Heir Apparent

Rayna Mensbane's page

49 posts. Organized Play character for cartmanbeck (RPG Superstar 2014 Top 16).


Full Name

Rayna Mensbane

Race

Human

Classes/Levels

Female human Bloodrager 1 | hp 13/13 [] | AC 17, T 12, FF 15 | Fort +4, Ref +2, Will -2 | Bloodrage 3/6 rounds | Perception +3

Deity

Pharasma

About Rayna Mensbane

Rayna was born as one of twin girls to a wealthy family in Osirion. Her older sister, Agatha, had been studying the arcane arts of witchcraft for years when Rayna and her twin sister Kristen were born, and got them both interested in magic through her tricks and treats as they were growing up. Rayna found that she was the strong one in the family, and quick to anger, so she was sent to a school for combatants who had a bit of magic in their background, while her sister Kristen went to a more traditional magical academy. Kristen also got more of the celestial blood in their family, which manifests in Rayna in much more subtle ways.

Now all three sisters work for the Pathfinder Society, though Agatha has been on several more missions than her two younger sisters, and doesn't let them forget that fact. Rayna enjoys bashing in skulls of monsters, but can also appreciate the arcane arts and hopes to learn more about drawing out the magic in her veins as she adventures with the Society.

Stats:

Rayna Mensbane (PFS#44004-11)
Female human (Osiriani) bloodrager (Crossblooded Arcane/Celestial bloodlines) 1
CN Medium humanoid (human)
Init +2; Senses Perception +3

DEFENSE
AC 17 [15] Touch 12 FF 15 (+5 armor, +2 Dex, [-2 rage])
hp 13 (1d10+3) [Raging: 17]
Fort +4 Ref +2 Will -3

OFFENSE
Melee Falchion +4 [+6] (2d4+4/18-20) [+6] or dagger +4 [+6] (1d4+4/19-20) [+6] [Considered good-aligned, +1d6 vs. evil outsiders]
Ranged Dagger +3 (1d4+4/19-20) [+6]

Bloodrager spells known
1st
0

STATISTICS
Str 16 [20], Dex 14, Con 14 [18], Int 10, Wis 8, Cha 14
Base Atk +1; CMB +4; CMD 16
Feats Power Attack, Cleave
Skills Acrobatics +2, Intimidate +6, Perception +3, Spellcraft +4, UMD +3
Traits Magical Talent (unwitting ally 1/day, DC 12), Inspiring Rush (1/day, +1 atk and dmg when charging, also to allies)
SQ Bloodrage (6 rounds), Fast movement, Bloodline (Arcane, Celestial), Angelic Attacks (melee weapons considered good-aligned, +1d6 vs. evil outsiders)
Gear
Barbarian's kit:
backpack
belt pouch
blanket
flint and steel
iron pot
rope (50 ft)
soap
10 torch
5 trail rations
waterskin
2 bear trap

scale mail armor

wand, touch of fatigue (50 ch)
wand, cure light (50 ch)

Chronicle boons:

House Thrune's Favor [PERM] - +3 on Diplomacy checks to influence members of House Thrune, the Chelish government, or a Hellknight order in good standing

Has played:

#4-11 The Disappeared
#6-01 Trial by Machine