PFS # 6-09: By Way of Bloodcove, with GM Pendrak (Inactive)

Game Master Pendrak

A Pathfinder Society Scenario designed for levels 3–7.

For centuries the city of Bloodcove has controlled access to the invaluable Vanji River, and for nearly as long, the Aspis Consortium has controlled Bloodcove. If the Pathfinder Society is to move the equipment and personnel it needs into the Mwangi Expanse, it needs a reliable means of smuggling resources through this unforgiving settlement operated by its enemies. It’s up to the PCs to establish a backdoor through Bloodcove—all without being caught by Aspis agents.

Content in “By Way of Bloodcove” also contributes directly to the ongoing storyline of the Exchange faction.


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Mummy's Mask~Kingmaker ~Strange Aeons ~ Fallen Family, Broken Name I ~ Fallen Family, Broken Name II ~ Border of War

This will be the discussion thread for my table of PFS # 6-09: By Way of Bloodcove, which will be played in the 3-4 subtier of this tier 3-7 adventure.

If you are interested in playing in this game, please post in this thread using the alias for the character you will be playing, and provide the following information:

Forum Name Pendrak

PFS # 75956

Day Job Roll 1d20 + 36 ⇒ (18) + 36 = 54

Faction Aspis Consortium

XP 0

I prefer players to have their character sheet neatly formatted in the profile of their alias (no external links), and I require at minimum Perception, AC, and Initiative to be posted in the Classes/Levels area of your profile such that it can be seen with each of your posts on that alias. I will be selecting six players on a primarily first come, first served basis, but may hand-pick depending on a number of factors.

The Exchange

Male CG Gnome Unchained Summoner 4 | HP 38/38 | AC 16 T 12 FF 15 | CMB 1, CMD 13 | F: +5, R: +4, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 20ft | Summon Monster 6/6 | Spells: 1st 4/4 2nd 2/2 | Active conditions:

Forum Name Vlaovich88

PFS # 263825-01

Day Job Roll Profession Merchant: 1d20 + 9 ⇒ (14) + 9 = 23

Faction The Exchange

XP 6 (this will be his 7th)

My character sheet is formatted to have everything on it, but I have a link to a google drive of all of my boons, in case someone needed to audit me. I will be adding to my boons over the next few days because since last I played Nigel, I believe I have read 2 of the Pathfinder Tales.

Thank you again for picking this up!


Mummy's Mask~Kingmaker ~Strange Aeons ~ Fallen Family, Broken Name I ~ Fallen Family, Broken Name II ~ Border of War
Nigel Flit wrote:
Thank you again for picking this up!

Not a problem, I was planning on grabbing at least one more game. And anyway, I wanted to run more mid to low-level games, as most of my PFS GMing experience is very low level games. I'm volunteering at GenCon this year, and while I have lots of in-person GMing experience outside of PFS (and about a dozen sessions of PFS in person), I don't have a ton of PFS experience in general, so I figured jumping into PbP PFS GMing might be a good way to immerse myself in the process more fully.

The Exchange

Male CG Gnome Unchained Summoner 4 | HP 38/38 | AC 16 T 12 FF 15 | CMB 1, CMD 13 | F: +5, R: +4, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 20ft | Summon Monster 6/6 | Spells: 1st 4/4 2nd 2/2 | Active conditions:

Yeah, I just started society play about a year ago myself but have been playing pathfinder in person in homebrew games for as long as I can remember. I recently moved away from my normal group so I turned to PbP and society play seems to be the only games that survive on here. So I started playing. I haven't GMed for it yet but have thought about giving it a try.

Glad to get Nigel out there again to be in a new adventure. He is fun to play!

Sovereign Court

Female Human (Chelaxian) gunslinger (musket master) 2/evoker 2 | hp 29 | AC 14 T 14 FF 10 | CMD 17 | F +5 R +7 W +6 | Spd 30' | Init +3 | Kn(Arc, Eng, Geo, Loc, Nat, Nob, Pla, Rel) +7, Perc +8, Scrft +7, SensM +2 | Arcane Bond 1/1 | Grit 2/2

Forum Name Great Green God

PFS # 139009-13

Day Job Roll profession (merchant): 1d20 + 8 ⇒ (17) + 8 = 25

Faction Sovereign Court

XP 7

Grand Lodge

[Init +9, Per +18, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 11th [HP 58/58, AC 30(34) |ff 19 |t 21, Fort +7, Ref +19, Will +7,] CMD 27

Huzzah! I second Nigel's thanks. I was starting to wonder if Kahwen was going to get to play any more.

Forum Name EbonFist

PFS# 143948 - 9

Day Job Roll Profession (Sailor: 1d20 + 6 ⇒ (12) + 6 = 18

Faction Grand Lodge

XP 6

Here's the boon Kahwen has that makes Drandle Drenge aware of his existence, just in case.

Model Pathfinder Agent:
☐ ☐ ☐ One of the Society's in-world venture-captains sees great potential in you. Write the name of that venture-captain after this boon. This venture-captain greets you by name whenever you meet. When you participate in an adventure in which that venture-captain provides the mission briefing, you may check off a box before this boon to gain additional supplies of your choice with a value of at most 50 gp per character level. You must return any unspent supplies at the end of the of the adventure. If you have at least 20 Fame, the venture-captain invites you to take a direct hand in teaching the next generation of Pathfinders. You may spend 1 Prestige Point to become a part-time instructor at the Grand Lodge. You can use your educational skills to respectfully help your fellow agents thrive when they find themselves in challenging situations. If you are playing an adventure in the higher subtier, you may confer one of the following benefits upon each of the PCs who are 3 or more levels lower than you for the duration of the scenario: a +1 bonus to AC, a +1 bonus on all saving throws, or +1 hit point per level.

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

I have played with both Nigel and Kahwen on their last adventure. I would happily continue the fun with anything in the tier 3-4. I rarely make the hour drive through traffic to play face to face and I started pbp about 2 years ago. Haska was my first non pregen pbp character and he will probably be considered humdrum for an alchemist, but I enjoy his cheerfulness.

Forum Name: Wydroe
PFS#: 165069-11
Day Job Roll:craft alchemy: 1d20 + 8 ⇒ (2) + 8 = 10
XP: 6 but still need to level him
Purchases at start: wand of cure light wounds for 2PP
As long as we have a week, I think I can get Haska set to go. My plan is to get him comepletely updated by Monday night.


Mummy's Mask~Kingmaker ~Strange Aeons ~ Fallen Family, Broken Name I ~ Fallen Family, Broken Name II ~ Border of War

This is shaping up quite nicely. I wanted to wait to start this until my Sun Orchid Scheme game comes to an end, but they're in the final stretch and it really just depends on how quickly they post, but I would expect it to be done in 2-5 days. I'd say at the latest we'll start next Friday, but possibly before if everyone is ready.

So, we have:

Haska O'Wydroe, CG male elf alchemist 3, of the Grand Lodge faction
Kahwen, LN male tengu rogue (swordmaster) 3, of the Grand Lodge faction
Thaia Rossenvelt, LN female Chelaxian gunslinger (musket master) 2/evoker 1, of the Sovereign Court faction
Nigel Flit, CG male gnome summoner 3, of the Exchange faction

Liberty's Edge

Wizard 4 (Illusionist) - HP 30/30 , AC (15 Mage Armor, Ring +1) 11/T: 15/FF: 10 - Perception +4 - F: +3/ R: +1/ W: +4 - CMB: 1 - CMD: 11, Speed: 30, Init. +6

I could join with Velinov, a level 3 Illusionist (XP 8).

Liberty's Edge

Human Oracle (Wood) 5| HP 39/39| AC 17 (19) T 12 FF 15 (17)| Fo +3 Re +4 Wi +5| Init +2| Percep +4| Lvl 2 5/5, Lvl 1 7/7, Orison at will

At first glance, looks like you could use a bit of healing. I offer Woodthorne. A 3rd level Oracle (wood).


Mummy's Mask~Kingmaker ~Strange Aeons ~ Fallen Family, Broken Name I ~ Fallen Family, Broken Name II ~ Border of War

Awesome, looks like we're full.

Liberty's Edge

Wizard 4 (Illusionist) - HP 30/30 , AC (15 Mage Armor, Ring +1) 11/T: 15/FF: 10 - Perception +4 - F: +3/ R: +1/ W: +4 - CMB: 1 - CMD: 11, Speed: 30, Init. +6

Forum Name djpika

PFS # 9165-2

Day Job Roll Craft(Painting/Drawing) +11: 1d20 + 11 ⇒ (7) + 11 = 18

Liberty's Edge

XP 8

Liberty's Edge

Wizard 4 (Illusionist) - HP 30/30 , AC (15 Mage Armor, Ring +1) 11/T: 15/FF: 10 - Perception +4 - F: +3/ R: +1/ W: +4 - CMB: 1 - CMD: 11, Speed: 30, Init. +6

Thanks for having me!

Grand Lodge

[Init +9, Per +18, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 11th [HP 58/58, AC 30(34) |ff 19 |t 21, Fort +7, Ref +19, Will +7,] CMD 27

If between mission purchases are allowed, here are the ones Kahwen will make.

+1 Bonus to Mithral Chain Shirt - 1000 GP.
Silvered Light Mace (because he didn't have a light weapon last mission and was entangled by tentacles for half a minute or more) 25 GP
Learn Draconic thanks to "Triumph Over Scales" Boon from Solistice Scar B - 2PP
Inherited Vanity for Wayfinder with 1PP discount from "Confirmed Field Agent" Boon from Confirmation - 2PP.
Musical Vanity for Wayfinder with 1PP discount from "Confirmed Field Agent" Boon from Confirmation - 3PP

Total GP expense - 1,025
Total PP expense - 7

A lot, I know, but I just saved up enough/did the math for what I wanted done.

Let me know if this isn't copacetic.


Mummy's Mask~Kingmaker ~Strange Aeons ~ Fallen Family, Broken Name I ~ Fallen Family, Broken Name II ~ Border of War
Kahwen wrote:
If between mission purchases are allowed, here are the ones Kahwen will make.

All looks good to me.

Grand Lodge

[Init +9, Per +18, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 11th [HP 58/58, AC 30(34) |ff 19 |t 21, Fort +7, Ref +19, Will +7,] CMD 27

Thanks! Updating sheet.

Liberty's Edge

Wizard 4 (Illusionist) - HP 30/30 , AC (15 Mage Armor, Ring +1) 11/T: 15/FF: 10 - Perception +4 - F: +3/ R: +1/ W: +4 - CMB: 1 - CMD: 11, Speed: 30, Init. +6

Velinov will make a purchase as well:

Metamagic, Extend, lesser 3,000 gp

http://paizo.com/pathfinderRPG/prd/coreRulebook/magicItems/rods.html#metama gic-extend


Mummy's Mask~Kingmaker ~Strange Aeons ~ Fallen Family, Broken Name I ~ Fallen Family, Broken Name II ~ Border of War

I believe I'm ready to get this going, if you guys are.

I'll go ahead and send out PMs to remind everyone, and get a post up in the gameplay thread, so feel free to jump in when I have that up, for some introductions and roleplay.

Edit: Also...why is everything in this thread in bold by default now?

The Exchange

Male CG Gnome Unchained Summoner 4 | HP 38/38 | AC 16 T 12 FF 15 | CMB 1, CMD 13 | F: +5, R: +4, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 20ft | Summon Monster 6/6 | Spells: 1st 4/4 2nd 2/2 | Active conditions:

Awesome thanks! I will be posting in intro to Nigel tonight, but I will be dotting now.

Liberty's Edge

Human Oracle (Wood) 5| HP 39/39| AC 17 (19) T 12 FF 15 (17)| Fo +3 Re +4 Wi +5| Init +2| Percep +4| Lvl 2 5/5, Lvl 1 7/7, Orison at will

Forum Name: Dax Thura

PFS # 33973-3

Day Job Roll None

Faction Liberty's Edge

XP 9


Mummy's Mask~Kingmaker ~Strange Aeons ~ Fallen Family, Broken Name I ~ Fallen Family, Broken Name II ~ Border of War

Just waiting for Nigel's intro, and I'll move on.

Grand Lodge

1 person marked this as a favorite.
[Init +9, Per +18, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 11th [HP 58/58, AC 30(34) |ff 19 |t 21, Fort +7, Ref +19, Will +7,] CMD 27

Hey guys, sorry to do this so early but I'm going on a gaming retreat tomorrow. I'll have internet access but it will likely be by phone, and I'll be gaming about 15 hours per day so expect my posting to be sparse and brief.

If necessary, feel free to skip/bot me.


Mummy's Mask~Kingmaker ~Strange Aeons ~ Fallen Family, Broken Name I ~ Fallen Family, Broken Name II ~ Border of War

No problem. That sounds awesome, by the way.

Sovereign Court

Female Human (Chelaxian) gunslinger (musket master) 2/evoker 2 | hp 29 | AC 14 T 14 FF 10 | CMD 17 | F +5 R +7 W +6 | Spd 30' | Init +3 | Kn(Arc, Eng, Geo, Loc, Nat, Nob, Pla, Rel) +7, Perc +8, Scrft +7, SensM +2 | Arcane Bond 1/1 | Grit 2/2

NEVER RETREAT! NEVER SURRENDER!!

Have fun.

Sovereign Court

Female Human (Chelaxian) gunslinger (musket master) 2/evoker 2 | hp 29 | AC 14 T 14 FF 10 | CMD 17 | F +5 R +7 W +6 | Spd 30' | Init +3 | Kn(Arc, Eng, Geo, Loc, Nat, Nob, Pla, Rel) +7, Perc +8, Scrft +7, SensM +2 | Arcane Bond 1/1 | Grit 2/2

Kahwenbot suddenly gives all of his things to Thaia.

Grand Lodge

[Init +9, Per +18, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 11th [HP 58/58, AC 30(34) |ff 19 |t 21, Fort +7, Ref +19, Will +7,] CMD 27
Thaia Rossenvelt wrote:
Kahwenbot suddenly gives all of his things to Thaia.

He might, actually. If she could convince him it was better for the Society.

And it is an awesome weekend. The only downside is riding 8 hours into the Missouri mountains to get where we're going. The upside of that is I'm riding with 2 guys I only see once a year so there's a lot of talk along the way.

Liberty's Edge

Wizard 4 (Illusionist) - HP 30/30 , AC (15 Mage Armor, Ring +1) 11/T: 15/FF: 10 - Perception +4 - F: +3/ R: +1/ W: +4 - CMB: 1 - CMD: 11, Speed: 30, Init. +6

Be wary of banjo music...

Oh, and the locals insist it's Mizzouri. :P

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

What mountains are in Missouri? I have been to St Louis but that is it.

Anyway, sounds fun.

Grand Lodge

[Init +9, Per +18, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 11th [HP 58/58, AC 30(34) |ff 19 |t 21, Fort +7, Ref +19, Will +7,] CMD 27

The Ozarks. Not big ones, but impressive to me.

Sovereign Court

Female Human (Chelaxian) gunslinger (musket master) 2/evoker 2 | hp 29 | AC 14 T 14 FF 10 | CMD 17 | F +5 R +7 W +6 | Spd 30' | Init +3 | Kn(Arc, Eng, Geo, Loc, Nat, Nob, Pla, Rel) +7, Perc +8, Scrft +7, SensM +2 | Arcane Bond 1/1 | Grit 2/2

By the rules Thaia is not really built for the "merchant" Hiding Out in Bloodcove mini-game. Yeah so if you want to be a merchant you can't wear weapons, or clothing, or magic items, and you have to hop everywhere on one leg, and shout "All hail King Torg!" anytime some says the word "Too" and only "Too". If they say "To" or "Two" and a person pretending to be a merchant shouts "All hail King Torg!" there are additional penalties....

This seems more like a hazing than a game. ;)

I'm not sure why you would have to leave weapons behind if say the merchants were gun-runners, or knife salesmen. The same goes for magical items if the merchants were selling such. Nor would everyone have to be a "merchant" some like the rather uncouth Woodthorne could be the merchant's native bearer, guide, guard, or worker. I could see some of the limits put on it if we were being invited to a fancy, rich-merchants-only clam bake down at Mar-a-Lago but otherwise it seems a bit odd. (I'm guessing the author of the scenario was a big fan of Pathfinder and Dog the Bounty Hunter and not much else.)

I'm still for merchant (if only because a third of the party has that as their actual profession) if we can figure some way around the (weird) limits imposed on the choice.

For the record, Thaia is terrible at diplomacy, good at appraise and doesn't wear armor, but would be hard-pressed to hide her musket. As it is her arcane focus (a cheap cheesy way of getting a masterwork musket at a low level, I know), she really can't cast spells without it.

If we go all Dog the Bounty Hunter, she's awesome at intimidate, but absolutely lousy at disguise. She would think this to be a terrible idea for herself (not seeing herself as 'motley' in the least), but that it could have possibilities for rest of the party. Yes, they certainly seem 'motley' enough.

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

Haska could go merchant without a whole lot of trouble, he has appraise skills and craft alchemy. if we go bounty hunter he would need alot of extracts to help with disguise because he is lousy at intimate and disguise. probably long term merchant is better

Liberty's Edge

Wizard 4 (Illusionist) - HP 30/30 , AC (15 Mage Armor, Ring +1) 11/T: 15/FF: 10 - Perception +4 - F: +3/ R: +1/ W: +4 - CMB: 1 - CMD: 11, Speed: 30, Init. +6

Velinov doesn't have any skills to support one or the other, but I believe his craft-painting/drawing skill would make more sense for merchant merchandise. I guess GM Pendrek will have to decide if that can be used.

Liberty's Edge

Wizard 4 (Illusionist) - HP 30/30 , AC (15 Mage Armor, Ring +1) 11/T: 15/FF: 10 - Perception +4 - F: +3/ R: +1/ W: +4 - CMB: 1 - CMD: 11, Speed: 30, Init. +6

Note that I could always purchase a scroll of disguise self to learn it and use that to fill a role... with a rod of lesser extend, it should provide enough time per day.

Sovereign Court

Female Human (Chelaxian) gunslinger (musket master) 2/evoker 2 | hp 29 | AC 14 T 14 FF 10 | CMD 17 | F +5 R +7 W +6 | Spd 30' | Init +3 | Kn(Arc, Eng, Geo, Loc, Nat, Nob, Pla, Rel) +7, Perc +8, Scrft +7, SensM +2 | Arcane Bond 1/1 | Grit 2/2

Likewise Thaia has enough in the way of funds to purchase a wand of disguise self (obviously only of use to the arcane casters in the party, and those with UMD), a wand of disguise weapon, or even a hat of disguise if necessary, and the city we are currently in, Nantambu, is probably large enough to allow her to buy one or two of them.

Grand Lodge

I understand why the minigame is the way it is, but it can be frustrating sometimes when you're character doesn't have the skills the game says you need to be them. .

The Exchange

Male CG Gnome Unchained Summoner 4 | HP 38/38 | AC 16 T 12 FF 15 | CMB 1, CMD 13 | F: +5, R: +4, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 20ft | Summon Monster 6/6 | Spells: 1st 4/4 2nd 2/2 | Active conditions:

I can go without my armor and weapons, but Nigel sucks at the all the mentioned skills. Would profession merchant be a suitable replacement for the merchant option? Lastly, could we be a group of merchants with a few hired bounty hunters? So some of us can go and pretend to be merchants and the rest back the disguise or intimidate checks and can carry our weapons?

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

I think we aught to vote for the one approach.

Haska votes for posing as merchants using his appraise skill. I am sure merchants carry daggers. His rapier is not that important. A backpack of bombs won't be anything unusual for an alchemical wears salesmen.

If he is out voted and forced to pose as a bounty hunter, he will purchase a disguise kit and use an extract or two of disguise self to move between areas. That would still be crappy in the long term situations and okay when I guess right and use my extract prior to when I role bad.

Sovereign Court

Female Human (Chelaxian) gunslinger (musket master) 2/evoker 2 | hp 29 | AC 14 T 14 FF 10 | CMD 17 | F +5 R +7 W +6 | Spd 30' | Init +3 | Kn(Arc, Eng, Geo, Loc, Nat, Nob, Pla, Rel) +7, Perc +8, Scrft +7, SensM +2 | Arcane Bond 1/1 | Grit 2/2

Thaia leans merchant, but what are we selling exactly? If we go with alchemical items as Haska is suggesting Thaia could sell gun powder. "Here's a free sample!" BOOM! ;)

Grand Lodge

DM, does the scenario expect us to all choose the same?
Even though I like bounty hunter better for Woodthorne, the mini-game makes merchant the best choice. I'll go with merchant.

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

I don't know exactly the bounds but the paragraph above lying low indicates each individual type of cover story will increase the dc by 1.

I am not sure way the overall cover can't. Be merchants, but merchants with body guards, buyers or slaves ect. I think the other positions would just require a disguise check. When I played 2-10?? Blood cove something before our merchant group had guards and slaves. Not sure if that was penalized or not. It is more realistic.

Anyway lets make the best of trying to work within the parameters and let the dice fall where they may.

The Exchange

Male CG Gnome Unchained Summoner 4 | HP 38/38 | AC 16 T 12 FF 15 | CMB 1, CMD 13 | F: +5, R: +4, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 20ft | Summon Monster 6/6 | Spells: 1st 4/4 2nd 2/2 | Active conditions:

I also would vote the Merchant route.


Mummy's Mask~Kingmaker ~Strange Aeons ~ Fallen Family, Broken Name I ~ Fallen Family, Broken Name II ~ Border of War
Velinov wrote:
Velinov doesn't have any skills to support one or the other, but I believe his craft-painting/drawing skill would make more sense for merchant merchandise. I guess GM Pendrek will have to decide if that can be used.

I won't allow you to use Craft for the merchant role, but you could go in as an artist. It would count as an additional role, however.

Nigel Flit wrote:
Would profession merchant be a suitable replacement for the merchant option? Lastly, could we be a group of merchants with a few hired bounty hunters?

Yes, I'd allow Profession (merchant) for the merchant role.

Haska O'Wydroe wrote:

I don't know exactly the bounds but the paragraph above lying low indicates each individual type of cover story will increase the dc by 1.

I am not sure way the overall cover can't. Be merchants, but merchants with body guards, buyers or slaves ect. I think the other positions would just require a disguise check. When I played 2-10?? Blood cove something before our merchant group had guards and slaves. Not sure if that was penalized or not. It is more realistic.

I ran PFS #2-01: Before the Dawn—Part I: The Bloodcove Disguise, but it was a while ago, so I went back and looked it up to see if this was right. Looks like the Awareness system is almost exactly the same as in this one, with one exception: in that adventure, the entire group was required to pick the same role. Your GM must have missed that part when you played it. So this one is actually slightly more flexible.

I agree that these mini-games sometimes don't make the most sense, but, at least in PFS, we have to go with it as written.

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

There is such a thing as a wand of disguise weapon??? Cool.

I guess we are trying the merchant route?

Grand Lodge

[Init +9, Per +18, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 11th [HP 58/58, AC 30(34) |ff 19 |t 21, Fort +7, Ref +19, Will +7,] CMD 27

I actually think 2 or even 3 covers would be better. We're probably enough better in our individual skills to overcome the penalties rather than, say Kahwen try to pretend to be a Merchant (with exactly no applicable skills) or Thaia to try to lay low.

Sovereign Court

Female Human (Chelaxian) gunslinger (musket master) 2/evoker 2 | hp 29 | AC 14 T 14 FF 10 | CMD 17 | F +5 R +7 W +6 | Spd 30' | Init +3 | Kn(Arc, Eng, Geo, Loc, Nat, Nob, Pla, Rel) +7, Perc +8, Scrft +7, SensM +2 | Arcane Bond 1/1 | Grit 2/2

"It's not like people wouldn't recognize me in public after all." Thaia says self-importantly.

Technically, Thaia could just go in as a merchant (it's not really a disguise in her case), and if anyone tags her for a Society member she can just claim she's gone rogue. But, I'm guessing that is a bit beyond the scope of the scenario's parameters.

Liberty's Edge

Wizard 4 (Illusionist) - HP 30/30 , AC (15 Mage Armor, Ring +1) 11/T: 15/FF: 10 - Perception +4 - F: +3/ R: +1/ W: +4 - CMB: 1 - CMD: 11, Speed: 30, Init. +6

What's the benefit of an additional role that isn't listed?

Either way, Velinov will vote for merchant... I guess serving as the commodity?

The Exchange

Male CG Gnome Unchained Summoner 4 | HP 38/38 | AC 16 T 12 FF 15 | CMB 1, CMD 13 | F: +5, R: +4, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 20ft | Summon Monster 6/6 | Spells: 1st 4/4 2nd 2/2 | Active conditions:

I agree that it would be safer to take the minuses to having multiple roles. For each extra role, we would take a 5% increase chance of failure and I think there would be a higher chance of failure making people make checks that they do not have any skill in.

Grand Lodge

[Init +9, Per +18, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 11th [HP 58/58, AC 30(34) |ff 19 |t 21, Fort +7, Ref +19, Will +7,] CMD 27

How about we have one group laying low and one group acting as merchants? Then we've just got a +1 to both DC's.

Does everyone have decent Stealth, Knowledge Local, Appraise, Diplomacy or Profession (Merchant)?

The laying low group could keep the weapons for the merchant group, since it seems like, at a meta-game level, we'll be getting back together for each encounter.

I know it might be out of character for Thaia to hand over her musket to someone, but she can think of it as having a servant carrying it around for her until she needs it.

A gun caddy as it were.

"I need my 9mm iron." *snaps fingers insistently.*

And in case it isn't apparent, I'm officially back.


Mummy's Mask~Kingmaker ~Strange Aeons ~ Fallen Family, Broken Name I ~ Fallen Family, Broken Name II ~ Border of War
Velinov wrote:
Either way, Velinov will vote for merchant... I guess serving as the commodity?

There isn't any benefit other than letting you use other skills. It gives the GM leeway to allow other roles that make sense, and I'd say artist would fall into that, allowing you to make Craft or Perform skill checks. But like I said, it'd be one more additional role, adding +1 to the DC.

So, it sounds like we have:

Thaia- Merchant, Profession (merchant) +8
Woodthorne- Merchant, Diplomacy +9
Nigel- Merchant, Profession (merchant) +9
Velinov- Merchant, Appraise +5
Haska- Merchant, Appraise +8
Kahwen- Lying low (keeping the group's weapons), Stealth +13

Does anyone want to make any changes, or are we good to go with that setup?

You could go with a third role and let Velinov do his Craft (paintings) or Craft (drawings), which are +11 each, at a total of +2 to the DC.

Sovereign Court

Female Human (Chelaxian) gunslinger (musket master) 2/evoker 2 | hp 29 | AC 14 T 14 FF 10 | CMD 17 | F +5 R +7 W +6 | Spd 30' | Init +3 | Kn(Arc, Eng, Geo, Loc, Nat, Nob, Pla, Rel) +7, Perc +8, Scrft +7, SensM +2 | Arcane Bond 1/1 | Grit 2/2

I'm buying the wand of disguise weapon if able

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