Paracount Julistar

Luciano Greathouse's page

127 posts. Organized Play character for Crisischild.


Full Name

Luciano Greathouse

Race

Human

Classes/Levels

Swashbuckler/1

Stats:
HP 11/11; AC 19, 14, 15; F+1, R+6, W+0; Init +6; Per +3; CMD +15

Gender

Male

Size

Medium

Age

19

Alignment

CN

Location

Faction: Scarab Sage

Languages

Ancient Osirian, Common, Elvish, Osirian,

Occupation

Sand Sailor

Strength 10
Dexterity 18
Constitution 12
Intelligence 14
Wisdom 8
Charisma 14

About Luciano Greathouse

Lucian Greathouse
Male Human Swashbuckler(Inspired Blade)/1
CN Medium Humanoid(Human)
Init +6
Senses Normal Vision; Perception +3

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Defense
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AC 19, touch 14, flat-footed 15
HP 11/11
Fort +1, Ref +6, Will +0
CMD 15
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Offense
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Speed 30 ft.
Melee
MW Rapier +7 1d6+4
Range

BAB +1
CMB +1
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Statistics
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Str 10, Dex 18, Con 12, Int 14, Wis 8, Cha 14
Skills Acrobatics +8, Bluff +8, Diplomacy +8, Know(History) +6, Know Local +6, Know Nobility +2, Perception +3, UMD +7
Languages Ancient Osiriani, Common, Elvish, Osiriani
Traits Adopted(Social), Dangerously Curious(Magic), Elven Reflexes(Race), Ancient Historian(History)(Campaign), Indomitable Faith(Faith)

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Tracked Resources
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Panache 4/4

Deeds:

Derring-Do (Ex): At 1st level, a swashbuckler can spend 1 panache point when she makes an Acrobatics, Climb, Escape Artist, Fly, Ride, or Swim check to roll 1d6 and add the result to the check. She can do this after she makes the check but before the result is revealed. If the result of the d6 roll is a natural 6, she rolls another 1d6 and adds it to the check. She can continue to do this as long as she rolls natural 6s, up to a number of times equal to her Dexterity modifier (minimum 1).

Dodging Panache (Ex): At 1st level, when an opponent attempts a melee attack against the swashbuckler, the swashbuckler can as an immediate action spend 1 panache point to move 5 feet; doing so grants the swashbuckler a dodge bonus to AC equal to her Charisma modifier (minimum 0) against the triggering attack. This movement doesn't negate the attack, which is still resolved as if the swashbuckler had not moved from the original square. This movement is not a 5-foot step; it provokes attacks of opportunity from creatures other than the one who triggered this deed. The swashbuckler can only perform this deed while wearing light or no armor, and while carrying no heavier than a light load.

Opportune Parry and Riposte (Ex): At 1st level, when an opponent makes a melee attack against the swashbuckler, she can spend 1 panache point and expend a use of an attack of opportunity to attempt to parry that attack. The swashbuckler makes an attack roll as if she were making an attack of opportunity; for each size category the attacking creature is larger than the swashbuckler, the swashbuckler takes a –2 penalty on this roll. If her result is greater than the attacking creature's result, the creature's attack automatically misses. The swashbuckler must declare the use of this ability after the creature's attack is announced, but before its attack roll is made. Upon performing a successful parry and if she has at least 1 panache point, the swashbuckler can as an immediate action make an attack against the creature whose attack she parried, provided that creature is within her reach.

Feats:

Additional Traits: 2 additional traits.
Fencing Grace: When wielding a rapier one-handed, you can add your Dexterity modifier instead of your Strength modifier to that weapon's damage. The rapier must be one appropriate for your size. In addition, if you have the panache class feature, you gain a +2 bonus to CMD against attempts to disarm you of your rapier while you have at least 1 panache point.

Special Abilities:

Adopted(Half Elf): You picked up a race trait from your adoptive parents and society, and may immediately select a race trait from your adoptive parents' race.
Ancient Historian: Know(History) as a class skill; Start game knowing Ancient Osiriani.
Bonus Feat: Humans gain a bonus feat at level 1.
Dangerously Curious: +1UMD, UMD as a class skill.
Deeds: Swashbucklers spend panache points to accomplish deeds. Most deeds grant the swashbuckler a momentary bonus or effect, but some provide longer-lasting effects. Some deeds remain in effect while the swashbuckler has at least 1 panache point, but do not require expending panache to be maintained. A swashbuckler can only perform deeds of her level or lower. Unless otherwise noted, a deed can be performed multiple successive times, as long as the swashbuckler has or spends the required number of panache points to perform the deed.
Elven Reflexes: +2 on Initiative checks.
Indomitable Faith: +1 Will saves.
Inspired Finesse:At 1st level, an inspired blade gains the benefits of Weapon Finesse with the rapier (this ability counts as having the Weapon Finesse feat for the purpose of meeting feat prerequisites) and gains Weapon Focus (rapier) as a bonus feat.
Inspired Panache:Each day, an inspired blade gains a number of panache points equal to her Charisma modifier (minimum 1) and Intelligence modifier (minimum 1), instead of just her Charisma modifier. Unlike other swashbucklers, an inspired blade gains no panache from a killing blow. She gains panache only from scoring a critical hit with a rapier.
Silver Tongue: +2 to Bluff and Diplomacy; Shift attitude by three steps with Diplomacy.

Armor Proficiency: Light, Buckler
Weapon Proficiency: All simple, all Martial

Combat Gear:

Buckler (5GP, 3WGT)
Dagger (1GP, 1WGT)
Explorer's Outfit (0GP, 8WGT)
MW Rapier (320GP, 2WGT)
Wand of Mage Armor (2PP) (47/50)
Wayfinder

Gear:

Carried:
Backpack (2GP, 2WGT)
Ink (8GP)
Inkpen (1SP)
Journal (10GP, 1WGT)

Platinum: 0
Gold: 751
Silver: 6
Copper: 0

Encumbrance: 19WGT Light Load.

Skills:

Skills/Level: 6
Total Mod = Skill + Ranks + Misc
Acrobatics (Dex) 7 = 4 + 1 + 3
Bluff (Cha) 8 = 2 + 1 + 5
Climb (Str) 0 = 0 + 0 + 0
Diplomacy (Cha) 8 = 2 + 1 + 5
Knowledge (History) (Int) 6 = 2 + 1 + 3
Knowledge (Local) (Int) 6 = 2 + 1 + 3
Knowledge (Nobility) (Int) 2 = 2 + 0 + 0
Perception (Wis) 3 = -1 + 1 + 3
Stealth (Dex) 4 = 3 + 0 + 0
UMD (Cha) 7 = 2 + 1 + 4

Levels:

Favored Class: Swashbuckler
Level 1: Swashbuckler; FCB: +1SP

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Human Bonus Feat: Additional Traits
Level 1 Feat: Fencing Grace

PFS:

# 129922-7
XP: 2
PP: 2
Fame: 4
Scenario 1
Scenario 2

ITS

Purchases:

Wayfinder (Free, Boon Reward) 08/01/14
Wand of Mage Armor 2PP 08/01/2014
MW Rapier 320GP 10/21/2014

Boons:

(Assigned)Confirmed Field Agent: Confirmed Field Agent: Having successfully completed and documented your Confirmation, one of the Three Masters has formally recognized you as a field agent and given you a wayfinder engraved with your name and the date of your graduation. If this is the first time you have received this boon for any of your characters, you receive this wayfinder for free; otherwise, you may acquire it by spending 1 Prestige Point. Furthermore, if you assign this Chronicle sheet to a character whose starting XP is 0, you reduce
the Prestige Point cost of any wayfinder enhancement vanities you purchase to modify this wayfinder by 1 (minimum 1).
Explore, Report, Cooperate: Explore, Report, Cooperate: You have an excellent sense of what makes an exemplary Pathfinder. As a free or immediate action, you may consider whether a particular action you name—such as subduing but not killing an enemy, befriending an NPC, or recovering a particular item—would help realize the goals of the Pathfinder Society. The GM then informs you whether the action’s impact would be positive (contributes to meeting a secondary success condition for the scenario), negative (opposes the
secondary success condition), or negligible (neither contributes to nor opposes the secondary success condition). If none of these three options accurately reflects the action’s impact on the PC’s fulfillment of the secondary success conditions, the GM may respond with a phrase of five words or less. Once you use this boon, cross it off your Chronicle sheet.
Friend of Janira:Friend of Janira Gavix: The field agent who oversaw your Confirmation is appreciative of your bravery and camaraderie in the face of danger. She helps you perform research, granting you a +1 bonus on Knowledge checks attempted while you are in the Grand Lodge.

Char Stuff:

Height: 6'1"
Weight: 195#
Hair/Eyes: Brown

Luciano Greathouse is a sand sailor, or he would be if his ship wasn't under a sand dune. Normally he spent his time transporting goods around the desert in his custom built 'ship', a wheeled and skidded construction that utilized sails and the wind to travel quickly across the desert. On his last unfortunate journey the 'cargo' escaped and led to the wreck of the ship. The migrating sand dunes quickly covered the wreckage. Searching the cities for high paying jobs in time to recover the ship when the dunes expose it, he was introduced to the Pathfinder Society and their promise of adventure and reward. Sounds about as promising as anything else.

Dice:

[Dice=Rapier 18–20/×2]1d20 + 7[/dice]
[Dice=Piercing Damage]1d6 + 4[/dice]

Parry/Riposte the first enemy that attacks me in melee.
[Dice=Rapier Parry vs opponents attack roll 18–20/×2]1d20 + 7[/dice]
[Dice=Rapier Riposte 18–20/×2]1d20 + 7[/dice]
[Dice=Riposte Piercing Damage]1d6 + 4[/dice]