Armistril

Druthane's page

351 posts. Organized Play character for Chris Marsh.


Full Name

Druthane

Race

HP: 44/61 | Init: +2 | Perception: +2 | Fort: +9, Ref: +5, Will: +6 | AC: 21, Touch: 13, FF: 19 | CMD: 20

Classes/Levels

Arcane Pool: 2/9 GM Re-roll (5*) 0/1 Mirror Images remaining: 4

Size

Medium

Age

144

Alignment

NG

Deity

Bah! I am who I am. Will it truly matter when I reach the Boneyard?

Location

Absalom

Languages

Abyssal, Aklo, Azlanti, Celestial, Elven, Hallit, Infernal, Taldane, Tian, Thassilonian, Undercommon

Occupation

Profession (Scribe)

Strength 14
Dexterity 14
Constitution 14
Intelligence 18
Wisdom 10
Charisma 8

About Druthane

Druthane: Agent #1824-7
Magus 6/Fighter 1

Initiative: +2
Perception: +2 Low-Light Vision
Fame: Prestige:
Vanities: Under Construction

Defense:
  • Armor Class: 21 (Touch 13, FF 19)
  • HP: 63/63
  • Fort: +9 Ref: +5 Will: +6

Offense:
  • Speed: 30' (6 Squares)
  • Ranged: Mighty (+2) Composite Longbow +8 (1d8+2)
  • Melee: Katana +1 +9 (1d8+3) (Spell Combat +7)

Spellbook:

Bold: Prepared and Strike Through is cast.
Concentration checks: +11 | Casting Defensively = +16

2nd: Bladed Dash, Bull's Strength, Defensive Shock, Fiery Runes, Flaming Sphere, Glitterdust, Mirror Image, Raven's Flight, Stone Call

1st: Burning Hands, Chill Touch, Color Spray, Corrosive Touch, Enlarge Person, Expeditious Retreat, Frigid Touch, Frostbite, Magic Missile, Ray of Enfeeblement, Shield, Shocking Grasp, Snowball, True Strike, Unseen Servant, Vanish

Cantrips: Dancing Lights, Detect Magic, Disrupt Undead, Light, Ray of Frost

Statistics:
[list]
  • BAB: +5
  • CMB: +7
  • CMD: 20
  • Class/Race Abilities: Elven Magic, Arcane Focus, Spellstrike, Spell Combat
  • Arcane Pool: 9, Spell Recall
  • Feats:
    Breadth of Experience, Toughness, Exotic Weapon Proficiency (Katana), Extra Arcane Pool, Focused Mind (Trait), Insider Knowledge (Trait), Extra Arcana: Spell Shield, Improved Unarmed Strike, Kirin Style

    Skills:
    These do not include item, or Chronicle Boon Bonuses
    • Acrobatics +10
    • Climb +1
    • Diplomacy +5
    • Fly +1
    • Heal +0
    • Intimidate +3
    • Knowledge (Arcana) +15
    • Knowledge (Dungeoneering) +12
    • Knowledge (Engioneering) +11
    • Knowledge (Geography) +7
    • Knowledge (History) +8
    • Knowledge (Local) +8
    • Knowledge (Nature) +12
    • Knowledge (Nobility) +7
    • Knowledge (The Planes) +12
    • Knowledge (Religion) +10
    • Linguistics +9
    • Perception +2
    • Ride +7
    • Spellcraft +15
    • Stealth +6
    • Survival +4
    • Swim +5
    • UMD: +3

    Important Gear:
    Katana +1, Elven Chain +1, Elven Rune Cloak +1 Masterwork Mighty (+2) composite Longbow, Wand of Cure Light Wounds, Scroll: Detect Secret Doors, Spellbook

    Full Character Sheet available as gdoc.