Full Name |
Kazamir Strauss |
Race |
Human (Taldan) |
Classes/Levels |
Fighter (Cad) 1 |HP 2/12|AC 15|T 12|FF 13|CMB +4 (+6 Disarm and Steal)| CMD 16 (18 Disarm and Steal)| F:+4 R:+2 W:+0| Init +2 | Perc +0| Sense Motive +0 |
Gender |
Male |
Size |
M |
Alignment |
CG |
Deity |
Cayden Cailean |
Languages |
Common, Sylvan |
Strength |
17 |
Dexterity |
14 |
Constitution |
14 |
Intelligence |
13 |
Wisdom |
10 |
Charisma |
10 |
About Kazamir Strauss
Kazamir Strauss
Male Human (Taldan) Fighter (Cad) 1
CG Medium humanoid (human)
Init +2; Senses Perception +0
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Defense
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AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 12 (1d10+2)
Fort +4, Ref +2, Will +0
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Offense
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Speed 30 ft.
Melee dagger +4 (1d4+3/19-20) and
. . longsword +4 (1d8+3/19-20) and
. . sap +4 (1d6+3 nonlethal)
Ranged shortbow +3 (1d6/×3)
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Statistics
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Str 17, Dex 14, Con 14, Int 13, Wis 10, Cha 10
Base Atk +1; CMB +4 (+6 disarm, +6 steal); CMD 16 (18 vs. disarm, 18 vs. steal)
Feats Combat Expertise, Improved Disarm, Improved Steal
Traits criminal, undermarket smuggler
Skills Acrobatics +5, Bluff +5, Disable Device +6, Sleight of Hand +6 (+8 to oppose the Perception check of someone observing or frisking you regarding items in the sheath), Stealth +5
Languages Common, Sylvan
Combat Gear caltrops (2), oil; Other Gear studded leather, arrows (20), dagger, longsword, sap, shortbow, backpack, belt pouch, canteen, cards, chalk (2), crowbar, dice, fishhook, flint and steel, glass cutter, grappling hook, hooded lantern, waterproof, iron spike (2), marbles (2), mug/tankard, saw, sewing needle, silk rope (50 ft.), soap, string or twine, thieves' tools, weapon cord, whetstone, wire, wrist sheath, 5 sp, 8 cp
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Special Abilities
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Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Improved Disarm You don't provoke attacks of opportunity when disarming.
Improved Steal You don't provoke attacks of opportunity when stealing.
Weapon cord Attached weapon can be recovered as a swift action.