[PFS_Aerondor] 06-01 Trial by Machine - Table 3 (Inactive)

Game Master Aerondor

Chronicles

Map

initiative:

[dice=Velinov]1d20+6[/dice]
[dice=Chief Avarus]1d20+4[/dice]
[dice=Luciano]1d20+3[/dice]
[dice=Rayna]1d20+2[/dice]
[dice=Kaz]1d20+2[/dice]
[dice=Llathander]1d20+1[/dice]
perception:

[dice=Chief Avarus]1d20+7[/dice]
[dice=Rayna]1d20+3[/dice]
[dice=Llathander]1d20+2[/dice]
[dice=Velinov]1d20+1[/dice]
[dice=Kaz]1d20[/dice]
[dice=Luciano]1d20-1[/dice]
Epiphany for the DM:

Base DC18
Silver Crusade : +4
Penalty from Shechera being less than 3 = -2
Bonus = current EP
Shechera 0
Meleren 2


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Liberty's Edge

Wizard 4 (Illusionist) - HP 30/30 , AC (15 Mage Armor, Ring +1) 11/T: 15/FF: 10 - Perception +4 - F: +3/ R: +1/ W: +4 - CMB: 1 - CMD: 11, Speed: 30, Init. +6

"Since you two did have the head start, where do you suggest heading to next?"

Did it look like they completed their searching of the bunkbeds/lockers? @Party - Should we do that first?

Scarab Sages

Male Human Swashbuckler/1
Stats:
HP 11/11; AC 19, 14, 15; F+1, R+6, W+0; Init +6; Per +3; CMD +15

Luciano rolls his eyes. "Sure, but you're probably gonna get shot some more."

Sure. Only bandits live down here so it's not like we'd be robbing anyone decent.

Lantern Lodge

Silent tide map

"These side rooms look empty. We didn't find much here. There is just that one door near the bottom of the steps..."

There are four beds in each side room, each with a footlocker.

Looks like goblin garb, but the rooms are surprisingly tidy if it was goblins.

Liberty's Edge

Wizard 4 (Illusionist) - HP 30/30 , AC (15 Mage Armor, Ring +1) 11/T: 15/FF: 10 - Perception +4 - F: +3/ R: +1/ W: +4 - CMB: 1 - CMD: 11, Speed: 30, Init. +6

Curious about what would bring discipline to a goblin, Velinov will inspect the footlockers, while commenting, "I guess we shouldn't let this discussion disrupt what you were doing. Please continue - we'll follow you through the door."

Lantern Lodge

Silent tide map

"Ahh, actually, pathfinders first" says the woman. She is clearly not keen on going through the door.

Meleren edges towards the door, but slows down and stops at the words of Shechera.

Silver Crusade

Male Human (Taldan) Fighter (Cad) 1 |HP 2/12|AC 15|T 12|FF 13|CMB +4 (+6 Disarm and Steal)| CMD 16 (18 Disarm and Steal)| F:+4 R:+2 W:+0| Init +2 | Perc +0| Sense Motive +0

"Shame, I was hoping to for a nice view with you leading the way, m'lady," Kazamir says with a roguish grin. He heads down the hallway with his blade at the ready.

Scarab Sages

Human Female human Bloodrager 1 | hp 13/13 [] | AC 17, T 12, FF 15 | Fort +4, Ref +2, Will -2 | Bloodrage 3/6 rounds | Perception +3

Rayna rolls her eyes at Kazamir's flirtations, and then follows him down the hallway.

The Exchange

Half-Orc Cavalier 2 / Cleric of Gorum 1
Spells:
Channels 0/4 ; Cantrips Enhanced Diplomacy; Detect Magic; Resistance 1st Bless; Infernal Healing; Magic Weapon
Stat Block:
HP 27/27 | AC: 19/ T: 12 /FF: 17 | F: +7/R: +3/W: +4 | CMB +5 | CMD +17 | Speed 20 | Int. +4 | Perc. +7 | SM +7 | 60' Darkvision

"Enough of this word play humans."

Avarus moves up and heads to the door. Avarus tries to look for any suspicious or unusual marks such as that made to protect entrance to or through the doorway.

perception: 1d20 + 7 ⇒ (20) + 7 = 27

Once he thinks its clear he motions to the others to follow and then enters.

Lantern Lodge

Silent tide map

The door slides open and there is a rush of air from behind, almost pushing the group into the room.

The monotony of red steel ends in this octagonal chamber.
Red metal looms in the background, but is accented by
gleaming chrome panels and tables set against every wall.
A round table stands upon a plinth in the center of the room.
Bronze and brass levers and dials occupy all these surfaces,
along with flat bits of glass, some lit, some dark. Beyond
the central table, a wide red metal pillar with a door in its
southern face stretches from floor to ceiling. More doors
open off the south, east, and west walls.

Three dead goblins, a burning aura around them stand behind the table in the middle, they turn and advance on the group!

initiative:

Velinov: 1d20 + 6 ⇒ (11) + 6 = 17
Chief Avarus: 1d20 + 4 ⇒ (13) + 4 = 17
Luciano: 1d20 + 3 ⇒ (17) + 3 = 20
Rayna: 1d20 + 2 ⇒ (10) + 2 = 12
Kaz: 1d20 + 2 ⇒ (15) + 2 = 17
Llathander: 1d20 + 1 ⇒ (16) + 1 = 17
beasts: 1d20 + 7 ⇒ (10) + 7 = 17

Status, bold may act.
Luciano -
Velinov
Avarus
Kaz - 6 damage
Llathander

Skeletons
Rayna -
Meleren
Shecera

The Exchange

Half-Orc Cavalier 2 / Cleric of Gorum 1
Spells:
Channels 0/4 ; Cantrips Enhanced Diplomacy; Detect Magic; Resistance 1st Bless; Infernal Healing; Magic Weapon
Stat Block:
HP 27/27 | AC: 19/ T: 12 /FF: 17 | F: +7/R: +3/W: +4 | CMB +5 | CMD +17 | Speed 20 | Int. +4 | Perc. +7 | SM +7 | 60' Darkvision

Avarus begins a short chant that provides a sense of calm among his allies and boost of courage.

Avarus casts bless: Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.

Upon completion he moves to a more advantageous spot.

Silver Crusade

Male Human (Taldan) Fighter (Cad) 1 |HP 2/12|AC 15|T 12|FF 13|CMB +4 (+6 Disarm and Steal)| CMD 16 (18 Disarm and Steal)| F:+4 R:+2 W:+0| Init +2 | Perc +0| Sense Motive +0

Kaz advances with his longsword and readies against the undead advance.

Perception: 1d20 ⇒ 20
Weapons and any items they have on them?

Lantern Lodge

Silent tide map

The skeltons each have a spiked gauntlet on their right hands. They all have a nasty glow about them, getting close may be painful.

BTW: I assume Kaz has a readied action to strike an undead, if so can you put the attack results in a post for me.

Silver Crusade

Male Human (Taldan) Fighter (Cad) 1 |HP 2/12|AC 15|T 12|FF 13|CMB +4 (+6 Disarm and Steal)| CMD 16 (18 Disarm and Steal)| F:+4 R:+2 W:+0| Init +2 | Perc +0| Sense Motive +0

Attack -> Longsword: 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7
Damage -> Longsword: 1d8 + 3 ⇒ (8) + 3 = 11

Nevermind about that attack. Ugh.

Silver Crusade

(HP 34/34; AC20/T13/F17; R +3 F+6, W+4; Init +2, Perception +1)

Llathander will advance up 20' and ready an action when the skeleton gets close enough
1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 161d10 + 3 ⇒ (6) + 3 = 9

Liberty's Edge

Wizard 4 (Illusionist) - HP 30/30 , AC (15 Mage Armor, Ring +1) 11/T: 15/FF: 10 - Perception +4 - F: +3/ R: +1/ W: +4 - CMB: 1 - CMD: 11, Speed: 30, Init. +6

@GM Aerondor - does the table in the middle block line of site? I'm just trying to figure out if I need to create a wall in those squares as well if I wanted to funnel them one way or the other.

@Chief - I plan on funnelling them to you if I can. Are you good with that?

The Exchange

Half-Orc Cavalier 2 / Cleric of Gorum 1
Spells:
Channels 0/4 ; Cantrips Enhanced Diplomacy; Detect Magic; Resistance 1st Bless; Infernal Healing; Magic Weapon
Stat Block:
HP 27/27 | AC: 19/ T: 12 /FF: 17 | F: +7/R: +3/W: +4 | CMB +5 | CMD +17 | Speed 20 | Int. +4 | Perc. +7 | SM +7 | 60' Darkvision

Lets make it happen

Scarab Sages

Male Human Swashbuckler/1
Stats:
HP 11/11; AC 19, 14, 15; F+1, R+6, W+0; Init +6; Per +3; CMD +15

Luciano follows Avarus, trusting that he knows what he's doing. As he moves, he draws and throws a dagger at one of the monsters.

Dagger Throw: 1d20 + 4 ⇒ (17) + 4 = 21
Piercing Damage: 1d4 + 1 ⇒ (3) + 1 = 4

-2 range penalty as well, targeting the leftmost one I guess.

Liberty's Edge

Wizard 4 (Illusionist) - HP 30/30 , AC (15 Mage Armor, Ring +1) 11/T: 15/FF: 10 - Perception +4 - F: +3/ R: +1/ W: +4 - CMB: 1 - CMD: 11, Speed: 30, Init. +6

Velinov stretches out his arm in front of him and mentally focuses on the metal in the room around him. Slowly at first, the metal tiles making up the room bend away and start to shift and float towards the skeletons, sliding in place to form a textured wall of overlaying pieces.

Think Magneto

The tiles will box in 3 of the skeletons, forming 6' high solid walls around them. The last will have just a diagonal wall in front of him, hopfully forcing him to Avarus.

Lantern Lodge

Silent tide map

Luciano throws a dagger at one of the skeletons. The throw is good, but the pointed weapon doesn't seem to do any damage to the undead.

DR against piercing weapons

I assume that is silent image? When you cast a spell can you please, please make it clear what you are doing, and include the will save if appropriate

Velinov causes metal plates to surround the skeletons, hiding them from everyones view, bar one.

Avarus moves forward, blessing the party as he does so.

Kaz advances, but his opponent seems to be currently encaged.
Lathander also enters the room, and stands ready for action.

The "free" skelton advances on Chief Avarus. The creature has a burning aura around it, and Avarus can feel his flesh start to melt..

It launches a quick attack on the chief.
1d20 + 2 ⇒ (2) + 2 = 4
But misses.

Meanwhile, the other skeletons try to climb out of their cages.
will DC 17: 1d20 + 2 ⇒ (15) + 2 = 17
will DC 17: 1d20 + 2 ⇒ (19) + 2 = 21
will DC 17: 1d20 + 2 ⇒ (16) + 2 = 18
They all Sorry, I thought that was a good idea, but their saves got a bit lucky quickly realise the walls are not what they appear to be.
Actually I'm probably too kind, but they won't attack this round - distracted by getting out of their 'cages'.

Kaz swipes at one but misses, he too notices his flesh start to noticably char as they get close. The cheif feels the heat increase further as the second skeleton arrives next to him.

Status, bold may act. (that is everyone)
Rayna (bless)
Meleren (bless)
Shecera (bless)
Luciano (bless)
Velinov (bless)
Avarus (bless) - BURNING(you will take damage on your turn)
Kaz - (bless) 6 damage - BURNING(you will take damage on your turn)
Llathander
(bless)
Skeletons

Silver Crusade

(HP 34/34; AC20/T13/F17; R +3 F+6, W+4; Init +2, Perception +1)

1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 241d10 + 3 ⇒ (6) + 3 = 9

Scarab Sages

Human Female human Bloodrager 1 | hp 13/13 [] | AC 17, T 12, FF 15 | Fort +4, Ref +2, Will -2 | Bloodrage 3/6 rounds | Perception +3

Rayna runs forward toward the skeleton farthest to the right and rages, swinging her falchion at it.
Falchion: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 2d4 + 6 ⇒ (1, 2) + 6 = 9 <-Damage is considered good-aligned if that happens to matter
Crit chance!: 1d20 + 6 ⇒ (2) + 6 = 8
Damage: 2d4 + 6 ⇒ (4, 2) + 6 = 12

Awww nuts! Would have been so awesome to get that crit!

The Exchange

Half-Orc Cavalier 2 / Cleric of Gorum 1
Spells:
Channels 0/4 ; Cantrips Enhanced Diplomacy; Detect Magic; Resistance 1st Bless; Infernal Healing; Magic Weapon
Stat Block:
HP 27/27 | AC: 19/ T: 12 /FF: 17 | F: +7/R: +3/W: +4 | CMB +5 | CMD +17 | Speed 20 | Int. +4 | Perc. +7 | SM +7 | 60' Darkvision

Avarus feeling the heat wants to end the fight fast. He takes a 5' step to the side and strikes with his greatsword at the one now centered in front of him.

greatsword: 1d20 + 5 + 1 ⇒ (14) + 5 + 1 = 20

damage: 2d6 + 4 ⇒ (4, 1) + 4 = 9

Lantern Lodge

Silent tide map

Shecera and Meleren steps into the room. Meleren fires his crossbow at a skeleton, while Shecera throws a dagger at one.
Meleren-attack: 1d20 + 4 ⇒ (2) + 4 = 6
Shecera attack: 1d20 + 5 ⇒ (16) + 5 = 21
Shecera damage: 1d4 + 3 ⇒ (4) + 3 = 7

Shecera's dagger nicks one, but the pointed weapon does little damage to it They have DR 5 against piercing weapons

Rayna steps forward and launches a mighty slash at the skeleton near her. Again the blow which would have been good enough to down a regular man seems relatively ineffective against the skeleton.
DR 5 against slashing too by the looks of it.

Llathander steps forward and finishes off the skeleton wounded by Shecera with a mighty blow. I moved you forward to be able to reach the target Unfortunately that is just the start of the problem, as the creature explodes!
1d6 ⇒ 5 damage to Llathander and Avarus (Ref DC11 for half)

The chief burns in the aura of the skeleton next to him 1d6 ⇒ 6, and then strikes (again noting his sword is not as effective as he would like) and steps back out of the fiery aura.

Status, bold may act. (that is everyone)
Rayna (bless) BURNING (will take 2d6 damage on her turn if the skeletons are still next to her.)
Meleren (bless)
Shecera (bless)
Luciano (bless)
Velinov
(bless) [/b]
Avarus (bless) - 11 damage (ref DC11 to reduce by 3)
Kaz - (bless) 6 damage - BURNING(you will take 2d6 damage on your turn)
Llathander (bless) - 5 damage (ref DC11 to reduce by 3)
Skeleton1 - 4 damage
Skeleton2 -dead
Skeleton3
Skeleton4 -4 damage

- Waiting for posts from Luciano, Velinov and Kaz

Silver Crusade

(HP 34/34; AC20/T13/F17; R +3 F+6, W+4; Init +2, Perception +1)

reflex: 1d20 + 3 ⇒ (4) + 3 = 7

Scarab Sages

Male Human Swashbuckler/1
Stats:
HP 11/11; AC 19, 14, 15; F+1, R+6, W+0; Init +6; Per +3; CMD +15

"Well, that's not gonna work." Luciano pulls a flask from his belt and throws it at one of the skeletons.
Acid flask throw: 1d20 + 4 + 1 ⇒ (1) + 4 + 1 = 6
damage: 1d6 ⇒ 5
Or one splash damage, depending on where it falls.

The Exchange

Half-Orc Cavalier 2 / Cleric of Gorum 1
Spells:
Channels 0/4 ; Cantrips Enhanced Diplomacy; Detect Magic; Resistance 1st Bless; Infernal Healing; Magic Weapon
Stat Block:
HP 27/27 | AC: 19/ T: 12 /FF: 17 | F: +7/R: +3/W: +4 | CMB +5 | CMD +17 | Speed 20 | Int. +4 | Perc. +7 | SM +7 | 60' Darkvision

reflex: 1d20 + 2 ⇒ (14) + 2 = 16

Silver Crusade

Male Human (Taldan) Fighter (Cad) 1 |HP 2/12|AC 15|T 12|FF 13|CMB +4 (+6 Disarm and Steal)| CMD 16 (18 Disarm and Steal)| F:+4 R:+2 W:+0| Init +2 | Perc +0| Sense Motive +0

Fire Damage: 2d6 ⇒ (3, 6) = 9

Kaz is roasted alive.

The Exchange

Half-Orc Cavalier 2 / Cleric of Gorum 1
Spells:
Channels 0/4 ; Cantrips Enhanced Diplomacy; Detect Magic; Resistance 1st Bless; Infernal Healing; Magic Weapon
Stat Block:
HP 27/27 | AC: 19/ T: 12 /FF: 17 | F: +7/R: +3/W: +4 | CMB +5 | CMD +17 | Speed 20 | Int. +4 | Perc. +7 | SM +7 | 60' Darkvision

Kaz there is still hope if we live

Silver Crusade

Male Human (Taldan) Fighter (Cad) 1 |HP 2/12|AC 15|T 12|FF 13|CMB +4 (+6 Disarm and Steal)| CMD 16 (18 Disarm and Steal)| F:+4 R:+2 W:+0| Init +2 | Perc +0| Sense Motive +0
Chief Avarus wrote:

Kaz there is still hope if we live

I've still got 9hps left before I die. Also, since I'm burning, do I cauterize instead of bleed out? ;)

Lantern Lodge

Silent tide map

I'm happy for Kaz to get in a final swing before he goes down.

Also the burning is a result of being close to the skeletons, once a square away the burning stops.

Liberty's Edge

Wizard 4 (Illusionist) - HP 30/30 , AC (15 Mage Armor, Ring +1) 11/T: 15/FF: 10 - Perception +4 - F: +3/ R: +1/ W: +4 - CMB: 1 - CMD: 11, Speed: 30, Init. +6
GM Aerondor wrote:
I assume that is silent image? When you cast a spell can you please, please make it clear what you are doing, and include the will save if appropriate

Sorry about that. I was trying to get a post in before heading to bed and focused more on thinking of the imagery for the spell at that point.

Liberty's Edge

Wizard 4 (Illusionist) - HP 30/30 , AC (15 Mage Armor, Ring +1) 11/T: 15/FF: 10 - Perception +4 - F: +3/ R: +1/ W: +4 - CMB: 1 - CMD: 11, Speed: 30, Init. +6

Velinov will run to the beds, grab some of the blankets for insulation, and run back.

GM Aerondor, mind moving me close to Kaz? I'll try to throw the blankets on top of him to shield him from the heat, hopefully for a round or two. I wasn't sure which square you wanted me to go in to grab one, etc.

The Exchange

Half-Orc Cavalier 2 / Cleric of Gorum 1
Spells:
Channels 0/4 ; Cantrips Enhanced Diplomacy; Detect Magic; Resistance 1st Bless; Infernal Healing; Magic Weapon
Stat Block:
HP 27/27 | AC: 19/ T: 12 /FF: 17 | F: +7/R: +3/W: +4 | CMB +5 | CMD +17 | Speed 20 | Int. +4 | Perc. +7 | SM +7 | 60' Darkvision

"We must move away from them, someone grab Kaz! I have an idea and if it works this ends."

Scarab Sages

Male Human Swashbuckler/1
Stats:
HP 11/11; AC 19, 14, 15; F+1, R+6, W+0; Init +6; Per +3; CMD +15

I can drag a person, since I'm not doing anything else. Merely direct me.

The Exchange

Half-Orc Cavalier 2 / Cleric of Gorum 1
Spells:
Channels 0/4 ; Cantrips Enhanced Diplomacy; Detect Magic; Resistance 1st Bless; Infernal Healing; Magic Weapon
Stat Block:
HP 27/27 | AC: 19/ T: 12 /FF: 17 | F: +7/R: +3/W: +4 | CMB +5 | CMD +17 | Speed 20 | Int. +4 | Perc. +7 | SM +7 | 60' Darkvision

"Pull back toward the door."

Lantern Lodge

Silent tide map

Luciano throws a flask of acid, which misses the skeleton, but the splash of liquid seems to douse the skeletons flames for a moment... and it explodes. Luckily none of the pathfinders were close enough to be engulfed in the effect.

Velinov quickly gathers some blankets and throws them over Kaz to protect him from the inferno surrounding the skeletons.

The two remaining skeletons attack Rayna.
atack: 1d20 + 2 ⇒ (1) + 2 = 3
atack: 1d20 - 3 ⇒ (5) - 3 = 2
atack: 1d20 + 2 ⇒ (1) + 2 = 3
atack: 1d20 - 3 ⇒ (13) - 3 = 10

But she easily avoids all the attacks.

Shecera and Meleren both again fire at the skeletons
attack: 1d20 + 4 ⇒ (17) + 4 = 21
attack: 1d20 + 5 ⇒ (3) + 5 = 8
damage: 1d10 ⇒ 3

Melerens bolt is on target, but passes cleanly between the skeletons ribs without effect.

Status, bold may act.
Rayna (bless) BURNING (will take 2d6 damage on her turn. This is not just fire damage but also lightning so you need resistance to both to avoid it.)
Meleren (bless)
Shecera (bless)
Luciano (bless)
Velinov (bless)
Avarus (bless) - 8 damage
Kaz - (bless) 15 damage - (protected) - dying - needs to make a stabalise check.
Llathander (bless)
- 5 damage
Skeleton1 -dead
Skeleton2 -dead
Skeleton3
Skeleton4 -4 damage

Scarab Sages

Human Female human Bloodrager 1 | hp 13/13 [] | AC 17, T 12, FF 15 | Fort +4, Ref +2, Will -2 | Bloodrage 3/6 rounds | Perception +3

Fire: 2d6 ⇒ (2, 2) = 4

Rayna burns a bit but swings her blade hard, trying to take down one of the skeletons. Attacking the same one as last time, directly in front of her.

Falchion: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 2d4 + 6 ⇒ (3, 3) + 6 = 12
Crit chance!: 1d20 + 6 ⇒ (15) + 6 = 21
Crit damage: 2d4 + 6 ⇒ (3, 1) + 6 = 10

YAY CRIT!

Silver Crusade

(HP 34/34; AC20/T13/F17; R +3 F+6, W+4; Init +2, Perception +1)

Llathander will move and channel positive energy to heal his companions.
1d6 ⇒ 4

Ok, so it's not much but at least it stabilizes Kaz.

The Exchange

Half-Orc Cavalier 2 / Cleric of Gorum 1
Spells:
Channels 0/4 ; Cantrips Enhanced Diplomacy; Detect Magic; Resistance 1st Bless; Infernal Healing; Magic Weapon
Stat Block:
HP 27/27 | AC: 19/ T: 12 /FF: 17 | F: +7/R: +3/W: +4 | CMB +5 | CMD +17 | Speed 20 | Int. +4 | Perc. +7 | SM +7 | 60' Darkvision

With but 2 remaining Avarus moves forward and channels positive energy as well to damage to skeletons.

channel: 1d6 ⇒ 4

Lantern Lodge

Silent tide map

Rayna cuts the already damaged skeleton in half. It explodes, luckily Kaz is protected by the blankets, but Rayna herself takes the full force of the explosion.
damage: 1d6 ⇒ 3 Reflex DC 11 for half.

Lathander does his bit to heal everyone, while Avarus uses the same power, but against the surviving skeleton
will: 1d20 + 2 ⇒ (20) + 2 = 22
It shudders for a moment, and then cackles in evil glee.

Status, bold may act.
Rayna (bless) 3 damage. BURNING (will take 1d6 damage on her turn) [Reflex dc 11 to reduce damage by 2]
Meleren (bless)
Shecera (bless)
Luciano (bless)
Velinov (bless)

Avarus (bless) - 4 damage
Kaz - (bless) 11 damage - (protected) - unconscious.
Llathander (bless) - 1 damage
Skeleton1 -dead
Skeleton2 -dead
Skeleton3 -2 damage
Skeleton4 -dead

Silver Crusade

Male Human (Taldan) Fighter (Cad) 1 |HP 2/12|AC 15|T 12|FF 13|CMB +4 (+6 Disarm and Steal)| CMD 16 (18 Disarm and Steal)| F:+4 R:+2 W:+0| Init +2 | Perc +0| Sense Motive +0

I'm in the positive again if someone wants to wake me up.

Scarab Sages

Human Female human Bloodrager 1 | hp 13/13 [] | AC 17, T 12, FF 15 | Fort +4, Ref +2, Will -2 | Bloodrage 3/6 rounds | Perception +3

Reflex: 1d20 + 2 ⇒ (14) + 2 = 16

Rayna only takes 1 damage from the exploding skeleton.

Liberty's Edge

Wizard 4 (Illusionist) - HP 30/30 , AC (15 Mage Armor, Ring +1) 11/T: 15/FF: 10 - Perception +4 - F: +3/ R: +1/ W: +4 - CMB: 1 - CMD: 11, Speed: 30, Init. +6

Velinov unleashes a ray shimmering ray of light at the remaining skeleton in an attempt to distract it.

blinding ray - ranged touch: 1d20 + 1 ⇒ (13) + 1 = 14

blinding ray + move action.

Lantern Lodge

Silent tide map

Kaz can rouse himself, but he is lying on the floor, protected by a blanket that is starting to smolder. My mistake for not checking his hp.

Velinov fires a ray of light, straight at the skeletons face.
fortsave: 1d20 + 1 ⇒ (17) + 1 = 18

It appears to have little effect. DC 18?

Status, bold may act.
Rayna (bless) 1 damage. BURNING (will take 1d6 damage on her turn) Meleren (bless)
Shecera (bless)
Luciano (bless)
Velinov (bless)
Avarus (bless) - 4 damage
Kaz - (bless) 11 damage - (protected) - unconscious.
Llathander (bless) - 1 damage
Skeleton1 -dead
Skeleton2 -dead
Skeleton3 -2 damage
Skeleton4 -dead

Liberty's Edge

Wizard 4 (Illusionist) - HP 30/30 , AC (15 Mage Armor, Ring +1) 11/T: 15/FF: 10 - Perception +4 - F: +3/ R: +1/ W: +4 - CMB: 1 - CMD: 11, Speed: 30, Init. +6

It's actually HD based. Not sure if using a URL tag was easier or not, but here is the text: Blinding Ray (Sp)

As a standard action you can fire a shimmering ray at any foe within 30 feet as a ranged touch attack. The ray causes creatures to be blinded for 1 round. Creatures with more Hit Dice than your wizard level are dazzled for 1 round instead. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.

Silver Crusade

Male Human (Taldan) Fighter (Cad) 1 |HP 2/12|AC 15|T 12|FF 13|CMB +4 (+6 Disarm and Steal)| CMD 16 (18 Disarm and Steal)| F:+4 R:+2 W:+0| Init +2 | Perc +0| Sense Motive +0

"The venison is burning again... Aaah!" Kaz wakes up to the smell of smoke and scorched skin. He says, "Why am I under a blanket?!"

Lantern Lodge

Silent tide map

Is kaz going to crawl away. Given the skelelton is blind, there is no AOO for doing so. Not that he necessarily knows that :-)

Silver Crusade

Male Human (Taldan) Fighter (Cad) 1 |HP 2/12|AC 15|T 12|FF 13|CMB +4 (+6 Disarm and Steal)| CMD 16 (18 Disarm and Steal)| F:+4 R:+2 W:+0| Init +2 | Perc +0| Sense Motive +0
GM Aerondor wrote:
Is kaz going to crawl away. Given the skelelton is blind, there is no AOO for doing so. Not that he necessarily knows that :-)

Yeah, he woke up under a smoldering blanket smelling smoke and hurting all over... as far as he knows, the blanket is saving him and he shouldn't move.

Lantern Lodge

Silent tide map

The skeletons flails at where Rayna was
miss1-50: 1d100 ⇒ 41
miss1-50: 1d100 ⇒ 36

Status, bold may act.
Rayna (bless) 1 damage. BURNING (will take 1d6 damage on her turn) Meleren (bless)
Shecera (bless)
Luciano (bless)
Velinov (bless)
Avarus (bless) - 4 damage
Kaz - (bless) 11 damage - (protected) - .
Llathander (bless)
- 1 damage
Skeleton1 -dead
Skeleton2 -dead
Skeleton3 -2 damage
Skeleton4 -dead

Scarab Sages

Human Female human Bloodrager 1 | hp 13/13 [] | AC 17, T 12, FF 15 | Fort +4, Ref +2, Will -2 | Bloodrage 3/6 rounds | Perception +3

Rayna takes another bit of fire damage Fire: 1d6 ⇒ 6 and then swings her falchion at the remaining skeleton.

Falchion attack: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 2d4 + 6 ⇒ (2, 4) + 6 = 12

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