[PFS_Aerondor] 06-01 Trial by Machine - Table 2 (Inactive)

Game Master Aerondor

Chronicles

Map

initiative:

[dice=Dolores]1d20+6[/dice]
[dice=Dario]1d20+5[/dice]
[dice=Saphera]1d20+3[/dice]
[dice=Zuriel]1d20+2[/dice]
[dice=Kenji]1d20+1[/dice]
perception:

[dice=Kenji]1d20+10[/dice]
[dice=Saphera]1d20+8[/dice]
[dice=Dario]1d20+6[/dice]
[dice=Dolores]1d20+6[/dice]
[dice=Zuriel]1d20+6[/dice]
Epiphany for the DM:

Base DC18
Silver Crusade : +4
Penalty from Shechera being less than 3 = -2
Bonus = current EP
Shechera 1
Meleren 3


301 to 350 of 372 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Scarab Sages

Female - Dex(-5) Dwarf Magus/2
stats:
HP 14/14 GN, AC=15, T=12 , FF=13 | CMD=16, CMB=4 | F=5 , R=3 , W=4 | Init +6 | Perc= +8 | (Battle Axe+4(-2 when casting)/1d8 + 2/20/X3, Short Bow +4/1d6 /20/x3) Speed 20

I knew this would come in handy. I speak goblin :)

Lantern Lodge

Silent tide map

The lever has a sign next to it saying "Atmousphere controls"

Grand Lodge

Half-Elf Bloodrager 4
stats:
HP: (40/40) AC 21 (FF 21, Touch 14) CMD 20 FS +8, RS +5, WS +5 (+2 vs enchantment, +2 additional when raging), +2 vs friendly spells, Initiative: +2 Perception: +9 (Low-Light Vision)
Zuriel Heihachi wrote:
Zuriel walks over to the skeleton, gently moves its hand off the lever, and pulls the lever.

Did this do anything?

Scarab Sages

Female - Dex(-5) Dwarf Magus/2
stats:
HP 14/14 GN, AC=15, T=12 , FF=13 | CMD=16, CMB=4 | F=5 , R=3 , W=4 | Init +6 | Perc= +8 | (Battle Axe+4(-2 when casting)/1d8 + 2/20/X3, Short Bow +4/1d6 /20/x3) Speed 20

Dolres takes out her potions (clw) and drinks it.

Cure Light Wounds: 1d8 ⇒ 5

Then Dolres being the brave and foolish type puts on the glove, after she removes the dead creatures remains that is.

Lantern Lodge

Silent tide map

Air rushes back into the room after the lever is pulled, and after a few seconds, everyone feels a lot more comfortable.

Silver Crusade

Female Aasimar (Angelkin) Inquisitor (Sanctified Slayer) 5 / HP 43 / 43 / AC 26 /T 15 /FF 22 /F +5 /R +4 /W +6 /Init+9 /Perc+10 /CMB+6 /CMD 20 /(+1) Cold iron bastard sword +7 (1d10+4/19-20) / (MW) Repeating light crossbow +7 (1d8/19-20)

After taking a moment to regain a regular breathing pattern, Saphera pulls out her wand of cure light wounds and uses a charge on herself, Zuriel, Dario, and reluctantly Kenji.

Saphera then points at the glove the skeleton was wearing. That glove looks different than the one I have. I wonder if it also unlocks things. Maybe we should keep it just in case. Saphera begins looking around for anything that looks like it might be usable to realign the door below.

CLW (Saphera): 1d8 + 1 ⇒ (8) + 1 = 9
CLW (Zuriel): 1d8 + 1 ⇒ (2) + 1 = 3
CLW (Dario): 1d8 + 1 ⇒ (7) + 1 = 8
CLW (Kenji): 1d8 + 1 ⇒ (1) + 1 = 2

Perception: 1d20 + 8 ⇒ (2) + 8 = 10

Scarab Sages

Male Half-Elf Archaeologist Bard 4 / Freebooter, Trapper Ranger 1 (HP: 34/34 | AC: 19/14/15 | F+5 R+11 W+5 (+2 vs. enchantments) | Init +6 | Low-Light vision, Percep +10 SM +4 | Luck left: 9/9)

Taking a deep breath again, Dario smiles. "Good work." He begins searching the corpse.

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

Kenji takes a deep breath, then to Saphera, he says softly, "I appreciate the healing. Thank you. The moreso because I sense you don't like me or what I am. But know that I can't help the accident of my birth. I live my life by the precepts taught to me by my human mother and the monks who trained me. Please don't lump me in with those of my father's blood." He shrugs, having nothing little to add to these sentiments.

"I do have my own wand of healing. If you'd prefer not to use your own on me, would you consider using mine for my benefit? I am incapable of activating it myself.

Scarab Sages

Female - Dex(-5) Dwarf Magus/2
stats:
HP 14/14 GN, AC=15, T=12 , FF=13 | CMD=16, CMB=4 | F=5 , R=3 , W=4 | Init +6 | Perc= +8 | (Battle Axe+4(-2 when casting)/1d8 + 2/20/X3, Short Bow +4/1d6 /20/x3) Speed 20

Dolres looks around for any additional information
perception: 1d20 + 4 ⇒ (18) + 4 = 22

Silver Crusade

Female Aasimar (Angelkin) Inquisitor (Sanctified Slayer) 5 / HP 43 / 43 / AC 26 /T 15 /FF 22 /F +5 /R +4 /W +6 /Init+9 /Perc+10 /CMB+6 /CMD 20 /(+1) Cold iron bastard sword +7 (1d10+4/19-20) / (MW) Repeating light crossbow +7 (1d8/19-20)

Saphera nods to Kenji with a look of understanding. You perplex me Mr. Nishida. I find myself sympathetic to your situation yet, I am hesitant to trust you. So fare you have proven nothing but helpful in our endeavor, but history dictates deception as a way of life among your kin.

Saphera pauses for a moment remembering back to her days in the World Wound. I realize there is a significant difference between your ancestors and the demonic hordes we dealt with in the world wound. That difference is enough to cause pause in my judgment. For now, I accept your effort in our pursuit as proof of your good intent.

As for the wand, I have already used the charge from mine, which I do not regret. I will make note of your wand for the future and will be happy to use it in your behalf if you are willing to help with the less fortunate in the group.

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

"You are of course welcome to use my wand to help the others as well. It is all to the advantage of our mission and what helps one, helps us all. I appreciate you trying to give me some benefit of the doubt. I will try to prove my loyalty and value to both the society and to you all."

Grand Lodge

Half-Elf Bloodrager 4
stats:
HP: (40/40) AC 21 (FF 21, Touch 14) CMD 20 FS +8, RS +5, WS +5 (+2 vs enchantment, +2 additional when raging), +2 vs friendly spells, Initiative: +2 Perception: +9 (Low-Light Vision)

Zuriel bows in thanks to Saphera, then hefts his weapon again, looking at all of the gadgetry.

Do you think the Society was aware of all of this machinery when they sent us here?

Grand Lodge

Half-Elf Bloodrager 4
stats:
HP: (40/40) AC 21 (FF 21, Touch 14) CMD 20 FS +8, RS +5, WS +5 (+2 vs enchantment, +2 additional when raging), +2 vs friendly spells, Initiative: +2 Perception: +9 (Low-Light Vision)

Still feeling the effects of his wounds, Zuriel uncorks one of the potions they found and drinks deeply.

clw potion: 1d8 + 1 ⇒ (6) + 1 = 7

Lantern Lodge

Silent tide map

Nice showing up as an example. Kenji can make a couple of diplomacy checks against our Meleren and Shecera to see if his selfless example has been noted by them.

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

lol, Kenji doesn't do diplomacy... but I'll try

diplo: 1d20 - 2 ⇒ (12) - 2 = 10
diplo: 1d20 - 2 ⇒ (16) - 2 = 14

Lantern Lodge

Silent tide map

Saphera can do the checks as well if she wants to.

Silver Crusade

Female Aasimar (Angelkin) Inquisitor (Sanctified Slayer) 5 / HP 43 / 43 / AC 26 /T 15 /FF 22 /F +5 /R +4 /W +6 /Init+9 /Perc+10 /CMB+6 /CMD 20 /(+1) Cold iron bastard sword +7 (1d10+4/19-20) / (MW) Repeating light crossbow +7 (1d8/19-20)

Diplomacy: 1d20 + 6 ⇒ (9) + 6 = 15
Diplomacy: 1d20 + 6 ⇒ (16) + 6 = 22

Lantern Lodge

Silent tide map

Meleren notes the sacrifice made by Saphera with interest.

Okay, you guys are all up, what is your next plan of action

Silver Crusade

Female Aasimar (Angelkin) Inquisitor (Sanctified Slayer) 5 / HP 43 / 43 / AC 26 /T 15 /FF 22 /F +5 /R +4 /W +6 /Init+9 /Perc+10 /CMB+6 /CMD 20 /(+1) Cold iron bastard sword +7 (1d10+4/19-20) / (MW) Repeating light crossbow +7 (1d8/19-20)

Did we find anything other than the glove in this room?

Lantern Lodge

Silent tide map

No, just the glove, which is a little different to the ones you found below.

Scarab Sages

Female - Dex(-5) Dwarf Magus/2
stats:
HP 14/14 GN, AC=15, T=12 , FF=13 | CMD=16, CMB=4 | F=5 , R=3 , W=4 | Init +6 | Perc= +8 | (Battle Axe+4(-2 when casting)/1d8 + 2/20/X3, Short Bow +4/1d6 /20/x3) Speed 20

Just to be sure Dolres cast detect magic and looks around the room.

Silver Crusade

Female Aasimar (Angelkin) Inquisitor (Sanctified Slayer) 5 / HP 43 / 43 / AC 26 /T 15 /FF 22 /F +5 /R +4 /W +6 /Init+9 /Perc+10 /CMB+6 /CMD 20 /(+1) Cold iron bastard sword +7 (1d10+4/19-20) / (MW) Repeating light crossbow +7 (1d8/19-20)

Assuming everyone is ready, we will take the glove, back down the lift, to see if that will realign the door.

Scarab Sages

Female - Dex(-5) Dwarf Magus/2
stats:
HP 14/14 GN, AC=15, T=12 , FF=13 | CMD=16, CMB=4 | F=5 , R=3 , W=4 | Init +6 | Perc= +8 | (Battle Axe+4(-2 when casting)/1d8 + 2/20/X3, Short Bow +4/1d6 /20/x3) Speed 20

Dolres returns to the rising room waiting to return to the lower level.

Lantern Lodge

Silent tide map

The pillar / lift returns you to the lower command room.

There, the hologram/illusion stays hovering over the desk, with the ring of rooms left stuck out of alignment.

Scarab Sages

Male Half-Elf Archaeologist Bard 4 / Freebooter, Trapper Ranger 1 (HP: 34/34 | AC: 19/14/15 | F+5 R+11 W+5 (+2 vs. enchantments) | Init +6 | Low-Light vision, Percep +10 SM +4 | Luck left: 9/9)

"Saphera, try using that glove on the illusion. Perhaps it will allow you to control it."

-Posted with Wayfinder

Silver Crusade

Female Aasimar (Angelkin) Inquisitor (Sanctified Slayer) 5 / HP 43 / 43 / AC 26 /T 15 /FF 22 /F +5 /R +4 /W +6 /Init+9 /Perc+10 /CMB+6 /CMD 20 /(+1) Cold iron bastard sword +7 (1d10+4/19-20) / (MW) Repeating light crossbow +7 (1d8/19-20)

Saphera looks over to Dolres, who currently has the glove. “If you’re not comfortable, trying to use the glove on the illusion, I would be willing to try.”

Scarab Sages

Female - Dex(-5) Dwarf Magus/2
stats:
HP 14/14 GN, AC=15, T=12 , FF=13 | CMD=16, CMB=4 | F=5 , R=3 , W=4 | Init +6 | Perc= +8 | (Battle Axe+4(-2 when casting)/1d8 + 2/20/X3, Short Bow +4/1d6 /20/x3) Speed 20

Dolres smiles as she hands the glove over to Saphera, more than happy to let someone else use the glove.

Silver Crusade

Female Aasimar (Angelkin) Inquisitor (Sanctified Slayer) 5 / HP 43 / 43 / AC 26 /T 15 /FF 22 /F +5 /R +4 /W +6 /Init+9 /Perc+10 /CMB+6 /CMD 20 /(+1) Cold iron bastard sword +7 (1d10+4/19-20) / (MW) Repeating light crossbow +7 (1d8/19-20)

Saphera sheaths her sword and accepts the glove from Dolres. After placing the glove on her hand, Saphera attempts to interact with the illusion.

Lantern Lodge

Silent tide map

With a massive grinding of gears, the metal wall blocking exit from the bunk room vanishes, replaced with another chamber...

Numerous alcoves are set along the walls of this round
chamber, but only a few are occupied by seemingly inactive
guardians. A wide archway to the south stands open.

AT the edge of the room one of the guardians, starts moving...

map updated

initiative:

Dolores: 1d20 + 6 ⇒ (11) + 6 = 17
Dario: 1d20 + 5 ⇒ (4) + 5 = 9
construct: 1d20 + 4 ⇒ (2) + 4 = 6
Saphera: 1d20 + 3 ⇒ (12) + 3 = 15
Zuriel: 1d20 + 2 ⇒ (19) + 2 = 21
Kenji: 1d20 + 1 ⇒ (19) + 1 = 20

Status - bold may post
Zuriel
Kenji
Dolores
Saphera
Dario

Construct

Grand Lodge

Half-Elf Bloodrager 4
stats:
HP: (40/40) AC 21 (FF 21, Touch 14) CMD 20 FS +8, RS +5, WS +5 (+2 vs enchantment, +2 additional when raging), +2 vs friendly spells, Initiative: +2 Perception: +9 (Low-Light Vision)

These things are strong, Zuriel says matter-of-factly. Spread out, attack it from range. We should try to keep it at bay as long as possible.

He steps into the room, switching his polearm in one hand as he draws the adamantine dagger in the other. He fuels his throw with the arcane gifts bestowed upon him by his mother, guiding the weapon with deadly force.

Free: Hold naginata in one hand. Move: 30 ft (to the square immediately above the "7" in B7. When I move my token there it vanishes, and I don't know how to send the image to the front), drawing adamantine dagger. Free: Enter Bloodrage. +4 Str, +4 Con, +2 Will Save, -2 AC

Standard: Throw dagger vs flat-footed AC: 1d20 + 3 ⇒ (20) + 3 = 23

Damage, ignore hardness: 1d4 + 5 ⇒ (4) + 5 = 9

Crit confirm vs FF AC: 1d20 + 3 ⇒ (11) + 3 = 14

Crit extra damage, ignores hardness: 1d4 + 5 ⇒ (4) + 5 = 9

Free: Resume 2-hand grip on naginata, threaten with reach.

Gah, I doubt a 14 hits, but if it does that should be 18 damage straight through. Whoa!

AoO if he provokes by moving through my reach: 1d20 + 7 ⇒ (17) + 7 = 24

Damage: 1d8 + 7 ⇒ (8) + 7 = 15

Lantern Lodge

Silent tide map

Map updated for you. I've sent the main image ot the back. In general you can do this by right clicking and selecting "order"

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

I lost Kenji's image when I moved him, sorry

Kenji sends a sling bullet toward the construct from just inside the doorway.

to hit: 1d20 + 1 ⇒ (14) + 1 = 15
dmg if hits: 1d4 + 3 ⇒ (4) + 3 = 7

Silver Crusade

Female Aasimar (Angelkin) Inquisitor (Sanctified Slayer) 5 / HP 43 / 43 / AC 26 /T 15 /FF 22 /F +5 /R +4 /W +6 /Init+9 /Perc+10 /CMB+6 /CMD 20 /(+1) Cold iron bastard sword +7 (1d10+4/19-20) / (MW) Repeating light crossbow +7 (1d8/19-20)

Saphera reaches up and embraces the symbol around her neck. Indeed these things are dangerous. After uttering a few words to Ragathiel, a protective aura surrounds the young inquisitor.

Saphera casts shield of faith, then moves in 20’

Scarab Sages

Female - Dex(-5) Dwarf Magus/2
stats:
HP 14/14 GN, AC=15, T=12 , FF=13 | CMD=16, CMB=4 | F=5 , R=3 , W=4 | Init +6 | Perc= +8 | (Battle Axe+4(-2 when casting)/1d8 + 2/20/X3, Short Bow +4/1d6 /20/x3) Speed 20

dolres pulls out her bow and fires.

Short Bow: 1d20 + 2 ⇒ (20) + 2 = 22
Damage: 1d6 ⇒ 6

Crit: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d6 ⇒ 1

Scarab Sages

Male Half-Elf Archaeologist Bard 4 / Freebooter, Trapper Ranger 1 (HP: 34/34 | AC: 19/14/15 | F+5 R+11 W+5 (+2 vs. enchantments) | Init +6 | Low-Light vision, Percep +10 SM +4 | Luck left: 9/9)

Dario shouts as the guardian moves at them. He begins casting a spell and throws a bit of butter at the strange golem.

Cast Grease under the guardian. Reflex save DC 13 or fall.

Grand Lodge

Half-Elf Bloodrager 4
stats:
HP: (40/40) AC 21 (FF 21, Touch 14) CMD 20 FS +8, RS +5, WS +5 (+2 vs enchantment, +2 additional when raging), +2 vs friendly spells, Initiative: +2 Perception: +9 (Low-Light Vision)

Dolres, bows are x3 crits--you get to add another 1d6 to the damage.

Lantern Lodge

Silent tide map

Zuriel tosses a dagger at the stragne construct. This one does appear a little different from the previous one battled. The dagger slices into it But no crit

Kenri slips into the room and fires a sling stone, but it bounces off the things thick plating. Delores has more success with her bow, causing it to spark as the arrows slices into it. extra damage: 1d6 ⇒ 6fort save: 1d20 + 1 ⇒ (19) + 1 = 20

Saphera calls on her god for protection as she advances on it.

Dario summons some grease area marked in black edge at the SW cornerreflex dc13: 1d20 + 1 ⇒ (9) + 1 = 10, it falls over.

The prone thing looks up, odd paterns of light dancing over its face plate, entrancing the group...

Okay, gaze attack. This affects everyone in the room. Firstly you all need to save (will DC 16) or become [ooc]facinated Essentially you can't do anything. But wait, it gets worse, anyone targetting the construct will also face this challenge - you have two choices - try to avert your face (gives it concealment, and only a 50% chance of you needing you make a save) or put on a blind fold (and you get 50% miss chance).

The construct then tries to get to its feet, and staggers a step forward.
reflex: 1d20 + 1 ⇒ (15) + 1 = 16

Move action to rise, 5' step out of grease

Status - bold may post
Zuriel
Kenji
Dolores
Saphera
Dario

Construct - 22 damage.

Grand Lodge

Half-Elf Bloodrager 4
stats:
HP: (40/40) AC 21 (FF 21, Touch 14) CMD 20 FS +8, RS +5, WS +5 (+2 vs enchantment, +2 additional when raging), +2 vs friendly spells, Initiative: +2 Perception: +9 (Low-Light Vision)

That's brutal!

Will Save: 1d20 + 2 ⇒ (12) + 2 = 14

Is it an Enchantment? I get an additional plus 2 if it is.

Silver Crusade

Female Aasimar (Angelkin) Inquisitor (Sanctified Slayer) 5 / HP 43 / 43 / AC 26 /T 15 /FF 22 /F +5 /R +4 /W +6 /Init+9 /Perc+10 /CMB+6 /CMD 20 /(+1) Cold iron bastard sword +7 (1d10+4/19-20) / (MW) Repeating light crossbow +7 (1d8/19-20)

Willpower save: 1d20 + 4 ⇒ (5) + 4 = 9

Saphera stands quietly staring at the constructs face.

Fascinated:

A fascinated creature is entranced by a supernatural or spell effect. The creature stands or sits quietly, taking no actions other than to pay attention to the fascinating effect, for as long as the effect lasts. It takes a –4 penalty on skill checks made as reactions, such as Perception checks. Any potential threat, such as a hostile creature approaching, allows the fascinated creature a new saving throw against the fascinating effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a ranged weapon at the fascinated creature, automatically breaks the effect. A fascinated creature's ally may shake it free of the spell as a standard action.

Scarab Sages

Female - Dex(-5) Dwarf Magus/2
stats:
HP 14/14 GN, AC=15, T=12 , FF=13 | CMD=16, CMB=4 | F=5 , R=3 , W=4 | Init +6 | Perc= +8 | (Battle Axe+4(-2 when casting)/1d8 + 2/20/X3, Short Bow +4/1d6 /20/x3) Speed 20

Will: 1d20 + 3 ⇒ (10) + 3 = 13

Looking at the floor Dolres sends another arrow his way
Miss chance: 1d100 ⇒ 97 going to high

Short Bow: 1d20 + 2 ⇒ (2) + 2 = 4
Damage: 1d6 ⇒ 3

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

will save: 1d20 + 6 ⇒ (9) + 6 = 15 (gah!)

Kenji fires off another sling bullet at the creature when he can...avoiding the bright colors by averting his eyes.

miss chance, low misses: 1d100 ⇒ 97

to hit: 1d20 + 1 ⇒ (13) + 1 = 14
dmg if hits: 1d4 + 3 ⇒ (1) + 3 = 4

Lantern Lodge

Silent tide map

I'm good with this being an enchantment. the only spell I can find that does this is hyptomism which is an enchantment. So Zuriel can act

BTW, Dolores, being outside the room, is currently just out of range (it is 30')

If you are trying to avert your eyes, roll a d2, 1 = you succeed and don't need to make a save. Note that have a miss chance from the concealment granted - roll a d5 - on a one you miss no matter your attack roll.

The creature itself does not count as a threat for giving a new save, but as a standard action you can shake a companion free of the effect.

Zuriel looks into the faceplate and starts to lose himself in the lights, but no self respecting elf would stay entranced by mere lights for long, and he quickly pulls himself out of it.

Kenji is less lucky and just looks at the pretty lights, as does Saphera.

Dolores fires an arrow from outside the room, but it goes wide.

Status - bold may post
Zuriel

Kenji - facinated
Dolores
Saphera - facinated
Dario
Construct - 22 damage.

Grand Lodge

Half-Elf Bloodrager 4
stats:
HP: (40/40) AC 21 (FF 21, Touch 14) CMD 20 FS +8, RS +5, WS +5 (+2 vs enchantment, +2 additional when raging), +2 vs friendly spells, Initiative: +2 Perception: +9 (Low-Light Vision)

Cool! Here goes...

Professor, snap her out of it! Zuriel yells, stepping past Saphera. He ignores the danger of the construct's gaze and swings his weapon, trying to trip the machine.

Gaze will save: 1d20 + 4 ⇒ (20) + 4 = 24

Move: to the indicated square

Standard: Trip the construct vs CMD: 1d20 + 7 ⇒ (20) + 7 = 27

crit confirm: 1d20 + 7 ⇒ (1) + 7 = 8

AoO when the thing stands up: 1d20 + 7 ⇒ (15) + 7 = 22

AoO damage: 1d8 + 7 ⇒ (8) + 7 = 15

AoO #2 (I have combat reflexes) if it provokes again in some way after standing, trip vs CMD: 1d20 + 7 ⇒ (18) + 7 = 25

Scarab Sages

Male Half-Elf Archaeologist Bard 4 / Freebooter, Trapper Ranger 1 (HP: 34/34 | AC: 19/14/15 | F+5 R+11 W+5 (+2 vs. enchantments) | Init +6 | Low-Light vision, Percep +10 SM +4 | Luck left: 9/9)

Will Save vs. Enchantment: 1d20 + 4 ⇒ (14) + 4 = 18

"Right!" Dario runs over to Saphera and puts his hand over her eyes.

Not sure what that qualifies as, either auto-success to break her out of it, or just an aid another.

Lantern Lodge

Silent tide map

Zuriel trips the construct, sending it down to the ground once again.
NPCing the prof to keep things moving

Dario spins Saphera around, breaking the gaze and delivers a sharp slap across her face, bringing her around.

The construct stays on the ground for a moment, lights from its face plate again flickering all around the room.

Extra will saves from Zuriel, and Dario this round to avoid being facinated.

It then stands.
If you make the will save, the AOO from standing goes off delivering an extra 15 damage, but if you are facinated....no such luck

Remember if you are attacking it, you may need to make an additional save

Status - bold may post
Zuriel
[save required]
Kenji - facinated
Dolores [outside of gaze attack range, no save requird]
Saphera [facing away, no save required]
Dario [save required]

Construct - 22 damage.

Grand Lodge

Half-Elf Bloodrager 4
stats:
HP: (40/40) AC 21 (FF 21, Touch 14) CMD 20 FS +8, RS +5, WS +5 (+2 vs enchantment, +2 additional when raging), +2 vs friendly spells, Initiative: +2 Perception: +9 (Low-Light Vision)

Yep, I made the extra will save on my turn before attacking it, but now it's targeting me again with the gaze, right? One thing--does the gaze attack itself provoke an AoO? If so, would my attack trigger before he gazes me, allowing me to stab before the save? Either way, here goes...

Will: 1d20 + 4 ⇒ (1) + 4 = 5

Not good.

On his turn the professor just woke up Saphera, he didn't target the machine. So does that mean he wouldn't have needed a Will Save until now, when the machine actively uses the gaze? And, if so, can he keep his (earlier unneeded) roll for his save this round? We need all the help we can get against this nasty thing ;-) Sorry for all of the questions, btw.

Silver Crusade

Female Aasimar (Angelkin) Inquisitor (Sanctified Slayer) 5 / HP 43 / 43 / AC 26 /T 15 /FF 22 /F +5 /R +4 /W +6 /Init+9 /Perc+10 /CMB+6 /CMD 20 /(+1) Cold iron bastard sword +7 (1d10+4/19-20) / (MW) Repeating light crossbow +7 (1d8/19-20)

Professor, it would help a lot if you can keep turning people away from that things gaze when they become entranced. Relying entirely on her strength of will, Saphera turns and engages the mind numbing construct.

Willpower save: 1d20 + 4 ⇒ (12) + 4 = 16

Barley able to fight back the urge to stare endlessly at the thing, Saphera moves slightly closer to the construct. Taking advantage of her ability to withstand the things overwhelming gaze, Saphera observes the construct for weaknesses in its defense.

(Free action) Five foot move closer to the construct. (Move action) Study target gaining a +1 to attack and damage.

Raising her Bastard sword high overhead, Saphera brings the great blade crashing down with lethal force.

Attack (MW cold iron bastard sword): 1d20 + 5 ⇒ (19) + 5 = 24
Damage (MW cold iron bastard sword): 1d10 + 4 ⇒ (9) + 4 = 13

Attack (Critical confirmation): 1d20 + 5 ⇒ (7) + 5 = 12
Damage (Critical damage): 1d10 + 4 ⇒ (7) + 4 = 11

Scarab Sages

Female - Dex(-5) Dwarf Magus/2
stats:
HP 14/14 GN, AC=15, T=12 , FF=13 | CMD=16, CMB=4 | F=5 , R=3 , W=4 | Init +6 | Perc= +8 | (Battle Axe+4(-2 when casting)/1d8 + 2/20/X3, Short Bow +4/1d6 /20/x3) Speed 20

Dolres tries again
Short Bow: 1d20 + 2 - 4 ⇒ (20) + 2 - 4 = 18
Damage: 1d6 ⇒ 5

crossing my fingers

Crit: 1d20 + 2 - 4 ⇒ (11) + 2 - 4 = 9
[dice=Damage2d6[/dice]

Grand Lodge

Half-Elf Bloodrager 4
stats:
HP: (40/40) AC 21 (FF 21, Touch 14) CMD 20 FS +8, RS +5, WS +5 (+2 vs enchantment, +2 additional when raging), +2 vs friendly spells, Initiative: +2 Perception: +9 (Low-Light Vision)

Nice shot again, Dolres. Confirm that crit!

Scarab Sages

Male Half-Elf Archaeologist Bard 4 / Freebooter, Trapper Ranger 1 (HP: 34/34 | AC: 19/14/15 | F+5 R+11 W+5 (+2 vs. enchantments) | Init +6 | Low-Light vision, Percep +10 SM +4 | Luck left: 9/9)

Wow, we might kill this thing off crits!

Will Save vs enchantment: 1d20 + 4 ⇒ (5) + 4 = 9

Dario glances back at Saphera's words and the flickering lights catch his eyes. He fails to respond to the Inquisitor and he stands stunned at the creature.

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