Fighter 2 | AC 21 T 11/ AC 11 unarmored FF 20 | Max HP 22 | F +5 R +1 W + 4| Init +1 | Perc +3
Gender
Male
Size
Medium
Age
Older n' You
Special Abilities
Dwarf and Fighter Traits
Alignment
Neutral Good
Deity
Torag
Location
Where he's standing
Languages
Common, Dwarven, Goblin
Strength
15
Dexterity
12
Constitution
16
Intelligence
12
Wisdom
14
Charisma
10
About Hanud The Wanderer
PFS Number: 10202-2
Class/Level Field
Dwarf Racial Traits and fighter class skills:
Spoiler:
Character Traits:
Faction: Liberty's Edge
Armor Expert: You have worn armor as long as you can remember, either as part of your training to become a knight’s squire or simply because you were seeking to emulate a hero. Your childhood armor wasn’t the realthing as far as protection, but it did encumber you as much as real armor would have, and you’ve grown used to moving in such suits with relative grace. When you wear armor of any sort, reduce that suit’s armor check penalty by 1, to a minimum check penalty of 0.
Indomitable: Your strong, self-reliant swagger has made you more resistant to domination and control. You gain a +1 trait bonus on saving throws versus enchantment spells and effects.
Medium
Slow and Steady: Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
Darkvision: Dwarves can see in the dark up to 60 feet.
Defensive Training: Dwarves get a +4 dodge bonus to AC against monsters of the giant subtype.
Greed: Dwarves receive a +2 racial bonus on Appraise skill checks made to determine the price of nonmagical goods that contain precious metals or gemstones.
Hatred: Dwarves receive a +1 bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes due to special training against these hated foes.
Hardy: Dwarves receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Stability: Dwarves receive a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
Stonecunning: Dwarves receive a +2 bonus on Perception checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.
Fighter: Bravery (Ex): Starting at 2nd level, a fighter gains a +1 bonus on Will saves against fear. This bonus increases by +1 for every four levels beyond 2nd.
HP: 22 Fort +6 Reflex +1 Will +4 (+2 Wisdom, +2 Iron Will)(+2 racial bonus on saving throws against poison, spells, and spell-like abilities. +1 saves versus fear, +1 trait bonus on saving throws versus enchantment spells and effects, +1 versus Fear effects from Bravery)
BAB +2 CMB: +4 CMD: 15, 19 if bull-rush
Armor Class: 21 (+7 Banded mail, +3 Shield, +1 Dexterity)
Flat-Footed AC: 19 Touch AC 11, 11 if not in armor Note: +4 AC versus Giants
Initiative: +1 (+1 Dexterity)
Feats:
Shield Focus
Iron Will
Weapon Focus: Dwarven Waraxe
Current Gear
Armor:
Masterwork Banded Mail AC +7 +1 Max Dex, -6 Base Armor Check, +1 for Masterwork +1 from trait, total is -4 Armor Check Penalty. Weighs 35 pounds.
Heavy Wooden Shield +3 AC (+1 is from feat), -2 armor check penalty, 10 pounds
Other Gear:
Backpack (2 pounds), Bedroll (5 pounds), 6 days of rations (1# per day/6# total), Flint and Steel, Waterskin (4 pounds), 2 traveler's outfits (5 pounds each, 10 pounds total), 50' Hemp rope (10 pounds)
Cold weather outfit, Potion of Cure Light Wounds x2, Potion of Endure Elements x2 x1
Cash: 626 GP 9 SP
total Weight Carried 99.5 pounds (medium load)
Hanud is a cranky dwarf from Osiron, formerly hailing from the Five Kings Mountains. He moved north into the Grand Lodge while on his journeyman phase of his training with his former master. His master, a member of the Pathfinder Society, followign Andoran at the time, left Hanud and never came back from an excursion into Cheliax. Meeting with several other Pathfinders, he found that Cheliax's depravity had caught his former master, as well as had butchered him for show. He then moved to Andoran, a solid member of the Liberty's Edge faction.
PFS Society Scenarios completed:
PFS 06-05Slave Ships of Absalom
PFS 02-15 Shades of Ice Part 1 PFS 2-17 Shades of Ice Part 2.
Current XP: 3
Current Prestige: 6
Lifetime Prestige 6