Obherak

Woodthorne's page

104 posts. Organized Play character for Dax Thura.


Classes/Levels

Human Oracle (Wood) 5| HP 39/39| AC 17 (19) T 12 FF 15 (17)| Fo +3 Re +4 Wi +5| Init +2| Percep +4| Lvl 2 5/5, Lvl 1 7/7, Orison at will

About Woodthorne

Woodthorne
Male human (Chelaxian) oracle 5 (Pathfinder RPG Advanced Player's Guide 42)
N Medium humanoid (human)
Init 2; Senses Perception +4
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Defense
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AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex; +2 deflection vs. evil)
hp 39 (5d8+11)
Fort 3, Ref 4, Will 5; +2 resistance vs. evil
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Offense
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Speed 30 ft.
Melee mwk quarterstaff +8 (1d6+3 B) or
. . sickle +5 (1d6+2 S)
Ranged +1 composite longbow +8 (1d8+3 P/×3)
Oracle Spells Known (CL 5th; concentration +8)
. . 2nd (5/day)—barkskin, cure moderate wounds, silence (DC 15), sound burst (DC 15)
. . 1st (7/day)—burning disarm (DC 14), comprehend languages, cure light wounds, divine favor, protection from evil, shield of faith, shillelagh (DC 14)
. . 0 (at will)—create water, detect magic, enhanced diplomacy, guidance, light, mending, purify food and drink (DC 13), read magic, spark[APG] (DC 13)
. . Mystery Wood
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Statistics
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Str 14, Dex 14, Con 12, Int 12, Wis 11, Cha 17
Base Atk +3; CMB 5; CMD 17
Feats Extra Revelation[APG], Power Attack, Step Up, Toughness
Traits child of nature, hunter's eye
Skills Climb +6, Craft (carpentry) +8, Diplomacy +10, Heal +4, Knowledge (history) +6, Knowledge (nature) +9, Knowledge (planes) +5, Knowledge (religion) +5, Perception +4, Sense Motive +4, Spellcraft +5, Stealth +9, Survival +7 (+9 to find food and water)
Languages Celestial, Common, Sylvan, Terran
SQ oracle's curse (tongues [terran, celestial]), revelations (wood bond[UM], wooden weapon[UM], woodland stride[UM]), woodland stride
Combat Gear potion of invisibility (2), wand of comprehend languages (50 charges), wand of cure light wounds (40 charges); Other Gear +2 studded leather, +1 composite longbow (+2 Str), mwk quarterstaff, sickle, arrows (40), cloak of resistance +1, adventurer's sash, flint and steel, masterwork tool, sunrod (6), trail rations (5), waterskin, wooden holy symbol of Gozreh, 7,910 gp, 4 sp, 5 cp
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Special Abilities
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Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Step Up When a foe makes a 5 ft step away from you, you can move 5 ft to follow them.
Tongues (Terran, Celestial) You can only understand and speak two languages in combat.
Wood Bond +2 (Ex) Gain compenence bonus to weapons made of wood.
Wooden Weapon (Masterwork 5 minutes) (Su) You can create a wooden club, quarterstaff, longspear, shortspear, or spear that lasts for 1 minute for every oracle level you possess. This weapon is appropriate for your size. You are considered proficient with the weapon. The weapon disappears aft
Woodland Stride (Ex) Move through undergrowth at normal speed.
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Woodthorne grew up just outside of a small town near Egorian in Cheliax. His name began as an insult referrencing his love of the natural world and the history of the city. Considered an unpopular oddity, he was generally left alone, but sometimes harrassed, and on rare occasions, sought after for advice. In time, Woodthorne decided to try and find a place where he felt more at home. He traveled much of Cheliax and Varisia.
During his wanderings, Woodthorne has studied with druids and several of the more 'natural' clerical faiths, but non were his calling. Eventually he made his way to the Mwangi Expanse. For the last few years Woodthorne has earned a living working as a guide to Chelaxian explorers who favored him over the natives. Recently he received a vision of an ancient land in need of a defender. It made sense to him only when a scholar hired him as a guide on his trip to Sargava. Woodthorne believes that he has finally found his calling and hopes to find a home as well.
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Scenarios: 2-01, 2-02, 01, 03, 41, 39, 7-14, 7-16, 7-18, 6-09, 9-16, 6-99

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Dice:

Initiative: [dice]1d20+2[/dice]

Perception: [dice]1d20+4[/dice]
Spellcraft: [Dice]1d20+5[/dice]
Survival: [dice]1d20+7[/dice]

Diplomacy: [dice]1d20+10[/dice]

Quarterstaff:
to hit [dice]1d20+7[/dice] Damage [dice]1d6+3[/dice]

Shillelagh:
to hit [dice]1d20+8[/dice] Damage [dice]2d6+4[/dice]

Sickle:
to hit [dice]1d20+5[/dice] Damage [dice]1d6+2[/dice]

Comp LBow, str +2:
to hit [dice]1d20+7[/dice] Damage [dice]1d8+2[/dice]