[PFS_Aerondor] 06-01 Trial by Machine - Table 2 (Inactive)

Game Master Aerondor

Chronicles

Map

initiative:

[dice=Dolores]1d20+6[/dice]
[dice=Dario]1d20+5[/dice]
[dice=Saphera]1d20+3[/dice]
[dice=Zuriel]1d20+2[/dice]
[dice=Kenji]1d20+1[/dice]
perception:

[dice=Kenji]1d20+10[/dice]
[dice=Saphera]1d20+8[/dice]
[dice=Dario]1d20+6[/dice]
[dice=Dolores]1d20+6[/dice]
[dice=Zuriel]1d20+6[/dice]
Epiphany for the DM:

Base DC18
Silver Crusade : +4
Penalty from Shechera being less than 3 = -2
Bonus = current EP
Shechera 1
Meleren 3


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Lantern Lodge

Silent tide map

Fair questions, but you may not like the answers...(1) no, using the gaze doesn't provoke an AOO. (2) yes, the extra save is due to it actively using its gaze attack this round. (3) Dario was in the room so needed to make the save. given he ninja'ed my post before however I'll cut him some slack and apply his action to Kenji.

Zuriel finds himself lost in the gaze of the construct where he joins Kenji in blissful contemplation of the colours.

From outside, Dolres drives another arrow into the construct.

Saphera steps up and smashes the creature with her sword. There is a horrible cracking sound as she hits it, but it keeps moving.

Dario, quite taken with his success in freeing Saphera does the same to Kenji. slap Did he really have to hit so hard?

The construct returns Saphera's attack, with a vengence.
attack1: 1d20 + 8 ⇒ (11) + 8 = 19
attack2: 1d20 + 8 ⇒ (13) + 8 = 21
However the paladin manages to defect the blows with her shield.

Status - bold may post
Zuriel -facinated
Kenji
Dolores [outside of gaze attack range, no save requird]
Saphera
Dario

Construct - 40 damage.

Scarab Sages

Male Half-Elf Archaeologist Bard 4 / Freebooter, Trapper Ranger 1 (HP: 34/34 | AC: 19/14/15 | F+5 R+11 W+5 (+2 vs. enchantments) | Init +6 | Low-Light vision, Percep +10 SM +4 | Luck left: 9/9)

Now I'm really confused since I ninja'd the GM again!

Lantern Lodge

Silent tide map

Double Ninja. Deadly.

In a fit of benevolent GM kindness, Just go with my last summary post. Dario can act.

Silver Crusade

Female Aasimar (Angelkin) Inquisitor (Sanctified Slayer) 5 / HP 43 / 43 / AC 26 /T 15 /FF 22 /F +5 /R +4 /W +6 /Init+9 /Perc+10 /CMB+6 /CMD 20 /(+1) Cold iron bastard sword +7 (1d10+4/19-20) / (MW) Repeating light crossbow +7 (1d8/19-20)

Saphera draws back once again in an attempt to wreck the construct with a second heavy blow.

Willpower save: 1d20 + 4 ⇒ (9) + 4 = 13

The profound images cascading across the constructs face become overwhelming for the young inquisitor. The flashes of light and horror filled images send her back to her days in the world wound. Memories of needless death and destruction cause her to embark on a deep mental journey, which causes her sword arm to go limp.

Saphera stands motionless before the powerful construct.

Scarab Sages

Female - Dex(-5) Dwarf Magus/2
stats:
HP 14/14 GN, AC=15, T=12 , FF=13 | CMD=16, CMB=4 | F=5 , R=3 , W=4 | Init +6 | Perc= +8 | (Battle Axe+4(-2 when casting)/1d8 + 2/20/X3, Short Bow +4/1d6 /20/x3) Speed 20

Dolres crosses her fingers and tries again
Short Bow: 1d20 + 2 - 4 ⇒ (7) + 2 - 4 = 5
Damage: 1d6 ⇒ 4

Grand Lodge

Half-Elf Bloodrager 4
stats:
HP: (40/40) AC 21 (FF 21, Touch 14) CMD 20 FS +8, RS +5, WS +5 (+2 vs enchantment, +2 additional when raging), +2 vs friendly spells, Initiative: +2 Perception: +9 (Low-Light Vision)

Ray of frost might work better for you--only a touch attack and not subject to hardness. Zuriel would say this, but he's staring at the pretty lights. :-) Side note--does fascinated end my rage? If so, I'm fatigued and in deep trouble.

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

Kenji double moves, going around the creature to avoid attacks of opportunity, and ends up opposite Saphera, giving her flank bonus for her attack.

Lantern Lodge

Silent tide map

gona hold off posting so I don't get ninjaed again.

It is evident to all that this construct is different from that fought earlier. This ones glass does not have the hardness that the others metal skin provided.

No hardness to overcome. Yay

Silver Crusade

Female Aasimar (Angelkin) Inquisitor (Sanctified Slayer) 5 / HP 43 / 43 / AC 26 /T 15 /FF 22 /F +5 /R +4 /W +6 /Init+9 /Perc+10 /CMB+6 /CMD 20 /(+1) Cold iron bastard sword +7 (1d10+4/19-20) / (MW) Repeating light crossbow +7 (1d8/19-20)

Do we still need to make a willpower save, or cover our eyes, before attacking it?

Scarab Sages

Male Half-Elf Archaeologist Bard 4 / Freebooter, Trapper Ranger 1 (HP: 34/34 | AC: 19/14/15 | F+5 R+11 W+5 (+2 vs. enchantments) | Init +6 | Low-Light vision, Percep +10 SM +4 | Luck left: 9/9)

The Professor moves over to Zuriel next and claps his hands loudly in front of the man's face.

Waking up Zuriel.

Lantern Lodge

Silent tide map

Yes, if you are attacking it, you must cover your eyes (50% miss, no save needed), try to avoid gaze(20% miss, 50% chance of no save required) or attack normally (no miss, save required).

Zuriel stands, looking calmly at the pretty lights.
Kenji swings round behind the construct, right through the area of grease [ooc]I'll roll reflex to keep things moving. ref dc13: 1d20 + 3 ⇒ (15) + 3 = 18 He is as agile as a panther and is now poised behind the construct.

Dolres fires an arrow, but this time finds herself out of luck as her allies start to cluster around the odd creature.

Saphera gets ready to swing, but her vision slips into the glass faceplate and she becomes distracted by the lights.

Dario then gives Zuriel a loud clap to try and break the things hold in his mind. Zuriel shakes his head as he comes out of the trance.

The construct turns on Kenji, and attempts to bash him.
attack1: 1d20 + 8 ⇒ (4) + 8 = 12
attack2: 1d20 + 8 ⇒ (12) + 8 = 20
One of the blows connects with a loud thud damage: 1d8 + 3 ⇒ (2) + 3 = 5
Kenji feels a sudden over whelming terror grab hold of his mind...

Status - bold may post
Zuriel
Kenji 5 damage [will save DC 13 or paralyzed with fear]
Dolores
[outside of gaze attack range, no save requird]
Saphera -facinated
Dario
Construct - 40 damage.

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

will save, dc 13: 1d20 + 6 ⇒ (15) + 6 = 21

Kenji attacks with a flurry of blows...

to hit: 1d20 + 3 - 1 ⇒ (17) + 3 - 1 = 19
dmg if hits: 1d6 + 3 ⇒ (3) + 3 = 6
miss chance, 1-50 misses: 1d100 ⇒ 60

to hit: 1d20 + 3 - 1 ⇒ (17) + 3 - 1 = 19
dmg if hits: 1d6 + 3 ⇒ (3) + 3 = 6
miss chance, 1-50 misses: 1d100 ⇒ 85

Lantern Lodge

Silent tide map

And with a final crash, the construct falls over.

Combat done! See, you had it nailed in the end.

Meleren and Shechera look on amazed.

"Wow, you guys took a big risk for us!"

You can each attempt a diplomacy check against each of the NPCs one final time...Don't forget +4 if you are silver crusade. They are both former bandits, but they are pretty cowed by your prowess, and maybe thinking about changing their life stylke - so you may wand to decide what you are going to do with them when you get out (which is now, this is just the wrap up. Well done!

Silver Crusade

Female Aasimar (Angelkin) Inquisitor (Sanctified Slayer) 5 / HP 43 / 43 / AC 26 /T 15 /FF 22 /F +5 /R +4 /W +6 /Init+9 /Perc+10 /CMB+6 /CMD 20 /(+1) Cold iron bastard sword +7 (1d10+4/19-20) / (MW) Repeating light crossbow +7 (1d8/19-20)

Once the group moves to a safe location, Saphera turns to Meleren and Shechera. “Once we meet up with our venture captain, I will be obligated to disclose how we came across one another. If this is going to be a problem for you, please voice your concerns now. Keep in mind, although I will not hold anything back from the venture captain, I will give both of you a positive review for helping us through this.
.
Diplomacy (Meleren): 1d20 + 6 + 4 ⇒ (17) + 6 + 4 = 27
Diplomacy (Shechera): 1d20 + 6 + 4 ⇒ (13) + 6 + 4 = 23

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

Kenji pulls out his potion of cure light wounds and drinks it.

clw: 1d8 + 1 ⇒ (3) + 1 = 4

Still feeling poorly, he pulls out a wand and asks Saphera if she can use it on him.
(wand of clw)

If she agrees, he is healed another

clw: 1d8 + 1 ⇒ (1) + 1 = 2 (gah, of course! sigh)

Silver Crusade

Female Aasimar (Angelkin) Inquisitor (Sanctified Slayer) 5 / HP 43 / 43 / AC 26 /T 15 /FF 22 /F +5 /R +4 /W +6 /Init+9 /Perc+10 /CMB+6 /CMD 20 /(+1) Cold iron bastard sword +7 (1d10+4/19-20) / (MW) Repeating light crossbow +7 (1d8/19-20)

Kenji you may want to hold off on the wand seeing the GM said this is a wrap. I believe we are just concluding the scenario.

Saphera agrees to use the wand on Kenji as many times as he instructs.

Scarab Sages

Male Half-Elf Archaeologist Bard 4 / Freebooter, Trapper Ranger 1 (HP: 34/34 | AC: 19/14/15 | F+5 R+11 W+5 (+2 vs. enchantments) | Init +6 | Low-Light vision, Percep +10 SM +4 | Luck left: 9/9)

"Perhaps, Meleren and Shechera, you would consider joining the Pathfinders. You can see some of how we operate, and we generally accept people with a variety of pasts including yours. Our general tenants are, 'Explore, Report, Cooperate.' Beyond that, some seek fame and fortune, others redemption and goodness. Some look for power and secrets. It's entirely up to you."

Diplomacy, Aid (Meleren): 1d20 + 6 ⇒ (13) + 6 = 19
Diplomacy, Aid (Shechera): 1d20 + 6 ⇒ (19) + 6 = 25

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

ok scratche the wand then... thanks

"What they said is right. Even one such as I is accepted."

diplo aid, dc 10: 1d20 - 2 ⇒ (17) - 2 = 15
diplo aid, dc 10: 1d20 - 2 ⇒ (12) - 2 = 10

Scarab Sages

Female - Dex(-5) Dwarf Magus/2
stats:
HP 14/14 GN, AC=15, T=12 , FF=13 | CMD=16, CMB=4 | F=5 , R=3 , W=4 | Init +6 | Perc= +8 | (Battle Axe+4(-2 when casting)/1d8 + 2/20/X3, Short Bow +4/1d6 /20/x3) Speed 20

"You did not run in the face of danger and you did not betray us. I believe there is hope for you. Join the pathfinders and find a new way to live. One you can be proud of."

deplo aid: 1d20 + 1 ⇒ (4) + 1 = 5
deplo aid: 1d20 + 1 ⇒ (2) + 1 = 3

Grand Lodge

Half-Elf Bloodrager 4
stats:
HP: (40/40) AC 21 (FF 21, Touch 14) CMD 20 FS +8, RS +5, WS +5 (+2 vs enchantment, +2 additional when raging), +2 vs friendly spells, Initiative: +2 Perception: +9 (Low-Light Vision)

You stood with us in the face of danger--I will say as much to our superiors if you wish.

Diplomacy Meleren: 1d20 + 6 ⇒ (13) + 6 = 19

Diplomacy Shechera: 1d20 + 6 ⇒ (19) + 6 = 25

Lantern Lodge

Silent tide map

"You're not going to turn us in to the authorities?" the two seem surprised, but also excited. "So... tell us more about the Pathfinder Society..."

Well done eveyrone, and with that last lot of diplomacy, you just squeaked in on the silver crusade faction mission too.

I'll be posting chronicles shortly.

Lantern Lodge

Silent tide map

Conclusion
Once you escape the sublevel, retracing your path
through the upper dungeon and back to the surface
is simple. Initially, Ambrus Valsin is stunned into
silence by the your report, then heaps simultaneous
praise and disapproval on you—he commends you
for surviving a much tougher test than intended,
but criticizes them for not immediately leaving and
reporting in upon discovering the security sublevel. In
the end, though, both the deed and discovery stand out,
and local Pathfinders—many of whom begin in-depth
investigation and cataloging of the hidden complex—
regard the you all with high esteem. In the months to
come, explorers seeking more hidden secrets swarm the
Red Redoubt

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