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@Ny'a I put you all on the map at the spot where that stellar 7 stealth check would have failed. If everyone had been a little stealthier then you could have got closer. It seemed the fairest way to have you all approach the camp. You could certainly have advanced to within 60' in your surprise round, and then if you want do a detect evil during your first full round. I'll take it that you would have moved up in the surprise round.
Ny'a and her riding dog advance in preparation for detecting evil in the area. Zoot swings out his guitar and starts to bash out an invigorating tune.
The man in blue circles the dangerous Mannak, while another further north and previously out of sight charges the barbarian. More worryingly a stout, red haired woman emerges from one of the tents, takes in the situation and transforms becoming more wolf like in appearance... before also joining the fray.
The skilful Mannak avoids the attacks.
Status, bold may post: Inspire courage active; bless is active
Zoot
Theld
Ny'a
Mannak
Farlen - shield
Travil
figures
- green 12 damage; 15NL ; unconscious
- blue
- red
- black (werewolf?)
blue attacks: 1d20 + 3 ⇒ (8) + 3 = 11
red charges,flank: 1d20 + 3 + 2 ⇒ (1) + 3 + 2 = 6

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Farlen levels his hand at the wolflike woman and speaks something. "Zappo". Casts Magic missiles.
mm dmg: 1d4 + 1 ⇒ (1) + 1 = 2
He then moves forward to get a better angle on the battle and planning for his next spell.
"Mannak, move back towards us. They are surrounding you." "N'ya, time to vanquish this evil." "Theld, unleash the destruction on them." "Loot, find Lander."
Farlen yells out orders attempting to control the rising chaos of battle. Pleased ignore him if you have other ideas. Farlen in a blow hard in battle.

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I'm not sure who I'll have a clear shot at by the time it's my initiative turn, or whether that person will be engaged. Lower the dice roll as necessary.
Travail fires an arrow where he has a clear shot, drops his bow, draws his morning star move action and moves 5 feet closer to the fray.
Attack Short Bow + Bless + Inspire Courage: 1d20 + 4 + 1 + 1 ⇒ (18) + 4 + 1 + 1 = 24
Damage + Inspire Courage: 1d6 + 1 ⇒ (4) + 1 = 5

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There is an active fire in the fire pit.
And as I resolve in order of posting, if you have a clear line of fire and you think others may move in front of it, just note that in the post.
A howl of rage comes from the werewolf as the magical missile strikes it. That wolf wasn't expecting pain! Travil joins in with an arrow on the man in red. That also hits, causing a bit more pain for the bandits.
Status, bold may post: Inspire courage active; bless is active
Zoot
Theld
Ny'a
Mannak
figures
- green 12 damage; 15NL ; unconscious
- blue
- red 5 damage
- black (werewolf?) 2 damage;
Farlen - shield
Travil

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Zootloot keeps his song going and moves a little bit closer to the battle. He stares at one of the enemy fighters and his song takes on a strange but silly tone. Magical energy lances out towards the combatant and a wave of hideous laughter washes over him.
Hideous laughter at red. DC 14 will save

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will: 1d20 ⇒ 16
"You know what would be real funny?" shouts back the man.
"Roast Gnome!"
Status, bold may post: Inspire courage active; bless is active
Theld
Ny'a
Mannak
figures
- green 12 damage; 15NL ; unconscious
- blue
- red 5 damage
- black (werewolf?) 2 damage;
Farlen - shield
Travil
Zoot

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Silent but for the creaking of his armor, Theld charges toward the bandits.
I will make certain they feel the Power of The Beast!

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Seeing that he is surrounded by hostile bandits, Mannak steps forward and to avoid the flank. He turns his attention to the wolf-like creature and growls as he swings his greatsword.
Greatsword, Inspire Courage, Bless: 1d20 + 6 + 1 + 1 ⇒ (12) + 6 + 1 + 1 = 20
Damage, Inspire Courage: 2d6 + 6 + 1 ⇒ (4, 6) + 6 + 1 = 17

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Theld closes, but not quickly enough. Mannak slashes at the werewolf, but her supernaturally tough hide deflects his blow.
To know about lycanthropy itself it would be a arcana check, or I would also accept religion as it is a curse.
Travil vaguely recognizes the woman from a wanted poster back in town. But she looks very different now.
Status, bold may post: Inspire courage active; bless is active
Ny'a
figures
- green 12 damage; 15NL ; unconscious
- blue
- red 5 damage
- black (werewolf?) 2 damage;
Farlen - shield
Travil
Zoot
Theld
Mannak

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Farlen thinks back to text he has read concerning lycanthropy and speaks out anything useful he can remember.
know arcana lycanthrop: 1d20 + 9 ⇒ (19) + 9 = 28
He then returns to looking for his best use of a spell to help the group.
I don't know if this is a free action. I don't want to waist a move action with it. It is not my turn and disregard if it is move action.

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Ny'a's eyes immediately light on what seems to be a werewolf, but sees no reasonable way to get to it yet. While... unhappy... that her colleagues had started the fight this way, the fight was started, and it's clear that the werewolf was an abomination. It had to be captured or destroyed.
She did her best to engage the campers, targetting the fellow in the blazing red shirt first even as she calls to her god for aid against the real threat.
"Blessed Iomedae, aid me as I fight to save us from this abomination!"
Full round: charge red
Swift: smite evil vs. werewolf
Lance, IC, bless, charging: 1d20 + 4 + 1 + 1 + 2 ⇒ (16) + 4 + 1 + 1 + 2 = 24
Damage, P, IC, charging: 2d6 + 4 + 2 ⇒ (6, 5) + 4 + 2 = 17
Smite Evil (Su): Once per day, a paladin can call out to the powers of good to aid her in her struggle against evil. As a swift action, the paladin chooses one target within sight to smite. If this target is evil, the paladin adds her Charisma bonus (if any) to her attack rolls and adds her paladin level to all damage rolls made against the target of her smite. If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per level the paladin possesses. Regardless of the target, smite evil attacks automatically bypass any DR the creature might possess.
In addition, while smite evil is in effect, the paladin gains a deflection bonus equal to her Charisma modifier (if any) to her AC against attacks made by the target of the smite. If the paladin targets a creature that is not evil, the smite is wasted with no effect.
The smite evil effect remains until the target of the smite is dead or the next time the paladin rests and regains her uses of this ability.
-2 AC until next round from charging
+3 deflection bonus to AC vs. werewolf
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Farlen knows that werewolves are strong and canny and resistant to weapons not made of silver.
He also knows they are shapeshifters, and can appear as normal creatures of their race, wolves, or a strange hybrid mix (which is how the woman in black is currently appearing).
Ny'a the werewolf is the figure in black, not the one in red. Did you mean to charge red (and smite) or the one who has partially transformed? You may have been confused by my description of a red-haired woman above. I should probably have picked red for her icon's border, sorry about that.

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Ny'a means to charge red, but smite black. She knows that she's charging an underling and that the werewolf is her true target; red is the only one that Ny'a has a clear path to for charging this round, so she means to get that target out of the way first. The smite is targetting black so that she gets the AC bonus, and presumably will need the help getting through the DR once she can get close enough to attack the werewolf.

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That is fine. I wanted to clarify to make sure. If I'd worked though your bonuses I would have seen no smite in there.
Nya charges the man in red. Her lance goes through him and well out the otherside. His legs kick for a moment before he slides, unmoving, off the deadly weapon.
The man in blue steps sideways and attacks Mannak from the rear. He misses, but the fearsome werewolf strikes with sword, and then bites him, knocking the brave barbarian to the ground!
Remember the fire is burning, if you stand in it, you will likely take damage
Status, bold may post: Inspire courage active; bless is active
Farlen - shield
Travil
Zoot
Theld
Mannak 17 damage; prone
Ny'a
figures
- blue
- black (werewolf?) 2 damage;
blue on Mannak: 1d20 ⇒ 7
werewolf on Mannak: 2d20 ⇒ (10, 18) = 28
damage: 2d6 + 6 ⇒ (5, 6) + 6 = 17
trip?: 1d20 + 7 ⇒ (11) + 7 = 18

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Farlen steps forward pulling bright colored sand from his pouch and speaking something strange in a strange language. "Brilliance."
He casts color spray on the flanking bandit, DC 15 Will save.
"Hold on, Mannak!"

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will: 1d20 ⇒ 5
The man in blue falls over.
Status, bold may post: Inspire courage active; bless is active
Travil
Zoot
Theld
Mannak 17 damage; prone
Ny'a
figures
- blue color sprayed. (prone)
- black (werewolf?) 2 damage;
Farlen - shield

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This is the moment of truth is nigh! This if for you my Lord!
"Feel the wrath of ROVAGUG!!!"
Greataxe {Bless, Inspire, Destructive Smite}: 1d20 + 1 + 1 + 1 ⇒ (20) + 1 + 1 + 1 = 231d12 + 1 + 1 + 1 ⇒ (7) + 1 + 1 + 1 = 10
Greataxe confirm {Bless, Inspire, Destructive Smite}: 1d20 + 1 + 1 + 1 ⇒ (14) + 1 + 1 + 1 = 171d12 + 1 + 1 + 1 ⇒ (10) + 1 + 1 + 1 = 13

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Falling down from the wolf's bite, Mannak casts one angry look at his attacker and let's out a furious howl. Seeing one of the bandits down beside him, he thrusts his greatsword down the bandit's torso and lets it sink flawlessly.
Greatsword, Prone, Bless, Ins. Courage, Prone target: 1d20 + 6 - 4 + 1 + 1 + 4 ⇒ (20) + 6 - 4 + 1 + 1 + 4 = 28
Crit. Confirm: 1d20 + 6 - 4 + 1 + 1 + 4 ⇒ (9) + 6 - 4 + 1 + 1 + 4 = 17
Damage, Ins. Courage: 2d6 + 6 + 1 ⇒ (2, 1) + 6 + 1 = 10
Crit. Damage, Ins. Courage: 2d6 + 6 + 1 ⇒ (4, 3) + 6 + 1 = 14

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Please feel free to correct my modifiers from that attack. I'm really new to the combat system

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Theld shows what a fearsome warrior a priest of Rovagug can be as his axe cleaves into the were wolf. She still stands, but is somewhat rocked by the blow that didn't do anything like as much damage as he was hoping.
Crit didn't confirm; But if it had, the crit multiplier is x3!
Mannak, lying on the ground, takes out his frustration on the previously unconscious and now very dead man in blue.
Status, bold may post: Inspire courage active; bless is active
Travil
Zoot
Ny'a
figures
- black (werewolf?) 7 damage;
Farlen - shield
Theld
Mannak 17 damage; prone

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Ny'a circles around the werewolf, dropping her lance and drawing her sword as she moves, positioning herself to flank with Theld. She's struck with the feeling that the symmetry of their attacks from opposite sides seems even grander... as if they represented two opposing forces that somehow found themselves in line in this singular moment... but that would probably never be reconciled under the calm light of day.
"We seek the noble's son!" Ny'a yells at the half-lupine. "You can end this here! Tell us where he is--tell us why you've taken him!" She swings her sword in a dangerous slashing blow at the werewolf, but it's clear her heart isn't in it yet. She wants to give the woman a chance to give up. "Ask my mercy and I will guarantee it but for some simple answers!"
Free: drop lance
Move: 15' (dog) and draw sword (Ny'a)
Standard: attack werewolf
Longsword, IC, bless, flank, smite evil: 1d20 + 4 + 1 + 1 + 2 + 3 ⇒ (3) + 4 + 1 + 1 + 2 + 3 = 14
Damage, S, IC, smite evil, bypasses DR: 1d6 + 2 + 1 + 1 ⇒ (6) + 2 + 1 + 1 = 10
Smite Evil (Su): Once per day, a paladin can call out to the powers of good to aid her in her struggle against evil. As a swift action, the paladin chooses one target within sight to smite. If this target is evil, the paladin adds her Charisma bonus (if any) to her attack rolls and adds her paladin level to all damage rolls made against the target of her smite. If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per level the paladin possesses. Regardless of the target, smite evil attacks automatically bypass any DR the creature might possess.
In addition, while smite evil is in effect, the paladin gains a deflection bonus equal to her Charisma modifier (if any) to her AC against attacks made by the target of the smite. If the paladin targets a creature that is not evil, the smite is wasted with no effect.
The smite evil effect remains until the target of the smite is dead or the next time the paladin rests and regains her uses of this ability.
+3 deflection bonus to AC vs. werewolf

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Travail moves into the fray, hoping the werewolf will listen to reason, but doubting that this will end in anything other than death.
Attack, bless, inspire courage: 1d20 + 2 ⇒ (15) + 2 = 17
Damage, Morning Star: 1d8 + 1 ⇒ (3) + 1 = 4

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Neither Ny'a nor Travail manage to land their blows.
The wolf-woman just snarls, and looks like she is enjoying herself.
"You'll never beat me, but you will all make for a nice dinner."
Status, bold may post: Inspire courage active; bless is active
Zoot
Black (werewolf?) 7 damage;
Farlen - shield
Theld
Mannak 17 damage; prone
Travil
Ny'a

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Zootloot takes a step closer to the one remaining enemy. He keeps up his song of courage and weaves in the casting of a spell. A shimmer of air appears in front of the werewolf's face for a moment and Zootloot hopes it distracts and confuses her long enough for his companions to take her down.
Cast daze on the werewolf. DC 13 will save.

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will: 1d20 ⇒ 16
The werewolf snarls at Zoot. She tries to [i]cleave[i] Mannak, knocking out the barbarian before embedding her sword deeply in Ny'a
Even with +3 from deflection, she still hits AC22
"You're all pathetic. The whole pack of you can't beat me. I'm IMMORTAL!"
Status, bold may post: Inspire courage active; bless is active
Zoot
Farlen - shield
Theld
Mannak 24 damage; prone ; dying
Travil
Ny'a; 6 damage
Black (werewolf?) 7 damage;
atk Mannak: 1d20 ⇒ 17
damage: 1d6 + 4 ⇒ (3) + 4 = 7
cleave Ny'a: 1d20 ⇒ 16
damage Ny'a: 1d6 + 4 ⇒ (2) + 4 = 6

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"If we can't beat you, then you won't mind telling us a bit more about what you're up to here, right? C'mon, it's a time-honored tradition! You tell your tale as you slowly work to destroy us. Why'd you kidnap the Lebeda boy?" Ny'a banters as she counters with another slash of her sword, using her knees to guide her dog to strike at the same time.
Standard: attack werewolf
Move: handle animal (attack any)
Longsword, IC, bless, flank, smite evil: 1d20 + 4 + 1 + 1 + 2 + 3 ⇒ (1) + 4 + 1 + 1 + 2 + 3 = 12
Damage, S, IC, smite evil, bypasses DR: 1d6 + 2 + 1 + 1 ⇒ (2) + 2 + 1 + 1 = 6
Handle Animal DC 10: 1d20 + 7 ⇒ (3) + 7 = 10

Dog, riding |

The dog, respecting the commands of her trainer, bites at the knees of the werewolf.
Standard: attack werewolf
Bite, IC, bless, flanking: 1d20 + 3 + 1 + 1 + 2 ⇒ (6) + 3 + 1 + 1 + 2 = 13
Damage, P, IC: 1d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8
CMB (Trip), IC, bless, flanking: 1d20 + 3 + 1 + 1 + 2 ⇒ (17) + 3 + 1 + 1 + 2 = 24 (If bite hits)

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Ny'a and her riding dog try to hurt the wolf-woman, but to no avail. Travail calls out a helpful hint.
Status, bold may post: Inspire courage active; bless is active
Zoot
Farlen - shield
Theld
Mannak 24 damage; prone ; dying
Travil
Black (werewolf?) 7 damage;
Ny'a; 6 damage

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Farlen points his wand at the she werewolf and barks something. "Zappo." A streak of red energy embeds in the killer wolf thing.
dmg: 1d4 + 1 ⇒ (1) + 1 = 2
He then backs away a step an behind N'ya. On phone, will move down and right one space in morning
Farlen looks at Mannak trying to determine the severity of his injuries. He pulls out his potion of wound curing. perception of mannak: 1d20 ⇒ 12

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The cleric becomes lost in 'prayer', swinging wildly.
Greataxe: 1d20 + 1 + 1 + 1 + 2 ⇒ (5) + 1 + 1 + 1 + 2 = 101d12 + 1 + 1 ⇒ (1) + 1 + 1 = 3
The effort throws him off-balance and he slightly stumbles.

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'Administering a potion to someone unconscience' is a full round action, but can it be done from an adjacent square or do you have to be in the persons square? I would hate to get this wrong.
"N'ya, I think Mannak is close to death. I can help but it will take time ... and luck. Not sure if we have either."

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I have moved my 5'step from my previous turn now. On my phone, I did not realize the tent was there. I have adjusted it to be forward and behind N'ya. If this is not allowed, just move me back.

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With the werewolf surrounded, Travail attacks from behind.
Attack, Morning Star + flank + IC + bless : 1d20 + 2 + 1 + 1 ⇒ (10) + 2 + 1 + 1 = 14
Damage + IC + SA: 1d8 + 1 + 1d6 ⇒ (2) + 1 + (6) = 9

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Mannak gives a startled yelp as he is struck by the sword and falls down, shaking vigorously. Blood is seen flowing out of his wounds and he breathes heavily as he tries to hang on.
Con check: 1d20 + 3 - 8 ⇒ (6) + 3 - 8 = 1
But his strength fails him as blood continues to gush forth.
HP is at -9 now because of the failed check.

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Zootloot frowns when the werewolf is not affected by his spell. "That normally works," he says to himself. "Oh well, time to try something else." While keeping the inspiring song going, he flips his hands in an arcane gesture and a burst of light appears just in front of the werewolf's eyes. "Maybe you like bright lights?" he shouts at her.
He notices Mannak on the ground bleeding profusely and starts to step towards him. He sees Farlen move over towards the fallen barbarian too. "Farlen, are you going to help Mannak?" Zootloot reminds himself of the healing wand he has with him. If Farlen can't heal Mannak, he hopes
Still inspiring courage and trying flare DC 13 fort. Move closer to Mannak to use my CLW wand if needed.

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"Honestly Zoot, I am no healer. I have an emergency potion, but it takes time and I would rather keep peppering her with missiles."
Do you have to stop singing to use the wand? That makes things harder for everyone. I could use my potion just to stabilize Mannak in that case.

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Zootloot should be able to keep up the inspire while wanding. Ny'a has a wand as well, but should probably keep attacking with her smite. One of these rolls will hit...

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Farlen continues to blast the wolf woman with with magical missiles. Theld swings mightily, but without any real timing and the wolf ducks under the heavy axe. "Pathetic" she mocks him.
Travil tries tactics, but the wolf is quick, and his hefty blow doesn't connect either. Mannak's heart blood continues to pump out, bright and red, onto the grass.
Zoot tries to blind the wolf, but she blinks at just the right time.
You can continue using bardic music as a free action, so no need to stop to cast other spells.
Seeing another opportunity with two foes next to each other, she again tries to cleave, this time focusing on the mounted paladin. However her guardian angles surround her and distract the wolf at a critical moment.
"I'll get you, and your doggy too!"
Status, bold may post: Inspire courage active; bless is active
Ny'a; 6 damage
Farlen - shield
Theld
Mannak 25 damage; prone ; dying
Zoot
Travil
Black (werewolf?) 9 damage;
Are you all remembering you are at +2 to hit and +1 to damage from the bless and inspire courage? I you call out your bonuses in the line, like Travil that is very helpful to me.
Fort vs flare: 1d20 ⇒ 17
attack Ny'a: 1d20 + 6 ⇒ (6) + 6 = 12
Can you include a ride roll in your next post, in a spoiler button for me? Thanks

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Greataxe (Bless, Inspire, Flank: 1d20 + 1 + 1 + 1 + 2 ⇒ (11) + 1 + 1 + 1 + 2 = 161d12 + 1 + 1 ⇒ (12) + 1 + 1 = 14

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The battle has become a dance for Travail, who thinks to himself as he once again attempts to bash the werewolf with his morning star, remember the time you fought around a firepit with a good paladin, a cleric of Rovagug, and a dying barbarian.
Attack, Morning Star + bless + IC + flank: 1d20 + 1 + 1 + 2 ⇒ (15) + 1 + 1 + 2 = 19
Damage, Morning Star + IC + sneak attack: 1d8 + 1 + 1d6 ⇒ (5) + 1 + (3) = 9
He moves a little to the left, to give the gnome and her riding dog some flexibility in their attack.

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Farlen is torn by indecision seeing his friend attacking with little effect but Mannak's life fading away. Finally he thrusts his wand towards the wolf and speaks, "Zappo".
Again another red light streaks and buries in the fur.
mm dmg: 1d4 + 1 ⇒ (3) + 1 = 4 Charge number 3 used
"Zoot, I will leave the healing to you."
He shifts out of the way to let Zoot get to Mannak.
I will shift to allow you behind Ny'a.
Just a suggestion, but if someone strong could trip her, a prone or grappled opponent is much easier to hit. I am not suggesting to grapple with the bite potential.

Dog, riding |

Ny'a's dog sidesteps to stay opposite Theld, taking advantage of the cleric's distraction as it snarls in with another bite at the werewolf.
5' step
Standard: attack werewolf
Bite, IC, bless, flanking: 1d20 + 3 + 1 + 1 + 2 ⇒ (12) + 3 + 1 + 1 + 2 = 19
Damage, P, IC: 1d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6
Trip (if bite hits), IC, bless, flanking: 1d20 + 3 + 1 + 1 + 2 ⇒ (1) + 3 + 1 + 1 + 2 = 8
The dog can trip with a successful bite attack, but I need better rolls to make it happen, aaargh!

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Ny'a continues to attempt to strike the werewolf, but fails to find success.
Standard: attack werewolf
Longsword, IC, bless, flanking, smite evil: 1d20 + 4 + 1 + 1 + 2 + 3 ⇒ (6) + 4 + 1 + 1 + 2 + 3 = 17
Damage, S, IC, smite evil, bypasses DR: 1d6 + 2 + 1 + 1 ⇒ (2) + 2 + 1 + 1 = 6
Ride: 1d20 + 0 ⇒ (7) + 0 = 7

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The team clusters around the werewolf, trying to hit her, but her supernatural speed and unnaturally tough skin deflect all attempts.
What they cannot deflect is yet another magical missile from Farlen;
Status, bold may post: Inspire courage active; bless is active
Mannak 25 damage; prone ; dying
Zoot
Black (werewolf?) 13 damage;
Ny'a; 6 damage
Farlen - shield
Theld
Travil
@Farlan, are you using a wand to pepper it with MMs?

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"No problem Farlen. I'll get to him." Zootloot keeps his song going and moves towards his fallen comrade. He digs the healing wand out of his bag. "Hold on Mannak. I'm coming"
Move to get close enough, standard action to get wand from bag. Applying wand next round.

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Farlen has a wand of magic missiles and is using it for the barrage accept for the first time he shot the she wolf in which he cast the spell. And I hope by choosing to do so this round Mannak does not die before Zoot can get to him.