Darius Finch

Velinov's page

529 posts. Organized Play character for djpika.


Classes/Levels

Wizard 4 (Illusionist) - HP 30/30 , AC (15 Mage Armor, Ring +1) 11/T: 15/FF: 10 - Perception +4 - F: +3/ R: +1/ W: +4 - CMB: 1 - CMD: 11, Speed: 30, Init. +6

About Velinov

Wizard 4 (Illusionist) - HP 30/30,- AC 15/T: 11/FF: 15 - Perception +4 - F: +3/ R: +1/ W: +4 - CMB: 1 - CMD: 11, Speed: 30, Init. +6

PFS Info:

Pathfinder # 9165

Velinov
M Human Wizard 4
LN Medium Humanoid
Init + 6 (0 Dex + 4 Improved Initiative + 2 Trait); Perception +2

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DEFENSE
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AC 10, touch 10, flat-footed 10
HP 30 (4d6 + 8 Con + 4 Favored Class)
Fort +3, Ref +1, Will +4

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OFFENSE
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Speed 30 ft.

BAB +2
Melee
Dagger +1 1d4-1(19-20/x2)

Ranged
Touch Attack (Ray) +2

Space 5 ft., Reach 5 ft.

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SPECIAL ABILITIES
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SeanKReynoldsIllusions

Spells

Opposition Schools: Necromancy, Enchantment

[0 Level](3) Acid Splash, Arcane Mark, Bleed, Dancing Lights, Detect Magic x1, Detect Poison, Flare, Ghost Sound x1, Haunted Fey Aspect, Light x1, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Spark, +3
[1 Level]([6]3+2 Int+1 Illusion) Color Spray x1, Comprehend Languages, Grease x1, Identify, Mage Armor x1*, Magic Weapon, Magic Missile, Silent Image x1, Summon Monster 1 x1, Vanish, Protection From Evil

[2 Level]([4]2+1 Int+1 Illusion) Invisibility x1, Minor Image x2, Glitterdust

+Bonded Object

Extended Illusions (Su)

Any illusion spell you cast with a duration of “concentration” lasts a number of additional rounds equal to 1/2 your wizard level after you stop maintaining concentration (minimum +1 round). At 20th level, you can make one illusion spell with a duration of “concentration” become permanent. You can have no more than one illusion made permanent in this way at one time. If you designate another illusion as permanent, the previous permanent illusion ends.

Blinding Ray (Sp)

As a standard action you can fire a shimmering ray at any foe within 30 feet as a ranged touch attack. The ray causes creatures to be blinded for 1 round. Creatures with more Hit Dice than your wizard level are dazzled for 1 round instead. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.

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STATISTICS
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Str 8 -1
Dex 10
Con 14 +2
Int 20 +5
Wis 10
Cha 10

20 Point Buy:

Str 8 (-2)
Dex 10 (0)
Con 14 (5)
Int 18 (17)
Wis 10 (0)
Cha 10 (0)

Base Atk +2
CMB 1 (Base Atk 2 + Str -1 + Size 0)
CMD 11 (10 + Base Atk 2 + Str -1 + Dex 0 + Size 0)

Traits:
Reactionary +2 Init
Magical Lineage (Silent Image)

Feats:
(Wizard) Spell Focus (Illusions)
(Human) Extend Spell
(1) Improved Initiative
(3)

Skills:
Craft(Painting/Drawing) +12 (4 Rank +3 Class +5 Ability)
Fly +7 (4 Rank + 3 Class + 0 Ability)
Knowledge(arcana) +12 (4 Rank + 3 Class + 5 Ability)
Knowledge(history) +12 (4 Rank + 3 Class + 5 Ability)
Knowledge(nature) +12 (4 Rank + 3 Class + 5 Ability)
Knowledge(planes) +12 (4 Rank + 3 Class + 5 Ability)
Perception +4 (4 Rank + 0 Ability)
Spellcraft +12 (4 Rank + 3 Class + 5 Ability)

Racial Modifiers: +2 Int

Languages: Common, Dwarven, Elven, Goblin, Sylvan, Varisian

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GEAR/POSSESSIONS
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==Carried==

==Worn/Equipped==
Dagger 2GP
Ring of Protection +1

==Backpack==
Spellbook
Sketchbook (15GP)
Mapmaker's Kit (Art Tools) (10GP)
Alchemist's fire (flask)
Antiplague
Chalk, 10 pieces

Carrying Capacity Light: X lbs. Medium: X lbs. Heavy: X lbs.

Money: 33 gp

Total carried:

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BACKGROUND
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Background:

Description:

Height: 5'6"
Weight: 140 lb.
Hair: sandy blonde

Velinov's lithe frame barely fills out the artisan clothing that he wears. A brown vest covers a once white collar shirt, now weathered to the varied tans of parchment. Strands of hair, freed from the bindings of his pony tail, barely conceal a piercing stare that absorbs all the details that they see.

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Purchases
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Scenario :
Metamagic, Extend, lesser -3,000 gp

Scenario 04: The Frozen Fingers of Midnight
2 Potions of Cure Light Wounds -100GP
Cure Light Wounds Casting -10GP

Scenario 06-08: The Segang Expedition
Alchemist's fire (flask) -20 gp
Antiplague -50 gp
10 Chalk, 1 piece -1 sp

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PFS
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XP: 8
Prestige: 14

Ring of Protection +1 -2000 GP
CLW Used Special

8-00 The Cosmic Captive
+1 XP
+1 PP
+1325 GP

Blood Under Absalom
+1 XP
+2 PP
+1270 GP

Scenario #6-15: Overflow Archive
+1 XP
+2 PP
+1182 GP

Society Special #6-97: Siege of Serpents
+1 XP
+2 PP
+510 GP

Scenario #6–08: The Segang Expedition
+1 XP
+2 PA
+529 GP

Scenario 04: The Frozen Fingers of Midnight
The Yagevna family in Irrisen recognizes you as a close associate for freeing their daughter, Natalya, from
her icy prison. When in Irrisen, you gain a +2 circumstance bonus on all diplomacy rolls when you mention
the Yagevna family and how you assisted them.
+1 XP
+1 PA
+487 GP

PFS Special: Master of the Fallen Fortress
+1 XP
+1 PA
+479 GP

Scenario 06-01: Trial by Machine
+1 XP
+2 PA
+516 GP