Full Name |
Devon Callister |
Race |
Halfling |
Classes/Levels |
Gunslinger 5/Fighter 2; HP 53/53; CMD 20; AC 19, t 15, ff 14; Fort +11 Ref +11 Will +4 (+4 vs. fear); Init +6, Perc +5 |
Gender |
Male |
Size |
Small |
Age |
25 |
Alignment |
Chaotic Neutral |
Deity |
Calistria |
Strength |
10 |
Dexterity |
19 |
Constitution |
12 |
Intelligence |
8 |
Wisdom |
8 |
Charisma |
18 |
About Devon Callister
Male Halfling Gunslinger (Mysterious Strangler) 5/Fighter(Weapon Master) 2
Chaotic Neutral Small Humanoid (halfling)
Player Deussu (2205-8)
Xp 19/21
Faction The Exchange
Prestige/Fame 12/34
Favored Class Gunslinger (+1 sp)
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Init +4
Gunslinger Initiative As long as the gunslinger has 1 grit, +2 to initiative.
Senses Perception +5
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AC 19, touch 15, flat-footed 14; (+4 armor, +4 dex, +1 size)
hp 53 (7d10+7)
Fort +11, Ref +11, Will +4
Special Defenses +4 vs. fear, Deeds
Gunslinger's Dodge Immediate, 1 grit; move 5 feet (provoke) and gain +2 AC against a ranged attack or drop prone. Requires light load and light, medium, or no armor.
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Speed 20 ft.
Melee
Small Dagger +8 (1d3/19-20, whetstone)
Small Mwk Nodachi +9 (1d8/18-20, whetstone)
Ranged
Small Mwk Pistol +13 (1d6/x4, 20 ft. range, misfire 1)
Small +1 Lucky Pepperbox +13/+8 (1d6+1/x4, 20 ft. range, misfire 1-2 (5 ft.)
PBS Small +1 Lucky Pepperbox +14/+9 (1d6+2/x4)
PBS+DA Small +1 Lucky Pepperbox +12/+7 (1d6+6/x4)
PBS+RS Small +1 Lucky Pepperbox +12/+12/+7 (1d6+2/x4)
PBS+DA+RS Small +1 Lucky Pepperbox +10/+10/+5 (1d6+6/x4)
Special Attacks Point Blank Shot, Ricochet Shot Deed, Deadly Aim (-2 atk, +4 dmg), Rapid Shot, Deeds
Focused Aim Swift, 1 grit; +Cha to all firearm damage rolls.
Deadeye None, 1 grit per range increment; shoot at Touch AC, normal penalties apply.
Pistol-Whip Standard, 1 grit; melee attack (+6, 1d4+1), CMB to knock prone if hit.
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Str 10, Dex 19, Con 12, Int 8, Wis 8, Cha 18
Base Atk +7/+2; CMB +6; CMD 201
Feats Gunsmithing(G), Rapid Reload, Blind-Fight(F), Ricochet Shot Deed, Point Blank Shot(F), Precise Shot, Deadly Aim(G), Rapid Shot
Skills (ACP ±0) Acrobatics ACP +12 (4), Bluff +11 1 (5), Climb ACP +2 (0), Craft (alchemy) +3 (1), Diplomacy +4 1,4 (0), Escape Artist +8 (1), Handle Animal +8 (1), Intimidate +8 (1), Knowledge (local) +0 (0), Perception +5 (1), Sleight of Hand ACP +12 1 (6), Stealth ACP +13 (1)
Traits Courageous (Combat), Successful Shirker (Racial)
Languages Common, Halfling
SQ
Fearless, Halfling Luck, Keen Senses, Sure-Footed, Weapon Familiarity, Deeds Focused Aim, Deadeye, Gunslinger's Dodge, Gunslinger Initiative, Pistol-whip, Utility Shot), Gunsmith, Grit (4), Lucky +1, Weapon Guard, Stranger’s Fortune
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On person Small Dagger (½ lb), +1 Darkleaf cloth studded leather (5 lb), Small Mwk Pistol (2 lb), +1 Lucky Pepperbox (2 ½ lb), Small Mwk Nodachi (4 lb), Bullets (30) (½ lb), Adamantine Bullets (2), Silver Bullets (2), Powder Horn (1 lb), Black Powder (10) (½ lb), Alchemical Cartridges (paper, 5; flare, 1), Traveler's Outfit (1¼ lb),
Potion of Cure Serious Wounds, Cloak of Resistance +2, Wand of Cure Light Wounds (47), Backpack (½ lb)
In backpack Gunsmith's Kit (2 lb), Cold iron bullets (28) (½ lb), Black Powder (20) (1 lb), Pathfinder's Kit (Bedroll, belt pouch, clay mug, 2 fishhooks, flint and steel, sewing needle, signal whistle, 50 feet of string, 50 feet of thread, waterskin, 7 trail rations, whetstone; 6½ lb), Small Mwk (Battered) Pistol (2 lb)
Wealth ??? gp
Encumbrance 16¼ lb. without backpack, 26¼ lb. with backpack (24 ¾ lb. light/49 ½ lb. medium/75 lb. heavy)
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Notes
G = Gunslinger bonus feat, F = Fighter bonus feat, 1 = +3 to avoid punishment by lawful authority, 1 = +2 to steal items without being noticed, 1 = +1 bonus to CMD against disarm and sunder attempts while wielding a pistol, 1 = +3 against members of the Sczarni faction
Member of the Thieves' Guild Nearly every community, from the smallest village to the teeming metropolis, has a criminal underground, and most have one or more thieves’ guilds to look out for the interests of those on the opposite side of the law. As a member of one such thieves’ guild, you gain a +2 circumstance bonus on Sleight of Hand checks to steal items without being noticed. You can use Sleight of Hand to make Day Job rolls.