Ozak 1 |
Ozak roars moving up to the northerner in front of Grigori. Imbuing his weapon with magic he swings at this foe.
Ozak Attack: 1d20 + 3 ⇒ (20) + 3 = 23 Damage: 1d8 + 4 + 1 ⇒ (7) + 4 + 1 = 12
Edit for crit
Crit Conferm: 1d20 + 3 ⇒ (2) + 3 = 5 Damage: 1d8 + 4 + 1 ⇒ (2) + 4 + 1 = 7
//Jazmine\\ |
Nice to know that y'all care! Thanks for the CLW.. that should stabalize me at 0. I am, however, a dumba$$ because I forgot to pick up any potions or anything at the start of this thing. If someone can use a heal check to wake me up, I can cast CLW on myself I think.. Not too sure how any of that works..
Seeing her Companion go down, Giggles lets out a terrible scream and jumps 5' south to just go bonkers against the northman inbetween Jazmine and Grigori, managing to get her teeth into a joint in the armor
Attack Talon 1: 1d20 + 4 ⇒ (3) + 4 = 7
Attack Talon 2: 1d20 + 4 ⇒ (8) + 4 = 12
Attack Bite: 1d20 + 4 ⇒ (18) + 4 = 22
Damage Bite: 1d4 ⇒ 2
Zimti |
Zimti thinks there are lots o' brutes mopping things up here. If Jazzy will just take a little nap, Zimti will heal you up a little more with an elixir in a moment.
Darius Skullcrusher |
Darius moves up to the bandito who is fighting Giggles and tries to slash him from behind.
slash: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19
dmg: 2d6 + 6 ⇒ (6, 2) + 6 = 14
He is so focussed that he stops his swearing.
however the bonusses last for 2 more rounds. No penalties and restrictions though! Also our el en druid should remember the +1hp/lvl from a higher con due to rage song in case shr didn't :)
-Posted with Wayfinder
Grigori Yefimovich |
Round 3
Seeing the lovely lady go down but not out with her friends' aid, Grigori's stern expression is now menacing. "You vwill pay for that. Dearly."
The coxcomb priest sidesteps to attain a more strategic position.* He then swiftly slices deeply into the warrior, drawing more blood.
Attack the same northern warrior:
Attack (scimitar): 1d20 + 3 + 1 + 2 ⇒ (17) + 3 + 1 + 2 = 23
Damage: 1d6 + 1 + 2 ⇒ (6) + 1 + 2 = 9
Mods: rage, flank
* I think some of us are not moving their avatars on the map, so I am assuming I'm flanking with Hanud or maybe someone else?
GM Aerondor |
Zimti tosses a bomb, splashing fire across two of the barbarians.reflex: 2d20 ⇒ (20, 11) = 31 One manages to avoid the worst of it, but the other is smouldering, and Not Very Happy.
Riften tries to heal Jazmine, and the two barbarians take the opportunity to try and hit him.
AOOs: 2d20 ⇒ (17, 2) = 19
damage: 1d6 + 1 ⇒ (4) + 1 = 5 One slashes him badly - probably disrupting his spell. Riften, you need to make a concentration check. DC16, This is likely +4 for you (+3 from int, +1 from level)
Ozak advances and knocks the barbarian facing off against Grigori to the ground. He is either dead or close to it.
stabilise: 1d20 ⇒ 1
Azak repeats the move of his twin. The wound is heavy, but this barbarian is Tough and still stands.
Giggles also goes for him, standing over the body of her fallen mistress. She gets a taste of flesh at last.
Darius tries to close the trap on the man, and with his greatsword sends him crashing to the ground. The head makes a graceful arc and lands on a nearby wall.
Grigori advances on the last barbarian, scoring a hefty wound, and Hanud finishes him off.
And just as suddenly as the fight began, it is over. Two of your number on the ground, and another badly injured.
Two of the barbarians are definitely dead, the other two will join them before long if you don't intervene.
Riften needs to make the concentration check to see if he got the CLW spell off.
Status
Zimti (endure elements)
Riften 9 damage (must make a concentration check for the CLW spell), disabled
Ozak
..Azak 5 damage (non lethal)
Hanud
Darius
Jazmine 11 damage, dying needs a stabilise check. (awaiting Riften concentration check for 4 points healing)
..giggles
Grigori 7 damage
Darius Skullcrusher |
Darius whips his head about and a sprs5y of blood scatters around accompanied by the jingles of little bells.
"That was fun!" he says with a large grin.
He grabs a wand and uses it on the cute elven lady. Walking unceremoniously over a corpse of a dying barbarian.
heal: 1d8 + 1 ⇒ (3) + 1 = 4
-Posted with Wayfinder
//Jazmine\\ |
Getting up from where she fell, Jazmine dusts off her clothes and looks around at the group "Thank you so much for the healing. I really appreciate it everyone. Let's see what these fools had on them and figure out why they attacked us.."
-Posted with Wayfinder
Zimti |
Riften had taken a 5' step and was 10' away from the baddie when he casted, so the spell should've gone off without an AOO.
Zimti goes looking for the stick and tucks it away before rejoining the group. The little shadow of a man thanks the clown as he took care of Jazmine. "Thanks for helping my friend. That was definitely some chaotic fun, no?"
//Jazmine\\ |
Seeing her mistress up and walking about, Giggles yips at her and runs over to checkher out. After assuring herself that Jazmine was ok, she then runs off into the underbrush. Giggles quickly returns with her mouth full of sticks and runs to Zimti and drops them at his feet. Minimally chewed, and (mostly) slobber free.
"Hey Zimmi! I guess that Giggles is trying to appolgize! hahaha!"
Ozak 1 |
Ozak looks over the carnage, a smile on his lips. "Now that was fun! Should we keep one of these idiots alive to ask them questions?" He says with a short laugh. "Everyone ok?"
Ozak then wipes his hammer off on one of the bad guys pockets. Followed shortly by looking through the Northerners things.
Grigori Yefimovich |
Grigori glares at Darius for beating him to the punch with Jazmine.
He wipes his blade and sheathes it as he approaches her. Looking her deep wound over, the gentleman offers his arm to assist her in standing up. "Be careful, my dear. It appears the gash in your lower thorax may have severed your diaphram. I vwould like to complete the healing after vwe finish off these barbarians."
Looking to the mountain witch, "I will heal you as vwell, my good man."
"But, first things first." Grigori tries to stabilize one of the dying northmen, elevating his head and using the man's own ripped portions of clothing as bandages. Preferably, he chooses one who looks to be more the leader, and therefore perhaps with more information. "Yes, comrades Ozak and Azak. We need information. Bindings will be necessary first."
Giving Darius and Hanud a knowing look and a smirk, "Perhaps it is time to show the man my tools..."
He then pauses a moment, "Ah, but let me tend to you a bit right now," he says, realizing Riften is barely conscious. Touching his shoulder with his own wand, "I vwill heal you more once the business at hand is taken care of."
Taking 10 for every heal check (examine Jazmine, stabilize northman):
Heal: 10 + 8 = 18
Use wand of cure light wounds on Riften:
HP Riften heals: 1d8 + 1 ⇒ (3) + 1 = 4
GM Aerondor |
Immediate curing aside, Grigori stabilises the badly wounded northmen. Both will require significant medical treatment to bring around.
On average two CLWs will be needed, but you may get lucky
Looking through their possessions you find a total of fourteen hand axes. They wear chain shirts. You also find a couple of interesting bits of paper (linked above shortly).
Perhaps most usefully you also find a bottle on each. A quick check shows them to be magical.
Status
Zimti (endure elements)
Riften 9 damage, disabled
Ozak
..Azak 5 damage (non lethal cold)
Hanud
Darius
Jazmine 3 damage,
..giggles
Grigori 7 damage
Whose CLW want did Darius use?
Zimti |
Zimti studies the bottles, before giving Giggles an appreciative scratching for the new stash of clubs to sort through. He pulls his own stash, and sifts through them all before grabbing and keeping four of them to add to his original chewed throw-stick.
spellcraft: 1d20 + 8 ⇒ (4) + 8 = 12
"So, should we help one of these men come to?"
//Jazmine\\ |
Jazmine comes over to Zimti and looks at the bottle as well
Spellcraft/ Aid another: 1d20 + 4 ⇒ (9) + 4 = 13
"Well, we DO need some information on why in the gods name they just tried to wipe us out. I mean, seriously.. How Rude!! I thought I was uncivilized.."
Zimti |
The wee man considers using his extract on the man, and shakes his head. "Wait, someone back at the Lodge told this shouldn't work." Zimti scratches his head as he looks over at Riften, wondering how his body responded so positively to that non-working extract. Perhaps he was closer to figuring things out that he thought.
Zimti shrugs, and, after making sure the party has one of the man secured, he brings forth his wand and taps the unconscious brute.
wand of CLW on the northman: 1d8 + 1 ⇒ (4) + 1 = 5
And, seeing the man still unconscious, Zimti considers kicking him, but instead taps him a second time.
wand of CLW on the northman again: 1d8 + 1 ⇒ (4) + 1 = 5
LOL, two average rolls. That wakes him up, no?
Darius Skullcrusher |
her own if possible otherwise his own.
"Ooo this lady's note sounds fun. Let's go meet her. I'm sure Grigori would like to as well...
And with these notes I doubt we need these men. Let's just off them and be done with it.
Shall I?" he says with a big grin and approaching the man who just regained consciousness. He has his sword in his hand and with his other finger he wipes a little blood and gives it a lick.
"A bit bitter" he says to himself.
-Posted with Wayfinder
//Jazmine\\ |
"Hmm.. As tempting as that may be, Darius, I believe that we should take him to the town watch or the magister. This may get worse before it gets better, and I would rather have someone to validate that we were unprovoked in whatever mayhem may come out of this."
Ozak 1 |
Ozak looks at Jazmine. "While I'm not one to stub local authorities." Azak laughs at this, quickly changing it to a cough when Ozak glares at him. "However, I think our mission is time sensitive ad we dont know if we can trust the people here abouts. Plus we need to find the person who wants us dead and where our contact is." Ozak shows Jazmine the notes found on the body.
"See Azak i can use big fancy words too." He says with a smug smile
//Jazmine\\ |
Jazmine laughs kindly at the dwarf. "Good sir, I meant no offence, and certainly did not think anyone else was incapable of understanding me. My apologies. As for the rest, We must search for this Horjt Fastax and Runa White. I am assuming they will be in town, or knowledge of them will be at least. Therefore, we can drop him off with the watch while we look for these people."
Ozak 1 |
Ozak furrows his brow and runs his hand through his beard.
Azak snickers softly.
"I was just saying that this piece of filth might know where to find them or how to contact them. We can leave them at the watch after we know if he knows."
//Jazmine\\ |
"Than I misunderstood you my friend. By all means, get our information!" Jazmine says as she steps aside, motioning the dwarfs and Darius ahead.
-Posted with Wayfinder
GM Aerondor |
The wand brings around one of the men, who, seeing the situation he is in decides to be helpful.
"Bjorn said you guys had done over one of his friends. Said we could have the pickings as well. And everyone enjoys a good fight, right?" it appears he maybe didn't enjoy it as much as he was intending though.
Ozak identifies the bottles as potions of healing.
As the conversation moves onto Hjort and Runa he looks confused.
"Bjorn didn't say anything about them.." He shrugs when shown the note. "Never learned to read, couldn't see the point."
Your call about what to do with the barbarian, but it is pretty cold, and soon you'll have to make another fortitude check.
The pathfinders know a little about the city, since they passed through it and talked with people on the trip over.
Trollheim is a large city with high, secure walls and a sprawling, frozen network of small neighborhoods and districts, many of which contain their own defenses. Many of Trollheim’s market districts are unruly, smelly, industrious, and busy, while residential districts are generally neater, calmer, cleaner, and more secure from Irrisen invasion. It’s frowned upon to cause trouble in residential neighborhoods, and the wide streets therein are largely crime-free. Skagni’s burned out home is on the far western outskirts of on such outlying district.
Zimti |
"Well, perhaps it's time to reconsider that stance. It appears this Bjorn stands to live high and well, if you and your friends managed to enjoy this good fight too much." He prods the man on the head lightly with his elongated finger. "Lucky for you we foiled his plans to take advantage of you, no?"
Turning to the group, Zimti considers their next steps. "With the weather likely to turn, perhaps its best we return to Trollheim proper and get some information, as well as shelter from the night cold. I'd offer to sell these fine hand axes back to this man, but it appears he now has nothing to barter for them with, save the clothes on his back. Perhaps we drop this man off and find something to warm our bellies and throats for the night, and collect some information while we're at it?"
GM Aerondor |
The man points to the headless corpse. "Bjorn ain't enjoying any life."
[ooc] It is early in the day at the moment. If you want to ask around, you can each put in a post. Include in your first post your choice of either a single Diplomacy(gather information) or knowledge(local) check.
--
Heading into town proper the first likely location the group spies is the "Axe and shield" pub. Though the hour is early, you easily spot a tall and thin Ulfen woman already propping up the bar. From listening to the barman you learn her name is Arvida. (And if you want to talk with her, knock off a silver for buying a drink - she'll be well done by the time the whole party has talked her through.)
Darius Skullcrusher |
"Well dear lady, I would love to know more about Horjt and Runa. Who are these people. And what do they have against pathfinders. "
diplo: 1d20 + 7 ⇒ (19) + 7 = 26
-Posted with Wayfinder
GM Aerondor |
Arvida, drink in hand is more than happy to talk, even with the oddly dressed Darius.
"I heard about an Ulfen warrior named Hjort—don’t know his family name—who came here a while back after his entire village was slaughtered on the Arcadian coast. People say his rage toward the Pathfinder Society burns bright, as they were the ones who slaughtered his people—a people, I heard, that he was destined to be the jarl of. Those traditional warriors from the coast are serious brutes—I wouldn’t want to be one of their targets.”
Inspite of plying her with more drink, she can reveal little more, and the team heads onwards.
fate: 1d6 ⇒ 5
It is now early afternoon (2pm). Everyone (apart from Zimti) must make another cold save (Fort, DC 16 this time)
The team has had little additional success, but notice (finally) a member of the local city guard coming towards them.
"Greetings Strangers. It is a cold day for foreigners to be out and about. I am Rafarta, may I help you?"
Rafarta is young and strong and quite attractive. She does bear a few small scars on her chin and cheeks, but they seem to only add to her beauty rather than detract from it.
Also, I assume someone has helped Riften... who is technically disabled at the moment but in the cold, even small wounds may end up hurting you alot...
You can be either dragging the captive barbarian with you, or have left him somewhere, your choice, but let me know.
Status
Zimti (endure elements)
Riften 9 damage, disabled
Ozak
..Azak 5 damage (non lethal cold), fatigued.
Hanud
Darius
Jazmine 3 damage,
..giggles
Grigori 7 damage
Grigori Yefimovich |
As the northman talks, Grigori looks a bit disappointed that he doesn't need to interrogate him after all. Noticing Ozak shivering from the cold, he concurs with Zimti's plan, "Vwe need to do precisely that. And those shirts may fetch a pretty penny as well."
Grigori looks over the party, "Vwho else requires healing?" He approaches Jazmine first, retrieving a long, wooden wand. "Hold still, my dear. This always makes the ladies feel better..." He taps her on the abdomen, and her wound closes up.
Use wand of cure light wounds on Jazmine:
HP Jazmine heals: 1d8 + 1 ⇒ (5) + 1 = 6
Riften was healed 4 hp earlier by me.
Grigori Yefimovich |
For some reason, the last four posts did not show until after I posted... so here's part 2.
"Well met, Rafarta," the priest says as he takes the lady's hand in his and kisses it like a gentleman. "And vwhat a lovely name, for a lovely lady. Grigori Yefimovich, at your service." He continues, "My comrades and I were looking for information about a couple of persons, perhaps you know of them? One Horjt Fastax and one Runa Vwhite?"
Gather information from Rafarta:
Diplomacy: 1d20 + 10 ⇒ (4) + 10 = 14
I'll tap myself, Riften (2nd time), and Ozak before getting to town as well:
HP Grigori heals: 1d8 + 1 ⇒ (2) + 1 = 3
HP Riften heals: 1d8 + 1 ⇒ (8) + 1 = 9
HP Ozak heals: 1d8 + 1 ⇒ (7) + 1 = 8
Save vs cold:
Fort vs DC 16: 1d20 + 4 + 5 ⇒ (9) + 4 + 5 = 18
If we lose more HP from the cold, I'll use a channel to heal us so we don't burn through our expensive wands.
Darius Skullcrusher |
fort: 1d20 + 4 + 5 ⇒ (19) + 4 + 5 = 28
Darius has no trouble at all with the corl thanks in part to his fluffy colorful coat which is nicely accentuated by a spray of blood from the previous fight.
"Ah such a winter beauty. You shouldn't bore her with your tireless babbeling Grigori. I'm sure she has better things to do." Darius says appreciating the woman.
-Posted with Wayfinder
Hanud The Wanderer |
Hanud chuckles at Grigori and Darius' banter. Such silliness between the two of them. He's been quiet as he adjusts to the cold and as he sees the others' talents and skills.
Fortitude Vs. Cold: 1d20 + 5 + 5 ⇒ (8) + 5 + 5 = 18
Zimti |
We found a stash of potions of CLW. I know of at least 4 baddies. Were there more than that? Some that got offed by the party before they had a chance to show up on the map, that is?
"Yes indeed. Darius has the right of it, Grigori ol' buddy of the vodka. Instead of delaying her, perhaps this distinguished guard of this fine town has a fine place out of the cold to take us, with our unwitting companion here, where we may continue our conversations."
Zimti follows up on Darius and Grigori's cues to get more information on the two from the letters, while hoping this conversation can happen somewhere indoors.
Diplomacy: 1d20 + 9 ⇒ (10) + 9 = 19
Ozak 1 |
Grigori Ozak is fine Azak has the non leathal damage but hes an Eidolon so regular healing doesnt work. Save the charge.
Azak Save: 1d20 + 4 ⇒ (6) + 4 = 10
Ozak Save: 1d20 + 2 + 5 ⇒ (10) + 2 + 5 = 17
However Ozak may need the healing now as he will be taking all the damage Azak takes for failing the save.
//Jazmine\\ |
Fortitude vs Cold: 1d20 + 5 + 3 ⇒ (1) + 5 + 3 = 9 Giggles Fort vs Cold: 1d20 + 6 ⇒ (13) + 6 = 19 Aid Diplomacy: 1d20 ⇒ 13 "Please ignore my overly amourus friends attempt at flirtation, and see his questions as they are. Do you know of these people? And somewhere we may escape from the cold to talk?"
well, it's official.. I have Zimmis dice from last game..
-Posted with Wayfinder
GM Aerondor |
Ice maid indeed Rafarta turns out to be. As Grigori reaches to kiss her hand she pulls it back. As Darius comments on her beauty her face turns stern.
"I am a guard of TrollHeim. Not An Object Of Beauty. Men!" he turns away is disgust until Zimti starts on her. "You should teach your 'friends' to respect the authority of the area and not try their swarmy ways on women up here. It may work on the soft southerners - though why I don't know. Here it is likely to get an axe through their heads. And I don't mean the one on their shoulders."
Jazmine then brings the conversation back to the topic at hand.
“A dark-haired Chelish woman, family name of White, has been seen about the market recently. She’s hiring mercenaries and low-life thugs for Gorum-knowswhat. If you’re looking for her to right some wrong, I’d
bring a dozen more of you—she was cornered in one of the market’s darkest corners by some of Trollheim’s biggest miscreants, and just when they thought they had gotten the drop on her, she called to her god and blasted them with holy fire. She’s tough, that one, and not someone I’d mess with.”
She glares at Grigori and Darius again. "Axes, Dangly Bits. Think about it."
Azak cold: 1d6 ⇒ 1
How is Ozak taking Azak's damage? Non Lethal won't sent it back to hits home. Also, magical healing will work on an Eldion won't it? I thought there was just no natural healing.
Also a note on the cold damage, you don't heal this naturally until you get out of the cold for a prolonged period and warm up. You can find a pub to do this, but it will take time. The PSRD doesnt state this cannot be healed magically (like it does for thirst and starvation) so I see no reason magical healing wouldn't fix it. Please point me at a reference if you think I am wrong on this. Long and short is if Grigori wants to use a want to heal the non lethal cold damage he can.
Juniper also feels the cold damage: 1d6 ⇒ 1
Also a reminder, those with cold damage are also fatigued.
fate: 1d6 ⇒ 1
I'm assuming you are heading on, searching for more clues, if you want to spend some time in a pub warming up, let me know.
Time: 3pm
Following the clue to the market, the team splits up to talk to lots of people. Evnetually you get pointed to an old man with a thick, well-trimmed gray beard and a shiny bald head called Ludlin, a retired sword-smith.
His body is covered in dozens of sheaths and scabbards of various sizes, all filled with various knives, daggers, and shortswords, and
he moves more like a winter wolf and less like a man of many years.
"Come to admire some of my best work have you? This one here took a wolves head clean off" he says showing a heavy bladed sword. "And bessie here cut out a trolls heart. With my hand on her hilt.", this time he pats a dagger at his belt that looks more like a short sword.
And DC17 fort saves against the cold now for everyone. Don't forget either a diplomacy or knowlege(local) check with your post.
Status
Zimti (endure elements)
Riften
Ozak (s) [Fort DC 16 save required vs cold]
..Azak (s) 6 damage (non lethal cold), fatigued.
Hanud (s)
Darius (s)
Jazmine (s) 1 damage (non lethal cold), fatigued.
..giggles (s)
Grigori (s) 4 damage
Darius Skullcrusher |
Darius laughs and claps his hands as Grigori is rebuffed and the warrior princess shows her worth. "Hoo hoo hoo, she is more fun than I thought! "
"By the by, aren't we supposed to deliver this chest to Skrelg first?"
fort cold: 1d20 + 9 ⇒ (12) + 9 = 21
diplo: 1d20 + 7 ⇒ (1) + 7 = 8
know local take 10: 10 + 8 = 18
-Posted with Wayfinder
Zimti |
By Juniper, I think that would be Jazmine :)
Zimti smiles and nods at the guard, heeding her chiding most respectfully as he collects the information she offers. "I will do my best to keep axes out of my companion's head. We would not want to create more work for you, after all." With a grin that offers a hint of an inside joke shared between them, Zimti thanks the guard again for her time, before bidding farewell for now, and an offer to apologize more properly with a round at the pub once both sides' businesses are done for the day.
Diplomacy: 1d20 + 9 ⇒ (15) + 9 = 24
The afternoon's work gathering more information brings Zimti with the party before the sword-smith, and Zimti, not being a man of weapons, takes a back seat for the moment and allow the more martial minded folks a chance to converse with someone clearly more of their kind.
If the roll was meant for this guy and not the work around town, then let me know, Zimti will step up and banter with him once someone opens conversation.
GM Aerondor |
Roll is for the sword-smith. This section is a little odd, and I'm trying to adapt it to a PBP style without either rushing it, or getting bogged down in boring skill checks. As is probably evident from the previous interation there are things you can do RPwise to either help or hinder your interaction with these NPCs
and OOC#2: I'm off on holiday for a few days, so when I stop posting, it isn't because I have bored with you all, I'll be back on middle of next week.
//Jazmine\\ |
Before leaving the Guard, Jazmine hands over the prisoner with a full report of the accusations against him. "I am sure that a woman with your talents can make sure that he is taken care of properly.." She gives the guard a knowing look as she shoves her prisoner away.
Fortitude Save: 1d20 + 5 + 3 ⇒ (11) + 5 + 3 = 19
Giggles Fortitude Save: 1d20 + 5 + 3 ⇒ (2) + 5 + 3 = 10
Diplomacy: 1d20 ⇒ 6
After admiring the smith's many fine works, Jazmine turns to the man and asks. "Good sir, you are a very good smith, and after we deal with our business, I may come back to trade with you. But before that can happen, have you heard of Hjort and Runa?"
Knowledge Local: 1d20 + 1 ⇒ (5) + 1 = 6
Hanud The Wanderer |
Knowledge Local Untrained: 1d20 ⇒ 6 No surprise there.
Aid Diplomacy: 1d20 ⇒ 11
Fortitude vs. Cold: 1d20 + 10 ⇒ (12) + 10 = 22
Hanud looks to the man, smirking at the thought of trolls being stabbed in the heart by any blade. Perhaps. But it wouldn't kill 'em...
Hanud looks to the others to do the talking, aiding where he can.
Ozak 1 |
Ozak Fort: 1d20 + 2 + 5 ⇒ (9) + 2 + 5 = 16
Azak Fort Save: 1d20 + 4 ⇒ (4) + 4 = 8
Ozak looks at the man giving him a welcoming smile. "I dont suppose you know who we are looking for?"
Diplomacy: 1d20 + 1 ⇒ (1) + 1 = 2