| Full Name |
Radiant |
| Race |
Kitsume |
| Classes/Levels |
Kitsume Dawnflower Dervish (Bard) 1/Scout (Ninja)8 - HP 58/58 - AC 26 (F 18 T 19) - F+6 R+17 W+7 - Init +7 (Low Light) Perc +17 |
| Gender |
M |
| Size |
M |
| Special Abilities |
Bard and Ninja |
| Alignment |
CG |
| Deity |
Sarenrae |
| Languages |
Common, Kelish, Sylvan, Tien |
| Occupation |
Bard |
| Strength |
10 |
| Dexterity |
22 |
| Constitution |
12 |
| Intelligence |
12 |
| Wisdom |
10 |
| Charisma |
20 |
About Radiant
Radient
Pathfinder Number 3387-9
Male Kitsune Bard (Dawnflower Dervish) 1/Ninja (Scout) 8 CG Medium Humanoid
Init +7; Senses low-light vision; Perception +17 with Trapspotter
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Defense
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AC 26, touch 18, flat-footed 19 (+7 armor, +1 deflection, +6 Dex, +1 dodge, +1 natural)
hp 58 (9d8+10)
Fort +6, Ref +17, Will +7
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Offense
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Speed 40 ft.
Melee:
+2 adamantine scimitar +15/+10 (1d6+8/18-20) and
Bite (Kitsune) +6 (1d4/x2) and
Masterwork Cold Iron Morningstar +7/+2 (1d8/x2)
Ranged:
Masterwork Composite shortbow (Str +0) +13/+8 (1d6/x3)
Special Attacks bardic performance (standard action) (13 rounds/day)
bardic performance: countersong,
bardic performance: distraction,
bardic performance: fascinate (1 targets) (dc 17),
battle dance: inspire courage +2,
ki attack speed,
scout's charge,
sneak attack +4d6
Spell-Like Abilities
3/day—Dancing Lights (3/day)
—Vanishing Trick
Bard (Dawnflower Dervish) Spells Known (CL 1st; concentration +7)
1st (4/day)—feather fall, hideous laughter (DC 18)
0 (at will)—dancing lights, daze (DC 16), detect magic, message
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Statistics
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Str 10, Dex 26, Con 12, Int 12, Wis 10, Cha 20
Base Atk +6; CMB +6; CMD 24
Feats Dervish Dance, Dodge, Flagbearer, Mobility, Shadow Strike, Spring Attack, Weapon Focus (scimitar)
Traits Desert Shadow, Maestro of the Society
Skills:
Acrobatics +21 (+24 to jump),
Appraise +5
Bluff +11
Climb +4
Diplomacy +16
Disable Device +20
Disguise +12
Escape Artist +16
Intimidate 11
Knowledge (arcana) +5
Knowledge (dungeoneering) +5
Knowledge (engineering) +5
Knowledge (geography) +5
Knowledge (history) +5
Knowledge (local) +5
Knowledge (nature) +5
Knowledge (nobility) +5
Knowledge (planes) +5
Knowledge (religion) +5
Linguistics +5
Perception +17
Perform (dance) +10
Perform (sing) +13
Sense Motive +5
Sleight of Hand +10
Spellcraft +10
Stealth +18 (20 if not moving)
Swim +4
Use Magic Device +16
Racial Modifiers +2 Acrobatics, ki jump (running start), no trace
Languages Common, Kelish, Sylvan, Tien
SQ battle dance, change shape, ki pool (10 points,), kitsune magic, Light Step, ninja trick (combat trick, evasion, trap spotter, resiliency, vanishing trick), no trace, poison use
Gear
Armor
+3 mithral chain shirt
Weapons
+2 Adamantine scimitar
Arrows, Cold Iron (20)
blunt arrows (20)
Arrows, Silver (10)
Arrows, Thistle (10)
mwk cold iron morningstar,
mwk composite shortbow
6 javelins
Magic
belt of incredible dexterity +4
boots of striding and springing
cloak of resistance +3
eyes of the eagle,
gloves of reconnaissance
handy haversack
headband of alluring charisma +4
Amulet of natural armor +1
Ring of Protection +1
Ioun Stone - Perception and Sense Motive
Ioun Stone - +1 Acrobatics
Ioun Stone - +1 Initiative
wand of acid arrow (5 charges),
wand of cure light wounds,
wand of glitterdust (10 charges)
wand of haste (6 charges)
wand of long strider (48 charges)
wand of shield (49 charges)
wand of Comprehend Languages (47 charges)
Wand of Mirror Image (5)
Wand of Dimension Door (5)
Potion of fly
Mundane
alchemist's fire (4)
dungeoneering kit,
pathfinder's kit,
silver holy symbol of Sarenrae
thieves' tools, masterwork,
weapon cord,
whetstone,
wrist sheath, spring loaded,
wrist sheath, spring loaded,
2,654 gp, 6 sp
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Special Abilities
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Bardic Performance (standard action, 13 rounds/day) Your performances can create magical effects.
Battle Dance (move action) A Dawnflower dervish is trained in the use of the Perform skill, especially dance, to create magical effects on himself. This works like bardic performance, except that the Dawnflower dervish’s performances grant double their normal bonuses, but th
Battle Dance: Inspire Courage +2 (Su) Morale bonus on some saving throws, attack and damage rolls.
Change Shape (Su) Assume a single human form.
Dervish Dance Use Dex modifier instead of Str modifier with scimitar
Desert Shadow No -5 penalty to stealth checks while moving at full speed.
Flagbearer Grant bonuses to allies who see your flag.
Ki Jump (Running Start) (Su) Jumping is always counted as being at a running start.
Ki Pool (10/day) (Su) You have a ki pool equal to 1/2 your monk level + your Charisma modifier.
Light Steps (Ex) When moving up to twice your normal movement, you may ignore difficult terrain and can move over any surface.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Maestro of the Society +3 rounds of Bardic Performance a day.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
No Trace +2 (Ex) Survival DCs to track you are at +2, gain +2 to Stealth when you are stationary and not acting.
Poison Use You do not risk poisoning yourself accidentally while poisoning a weapon.
Resiliency (1/day) (Ex) When brought to 0 Hp or less, gain 8 temporary Hp for 1 min.
Scout's Charge (Ex) Charge attacks deal sneak attack damage as though foe is flat-footed.
Shadow Strike You can deal precision damage against targets with some concealment.
Sneak Attack +4d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Spring Attack You can move - attack - move when attacking with a melee weapon.
Trap Spotter (Ex) Whenever you come within 10' of a trap, the GM secretly rolls for you to find it.
Vanishing Trick (Su) As a swift action, the ninja can disappear for 1 round per level. This ability functions as invisibility. Using this ability uses up 1 ki point.
Weapon cord Attached weapon can be recovered as a swift action.
Boons and such
Debt of Kirin
Kayle’s Blessing +1 reflex vs dragon breath 3 times
DragonKiller - +1d6 damage once vs a dragon
Snowmask - Endure Elements Cold
House of Thrune Favor - +3 diplo vs Cheliax folks
Gift of the Ghale - cast a spell once from this list at my character level - Aid, Detect Thoughts, Lesser
Restoration, See inv., Continual Flame, Dispel Magic, Lesser Globe, Restoration.
Deal with Janderhoff-Double Day Job rolls once.
Fair Trade - Trade a magic item for another of equil value.
Hero of the Inheritor - half price cleric spells in Mendev.
Commendation +1 Diplo
Using their strength against them - Teamwork feat once against Demons or Evil crusaders. See CR 15
Fool Me once —+2 SM vs pathfinders or former Pathfinders.
Diamond of Demon Seeking - 16 PA! I have it!
Actor of the Elven Acts - Make a Perform roll in place of a Will Save once vs evil or fear spell, spell like or
effect.
Specialized in Perform Dance
+1 on attacks against Goblinoids
EARTH BOON: +1 on saves vs earht stuff and on earth plane. DR5/Adamantine once CR 25
Ranginori’s Debt - Gain Spell like abilities based on level CR 25
Know stuff about darkands and Duergar - can take 20 once
Peacemaker of Brevoy