[PFS_Aerondor] 06-01 Trial by Machine - Table 3 (Inactive)

Game Master Aerondor

Chronicles

Map

initiative:

[dice=Velinov]1d20+6[/dice]
[dice=Chief Avarus]1d20+4[/dice]
[dice=Luciano]1d20+3[/dice]
[dice=Rayna]1d20+2[/dice]
[dice=Kaz]1d20+2[/dice]
[dice=Llathander]1d20+1[/dice]
perception:

[dice=Chief Avarus]1d20+7[/dice]
[dice=Rayna]1d20+3[/dice]
[dice=Llathander]1d20+2[/dice]
[dice=Velinov]1d20+1[/dice]
[dice=Kaz]1d20[/dice]
[dice=Luciano]1d20-1[/dice]
Epiphany for the DM:

Base DC18
Silver Crusade : +4
Penalty from Shechera being less than 3 = -2
Bonus = current EP
Shechera 0
Meleren 2


51 to 100 of 332 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Lantern Lodge

Silent tide map

Looks like everyone failed the reflex. With the channeling, you each have two points of non lethal damage. Llathander you can remove those with the wand if you like, but if you want to save the charge, you can do so. Let me know which

Apart from the chalk circle there is nothing of particular notice in the room, and the other doorways don't appear to be trapped.

Scarab Sages

Human Female human Bloodrager 1 | hp 13/13 [] | AC 17, T 12, FF 15 | Fort +4, Ref +2, Will -2 | Bloodrage 3/6 rounds | Perception +3

Rayna will deal with the nonlethal damage for now, next time she gets healing it'll go away but it seems like a waste of a spell at the moment... hopefully that doesn't come back to bite us in the butt LOL

Scarab Sages

Male Human Swashbuckler/1
Stats:
HP 11/11; AC 19, 14, 15; F+1, R+6, W+0; Init +6; Per +3; CMD +15

"North, then? 'Less you guys wanna buck the trend and tear this gate down."

Liberty's Edge

Wizard 4 (Illusionist) - HP 30/30 , AC (15 Mage Armor, Ring +1) 11/T: 15/FF: 10 - Perception +4 - F: +3/ R: +1/ W: +4 - CMB: 1 - CMD: 11, Speed: 30, Init. +6

reflex save: 1d20 ⇒ 7

It looks like a net of 2 points of non-lethal here. Thanks Avarus.

Liberty's Edge

Wizard 4 (Illusionist) - HP 30/30 , AC (15 Mage Armor, Ring +1) 11/T: 15/FF: 10 - Perception +4 - F: +3/ R: +1/ W: +4 - CMB: 1 - CMD: 11, Speed: 30, Init. +6

"North works."

knowledge - local to see if the triangle/circles matches any symbols?

knowledge local: 1d20 + 9 ⇒ (13) + 9 = 22

Lantern Lodge

Silent tide map

The triangle with dots is the do-not-enter symbol.

The group heads north. The corridor twists and turns for another five minutes or so, and then enters another room.

The southern entrance of this chamber might once have housed
a sliding door, but it’s now just an empty archway. Three small
chests sit before a small wooden table in the center of the
room. All three chests are open; one contains seashells, the
second holds bricks, and the third contains shards of flint. Some
of these items are scattered haphazardly on the floor around
the chests. A brass merchant’s scale stands on the table. One of
the scale’s arms supports a conch shell and the other is empty,
though the scale is perfectly balanced. A harlequin’s mask
hangs on the north wall. An intact door exits to the west. A
lock has been bolted over the opening panel next to the door,
but the lock hangs open

As you enter the room, the mask speaks
"The shell holds the sea and yet is naught but air! Both key and blade are yours!"

Scarab Sages

Human Female human Bloodrager 1 | hp 13/13 [] | AC 17, T 12, FF 15 | Fort +4, Ref +2, Will -2 | Bloodrage 3/6 rounds | Perception +3

"Talking masks. Great."

Would a Spellcraft check tell me anything useful about the magic used in this room?

Spellcraft: 1d20 + 4 ⇒ (10) + 4 = 14

Scarab Sages

Male Human Swashbuckler/1
Stats:
HP 11/11; AC 19, 14, 15; F+1, R+6, W+0; Init +6; Per +3; CMD +15

Take 20 on perception to inspect the scales and chests.

"Mmmh, thanks for that. That makes sense.

Silver Crusade

(HP 34/34; AC20/T13/F17; R +3 F+6, W+4; Init +2, Perception +1)

I will use the wand. That's what it's for.

can anyone detect magic on the items?

The Exchange

Half-Orc Cavalier 2 / Cleric of Gorum 1
Spells:
Channels 0/4 ; Cantrips Enhanced Diplomacy; Detect Magic; Resistance 1st Bless; Infernal Healing; Magic Weapon
Stat Block:
HP 27/27 | AC: 19/ T: 12 /FF: 17 | F: +7/R: +3/W: +4 | CMB +5 | CMD +17 | Speed 20 | Int. +4 | Perc. +7 | SM +7 | 60' Darkvision

Avarus casts Detect Magic and studies the effects to get a clear reading for the area.

Lantern Lodge

Silent tide map

Rayna can't tell anything more about the mask

If someone has detect magic, that together with knowledge(arcana) may tell more

There is little more to tell about the scale and the chests. It appears someone has beaten you here.

Liberty's Edge

Wizard 4 (Illusionist) - HP 30/30 , AC (15 Mage Armor, Ring +1) 11/T: 15/FF: 10 - Perception +4 - F: +3/ R: +1/ W: +4 - CMB: 1 - CMD: 11, Speed: 30, Init. +6

Velinov will cast detect magic and then check knowledge (arcana) for what it's worth.

knowledge(arcana): 1d20 + 9 ⇒ (5) + 9 = 14

Liberty's Edge

Wizard 4 (Illusionist) - HP 30/30 , AC (15 Mage Armor, Ring +1) 11/T: 15/FF: 10 - Perception +4 - F: +3/ R: +1/ W: +4 - CMB: 1 - CMD: 11, Speed: 30, Init. +6

"It looks like we arrived a little late. Shall we go down the rabbit hole in pursuit then?"

Scarab Sages

Male Human Swashbuckler/1
Stats:
HP 11/11; AC 19, 14, 15; F+1, R+6, W+0; Init +6; Per +3; CMD +15

Luciano draws his rapier and swishes it about experimentally, then sheathes it. "This was supposed to be set up for us. There shouldn't be anyone else here."

Lantern Lodge

Silent tide map

Velinov can't tell what the magic on the mask is, but presumably it was something to make it talk.

The Exchange

Half-Orc Cavalier 2 / Cleric of Gorum 1
Spells:
Channels 0/4 ; Cantrips Enhanced Diplomacy; Detect Magic; Resistance 1st Bless; Infernal Healing; Magic Weapon
Stat Block:
HP 27/27 | AC: 19/ T: 12 /FF: 17 | F: +7/R: +3/W: +4 | CMB +5 | CMD +17 | Speed 20 | Int. +4 | Perc. +7 | SM +7 | 60' Darkvision

Avarus picks up a equal size of brick and flint. He walks to the scales and places them on the scale. (one piece on each side to try to balance the scales.)

" Ah these scales must be the key to completion of our next task."

Scarab Sages

Male Human Swashbuckler/1
Stats:
HP 11/11; AC 19, 14, 15; F+1, R+6, W+0; Init +6; Per +3; CMD +15

"I do believe the puzzle has been solved for us, chief. That's what worries me."

The Exchange

Half-Orc Cavalier 2 / Cleric of Gorum 1
Spells:
Channels 0/4 ; Cantrips Enhanced Diplomacy; Detect Magic; Resistance 1st Bless; Infernal Healing; Magic Weapon
Stat Block:
HP 27/27 | AC: 19/ T: 12 /FF: 17 | F: +7/R: +3/W: +4 | CMB +5 | CMD +17 | Speed 20 | Int. +4 | Perc. +7 | SM +7 | 60' Darkvision

"If that is the case what was the key and where is the blade."

Avarus looks about a second time for hints of activity beyond this room or obvious tracks into other areas.

perception: 1d20 + 7 ⇒ (20) + 7 = 27

survival: 1d20 + 5 ⇒ (14) + 5 = 19

Lantern Lodge

Silent tide map

There is nothing more to be found in the room.

Scarab Sages

Human Female human Bloodrager 1 | hp 13/13 [] | AC 17, T 12, FF 15 | Fort +4, Ref +2, Will -2 | Bloodrage 3/6 rounds | Perception +3

"Looks as if we may need to just continue on."

Rayna heads for the door to the west.

The Exchange

Half-Orc Cavalier 2 / Cleric of Gorum 1
Spells:
Channels 0/4 ; Cantrips Enhanced Diplomacy; Detect Magic; Resistance 1st Bless; Infernal Healing; Magic Weapon
Stat Block:
HP 27/27 | AC: 19/ T: 12 /FF: 17 | F: +7/R: +3/W: +4 | CMB +5 | CMD +17 | Speed 20 | Int. +4 | Perc. +7 | SM +7 | 60' Darkvision

Lets head west... Avarus takes all the itemsfrom the scale and waits for the group to follow.

Liberty's Edge

Wizard 4 (Illusionist) - HP 30/30 , AC (15 Mage Armor, Ring +1) 11/T: 15/FF: 10 - Perception +4 - F: +3/ R: +1/ W: +4 - CMB: 1 - CMD: 11, Speed: 30, Init. +6

I think it's safe to say that the group heads west in standard marching order.

Silver Crusade

Male Human (Taldan) Fighter (Cad) 1 |HP 2/12|AC 15|T 12|FF 13|CMB +4 (+6 Disarm and Steal)| CMD 16 (18 Disarm and Steal)| F:+4 R:+2 W:+0| Init +2 | Perc +0| Sense Motive +0

"Huh, put that shell back." Kazamir pulls his dagger out of its sheath and places it on the other side of the scale from the conk shell.

"The dagger is mine, let's see if this turns it into a key that's mine, too."

The Exchange

Half-Orc Cavalier 2 / Cleric of Gorum 1
Spells:
Channels 0/4 ; Cantrips Enhanced Diplomacy; Detect Magic; Resistance 1st Bless; Infernal Healing; Magic Weapon
Stat Block:
HP 27/27 | AC: 19/ T: 12 /FF: 17 | F: +7/R: +3/W: +4 | CMB +5 | CMD +17 | Speed 20 | Int. +4 | Perc. +7 | SM +7 | 60' Darkvision

"What do you want of the shell Kazamir?"

Avarus stares at him before laughing and putting the shell back. " Fine, I shall return it to amuse your sense of curiosity but it would make a great trinket for story time in my village."

Lantern Lodge

Silent tide map

After winding for about five minutes the corridor turns a corner northwards...
This L-shaped corridor makes a right angle from the east to
north. Just around the bend a dead half-orc sprawls on the
ground. Above the corpse, a wooden sledgehammer dangles
from a rope beneath an open ceiling panel. Though the head of
the mallet is padded, the trap was apparently still lethal to the
unfortunate half-orc. A few feet up the corridor another chalk
“X” is scratched on the floor

heal DC15:

Several longsword cuts, short sword cuts, and seveal small puncture wounds with what appears to be burning around the edges. Very odd.

survivalDC15:

Six sets of tracks head down the corridor. Only one returns, and those ones end at the body.

The Exchange

Half-Orc Cavalier 2 / Cleric of Gorum 1
Spells:
Channels 0/4 ; Cantrips Enhanced Diplomacy; Detect Magic; Resistance 1st Bless; Infernal Healing; Magic Weapon
Stat Block:
HP 27/27 | AC: 19/ T: 12 /FF: 17 | F: +7/R: +3/W: +4 | CMB +5 | CMD +17 | Speed 20 | Int. +4 | Perc. +7 | SM +7 | 60' Darkvision

Avarus seeing the dead orc put his hand up to halt the others,

"Hold up. Look ahead; this place may be filled with traps."

Avarus begins to study the area and the dead half orc both for items of interest and insight into what occured.

survival: 1d20 + 5 ⇒ (6) + 5 = 11

perception: 1d20 + 7 ⇒ (2) + 7 = 9

Scarab Sages

Human Female human Bloodrager 1 | hp 13/13 [] | AC 17, T 12, FF 15 | Fort +4, Ref +2, Will -2 | Bloodrage 3/6 rounds | Perception +3

Perception: 1d20 + 3 ⇒ (18) + 3 = 21

Can Rayna get an idea of what might've killed the half-orc from a distance, without moving up near that "X"?

Silver Crusade

(HP 34/34; AC20/T13/F17; R +3 F+6, W+4; Init +2, Perception +1)

heal, untrained: 1d20 + 2 ⇒ (17) + 2 = 19
survival, untrained: 1d20 + 2 ⇒ (13) + 2 = 15

Liberty's Edge

Wizard 4 (Illusionist) - HP 30/30 , AC (15 Mage Armor, Ring +1) 11/T: 15/FF: 10 - Perception +4 - F: +3/ R: +1/ W: +4 - CMB: 1 - CMD: 11, Speed: 30, Init. +6

Looking to see if anything looks out of place:

perception: 1d20 + 1 ⇒ (5) + 1 = 6

Silver Crusade

Male Human (Taldan) Fighter (Cad) 1 |HP 2/12|AC 15|T 12|FF 13|CMB +4 (+6 Disarm and Steal)| CMD 16 (18 Disarm and Steal)| F:+4 R:+2 W:+0| Init +2 | Perc +0| Sense Motive +0

Perception: 1d20 ⇒ 13
Heal: 1d20 ⇒ 17
Survival: 1d20 ⇒ 6

"I'm not sure this is a game anymore. It looks like he was stabbed or shot with something burning hot. Flaming arrow of some sort?"

Lantern Lodge

Silent tide map

The body has lime green dye on the face.

On the body is a masterwork adamantine dagger, masterwork studded leather, daggers (2), quarterstaff, sap, and two sets of manacles.

The Exchange

Half-Orc Cavalier 2 / Cleric of Gorum 1
Spells:
Channels 0/4 ; Cantrips Enhanced Diplomacy; Detect Magic; Resistance 1st Bless; Infernal Healing; Magic Weapon
Stat Block:
HP 27/27 | AC: 19/ T: 12 /FF: 17 | F: +7/R: +3/W: +4 | CMB +5 | CMD +17 | Speed 20 | Int. +4 | Perc. +7 | SM +7 | 60' Darkvision

"I agree Kazamir, the game has changed and we must as well."

Avarus picks up the 2 sets of manacles and tells the others,

"There are some well made goods on the body here if anyone needs them. "

Scarab Sages

Male Human Swashbuckler/1
Stats:
HP 11/11; AC 19, 14, 15; F+1, R+6, W+0; Init +6; Per +3; CMD +15

Luciano takes the dagger. "Well, this may come in handy. It looks like the group setting up the course for us has run into some of the bandits that live here. We should make haste."

Lantern Lodge

Silent tide map

I assume you are heading onwards from here?

In less than a minute the corridor ends in a room.

The dungeon’s red hue is dramatically accented here with a
fresh coating of blood. Three corpses lie scattered around the
room, all hacked apart with great force. The arterial spray from
the last moments of their lives spatters the walls and ceiling
and pools on the floor. A dim crimson glow spills from a wide
archway to the north, casting a garish light upon the faces of
the dead. An open chest sits against the eastern wall, with
broken links of chain scattered on the floor around it.

Standing in the middle of the room with its gears and legs gummed up in what looks to be the remains of a tanglefoot bag, stands a medium-sized metal monstrosity carrying a longsword and a crossbow built into it's shoulder. It appears to be some sort of construct. The good news is, it appears to have taken some damage already. The bad news is, it gestures aggressively towards the party and tries to break out of the tar binding it to the floor!

initiative:

Velinov: 1d20 + 6 ⇒ (12) + 6 = 18
Chief Avarus: 1d20 + 4 ⇒ (7) + 4 = 11
Luciano: 1d20 + 3 ⇒ (1) + 3 = 4
Rayna: 1d20 + 2 ⇒ (11) + 2 = 13
Kaz: 1d20 + 2 ⇒ (18) + 2 = 20
Llathander: 1d20 + 1 ⇒ (10) + 1 = 11
construct: 1d20 ⇒ 12

Status. Bold may post
Kaz
Velinov
Rayna (distracted by baby)[/b]
Construct
Avarus
Llathander

I'll get a map up shortly.
Luciano

Liberty's Edge

Wizard 4 (Illusionist) - HP 30/30 , AC (15 Mage Armor, Ring +1) 11/T: 15/FF: 10 - Perception +4 - F: +3/ R: +1/ W: +4 - CMB: 1 - CMD: 11, Speed: 30, Init. +6

Apparently we need Dexter to analyze the blood splatter patterns...

I guess I'll wait for the map as I plan to cast silent image.

Silver Crusade

Male Human (Taldan) Fighter (Cad) 1 |HP 2/12|AC 15|T 12|FF 13|CMB +4 (+6 Disarm and Steal)| CMD 16 (18 Disarm and Steal)| F:+4 R:+2 W:+0| Init +2 | Perc +0| Sense Motive +0

"I'm really starting to hate this tower." Kazamir mutters as he charges in with his longsword.

Not really a charge. Trying a disarm, not sure how insane the CMD is on this thing yet.

CMB->Disarm: 1d20 + 6 ⇒ (18) + 6 = 24

Any items that appear to be stashed on the construct other than the weapons?
Perception: 1d20 ⇒ 14

Lantern Lodge

Silent tide map

gahh..stuffed up the formatting\

Map link is at the top of the page.

Status. Bold may post
Kaz
Velinov
Rayna (distracted by baby)

Construct
Avarus
Llathander
Luciano

Lantern Lodge

Silent tide map

gah, ninjed

Kaz knocks the sword from the constructs hand. And no, nothing obvious on the constructs apart from weapons.

Status. Bold may post
Kaz
Velinov
Rayna (distracted by baby)

Construct
Avarus
Llathander
Luciano

Liberty's Edge

Wizard 4 (Illusionist) - HP 30/30 , AC (15 Mage Armor, Ring +1) 11/T: 15/FF: 10 - Perception +4 - F: +3/ R: +1/ W: +4 - CMB: 1 - CMD: 11, Speed: 30, Init. +6

Sorry GM Aerondor, I lost track of the monster image as I was playing around with the best way to represent the silent image I plan on casting. Mind adding it back? Kaz, I noticed you haven't moved yet either on the map for your disarm.

Velinov casts silent image, bringing forth his arms together, hands open to spray out a cloud of dense white fog that quickly sinks and billows out into the room.

Filling 4 squares with a heavy fog like that from a fog machine, starting at 8' high and then sinking down to 3' high. I'm trying to give myself some concealment while hiding the sword that Kaz knocked loose.

Scarab Sages

Human Female human Bloodrager 1 | hp 13/13 [] | AC 17, T 12, FF 15 | Fort +4, Ref +2, Will -2 | Bloodrage 3/6 rounds | Perception +3

Rayna begins to bloodrage, then moves forward outside of the fog and attacks the creature in the square where the creature just was.
Attack roll: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 2d4 + 6 ⇒ (3, 4) + 6 = 13
miss chance, 1=hit,2=miss: 1d2 ⇒ 2

Rayna swings her falchion, but unfortunately the fog obscures her attack and she misses.

Lantern Lodge

Silent tide map

Even obscuring mist only gives 20% miss chance for folk next door to it. I'm happy with silent image providing some concealment, but as a general purpose spell it should be no more (and probably) effective that the more specific Obscuring mist when used in a similar manner.
miss: 1d100 ⇒ 47

Rayna scores a good blow on the construct, but it's thick armour absorbs much of the blow. In return it strikes out with its fiststargets: 2d2 ⇒ (2, 2) = 4 at Kaz.
attack1: 1d20 + 6 ⇒ (1) + 6 = 7
attack2: 1d20 + 6 ⇒ (17) + 6 = 23
One of the iron fists lands heavily doing 1d3 + 2 ⇒ (3) + 2 = 5 damage.
miss: 1d100 ⇒ 16
That is to say, it would have if the mist wasn't quite so heavy.

It is not especially good with its fists (Kaz and Rayna can each make an AOO against it)

Two darts fly out into the battle at targets: 2d2 ⇒ (2, 1) = 3
Kaz: 1d20 + 6 ⇒ (5) + 6 = 11
Rayna: 1d20 + 6 ⇒ (5) + 6 = 11

Both miss. A mechanical humm can be heard - but the mist obscures what is happening.

Status. Bold may post (everyone has 2 non lethal)
Avarus
Llathander
Luciano
Kaz
Velinov
Rayna (distracted by baby)

Construct [8 damage, disarmed]

Silver Crusade

(HP 34/34; AC20/T13/F17; R +3 F+6, W+4; Init +2, Perception +1)

Llathander will move around rayna and attack the construct providing flanking if possible.
1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 151d10 + 3 ⇒ (6) + 3 = 9

Scarab Sages

Human Female human Bloodrager 1 | hp 13/13 [] | AC 17, T 12, FF 15 | Fort +4, Ref +2, Will -2 | Bloodrage 3/6 rounds | Perception +3

Rayna will take a five-foot step to allow for some flaking if someone needs it, and then swings with her falchion once more.
Attack roll: 1d20 + 6 ⇒ (20) + 6 = 26
Damage: 2d4 + 6 ⇒ (1, 1) + 6 = 8
miss chance (20 or lower misses): 1d100 ⇒ 46

Crit chance!: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 2d4 + 6 ⇒ (3, 3) + 6 = 12

Total of 20 damage! Sweet!

The Exchange

Half-Orc Cavalier 2 / Cleric of Gorum 1
Spells:
Channels 0/4 ; Cantrips Enhanced Diplomacy; Detect Magic; Resistance 1st Bless; Infernal Healing; Magic Weapon
Stat Block:
HP 27/27 | AC: 19/ T: 12 /FF: 17 | F: +7/R: +3/W: +4 | CMB +5 | CMD +17 | Speed 20 | Int. +4 | Perc. +7 | SM +7 | 60' Darkvision

Avarus looks to bring the fight to him.

Avarus points his greatsword and challenges the construct. "Mechanical Beast I challenge you!"

swift action : Whenever an order of the dragon cavalier issues a challenge, his allies receive a +1 circumstance bonus on melee attack rolls against the target of his challenge whenever he is threatening the target.

Avarus disadvantage -2 AC (reduced to -1 Ac due to expert dueling trait) effective AC 18 but + 2 damage

Avarus then moves forward 15' into the short fog to flank the creature.

Greatsword attack: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16

Damage: 2d6 + 4 + 2 ⇒ (3, 2) + 4 + 2 = 11

miss chance: 1d100 ⇒ 10

It appears the fog obscures the beast just enough for his great sword to clearly miss.

Scarab Sages

Male Human Swashbuckler/1
Stats:
HP 11/11; AC 19, 14, 15; F+1, R+6, W+0; Init +6; Per +3; CMD +15

Luciano joins his fellows and draws his rapier to engage the mechanical beast.
Attack: 1d20 + 6 + 2 + 1 ⇒ (6) + 6 + 2 + 1 = 15
Piercing damage: 1d6 + 1 ⇒ (1) + 1 = 2
concealment?: 1d100 ⇒ 47

If attacked, Parry-Riposte
Parry: 1d20 + 6 + 2 + 1 ⇒ (1) + 6 + 2 + 1 = 10
riposte: 1d20 + 6 + 2 + 1 ⇒ (10) + 6 + 2 + 1 = 19
Piercing damage riposte: 1d6 + 1 ⇒ (2) + 1 = 3

Lantern Lodge

Silent tide map

Llathander steps forwards, but is unable to land a solid blow.

Rayna lands a solid blow on the creature. Even its tough armour has a hard time resisting the force. Fort-DC15: 1d20 + 3 ⇒ (16) + 3 = 19. Sparks of electricity run across the front of the construct, it pauses for a moment, and then resumes aggressive action.
They are especially vulnerable to critical hits

Avarus and Lucino both try to land blows, but neither is successful

Status. Bold may post (everyone has 2 non lethal)
Avarus
Llathander
Luciano
Kaz
Velinov

Rayna (distracted by baby)
Construct [15 damage, disarmed]

Silver Crusade

Male Human (Taldan) Fighter (Cad) 1 |HP 2/12|AC 15|T 12|FF 13|CMB +4 (+6 Disarm and Steal)| CMD 16 (18 Disarm and Steal)| F:+4 R:+2 W:+0| Init +2 | Perc +0| Sense Motive +0

AoO: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d8 + 3 ⇒ (6) + 3 = 9

Kazamir says, "Let's turn this thing to scrap."

Attack: 1d20 + 4 ⇒ (1) + 4 = 5
Damage: 1d8 + 3 ⇒ (7) + 3 = 10

Liberty's Edge

Wizard 4 (Illusionist) - HP 30/30 , AC (15 Mage Armor, Ring +1) 11/T: 15/FF: 10 - Perception +4 - F: +3/ R: +1/ W: +4 - CMB: 1 - CMD: 11, Speed: 30, Init. +6
GMAerondor wrote:
Even obscuring mist only gives 20% miss chance for folk next door to it. I'm happy with silent image providing some concealment, but as a general purpose spell it should be no more (and probably) effective that the more specific Obscuring mist when used in a similar manner.

I guess I wasn't aiming for the concealment in those squares; just the 8' high one to hide my AC 10 self. I just figure something at waist level was enough to stop it from picking up the sword and beating on us. Certainly nothing close to 50% concealment :)

Velinov will dismiss the illusion since the mechanical beast is surrounded.

standard action to dismiss; slight movement away.

Lantern Lodge

Silent tide map

Kaz's attacks are without effect.

With the mist cleared away, the Construct leans down to retrieve the sword that Kaz knocked out of it's hand. It then hits the warrior with it, hard. attack: 1d20 + 8 ⇒ (17) + 8 = 25damage: 1d8 + 4 ⇒ (8) + 4 = 12

Finally breaking the entanglement, it steps away from where it was being flanked.

(AOOs may be made by those who had it surrounded, then post your regular action)

Two more darts fly out from the northern archway.
targets: 2d4 ⇒ (4, 1) = 5
attackRayna: 1d20 + 6 ⇒ (10) + 6 = 16
attackLuciano: 1d20 + 6 ⇒ (17) + 6 = 23
One strikes Luciano, doing a little damage1d3 + 1 ⇒ (2) + 1 = 3, and delivering a nasty shock. Fort DC13 or staggered for the round

Both darts have wires attached to them, that start to try and pull the darts out of where they landed, and back into the archway.

Status. Everyone may post (everyone has 2 non lethal)
Avarus
Llathander
Luciano [3 damage]
Kaz [12 damage] (on 0 on partial action)
Velinov
Rayna (distracted by baby)
Construct [15 damage, disarmed]

The Exchange

Half-Orc Cavalier 2 / Cleric of Gorum 1
Spells:
Channels 0/4 ; Cantrips Enhanced Diplomacy; Detect Magic; Resistance 1st Bless; Infernal Healing; Magic Weapon
Stat Block:
HP 27/27 | AC: 19/ T: 12 /FF: 17 | F: +7/R: +3/W: +4 | CMB +5 | CMD +17 | Speed 20 | Int. +4 | Perc. +7 | SM +7 | 60' Darkvision

Avarus AOO as he gets sword

GS attack: 1d20 + 5 ⇒ (16) + 5 = 21

Damage: 2d6 + 4 + 2 ⇒ (4, 2) + 4 + 2 = 12

Avarus' challenge continues effective ac18, +2 damage, all others +1 melee

Avarus moves up to continue assault on challenged foe.

GS attack: 1d20 + 5 ⇒ (1) + 5 = 6

Damage: 2d6 + 4 + 2 ⇒ (2, 2) + 4 + 2 = 10

51 to 100 of 332 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [PFS]06-01 Trial by Machine - table 3 All Messageboards

Want to post a reply? Sign in.