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Radiant, too, finds himself looking at the drawing which seems to stare right back. He is also unable to figure what the map is trying to show.
The sphinx reclines on the divan in the room as she waits. "Take your time. I am fairly sure this will aid you in your quest to enter the sanctum."

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Umm... Yes. Will do. Thanks. Is there anything else we can do for you?

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How much can Sareth tell by the reactions of some of his comrades? Wha tI do next greatly depends on it.

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Pretty sure one can detect throwing off offensive mental attacks right? If so there's only 1 obvious source inb the room right? And is the map correct? where is the undead thing.

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As everyone mills about, the sphinx merely reclines on her cushion watching you with passing interest.

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If she's not getting in our way, I'll look about the room. I'm charmed anyway, so I don't see any reason that she'd harm us. What is of interest here?
In order to get us back on track and moving, and to refresh my memory, can we put check marks on the maps for the rooms we've visited and thoroughly explored?

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The only things of interest are the riddles and scrawlings adorning the floor of the chamber (Linguistics as mentioned previously, or about 2 hours of time) and the map on the wall (Knowledge (Geography) as mentioned previously).
Just let me know when you wish to move elsewhere. The sphinx will follow.

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Grim lowers his eyes at the sphinx and grips his sword a bit tighter.. "We best be moving along.."
He moves into the other room and checks it out.. Moved my guy on the map

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Awesome, that helps. I put an arrow to the room Sareth indicates.
"I think we should do what we can here and then go back a bit and take a look at that other room."

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Sareth, I forgot to put a mark on that room. That was the library where you found the documents. Fixed it.
I don't think so, Radiant. You'd be too busy being charmed to really acknowledge the fact that you're charmed. Honestly, it has no real effect on anything. I have no idea why it's even there. Yet another distraction in this damned scenario.
Grimnir moves out of the room and the sphinx reluctantly gets up, stretches, and ATTACKS follows the dwarf.
Heading back through the fog a touch, Grimir feels his way to the other room mentioned. A marble statue stands at each end of this corridor. Purple faerie fire illuminates the east statue, which depicts a Garundi man who is healthy and vital on one side and cracked and burned on the other. The other statue depicts a Garundi man wrapped in linen like a mummy and wielding a staff.
You feel a divine presence in the room. The sphinx follows behind saying, "The gods still watch over this place and those who offer fealty to their images."

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Know Religion: 1d20 + 7 ⇒ (10) + 7 = 17
"Well that fella is easily recognized Nethys.. The other im not so sure. Does this place not recognize Gorum? Figures these desert pansies would follow wimpy gods.."

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Knowledge (Religion): 1d20 + 8 ⇒ (17) + 8 = 25 "Interesting, Nethys was the easier case, but the other is Ptah, Osirian god of creation and invention. Let's check the room for any hidden caches. It wouldn't be the first time something was hidden in the plinth.
Once we've given the statues a more thorough once over, I suggest we head north to parts unexplored.

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You see no other items of note in the room. So unless you want to appease the gods within this chamber, you're free to continue exploring.

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North!

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knowledge Religion: 1d20 + 5 ⇒ (14) + 5 = 19
That one is Nethis, god of magic. Radiant says pointing to the statue.
In response to he sphinx he explains I am a follower of the Dawnflower so I may not offer fealty to another deity.

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I would happily offer respects to the god of magic. I think he had a hand in the creation of My Friend. Well at least other people being able to see my friend. He's always been there, but he got more real at some point.....
Whitwood will intone a simple prayer to Nethys.
Somewhat more cautiously, Whitwood walks up to the second statue.
If this is Ptah, maybe we should, uhhh, say that thing? Glory to the Architect?

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Heading north, you spy another set of double doors hidden behind the illusion. Beyond is a fog-filled passage which twists here and there and everywhere over itself. This confusing maze never seems to make sense as you go through it. You end up back at the doors when you shouldn't and seem to be taking a left when you think to go right. The effects of the warding spell do not seem to be letting up at all. As you continue, you see markings along the walls.
After wandering some more, you come to a passage which is entirely blocked off by webs. Saruna looks and laughs. "Legs and eyes, I have a few. To be like me will let you through. Don't get caught, nor the strands do rend if forward you go and down you descend."

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I don't know what our charming Sphinx is referring to, but I think the webs will burn. Or I can summon some spiders, but I don't want to do that. They give me the creeps.

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Sadly, I don't speak the language, though that will change. Do we have another comprehend languages spell? In case I can manage without Linguistics: 1d20 + 8 ⇒ (12) + 8 = 20

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I believe we were given a couple of scrolls of it.. Maybe even a tounges one as well.. I have another if i must burn it. The scrolls last for 10mins. Has it been that long since Grimnir used the other one?

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Since I already made my roll, I'll burn the scroll if no one objects.

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Grimnir, as you're making quick time and not taking 20 everywhere, I'll go for it still being active.
Sareth, feel free to use the scroll.

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I'll do so, should I just keep the 20? :-)
-Posted with Wayfinder

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Sareth is able to translate the markings in the spoiler above. Question is, what to do about where to go from here. The sphinx moves through it and into the obscure distance not 10 feet away.

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"This place is losing relics somewhere to someone. Whitwood, can you get us through those webs? I'd like to see what's beyond there."
Sareth will reveal everything from the spoiler.

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Wary of the Sphinx Grimnir watches it carefully as it walks away..
He casts Shield of Faith on himself.. He whispers in a low voice.. "Keep an eye of that Sphinx. I have the feeling its going the double cross us.."

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"Not sure why you think that. I find the sphinx to be a trusted friend..."

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Grimnir raises an eyebrow at Sareth.. "Oh you do eh?" Suspecting something is amiss..
SM: 1d20 + 27 ⇒ (1) + 27 = 28 Casting Detect Magic as well..
Rofl, good thing 1's dont auto fail on skills, I thin a 25 is needed to recognize charms etc right?

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Grimnir raises an eyebrow at Sareth.. "Oh you do eh?" Suspecting something is amiss..
[dice=SM]1d20+27 Casting Detect Magic as well..
Rofl, good thing 1's dont auto fail on skills, I thin a 25 is needed to recognize charms etc right?
Hehe Thanks.

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Grimnir quickly trys to figure out if anymore of his pary are charmed.. If he auto succeds and all, with setect magic up

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I agree with Sareth, she's quite charming. I'm sure she wouldn't steer us wrong.
I'm not sure on getting through the spider webs, but I've got a few ideas.
Whitwood commands my friend forward, into the web, to see if he gets stuck. Assuming he does, Whitwood will unsummon him, and call Summon Monster: 1d4 + 2 ⇒ (1) + 2 = 3 Giant spiders into being, and have them either disassemble the web, or ferry people across it. If this also fails, Whitwood will recall my friend, and pull out his torch to try burning down the web.

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1d20 ⇒ 15
My Friend goes towards the web and finds itself stuck quite quickly, though just as quickly is able to yank the entangled limbs free. It appears to be navigable if you dodge the fibers or yank yourself free each time you get caught. (Escape Artist or CMB).

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The sphinx went somewhere else right? So its just the group now?Is Iacobus still with us?

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Sareth, not looking very confident bulls his way through the webs after praying to Sarenrae for Guidance: CMB: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18

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I will thank you to now speak ill of my good and trusted friend the Sphinx master Foehammer. Radiant says after hearing the comments about the double cross. She is but a damsel in distress and we must help her.

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The sphinx did indeed go through the webs.
As you make your way through the webs, you see a stairway heading down into darkness. You hear Saruna padding around in the dark, humming to herself as she waits patiently.

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Assuming Sareth can shove his way through, he'll beseech Sarenrae for light upon his scimitar.

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CMB to mvoe through..: 1d20 + 10 ⇒ (6) + 10 = 16 prob stuck..