[PFS] Assault on the Wound 5-24 (Inactive)

Game Master Curaigh

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Mass Combat
Guide to PbP gaming
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Sovereign Court

Male Halfling Dragoon (Fighter) 1 / Gendarme (Cavalier) 3 / Scout-Swashbuckler (Rogue) 6
Venture Teller Play b'Post wrote:

Horatio the 'one last attack' was you against the routing army. It was a part of day 3. (think of it as an AoO). It is not enough to kill them but they are now out of range. To avoid the last attack a commander can change tactics to withdraw (proper check required) and make a morale check to keep the army organized enough to make the withdraw (like an acrobatics check can let you avoid an AoO). This army did not have this chance as they routed (not withdraw). The difference is reactive vs. intentional.

On day 4, you can rest as the Pathfinders are.

Fair enough on both points. In that case, I don't suppose me missing that I should have done an extra +6 damage to the Howlers (and they may have been doing +4 too much) in previous day(s) matters?

No worries either way - I just don't want my having missed the extra damage result in the Howler army being able to rest/recover/come back later in the scenario and dragging things out heh.


Core Helms ! Wizards Wanted Gameday X
Celfwyn the Blind wrote:

"favored terrain (demon infested lands): Reduce an enemy’s bonuses from advantageous terrain and battlefield advantage by half." Does that have any benefit here for the bolded part? Just checking. Following rolls do not take that into account.

Sorry, I missed answering this. They do not have an advantage, but they do not have a disadvantage either.

The dretch will make it to phase 3, barring really high rolls from Devon.

Dark Archive

Male Elf Alchemist 5 | AC 17 T 13 FF 14 | HP 33/33 | F +4 R +7 W +2 | Init +5 | Perc +10 | Bombs 10/12 | Reroll: Not used

Was worth questioning.

The Exchange

Male Halfling Gunslinger 5/Fighter 2; HP 53/53; CMD 20; AC 19, t 15, ff 14; Fort +11 Ref +11 Will +4 (+4 vs. fear); Init +6, Perc +5

Forgot to mention, I'm attending a local rpg convention and won't be back until tonight.

I ran Bonekeep II, three PC deaths but they cleared it all.


Core Helms ! Wizards Wanted Gameday X

:)

Shadow Lodge Contributor

Just got back from our local convention, too.

I'm not normally known for being an overly deadly GM...but...

#4-26 Waking Rune, 3 PC Deaths (mitigated to 2 by Breath of Life) - PCs won, barely

#Bonekeep II, 4 PC Deaths (mitigated to 3 by Breath of Life) - PCs teleported to escape @ BBEG

#Bonekeep III, 1 PC Death (mitigated to 0 by Breath of Life) - PCs got to the BBEG with only 30 minutes left and managed to effectively curb-stomp him with superior rolls party composition, and tactics.


Core Helms ! Wizards Wanted Gameday X

I am going to Spokane tomorrow. If I have internet access it will be late, but more likely Wednesday night. I will be lurking through my phone of course. :)

Grand Lodge

Venture-Lieutenant - NH | Proprietor of Castamir's Station

I'll be traveling to Washington DC Tuesday through Friday this week. I'll be posting, but likely only very early or very late.

After that I'll be posting like a mad man...

-Posted with Wayfinder


1 person marked this as a favorite.
Core Helms ! Wizards Wanted Gameday X
Horatio Flaxseed wrote:

"CHAAAARGE!"

(This is the first time in almost two years real-time that Horatio has had a chance to make a big dramatic charge like this!!!)

He he. My last PbP (of which two folks joined this one) I was able finally use a combo that I started at level 3. I was level 11 when slam/push & create pit finally caused someone to fall in. :)

Horatio Flaxseed wrote:
I should have time here and there in spurts today, so I'll try to retype my character sheet into my profile a little at a time

Thanks. It helpful :) Please note that cavalier's charge replaces, not stacks with, charge (+4, not +4 +2 :)

Wembly Templeton wrote:
Wembly casts mage armor on Whiskers while riding the green cat up the trail and close to the expected entrance. (4hrs duration)

Now who is "absolute caricatyre critter from the Absalom children chronicles?" :). Just kidding, but I often thought about playing a wizard/summoner or wizard/druid whose cowardly cat familiar can "change" into a green battle cat.


Core Helms ! Wizards Wanted Gameday X
Haro はろ wrote:

Haro looks the enemies, knowing nothing on the planes.

Is Haro's character information good?

Mostly, & having the link to the actual sheet helps. Your profile says you have 30 monk levels. :) I do not see where favored class bonuses (if any) went, nor do I see what feats you have chosen (toughness and ...?)

It is easier for me if the math is broken down. For example "hp 27" is fine but "hp 27 (HD: 8+5+5, Con +2+2+2, toughness +3)" or "(HD: 8+10, Con +6, toughness +3) makes an audit easier. This is more important when traits, racial abilities, class abilities, magic items & who knows what all else from who know how many different sources get rolled in.

Grand Lodge

HP: 44/61 | Init: +2 | Perception: +2 | Fort: +9, Ref: +5, Will: +6 | AC: 21, Touch: 13, FF: 19 | CMD: 20 Arcane Pool: 2/9 GM Re-roll (5*) 0/1 Mirror Images remaining: 4

Just putting in some bookkeeping:

Finalize Pathfinder Report: 1d20 + 6 ⇒ (10) + 6 = 16
Missing Mentor Boon: 1d20 + 4 ⇒ (15) + 4 = 19

Wembly, once we're done winning this crazy battle, would you be willing to trade spells?

Sovereign Court

Male Halfling Dragoon (Fighter) 1 / Gendarme (Cavalier) 3 / Scout-Swashbuckler (Rogue) 6

Wow, DC 15 will save in a 6-7 subtier? I totally thought I would have bombed that!

The Exchange

1 person marked this as a favorite.
Male Halfling Gunslinger 5/Fighter 2; HP 53/53; CMD 20; AC 19, t 15, ff 14; Fort +11 Ref +11 Will +4 (+4 vs. fear); Init +6, Perc +5

Devon rolled less than Wembly and Whiskers. Maybe there was some other criteria?

It can't be because of alignment; Horatio is good, Wembly is not, neither is Devon. Spellcasting maybe? Or then it did have a fear effect, which boosted Devon's will save from +4 to +8 to a total of 13, one step higher than Wembly/Whiskers' totals.

So it could have been DC 13. Does seem a ridiculously low DC for this tier. (And I had to check whether or not this would be subtier 3-4 or 6-7. According to my calculations the party APL is 5-1/6, which would make us play the higher subtier with 4-player scaling. Can't cite the guide now.)


Core Helms ! Wizards Wanted Gameday X

Glad you're feeling better Horatio.


Core Helms ! Wizards Wanted Gameday X

Devon: Lucky has a reservoir of 1, renewable each day if I read that correctly (so only one use?). I read mysterious stranger ability as you can ignore the misfire meaning the weapon does not get the broken condition, but their would be no reroll. If anyone else knows it to be differently, please let me know.

Sovereign Court

Male Halfling Dragoon (Fighter) 1 / Gendarme (Cavalier) 3 / Scout-Swashbuckler (Rogue) 6

Agreed, that is how mysterious stranger works (not sure what other ability allows grit to give a reroll but if one exists, I need to find it for my gunslingers!)

Ps - GM, what does "O? 1d12" mean? Thanks!


Core Helms ! Wizards Wanted Gameday X

I think Celfwyn has figured it out :)
Odds or evens (50% miss chance)

The Exchange

Male Halfling Gunslinger 5/Fighter 2; HP 53/53; CMD 20; AC 19, t 15, ff 14; Fort +11 Ref +11 Will +4 (+4 vs. fear); Init +6, Perc +5
Venture Teller Play b'Post wrote:
Devon: Lucky has a reservoir of 1, renewable each day if I read that correctly (so only one use?). I read mysterious stranger ability as you can ignore the misfire meaning the weapon does not get the broken condition, but their would be no reroll. If anyone else knows it to be differently, please let me know.

You're right about the lucky weapon enhancement, didn't notice that "from lucky weapon" bit before.

Regarding Stranger's Fortune, this discussion was the only one I could find. I FAQ'd it, because it isn't all that clear.

Dark Archive

Male Elf Alchemist 5 | AC 17 T 13 FF 14 | HP 33/33 | F +4 R +7 W +2 | Init +5 | Perc +10 | Bombs 10/12 | Reroll: Not used

Aye, I figured it was for Obscurity, which is just a misleading word for concealment. Was wondering why a d12, though you've explained that. (When GMing face-to-face, I insist players use percentiles. May as well roll 'em if we're gonna carry 'em around!)

The Exchange

Male Halfling Gunslinger 5/Fighter 2; HP 53/53; CMD 20; AC 19, t 15, ff 14; Fort +11 Ref +11 Will +4 (+4 vs. fear); Init +6, Perc +5

I take it Devon missed all his shots? If the critical did connect, however, he'd get one grit point back. (He is at 3/4+1 now, stranger's fortune at 2/4, and clip at 2/6)


Core Helms ! Wizards Wanted Gameday X
Celfwyn the Blind wrote:
May as well roll 'em if we're gonna carry 'em around!)

Hence the d12 :)

Odds are in party's favor, I think I've only rolled an even once.

The Exchange

Male Halfling Gunslinger 5/Fighter 2; HP 53/53; CMD 20; AC 19, t 15, ff 14; Fort +11 Ref +11 Will +4 (+4 vs. fear); Init +6, Perc +5

Did Devon confirm the critical? It's crucial to know since it affects Devon's grit points.

Edit: In a twist of fate, as Braehagen did his stinking cloud, the whole office building where I work started to reek of, well, s*&$. Some renovator probably busted open a sewage pipe or something rather...

Liberty's Edge

Male Gnome Summoner 9 [ HP 84/84 | AC 22/14/19 | Fort +10, Ref +10, Will +10 (+2 vs. illusions) | Init +4 | Perception +10] {mage armor} Summons-V 3/9 - {bralani 84/84 } Whiskers 66/66 AC27 {I summoned, -1 neg level }

Now that is total immersion in the game! .


Core Helms ! Wizards Wanted Gameday X

Cosplay for the nose! :P

Sorry Devon did confirm, (the second hit missed to displacement though).

Dark Archive

Male Elf Alchemist 5 | AC 17 T 13 FF 14 | HP 33/33 | F +4 R +7 W +2 | Init +5 | Perc +10 | Bombs 10/12 | Reroll: Not used

On a similar note: I was at a gaming convention a couple years ago. From somewhere across the gaming hall, you could hear someone shout "I cast fireball!" At that moment, the fire alarm went off. (Someone had set it off from two floors above us, so it wasn't the same person who cast fireball) Was worth a laugh or two.


Core Helms ! Wizards Wanted Gameday X

Nice :)

The closest story to that I can share was when my Savage Tide group were going up against the dragon-turtle. I put my RL turtle on the board, (because she is gargantuan) and threatened to capsize their boat and toss them all into the ocean.

Door bell rang.
Dogs yelled.
Turtle jumped
and ran across the board, capsizing their ship and tossing minis all over the table and floor. :)

Sovereign Court

2 people marked this as a favorite.
HP:27/27 | AC:17/FF:13/T:16 (+2) | Fort: +6 Ref: 7 Will: +6 | Sense Motive: +6 Perception: +6| Init: +3 | CMD 20 CMB 5 BAB 2 Kitsune Monk 3
Flurry Staff:
[dice=Furry of Blows MW Sansetsukon]1d20+5+2[/dice] [dice=Damage]1d10+2[/dice]

Last months, while i was in Tokyo, my friends and I were playing Arkam Horror. Right when the final monster came to the world, we felt a 8.5 earthquake.

Sovereign Court

Male Halfling Dragoon (Fighter) 1 / Gendarme (Cavalier) 3 / Scout-Swashbuckler (Rogue) 6

At least the general has to make saves vs his own cloud while he's in it - the price for using it to hide in, heh.

Liberty's Edge

Male Gnome Summoner 9 [ HP 84/84 | AC 22/14/19 | Fort +10, Ref +10, Will +10 (+2 vs. illusions) | Init +4 | Perception +10] {mage armor} Summons-V 3/9 - {bralani 84/84 } Whiskers 66/66 AC27 {I summoned, -1 neg level }

I'd bet with our luck, he is immune. I have seen dretches use that tactic.

The Exchange

Male Halfling Gunslinger 5/Fighter 2; HP 53/53; CMD 20; AC 19, t 15, ff 14; Fort +11 Ref +11 Will +4 (+4 vs. fear); Init +6, Perc +5

Devon's going to use this time of leisure to reload his gun... which will take quite some time. One barrel at a time. As a standard action. I've forgotten to retrain the rapid reload feat to work with pepperbox, so at the moment it only works with ragged pistols... I so hate rapid reload's limitations.


Core Helms ! Wizards Wanted Gameday X

That is one of the longest battles I have seen a BBEG last in PFS, and I like it when there is a good challenge. I am sorry for those of you (Haro especially) who spent so many rounds nauseated.

FWIW, you had him to single digits in the first round. And the time he was supposed to be pushing people out the cliff, he instead had to spend it healing.

Well done!

behind the scenes:
87 hp -6-15-16-39-18*+34-1-10-24
*round 1 up to this point. Yes he is immune to poison so is immune to the stinking cloud though he still had the miss chance. Which since he was blinded, turned out to be moot.

Sovereign Court

HP:27/27 | AC:17/FF:13/T:16 (+2) | Fort: +6 Ref: 7 Will: +6 | Sense Motive: +6 Perception: +6| Init: +3 | CMD 20 CMB 5 BAB 2 Kitsune Monk 3
Flurry Staff:
[dice=Furry of Blows MW Sansetsukon]1d20+5+2[/dice] [dice=Damage]1d10+2[/dice]

AT least i came out of it and dealt the final blow.

Dark Archive

Male Elf Alchemist 5 | AC 17 T 13 FF 14 | HP 33/33 | F +4 R +7 W +2 | Init +5 | Perc +10 | Bombs 10/12 | Reroll: Not used

Day Job, T10: 10 + 23 = 33

It was a good push. When I ran it, one slumber hex from the party witch (who's player was just done with the scenario after mass combat plus a tiefling swarm...) and a Nat 1 on the save ended it in the first round. This run was much better! :-)

Thanks for running it and sticking with us!

-Posted with Wayfinder

Liberty's Edge

Male Gnome Summoner 9 [ HP 84/84 | AC 22/14/19 | Fort +10, Ref +10, Will +10 (+2 vs. illusions) | Init +4 | Perception +10] {mage armor} Summons-V 3/9 - {bralani 84/84 } Whiskers 66/66 AC27 {I summoned, -1 neg level }

Very good. Always more fun for both sides when the BBEG fight lasts more than one or two rounds. Nice run. Still unsure on the mass combat rules, but had fun with great group.

Sovereign Court

Male Halfling Dragoon (Fighter) 1 / Gendarme (Cavalier) 3 / Scout-Swashbuckler (Rogue) 6

That was indeed a ton of fun - I've heard a lot of people I know say that they didn't really like this scenario...I think play-by-post actually *helps* mitigate some of the things they complained about.

GM, thank you for a great scenario and for convincing me to stick with it when I thought I had to back out!

Everyone, thank you for a great time!

Horatio's Day Job is being the master of Fangwood Keep, which earns him 1 prestige point (no gold / no roll) for patrolling and maintaining the border between Molthune and Nirmathas.

The Exchange

Male Halfling Gunslinger 5/Fighter 2; HP 53/53; CMD 20; AC 19, t 15, ff 14; Fort +11 Ref +11 Will +4 (+4 vs. fear); Init +6, Perc +5

Devon will cash in with some of the enemy army's loot in his own pockets (Thieves' Guild vanity, and a scenario boon)

Day Job (Sleight of Hand): 1d20 + 12 + 2 ⇒ (17) + 12 + 2 = 31 Sweeet

Of course I get to be the nay-sayer when it comes to scenario quality... well, this had mostly lows, since the apparent attempt to market Ultimate Campaign via mass combat rules was a disastrous try. The rules would have benefited from more designing and possibly playtesting. Haro and Druthane, for instance, skipped a large portion of the scenario simply because their armies were slow. I could go on about how faulty I saw the rules be, but I'll save you from my ramblings.

Aside from the short discussions with Marcus Farabellus the amount of roleplaying was minimal. Even between characters, which was a tad disappointing. I really liked how everyone (especially Horatio) reacted to Devon's stupid rushiness, triggering the trap and all. Of course if the scenario consists of almost nothing but fighting it's only natural the roleplaying gets to be low.

Combatwise... I guess the tiefling swarm would have been a lot worse if we didn't have a Spirited Charge cavalier demolishing the obstacle. The BBEG had pretty good tricks up its sleeve, I have to give it that, but the tactics were also infuriating. At least it didn't have greater invisibility or something like that.

So I had some friends that had played the scenario and outright declared it "worst scenario ever" because of the mass combat rules system. They weren't that bad, they just weren't good. From a player's point of view the scenario gets 3/5.

As for possible feedback to the GM? At some point you seemed to vanish, during the last fight it felt. It could have been that everyone else too became a lot quieter. There was also some confusion regarding the map, I for one had completely forgotten the general was in the "mouth" room, thus leaving one side of the room open to a long drop.

Sovereign Court

HP:27/27 | AC:17/FF:13/T:16 (+2) | Fort: +6 Ref: 7 Will: +6 | Sense Motive: +6 Perception: +6| Init: +3 | CMD 20 CMB 5 BAB 2 Kitsune Monk 3
Flurry Staff:
[dice=Furry of Blows MW Sansetsukon]1d20+5+2[/dice] [dice=Damage]1d10+2[/dice]

opinions about this scenario... I think they are obvious about my earlier comments. Forcing a new setup on already established PFS players was a stupid decision from Paizo and hopefully they will learn from that choice. We make our characters for a roll in a party, not to command an army. With the last fight basically incapacitating Haro, it's like i didn't even do anything for this entire game except for read and wait.

My only feedback for the GM is to change your map set up. Instead of adding extra maps onto the Gdrive, take off the maps that we don't need. Save the handout information on the Campaign Information section in spoilers.

Haro has no dayjob,
PFS # 12395-6
Grand Lodge

Grand Lodge

HP: 44/61 | Init: +2 | Perception: +2 | Fort: +9, Ref: +5, Will: +6 | AC: 21, Touch: 13, FF: 19 | CMD: 20 Arcane Pool: 2/9 GM Re-roll (5*) 0/1 Mirror Images remaining: 4

Sorry I missed the end! The last week has been the most ridiculous of my life. I got laid off and hired at a new job teaching a totally different grade as well as ran 6 games this past weekend. So please forgive my lack of congruency.

Some business:

1. I actually don't at all mind the forcing of the product, I like testing out systems and whatnot, and I've been waiting for their mass combat. Since there are so many choices in PFS, we could have skipped it if we didn't want the mass combat (assuming we new what we were getting into.)

2. Spellbook trading anyone?

3. I already rolled boon and dayjob I think...

Liberty's Edge

Male Gnome Summoner 9 [ HP 84/84 | AC 22/14/19 | Fort +10, Ref +10, Will +10 (+2 vs. illusions) | Init +4 | Perception +10] {mage armor} Summons-V 3/9 - {bralani 84/84 } Whiskers 66/66 AC27 {I summoned, -1 neg level }

Druthane, Wembly would be willing to trade spells, but as I do not believe a summoner has a spellbook per se, I do not think he can, right?

RL name: GM Aarvid
PFS number: 9884-7
Day Job: Profession (architect) 1d20 + 6 ⇒ (19) + 6 = 25
Well that is a first. Usually day job is 5 or less

Shadow Lodge Contributor

Thanks for the reminder :)

Mike Bramnik
Horatio Flaxseed
43185-11
Sovereign Court Faction


Core Helms ! Wizards Wanted Gameday X

I started chronicles today, should have them finished tomorrow afternoon. Then I will report. I will also have some comments for the scenario. Anyone interested in running the mass combat for more testing?

I collected chronicle info & day job at the beginning :)

Grand Lodge

HP: 44/61 | Init: +2 | Perception: +2 | Fort: +9, Ref: +5, Will: +6 | AC: 21, Touch: 13, FF: 19 | CMD: 20 Arcane Pool: 2/9 GM Re-roll (5*) 0/1 Mirror Images remaining: 4

Oops. You're right Wembly. My bad.

If I had more bandwidth I would love to run some, but I am running a lot of the specials at Gen Con and need to focus on prepping those.

-Posted with Wayfinder

Dark Archive

Male Elf Alchemist 5 | AC 17 T 13 FF 14 | HP 33/33 | F +4 R +7 W +2 | Init +5 | Perc +10 | Bombs 10/12 | Reroll: Not used

I saw my Day Job modifier at the beginning, didn't know if I had rolled or not.

The Exchange

Male Halfling Gunslinger 5/Fighter 2; HP 53/53; CMD 20; AC 19, t 15, ff 14; Fort +11 Ref +11 Will +4 (+4 vs. fear); Init +6, Perc +5

I too rolled Day Job at the beginning of the scenario... curiously this time it resulted in the same die roll! What a coincidence! I just had forgotten a boon in the initial roll, so it should be 31 (75 gp) anyways.

I can share the particular scenario boon to the GM if he so wishes.


Core Helms ! Wizards Wanted Gameday X

If by share you mean I get to use it? I have a master jeweler who wants all such boons :)

The Exchange

Male Halfling Gunslinger 5/Fighter 2; HP 53/53; CMD 20; AC 19, t 15, ff 14; Fort +11 Ref +11 Will +4 (+4 vs. fear); Init +6, Perc +5

To see it, in case you want proof I mean. :)


Core Helms ! Wizards Wanted Gameday X

D'oh! looking for ways to get past the +30 on the roll.

I knew what you meant :) I think you knew that I knew what you meant.


Core Helms ! Wizards Wanted Gameday X

Thanks Everyone.

EDIT: TL;DR? Read these at least*

*Thank you for the critique. The maps were a mess, especially with the arrows, armies, blasts, etc. so I apologize for not running a cleaner table. Feel free to take the gloves off and give me more. :)

As to marketing the mass combat. Arguably all of PFS is a marketing tool. Otherwise the numbers ($3.99) would not support three full time developers. I enjoyed it, and in one of the compaigns I am developing we are working on a mechanic that will be half-mass combat/ half chase scene. Have you hated other scenarios that targeted specific books? (I haven't played the mythic book for example). One local guy bought the book when he found out he could use it instead of the boon offered. Unlike Destiny of Sands, having the Ultimate Campaign does not give you any other in-scenario options. But PFS, short scenarios, simplified XP, gp, episodic nature, is supposed to bring new people to the game.

I will make a review of the scenario (and recommend you do as well). In that I will strongly recommend for GMs playing up, to make sure the lower level players get the strongest (fastest?) armies. The DCs do not change with a four-player adjust and I feel it compounded the problem of the slow army. The Four player adjust had me remove some armies & if I had removed those farthest (instead of closest), the slower armies might have had more interaction. Maybe not, if everyone moved to the nearest army to destroy them, they would still be dead before a slow army can get there.

*Does anyone want to play the 'other senior Pathfinder Team?' If you are interested, I could be convinced to run it in a couple of weeks. If not but you would like to try another scenario, let me know. I am within striking range of my third star and think it would be cool if I could get it while I complete one of my bucket list goals.

*Reporting is done. Chronicles are done. If anyone is on the slow track, let me know. If I got anything wrong let me know. If you would rather have it emailed to you, PM your address to me.

Wembly
Celfwyn
Devon
Druthane
Haro
Horatio

Please let me know when you've got this, unlike the map I will remove the chronicles from the links within the week. I should always have an e-copy if for any reason you need it.

bucket list:
I have been trying to go to GenCon for almost 25 years. I have either been too poor (as a student), or working at the University which doesn't allow vacations in August. Now that I am not working for them I am poor again, but I won a writing contest and part of the prize was a ticket to GenCon. I am trying to make the most of it, True Dungeon, book autographs, minis contest, Paizo costume contest and, with a little luck, my third star.

I know two of you are going to be there (from other boards) I will be the geek in the bright orange shirt doing HQ and hope to run into you. Let me know if you are willing to get together :)

Silver Crusade

GM, again, thank you tons for running this, especially given all the complicated mechanics and map issues!

I'd love to do the next one, but I've actually already played it with my Oath of Vengeance Paladin (who took a little *too* much pleasure from dealing final blows to more than one named enemy in that scenario).

As far as Gen Con - there'll be a bunch of geeks in orange and red and purple and green shirts, methinks :P

You can ID me from this past Monday's PFS blog - or - failing that, I intend to fly the Jolly Roger flag at my table when I'm GMing (9/10 slots, since I am also a poor grad student and having a free hotel room and other stuff is very nice).

Hope to get to meet you there, and thank you, all, again! :)

Sovereign Court

HP:27/27 | AC:17/FF:13/T:16 (+2) | Fort: +6 Ref: 7 Will: +6 | Sense Motive: +6 Perception: +6| Init: +3 | CMD 20 CMB 5 BAB 2 Kitsune Monk 3
Flurry Staff:
[dice=Furry of Blows MW Sansetsukon]1d20+5+2[/dice] [dice=Damage]1d10+2[/dice]

I wouldn't mind trying the next one, unless there is the mass combat thing...

As for GenCon. I love it.. I've been to it several times and would go this year if it wasn't for the 16 hour flight to get there... living in Japan instead of Indianapolis sorta stinks.

Mike, What part of Indiana are you from?

As for Maps. Check out Google Slide. Players can download an app and move their characters from their phones. It's something that i am starting to use for the games that i am GMing.

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