge

Silent tide map

Tyranius will be taking over for a few days. I have sent him a PM.

I've able to get to a computer for a bit, so I'll try to get the map set up for you.

Grand Lodge

Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22

Hope all goes well w. the move GM Aerondor

Lantern Lodge

Silent tide map

First part went smoothly. Even got away early today (thus my ability to sneak in a post or two) - even got a chance to go and vote early. Hurrah.

The Exchange

Spot:
Animal Reptile 7 | AC 20 (28)| T 13 | FF 16 | HP: 51/51 | CMD 26 | Fort +8 | Ref +8 ev | Will +3 * | Perception +5*
Male Human Ranger 10 | AC 22 | T 18 | FF 17 | HP: 103/103 | CMD 30 | Fort +12 | Ref +17 ev | Will +11 | Init +9 | Perception +21

Minor note but Inspire Courage isn't language dependent so the truespeech doesn't matter.

Rules question. Most Archons have protection from evil 10ft radius. Lantern Archons don't mention having that ability, But they have a +2 deflection bonus and resistance vs evil.
If they don't have the aura where are the bonuses coming from?

Grand Lodge

Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22

Okay, cool re. Inspire Courage. I thought it depended on the type of Performance. In this case Oratory (reciting some Epic tale), but even then it is only Audible?

No idea re. the +2... checked the Bestiary, and the others have the Circle vs. Evil noted, not the poor Lantern.

The Exchange

Spot:
Animal Reptile 7 | AC 20 (28)| T 13 | FF 16 | HP: 51/51 | CMD 26 | Fort +8 | Ref +8 ev | Will +3 * | Perception +5*
Male Human Ranger 10 | AC 22 | T 18 | FF 17 | HP: 103/103 | CMD 30 | Fort +12 | Ref +17 ev | Will +11 | Init +9 | Perception +21

When inspiring courage you have to choose audible or visual but you don't even have to have any perform skills to use the ability.
But some Bardic Performance abilities such as Countersong are based on your skills.

Grand Lodge

Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22

Thanks!

Lantern Lodge

Silent tide map

I'd assume as lantern archons are amongst the smallest of archons, their protection is "under developed"

Archons as a type don't have protection from evil 10' range. They have aura of menace which the lanton archons do share (and is kind of handy).

Grand Lodge

NG Male Human Cleric 8 Init +8 | HP 57/67 | AC33, T19, FF27 | Fort +12, Ref +12, Will +12 | CMD 27 | Perception +18, SM +14
Buffs:
Heroism, Barkskin, Magic Circle, SoF
Resources:
Channel 1|; Wood Fists 5|5; 1; Reroll Used; Touch of Good 5|5; Holy Lance 1|1; Bramble Armour 8|8

I am away at a convention this weekend so my posting will be limited until Monday. I am away again the following weekend.

Horizon Hunters

Amiri | Female CN Medium Human Barbarian 3 | HP 50/50 +5 while raging | AC 20 AC 19 while raging | F +9 R +7 W +7 | Perc +7 (+2 Init) | Default Exploration ( Search) | Speed 25ft | Active Conditions: None

I should be back on my old schedule again. Sorry again for this weekend.

Grand Lodge

Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22

Short visit to our Material Plane, dear Eagle!

Note: Haste is active (for 8 rounds - might have to count this fight!)

Grand Lodge

Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22

Hello!
I will be flying out on Thursday, Oct' 5 (tomorrow) and then back on Monday, Oct' 9, and will be out in the Romanian countryside in between those dates.
I've arranged to have Internet access, so I should be able to post a couple times a day.
But I am giving this warning, so, in case I go dark, it'll be because something went wrong, so just bot me for those days if it happens.

Lantern Lodge

Silent tide map

@Numair,
I'm lacking your character details for the chronicle and reporting.

@Kyra,
Normally there is a limit on the boons for a pre-gen chronicle not being applied until the character is of the right level. However as this is a multi-tiered scenario, I'm thinking it might be better just to give you a chronicle as if you were first level - as you are applying it to a first level character.

I don't think that is really against the spirit of what they were trying to do with limiting application of chronicles, as you jumped into an empty seat and would presumably have preferred to play your actual character at an in-tier table.

Would you prefer that, or to have a level 7 chronicle that you either hold, or mark down the gold on to level 1 quantities?

Boon rolling time... assuming you all live..

Ragnar: 1d20 ⇒ 12
Olaf: 1d20 ⇒ 17
Kyra: 1d20 + 0 ⇒ (7) + 0 = 7
Numair: 1d20 ⇒ 12
Thorn: 1d20 ⇒ 9
Parrim : 1d20 ⇒ 20
baddies: 1d20 + 0 ⇒ (6) + 0 = 6

And the specific one for Parrim.
what: 1d4 ⇒ 2

PArrim, I'll need your email address.

Grand Lodge

Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22

Oh?! Wow! We made it... yay (was a little afraid for Ragnar, but we never had any go under!).
And a boon for the Hobbit Lass, double Wow!

Parrim lives at:
lilic36@gmail.com

Thanks for the game )))


I'll take the level one chronicle. It would be forever before I hit level 7 playing only pbp. Thank you!

Lantern Lodge

Silent tide map

Session reported, and chronicles are available.

Numair, I've had to make a guess for yours.

If folk can confirm the chronicles are either okay, or what changes they need making that would be much appreciated.

Thanks all for playing, the multitable specials take a lot of time and effort,so I appreciate your perseverance.

The Exchange

1 person marked this as a favorite.
Spot:
Animal Reptile 7 | AC 20 (28)| T 13 | FF 16 | HP: 51/51 | CMD 26 | Fort +8 | Ref +8 ev | Will +3 * | Perception +5*
Male Human Ranger 10 | AC 22 | T 18 | FF 17 | HP: 103/103 | CMD 30 | Fort +12 | Ref +17 ev | Will +11 | Init +9 | Perception +21

Ah different boons then usual.Clearly we will keep getting the shard boon but will change out the others over time.

As always thanks for GMing Aerondor. And thanks for playing everyone else.

Lantern Lodge

Silent tide map

That would be my guess. Makes me wish I had a low level paladin to put the credit to.

Grand Lodge

Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22

Thanks very much for the game!
I enjoyed this a lot - great narration and fun group )))
Be safe all

(Chronicle Sheet is fine)

Grand Lodge

1 person marked this as a favorite.
NG Male Human Cleric 8 Init +8 | HP 57/67 | AC33, T19, FF27 | Fort +12, Ref +12, Will +12 | CMD 27 | Perception +18, SM +14
Buffs:
Heroism, Barkskin, Magic Circle, SoF
Resources:
Channel 1|; Wood Fists 5|5; 1; Reroll Used; Touch of Good 5|5; Holy Lance 1|1; Bramble Armour 8|8

Thanks very much for running, the chronicle sheet looks fine. Many thanks to all of my fellow players, thoroughly enjoyed the game.

The Exchange

Male Human Rogue 8 (CORE) Magsman HP:75/75), Init: +5, Perception: +17 (+21 v. traps) Fort: +5, Ref: +11 (+13 v traps), Will: +4 | AC: 23, Touch: 17, FF: Uncanny Dodge, CMD: 24

Thank you everyone. I apologize that I became scarce, real life hit me hard. It was a great game as always Aerondor.

The Exchange

Spot:
Animal Reptile 7 | AC 20 (28)| T 13 | FF 16 | HP: 51/51 | CMD 26 | Fort +8 | Ref +8 ev | Will +3 * | Perception +5*
Male Human Ranger 10 | AC 22 | T 18 | FF 17 | HP: 103/103 | CMD 30 | Fort +12 | Ref +17 ev | Will +11 | Init +9 | Perception +21
Ragnar "Handy" Sorvino wrote:

Actually I do have an extra purchases.

At the start of this I want to spend 2 PP on a wand of CLW. It is looking like Pookie will have to be our tank.

Also at the end of this I'll be retraining a feat. Losing Manyshot, Gaining Iron Will
Spending 5 prestige points and 450 gold.

I forgot about this. Could you please alter my sheet to reflect both?

So 7 prestige spent total and 450 gp to retrain manyshot to iron will.

Also starting prestige was 23.

Horizon Hunters

1 person marked this as a favorite.
Amiri | Female CN Medium Human Barbarian 3 | HP 50/50 +5 while raging | AC 20 AC 19 while raging | F +9 R +7 W +7 | Perc +7 (+2 Init) | Default Exploration ( Search) | Speed 25ft | Active Conditions: None

Thanks so much for running this. You are a very good GM and this group was fun with our role-play. I hope to play more games with you all in the future.

Lantern Lodge

Silent tide map

Chronicle updated.

Dylan/Kyra - this is a Core table, and the character number you provided is for a standard character

Can you make a new character clicking the CORE option when you create the character? The hero's who manage the reporting for the gameday came back to me saying this was causing them a problem.

Horizon Hunters

Amiri | Female CN Medium Human Barbarian 3 | HP 50/50 +5 while raging | AC 20 AC 19 while raging | F +9 R +7 W +7 | Perc +7 (+2 Init) | Default Exploration ( Search) | Speed 25ft | Active Conditions: None

Ohh, someone told me if I played a legal pre-gen in a core, I would still be able to apply to a non-core character. I guess I should of doubled checked before believing them. Yeah, I'll make a new character number for it tomorrow morning. I'll post when it's done.

Lantern Lodge

Silent tide map

You can convert core to non-core, but the credit has to go to a core character than can then be converted.

The Exchange

Spot:
Animal Reptile 7 | AC 20 (28)| T 13 | FF 16 | HP: 51/51 | CMD 26 | Fort +8 | Ref +8 ev | Will +3 * | Perception +5*
Male Human Ranger 10 | AC 22 | T 18 | FF 17 | HP: 103/103 | CMD 30 | Fort +12 | Ref +17 ev | Will +11 | Init +9 | Perception +21

Thank you. But you still have my starting prestiege as 26 instead of 23.

Btw how do we report when we switch a core character to a non core character? I did that with a character that had 3 core XP but didn't know where to report the change.

Horizon Hunters

Amiri | Female CN Medium Human Barbarian 3 | HP 50/50 +5 while raging | AC 20 AC 19 while raging | F +9 R +7 W +7 | Perc +7 (+2 Init) | Default Exploration ( Search) | Speed 25ft | Active Conditions: None

Here is my core character's number # 263825-2.

That is unfortunate that it can't be applied to Nigel. The ruling makes sense and I guess I shouldn't just listen to people with out checking with a VC or someone like that.

Well thanks for running this! It has been lots of fun!

Lantern Lodge

Silent tide map

No worries.

I've uploaded a new chronicle for Nigel (feel freeto change the name) and Ragnar

@Ragar, when you report a classic game with a core character, the core character is automatically converted to classic.

The Exchange

Spot:
Animal Reptile 7 | AC 20 (28)| T 13 | FF 16 | HP: 51/51 | CMD 26 | Fort +8 | Ref +8 ev | Will +3 * | Perception +5*
Male Human Ranger 10 | AC 22 | T 18 | FF 17 | HP: 103/103 | CMD 30 | Fort +12 | Ref +17 ev | Will +11 | Init +9 | Perception +21

Looks good. Thanks again.

Lantern Lodge

Silent tide map

My pleasure.

I'll mark this as inactive now. Any further questions, please send via PM. Dylan, I'm happy to talk you through some of the core/classic complexities if you need a hand, just drop me a Personal Mail.

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