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The handout is with the map slides, the link is at the top of the page.

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If no-one objects I can use the aid token on my nobility check.

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The current token you have is not boosted, so won't be any use for a knowledge check for you.

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Knowledge Local: 1d20 + 9 ⇒ (19) + 9 = 28
Parrim has +9 in all Knowledges, so will attempt a Knowledge Local roll (my understanding is you can make a check in one Knowledge, and then use the Token on another table for a roll w. another Knowledge? But, just in case I got it wrong I'll do Local.
So, I roll, and according to what I get, it is either Easy, Average etc., correct? I do not have to say what I am aiming for beforehand?
---oh, nice roll, for me at least.

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If you are passing the token, you make your own knowledge check as you pass the token. It can be with any knowledge skill and reflects you passing on wisdom to another pathfinder team.
This is independent of the knowledge check you might make in gameplay to help you in character.
And yes, you don't need to say whether you are aiming for easy or whatever, just depending on the check you make it affects how good the token is when you pass it on.
Any preferences as to the table to you want to pass it to?

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Thanks for the info'.
My intent was to pass the token, to get things rolling as you said (and I imagined there would be Knowledge checks in the beginning! Did that before reading the Gameplay thread).
So I'm fine with passing it on, boosted (but I do not know the protocol, if we need to vote, or others pipe up etc., and I do not want to dictator this).
No preferences for the table, other than maybe a low tier (1-2) table, where this would help more?

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I like that plan. The more we move them, the more likely it will be helpful. The healing power and the knowledge one are the two best abilities in my opinion. I don't feel comfortable boosting the healing yet (we don't know what we are up against and I don't want to spend healing we could use).

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Sorcerer: We have no good answer to swarms and extra Hastes would come in handy.
Oh, the irony...:)

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If you would like to know the status of our special as a whole, there is a tracker here. Other than the active/inactive markers, it self-updates every time the document is loaded, so the information is always current and accurate.
Reaching one of the milestones in an active row will trigger some sort of event for all the tables.

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Ragnar "Handy" Sorvino wrote:Sorcerer: We have no good answer to swarms and extra Hastes would come in handy.Oh, the irony...:)
Core
No swarmbane clasps. afaik there are no chronicles with them either.No alchemists.
None of the feats that push a caster to focus on evocation.
Swarms are a real problem in core. We are actually lucky that we can do something about them here.

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Oh, I am well aware, I run a lot of core.

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@Kyra - You are correct that you cannot change anything and must take the Pregen as is.
But once you start playing, you are free to act, and so, as a non-spontaneous caster, you may choose your spells after your daily prayer.
Thus, if you have time to do so (at least one full day passing before the 'action' starts) you can change any or all your spells.
If you a scenario has you starting the action immediately, you cannot do this until you have time to rest etc..
And, yes, there are many very strange choices with the Pregens (like choosing spells you can Spontaneous Casting to!). As well as many mistakes here and there.

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In dealing with the Dweomercat's you're going to have to pick someone to lead. Normally that would be your bard (probably) but these cats seem to have a preference for speaking Synvan, and thus someone who speaks that is likely to have a much easier chance.
Up to you who leads this and who aids. But just making it clear there are situations that the 7 cha ranger *might* be a better bet than the bard. No promises, and I've not looked at your skill ranks, but did want to make sure you realised the slightly unusual mechanical implications of your choice.

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I just checked. Unless Thorn has a scroll of Tongues not listed in his important gear no one else in the party can speak Sylvan. So if they are not fey I think we are forced to fight.

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Thank Chaldira Zuzaristan for boons!
I thought about taking a couple scrolls of Tongues just after we started, bleh...

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Awesome job guys! This has been fun so far and I look forward to continuing next week. Hope we can keep this pace up.

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Victory song from Parrim... and since we have the week-end off, she will rest and recover her spells and (that was my Perform Joke roll!).
Cool )))
Yes, it is very nice - so far! - that we seem to be able to coordinate quite well, and work as a team (We are Pathfinders, Cooperating and Exploring... let us survive to Report!).

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Just a heads up, I'll be AFK from 1500 EST today until about 2000 EST Monday. I'll be able to sneak in a post a day, but that's likely it.
I know we're paused, but still. :-)

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Sorry for the slow posting guys! I got sent on an unexpected business trip yesterday. I'll be back home tomorrow. My posting will not be as consistent as it has been until I am back home but I will do my best.

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From a few days ago "You received an Aid token! It is currently boosted with a Hard Knowledge (Arcana) check. Good luck!"
What if we don't think we will need to make a hard arcane check any time soon? Can it be converted to something else and sent on to another table?

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Yes, you can use the aid token for any aid you wish. If you use it for a knowledge check, you can automatically make a hard one.

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Hey guys, starting from about 2100 EST tonight until Saturday noon, I'm in 1 post per day territory. I'll try to make that post in the afternoon so others have enough time. By Saturday night I'll be back to normal.

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So we can use our aid token for one of several effects.
We can use it for a hard arcane check because it was boosted.
We can boost it and pass it on but we can't boost it and use it ourselves correct?

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Correct. If you use it you need to then pass it on.
But you can use it for anything you want. You only get the boosted effect if you use it for what it was boosted with.
You can just pass it straight on if you want.

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@PArrim, given Olaf is 20' up I am imagining that he will be outside the haste as well. If Olaf is not normally providing air cover then he would be included.
Yes, of course, sorry, I knew he was 20' up (you remind it on the list) but forgot when checking the map. Sorry.

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I acted after Parrim and was 20' above the party, I moved on my turn. Not sure if that makes a difference to all targets being within 30' of each other. I have added haste into my stat block at the moment but can take it out if I wasn't in range.

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I suspect you would have been out of range if you were in the air, as all targets have to be within 30' of each other for haste. But if you started on the ground then you would have been okay.
I'm not sure what the offical ruling for a flying (via spell) character falling unconscious is. They can't make fly checks to remain on the spot, but the spell also has a feather fall cut in for if the spell exits, so I kind of assume that would be stopping Numair falling to the ground at the moment. If anyone knows a formal ruling on this, sing out.

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re. Olaf: I think you are out of range if 20 fr in the air (( It's 30 ft. between the 2 furthest apart in the targets (not 30 ft. from the caster)
re. Flying (this does not bode well, what will I discover in the Gameplay thread). What I've seen in PFS for Fly, is that you have FeatherFall when the spells stops, but it's a duration spell, so it has to run out of time, or be dismissed for that ; and that since you have to do Fly checks (even if taking 10 or being unable to fail) you cannot do those if unconscious, so, being unable to Hover or whatever, you... fall ((( Not sure if any legal ruling or such though

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You cannot continue to fly if you fall unconscious, get dazed or stunned. The feather fall effect only applies when the spell ends or is dispelled.

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re. Feather Fall: I do not know how you'll run the Init' order, but Parrim should either get it off when our plummeting elf reaches 10 ft. before impact... or else Parrim will cast it while running up the hill.

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Immediate actions you just take whenever. You have feather fall you get to benefit from it. Or Numair does :-)

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Parrim brings up a good point. Since it is blind does the tremorsense help it vs incoming arrows? Or flying melee attackers come to think of it.
My animal companions are having bad luck in these specials but there is no point in leaving it back.

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Tremorsense pinpoints the square of people on the ground but doesn't negate the total concealment from blind.

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My understanding is that Tremorsence does allow the creature to pinpoint creatures on the earth, there is no concealment from it. If you are flying that is a different matter entirely.
Unless anyone can point to an FAQ post that says otherwise.

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Though there are always surprises in PFS, I am quite sure Tremorsense is very clear in that it allows to pinpoint without fail anything touching the ground (there's even an entry to that effect in the CRB), I'd have to check re. water, but it either works the same, or gives a big bonus.
The one that does not negate the concealment % roll for blind or vs. invis' is Blindsense.
(then there's Blindsight that is about the same as Tremorsense but w/o the need for the ground etc.).
OOC: I imagine I know what creature this is, seeing the icon (and having started with DnD!) but Parrim rolled a 1 on her Knowl' check so has no idea of what this is... so Glitterdust it was, even if not super great.

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That's okay. 1 one doesn't auto fail skill checks, but the DC for this would probably have been 17.
As it is it looks like Pookie is likely to survive the round, I doubt the same can be said for my big beastie.

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Sorry, forgot to add that Parrim is maintaining her Bardic Song as she skips along the edge of the ridge (I did remove a round from my count : 5/22)

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Hmm, I was quite certain that tremosense only told you the square and would not negate invisibility but digging into things it is far less clear than I thought.
Chalk another issue up to table variation.

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It should not be a table variation in PFS.
The CRB (under Perception) says that tremorsense automatically makes the perc' checks, and in the Bestiary it states that tremorsense automatically spots things touching the ground.

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Tremorsense actually says "pinpoint the location" and pinpoint is used in different ways in different parts of the rules.

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Yeah, if it said pinpoint the square, I'd go with concealment. Good catch on that reference in Perception Parrim. In this case it doesn't make a lot of difference as Mr Beautiful Burrower is now undergoing that well known ranger spell "transform into porcupine".

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Ragnar is in that odd spot where he is probably a bit op for this tier but doesn't contribute as much in 10 - 11.
We are a caster heavy group so it isn't a bad thing to have a dedicated damage dealer.

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No worries, one of the things with level 9 and specials is that you either end up a little soft or a little heavy. In this case it has turned out very handy.

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What with the normal nightmare of PFS and trying to figure out how things work (like our Tremorsense here) I live and game in France, where some players (not many) use the official French translations (Paizo-licensed books), which, of course, offer other interpretations now and then! Bundles of fun.

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I'm doing some big office moves starting tomorrow and lasting over the weekend (NZ time).
Tyranius has kindly agreed to step in to keep things moving in my absence. I suspect we are coming up for a part transition, so it may be pretty quiet anyway.

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That can be an issue when you have a GM that posts often and your primary damage dealer posts often. Especially when the table is on a time limit.
I'm open to suggestions.

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Sorry, I don't think anyone has actually missed an action in this battle, I've been pretty careful as things get to higher levels to try and avoid unnecessary boting.
That said with timed specials it can be an issue.
You've all been posting regularly so I don't think I've missed anyone, apologies if I have. The bold-to-post system generally ensures that nobody is missed.