[PFS_CORE_Aerondor] 08-99 Solstice Scar (Year A) PbP Gameday 6: (Inactive)

Game Master Aerondor

Maps

init:

[dice=Ragnar]1d20+8[/dice]
[dice=Olaf]1d20+8[/dice]
[dice=Kyra]1d20+0[/dice]
[dice=Numair]1d20+6[/dice]
[dice=Thorn]1d20+5[/dice]
[dice=Parrim ]1d20+4[/dice]
[dice=baddies]1d20+0[/dice]

aid tokens:

During the event, it is possible for characters at one table to assist those at another with Aid Tokens. Each represents the assistance of allied Pathfinder agents who assist the PCs.

Once per encounter, any character at a table can use an Aid Token to assist the group in one of the ways described below. Once a table uses an Aid Token, pick another table and I'll see it is passed onto them.

If a table receives an Aid Token and doesn’t need its benefits, they’re encouraged to boost its potency by expending some of their own resources or attempting a skill check. Boosting an Aid Token, including attempting a skill check, is part of passing that Aid Token to another table. A table can neither retry such a skill check nor boost an Aid Token more than once before passing it to another table.

A table may boost a token even while in combat without taking any in-round actions; the scenario assumes the aid was granted before that encounter began.

Some Aid Token benefits may only be used if already boosted by another table. An Aid Token’s benefits vary based on the table’s subtier, and these benefits can take one of the following forms.

Allied Offensive: A Pathfinder agent strikes a creature at the same time as the PC, increasing the damage dealt by one attack by 2d8 points. In addition, after the attack, anyone attacking the target is considered to be flanking it until the beginning of the attacker’s next turn. To Boost: Succeed at an attack roll against an AC 23. Boosted Effect: +1d8 points of damage.

Burst of Healing: A Pathfinder agent heals all of the PCs of 3d6 points of damage. To Boost: Expend one use of channel positive energy or cast one spell with the healing descriptor with a spell level greater than or equal to 4. A PC must cast this spell, not simply activate a wand or scroll. Boosted Effect: +2d6 points of damage healed.

Timely Inspiration: A Pathfinder agent provides the effects of a bard’s inspire courage bardic performance for 3 rounds. In Subtiers 1–2 and 3–4, the competence bonus is +2. To Boost: Expend 3 rounds of bardic performance or similar ability. Boosted Effect: Increase the competence bonus by 1.

Provide Knowledge (must be boosted): Gain the benefits of a Knowledge skill check or Spellcraft skill check used to identify a magical item; the type and difficulty (Easy, Average or Hard) depend on the table granting the benefit. To Boost: Succeed at a Knowledge check of your choice, the result of the check (Easy, Average or Hard) should be noted on the Aid Token.

Provide Spellcasting (must be boosted): Gain the benefits of a beneficial spell cast by an ally as listed on the Aid Token. To Boost: Cast one of the following spells lesser restoration, neutralize poison, remove curse, or remove disease. Only these spells may be granted. Expending resources that produce the effects of these spells, such as a paladin’s mercy class feature, may also
grant these benefits.

Chronicles


51 to 100 of 141 << first < prev | 1 | 2 | 3 | next > last >>
Grand Lodge

NG Male Human Cleric 8 Init +8 | HP 57/67 | AC33, T19, FF27 | Fort +12, Ref +12, Will +12 | CMD 27 | Perception +18, SM +14
Buffs:
Heroism, Barkskin, Magic Circle, SoF
Resources:
Channel 1|; Wood Fists 5|5; 1; Reroll Used; Touch of Good 5|5; Holy Lance 1|1; Bramble Armour 8|8

The handout is with the map slides, the link is at the top of the page.

Grand Lodge

NG Male Human Cleric 8 Init +8 | HP 57/67 | AC33, T19, FF27 | Fort +12, Ref +12, Will +12 | CMD 27 | Perception +18, SM +14
Buffs:
Heroism, Barkskin, Magic Circle, SoF
Resources:
Channel 1|; Wood Fists 5|5; 1; Reroll Used; Touch of Good 5|5; Holy Lance 1|1; Bramble Armour 8|8

If no-one objects I can use the aid token on my nobility check.

Lantern Lodge

SFS 05-99 BftB

The current token you have is not boosted, so won't be any use for a knowledge check for you.

Grand Lodge

Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22

Knowledge Local: 1d20 + 9 ⇒ (19) + 9 = 28
Parrim has +9 in all Knowledges, so will attempt a Knowledge Local roll (my understanding is you can make a check in one Knowledge, and then use the Token on another table for a roll w. another Knowledge? But, just in case I got it wrong I'll do Local.
So, I roll, and according to what I get, it is either Easy, Average etc., correct? I do not have to say what I am aiming for beforehand?
---oh, nice roll, for me at least.

Lantern Lodge

SFS 05-99 BftB

If you are passing the token, you make your own knowledge check as you pass the token. It can be with any knowledge skill and reflects you passing on wisdom to another pathfinder team.

This is independent of the knowledge check you might make in gameplay to help you in character.

And yes, you don't need to say whether you are aiming for easy or whatever, just depending on the check you make it affects how good the token is when you pass it on.

Any preferences as to the table to you want to pass it to?

Grand Lodge

Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22

Thanks for the info'.
My intent was to pass the token, to get things rolling as you said (and I imagined there would be Knowledge checks in the beginning! Did that before reading the Gameplay thread).
So I'm fine with passing it on, boosted (but I do not know the protocol, if we need to vote, or others pipe up etc., and I do not want to dictator this).
No preferences for the table, other than maybe a low tier (1-2) table, where this would help more?

Lantern Lodge

SFS 05-99 BftB

Okay, token passed to a 1-2 CORE table.

Horizon Hunters

Amiri | Female CN Medium Human Barbarian 3 | HP 50/50 +5 while raging | AC 20 AC 19 while raging | F +9 R +7 W +7 | Perc +7 (+2 Init) | Default Exploration ( Search) | Speed 25ft | Active Conditions: None

I like that plan. The more we move them, the more likely it will be helpful. The healing power and the knowledge one are the two best abilities in my opinion. I don't feel comfortable boosting the healing yet (we don't know what we are up against and I don't want to spend healing we could use).

Grand Lodge

NG Male Human Cleric 8 Init +8 | HP 57/67 | AC33, T19, FF27 | Fort +12, Ref +12, Will +12 | CMD 27 | Perception +18, SM +14
Buffs:
Heroism, Barkskin, Magic Circle, SoF
Resources:
Channel 1|; Wood Fists 5|5; 1; Reroll Used; Touch of Good 5|5; Holy Lance 1|1; Bramble Armour 8|8
Ragnar "Handy" Sorvino wrote:
Sorcerer: We have no good answer to swarms and extra Hastes would come in handy.

Oh, the irony...:)

Sovereign Court

If you would like to know the status of our special as a whole, there is a tracker here. Other than the active/inactive markers, it self-updates every time the document is loaded, so the information is always current and accurate.

Reaching one of the milestones in an active row will trigger some sort of event for all the tables.

The Exchange

Spot:
Animal Reptile 7 | AC 20 (28)| T 13 | FF 16 | HP: 51/51 | CMD 26 | Fort +8 | Ref +8 ev | Will +3 * | Perception +5*
Male Human Ranger 10 | AC 22 | T 18 | FF 17 | HP: 103/103 | CMD 30 | Fort +12 | Ref +17 ev | Will +11 | Init +9 | Perception +21
Olaf son of Urko wrote:
Ragnar "Handy" Sorvino wrote:
Sorcerer: We have no good answer to swarms and extra Hastes would come in handy.
Oh, the irony...:)

Core

No swarmbane clasps. afaik there are no chronicles with them either.
No alchemists.
None of the feats that push a caster to focus on evocation.

Swarms are a real problem in core. We are actually lucky that we can do something about them here.

Grand Lodge

NG Male Human Cleric 8 Init +8 | HP 57/67 | AC33, T19, FF27 | Fort +12, Ref +12, Will +12 | CMD 27 | Perception +18, SM +14
Buffs:
Heroism, Barkskin, Magic Circle, SoF
Resources:
Channel 1|; Wood Fists 5|5; 1; Reroll Used; Touch of Good 5|5; Holy Lance 1|1; Bramble Armour 8|8

Oh, I am well aware, I run a lot of core.

Grand Lodge

Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22

@Kyra - You are correct that you cannot change anything and must take the Pregen as is.
But once you start playing, you are free to act, and so, as a non-spontaneous caster, you may choose your spells after your daily prayer.
Thus, if you have time to do so (at least one full day passing before the 'action' starts) you can change any or all your spells.
If you a scenario has you starting the action immediately, you cannot do this until you have time to rest etc..

And, yes, there are many very strange choices with the Pregens (like choosing spells you can Spontaneous Casting to!). As well as many mistakes here and there.

Lantern Lodge

SFS 05-99 BftB

In dealing with the Dweomercat's you're going to have to pick someone to lead. Normally that would be your bard (probably) but these cats seem to have a preference for speaking Synvan, and thus someone who speaks that is likely to have a much easier chance.

Up to you who leads this and who aids. But just making it clear there are situations that the 7 cha ranger *might* be a better bet than the bard. No promises, and I've not looked at your skill ranks, but did want to make sure you realised the slightly unusual mechanical implications of your choice.

The Exchange

Spot:
Animal Reptile 7 | AC 20 (28)| T 13 | FF 16 | HP: 51/51 | CMD 26 | Fort +8 | Ref +8 ev | Will +3 * | Perception +5*
Male Human Ranger 10 | AC 22 | T 18 | FF 17 | HP: 103/103 | CMD 30 | Fort +12 | Ref +17 ev | Will +11 | Init +9 | Perception +21

I just checked. Unless Thorn has a scroll of Tongues not listed in his important gear no one else in the party can speak Sylvan. So if they are not fey I think we are forced to fight.

Grand Lodge

Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22

Thank Chaldira Zuzaristan for boons!

I thought about taking a couple scrolls of Tongues just after we started, bleh...

Horizon Hunters

1 person marked this as a favorite.
Amiri | Female CN Medium Human Barbarian 3 | HP 50/50 +5 while raging | AC 20 AC 19 while raging | F +9 R +7 W +7 | Perc +7 (+2 Init) | Default Exploration ( Search) | Speed 25ft | Active Conditions: None

Awesome job guys! This has been fun so far and I look forward to continuing next week. Hope we can keep this pace up.

Grand Lodge

Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22

Victory song from Parrim... and since we have the week-end off, she will rest and recover her spells and (that was my Perform Joke roll!).

Cool )))

Yes, it is very nice - so far! - that we seem to be able to coordinate quite well, and work as a team (We are Pathfinders, Cooperating and Exploring... let us survive to Report!).

The Exchange

Male Human Rogue 8 (CORE) Magsman HP:75/75), Init: +5, Perception: +17 (+21 v. traps) Fort: +5, Ref: +11 (+13 v traps), Will: +4 | AC: 23, Touch: 17, FF: Uncanny Dodge, CMD: 24

Just a heads up, I'll be AFK from 1500 EST today until about 2000 EST Monday. I'll be able to sneak in a post a day, but that's likely it.

I know we're paused, but still. :-)

Horizon Hunters

Amiri | Female CN Medium Human Barbarian 3 | HP 50/50 +5 while raging | AC 20 AC 19 while raging | F +9 R +7 W +7 | Perc +7 (+2 Init) | Default Exploration ( Search) | Speed 25ft | Active Conditions: None

Sorry for the slow posting guys! I got sent on an unexpected business trip yesterday. I'll be back home tomorrow. My posting will not be as consistent as it has been until I am back home but I will do my best.

The Exchange

Spot:
Animal Reptile 7 | AC 20 (28)| T 13 | FF 16 | HP: 51/51 | CMD 26 | Fort +8 | Ref +8 ev | Will +3 * | Perception +5*
Male Human Ranger 10 | AC 22 | T 18 | FF 17 | HP: 103/103 | CMD 30 | Fort +12 | Ref +17 ev | Will +11 | Init +9 | Perception +21

From a few days ago "You received an Aid token! It is currently boosted with a Hard Knowledge (Arcana) check. Good luck!"

What if we don't think we will need to make a hard arcane check any time soon? Can it be converted to something else and sent on to another table?

Lantern Lodge

SFS 05-99 BftB

Yes, you can use the aid token for any aid you wish. If you use it for a knowledge check, you can automatically make a hard one.

The Exchange

Male Human Rogue 8 (CORE) Magsman HP:75/75), Init: +5, Perception: +17 (+21 v. traps) Fort: +5, Ref: +11 (+13 v traps), Will: +4 | AC: 23, Touch: 17, FF: Uncanny Dodge, CMD: 24

Hey guys, starting from about 2100 EST tonight until Saturday noon, I'm in 1 post per day territory. I'll try to make that post in the afternoon so others have enough time. By Saturday night I'll be back to normal.

The Exchange

Spot:
Animal Reptile 7 | AC 20 (28)| T 13 | FF 16 | HP: 51/51 | CMD 26 | Fort +8 | Ref +8 ev | Will +3 * | Perception +5*
Male Human Ranger 10 | AC 22 | T 18 | FF 17 | HP: 103/103 | CMD 30 | Fort +12 | Ref +17 ev | Will +11 | Init +9 | Perception +21

So we can use our aid token for one of several effects.
We can use it for a hard arcane check because it was boosted.
We can boost it and pass it on but we can't boost it and use it ourselves correct?

Lantern Lodge

SFS 05-99 BftB

Correct. If you use it you need to then pass it on.

But you can use it for anything you want. You only get the boosted effect if you use it for what it was boosted with.

You can just pass it straight on if you want.

Grand Lodge

Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22

@PArrim, given Olaf is 20' up I am imagining that he will be outside the haste as well. If Olaf is not normally providing air cover then he would be included.
Yes, of course, sorry, I knew he was 20' up (you remind it on the list) but forgot when checking the map. Sorry.

Grand Lodge

NG Male Human Cleric 8 Init +8 | HP 57/67 | AC33, T19, FF27 | Fort +12, Ref +12, Will +12 | CMD 27 | Perception +18, SM +14
Buffs:
Heroism, Barkskin, Magic Circle, SoF
Resources:
Channel 1|; Wood Fists 5|5; 1; Reroll Used; Touch of Good 5|5; Holy Lance 1|1; Bramble Armour 8|8

I acted after Parrim and was 20' above the party, I moved on my turn. Not sure if that makes a difference to all targets being within 30' of each other. I have added haste into my stat block at the moment but can take it out if I wasn't in range.

Lantern Lodge

SFS 05-99 BftB

I suspect you would have been out of range if you were in the air, as all targets have to be within 30' of each other for haste. But if you started on the ground then you would have been okay.

I'm not sure what the offical ruling for a flying (via spell) character falling unconscious is. They can't make fly checks to remain on the spot, but the spell also has a feather fall cut in for if the spell exits, so I kind of assume that would be stopping Numair falling to the ground at the moment. If anyone knows a formal ruling on this, sing out.

Scarab Sages

'The Grandidierite Sage' Male Half-Elf Sorceror 10 (HP 82/82) (AC 17/10/17) (CMD 13) (Fort +8, Ref +5, Will +9) (Init +6) (Perception +23)

As far as I am aware, you just fall to the ground...

Knocking flying casters unconscious tends to be messy ;-)

Grand Lodge

Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22

re. Olaf: I think you are out of range if 20 fr in the air (( It's 30 ft. between the 2 furthest apart in the targets (not 30 ft. from the caster)

re. Flying (this does not bode well, what will I discover in the Gameplay thread). What I've seen in PFS for Fly, is that you have FeatherFall when the spells stops, but it's a duration spell, so it has to run out of time, or be dismissed for that ; and that since you have to do Fly checks (even if taking 10 or being unable to fail) you cannot do those if unconscious, so, being unable to Hover or whatever, you... fall ((( Not sure if any legal ruling or such though

Grand Lodge

NG Male Human Cleric 8 Init +8 | HP 57/67 | AC33, T19, FF27 | Fort +12, Ref +12, Will +12 | CMD 27 | Perception +18, SM +14
Buffs:
Heroism, Barkskin, Magic Circle, SoF
Resources:
Channel 1|; Wood Fists 5|5; 1; Reroll Used; Touch of Good 5|5; Holy Lance 1|1; Bramble Armour 8|8

You cannot continue to fly if you fall unconscious, get dazed or stunned. The feather fall effect only applies when the spell ends or is dispelled.

Relevant FAQ

Grand Lodge

Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22

re. Feather Fall: I do not know how you'll run the Init' order, but Parrim should either get it off when our plummeting elf reaches 10 ft. before impact... or else Parrim will cast it while running up the hill.

Lantern Lodge

SFS 05-99 BftB

Immediate actions you just take whenever. You have feather fall you get to benefit from it. Or Numair does :-)

The Exchange

Spot:
Animal Reptile 7 | AC 20 (28)| T 13 | FF 16 | HP: 51/51 | CMD 26 | Fort +8 | Ref +8 ev | Will +3 * | Perception +5*
Male Human Ranger 10 | AC 22 | T 18 | FF 17 | HP: 103/103 | CMD 30 | Fort +12 | Ref +17 ev | Will +11 | Init +9 | Perception +21

Parrim brings up a good point. Since it is blind does the tremorsense help it vs incoming arrows? Or flying melee attackers come to think of it.

My animal companions are having bad luck in these specials but there is no point in leaving it back.

Grand Lodge

NG Male Human Cleric 8 Init +8 | HP 57/67 | AC33, T19, FF27 | Fort +12, Ref +12, Will +12 | CMD 27 | Perception +18, SM +14
Buffs:
Heroism, Barkskin, Magic Circle, SoF
Resources:
Channel 1|; Wood Fists 5|5; 1; Reroll Used; Touch of Good 5|5; Holy Lance 1|1; Bramble Armour 8|8

Tremorsense pinpoints the square of people on the ground but doesn't negate the total concealment from blind.

Lantern Lodge

SFS 05-99 BftB

My understanding is that Tremorsence does allow the creature to pinpoint creatures on the earth, there is no concealment from it. If you are flying that is a different matter entirely.

Unless anyone can point to an FAQ post that says otherwise.

Grand Lodge

Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22

Though there are always surprises in PFS, I am quite sure Tremorsense is very clear in that it allows to pinpoint without fail anything touching the ground (there's even an entry to that effect in the CRB), I'd have to check re. water, but it either works the same, or gives a big bonus.
The one that does not negate the concealment % roll for blind or vs. invis' is Blindsense.
(then there's Blindsight that is about the same as Tremorsense but w/o the need for the ground etc.).

OOC: I imagine I know what creature this is, seeing the icon (and having started with DnD!) but Parrim rolled a 1 on her Knowl' check so has no idea of what this is... so Glitterdust it was, even if not super great.

Lantern Lodge

SFS 05-99 BftB

That's okay. 1 one doesn't auto fail skill checks, but the DC for this would probably have been 17.

As it is it looks like Pookie is likely to survive the round, I doubt the same can be said for my big beastie.

Grand Lodge

Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22

Sorry, forgot to add that Parrim is maintaining her Bardic Song as she skips along the edge of the ridge (I did remove a round from my count : 5/22)

Grand Lodge

NG Male Human Cleric 8 Init +8 | HP 57/67 | AC33, T19, FF27 | Fort +12, Ref +12, Will +12 | CMD 27 | Perception +18, SM +14
Buffs:
Heroism, Barkskin, Magic Circle, SoF
Resources:
Channel 1|; Wood Fists 5|5; 1; Reroll Used; Touch of Good 5|5; Holy Lance 1|1; Bramble Armour 8|8

Hmm, I was quite certain that tremosense only told you the square and would not negate invisibility but digging into things it is far less clear than I thought.

Chalk another issue up to table variation.

Grand Lodge

Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22

It should not be a table variation in PFS.
The CRB (under Perception) says that tremorsense automatically makes the perc' checks, and in the Bestiary it states that tremorsense automatically spots things touching the ground.

Grand Lodge

NG Male Human Cleric 8 Init +8 | HP 57/67 | AC33, T19, FF27 | Fort +12, Ref +12, Will +12 | CMD 27 | Perception +18, SM +14
Buffs:
Heroism, Barkskin, Magic Circle, SoF
Resources:
Channel 1|; Wood Fists 5|5; 1; Reroll Used; Touch of Good 5|5; Holy Lance 1|1; Bramble Armour 8|8

Tremorsense actually says "pinpoint the location" and pinpoint is used in different ways in different parts of the rules.

Lantern Lodge

SFS 05-99 BftB

Yeah, if it said pinpoint the square, I'd go with concealment. Good catch on that reference in Perception Parrim. In this case it doesn't make a lot of difference as Mr Beautiful Burrower is now undergoing that well known ranger spell "transform into porcupine".

The Exchange

Spot:
Animal Reptile 7 | AC 20 (28)| T 13 | FF 16 | HP: 51/51 | CMD 26 | Fort +8 | Ref +8 ev | Will +3 * | Perception +5*
Male Human Ranger 10 | AC 22 | T 18 | FF 17 | HP: 103/103 | CMD 30 | Fort +12 | Ref +17 ev | Will +11 | Init +9 | Perception +21

Ragnar is in that odd spot where he is probably a bit op for this tier but doesn't contribute as much in 10 - 11.
We are a caster heavy group so it isn't a bad thing to have a dedicated damage dealer.

Lantern Lodge

SFS 05-99 BftB

No worries, one of the things with level 9 and specials is that you either end up a little soft or a little heavy. In this case it has turned out very handy.

Grand Lodge

Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22

What with the normal nightmare of PFS and trying to figure out how things work (like our Tremorsense here) I live and game in France, where some players (not many) use the official French translations (Paizo-licensed books), which, of course, offer other interpretations now and then! Bundles of fun.

Lantern Lodge

SFS 05-99 BftB

I'm doing some big office moves starting tomorrow and lasting over the weekend (NZ time).

Tyranius has kindly agreed to step in to keep things moving in my absence. I suspect we are coming up for a part transition, so it may be pretty quiet anyway.

Grand Lodge

Female Halfling (Varisian) | Bard 8 (CORE) | 83/83 HP | Init +4 | Perc +15 | SM +18 | AC 28 T 17 FF 23 | CMB +5 CMD 21 (FF 16) | F +8 R +13 W +12 (+4 vs. language/sonic & +2 vs. fear) | Bardic perform' 22/22

Sure keeps moving, skipping my possibility to act on the rounds. Thanks very much.

The Exchange

Spot:
Animal Reptile 7 | AC 20 (28)| T 13 | FF 16 | HP: 51/51 | CMD 26 | Fort +8 | Ref +8 ev | Will +3 * | Perception +5*
Male Human Ranger 10 | AC 22 | T 18 | FF 17 | HP: 103/103 | CMD 30 | Fort +12 | Ref +17 ev | Will +11 | Init +9 | Perception +21

That can be an issue when you have a GM that posts often and your primary damage dealer posts often. Especially when the table is on a time limit.
I'm open to suggestions.

Lantern Lodge

SFS 05-99 BftB

Sorry, I don't think anyone has actually missed an action in this battle, I've been pretty careful as things get to higher levels to try and avoid unnecessary boting.

That said with timed specials it can be an issue.

You've all been posting regularly so I don't think I've missed anyone, apologies if I have. The bold-to-post system generally ensures that nobody is missed.

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