PFS 5-16 Destiny of the Sands Part 3: Sanctum of the Sages (Inactive)

Game Master TheBobJones

Where on | Mythic Rules | Tactical


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The Exchange

Male Human (Shoanti) Level 5, #-3

Huh. I didn't think there were faction missions in season 6... and I certainly do remember. I especially liked the Test of Tar-Kuata.

Scarab Sages

Male LG Tengu Vigilante (Fey Zealot) 2, Unchained Rogue 3 | HP: 30/35 Con Damage35/35 Mythic 47/47 | AC: 20 (16 Tch, 15 Fl) Mythic: AC: 21 (17 Tch, 15 Fl) | CMB: +2, CMD: 18 | F: +2, R: +10 (+11) , W: +4 | Init: +6, +10 Mythic | Perc: +14* (15 vs Traps), SM: +4 | Speed 30ft (40ft: Longstrider) | Mythic Power: 4/9 Vanishing Step: 5/5 | Spells: 1st 2/2 | Active conditions: Long Strider, Invisible.

I'm starting to think that Warpac may be an agent of bad luck.

Grand Lodge

Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor
Korasu wrote:
I'm starting to think that Warpac may be an agent of bad luck.

Just starting? Then again it has not rubbed off on anyone ELSE yet. We'll have to see if you succeed anyway. If you fail, and had a spot of bad luck AFTER Warpac blessed you, then that will just make things more interesting :) His theory of being supposed to help others will be busted. More fun to follow.

The Exchange

Male Human (Shoanti) Level 5, #-3

I would just love to get the Ring of Truth onto one of these guys and interrogate them. Could be the first interrogation I've ever enjoyed over PbP! Let's try not to kill them completely.

The Exchange

Male Human (Shoanti) Level 5, #-3

Shall we just assume that we took the scimitar, have been lying to these guys and start combat?

They really seem like douche-bags, so I'm perfectly happy to just kill, kill, kill.

Liberty's Edge

Male CG Halfling Cavalier (Gendarme) 9.1 | HP: 85/85 | AC: 26 (13 Tch, 25 FF) | CMB: +12, CMD: 24 (26 Bull Rush) | F: +11, R: +7, W: +6 (+2 vs Fear) | Init: +1 | Perc: +5, SM: +4 | Speed 15ft (40ft mounted) | Daily Abilities: Challenge: 3/3, Danger Ward: F – R – W | Active conditions: Mounted

If this does turn into a fight I just want to mention 2 things.

1 - Mind the charge lanes please - However this has some flexibility because my wheeling charge feat says that allies don't impede my charge, ie I can pass through their space. I just can attack from or end my turn in a space occupied by an ally. Pooka has reach with his lance, so just keep that in mind.

2 - Pooka has the banner ability, which gives you an additional +1 to attack when you charge, and a +2 to all saves vs fear.

Grand Lodge

Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor
Pooka Bladespinner wrote:

If this does turn into a fight I just want to mention...

1 - Mind the charge lanes please

Warpac plans to back off and give you a charge lane after attacking if/when it comes to combat. You may have to hold an action but you will get to charge. I don't want them pushing past the entrance though, so I want to have two bodies standing there to prevent that from happening. Keeping them bottle-necked on a field of caltrops appeals to me.

Unless you want a free-for-all in the room? If so I could back up now, but I fear they will push past us during negotiations and ruin the surprise. They may be able to hear you, but they can't see you yet, and I like to imagine their faces when a plate armored hobbit comes charging around the corner on a frothing dog. She does froth, doesn't she?


Dice Rolls | Tactical

Not to turn this into a semantics debate, but Toorin said 'found' not 'possess'. And you did take the bolts - Korasu has them.

Toorin wrote:
"We've found no conventional weapons of any exceptional qualities."

I take that to mean 'magical'. Some GMs might take that to mean masterwork. We have to remember how special we are to have items like this. We are the heroes in a mostly mundane setting. At least that is how I see it.

So there have been some missteps and modifiers that you are not aware of, so the diplomatic route is not going very well, but it could be turned around should you choose. I have also taken an interpretation that you may not agree with on Toorin's comments and Warpac's caltrops.

Fighting is an option.

I would rather move this along, so you have all the information you need for a diplomatic solution, or just say 'Fight' and we roll Int.

Again your story :).

Liberty's Edge

Female Bonded Mount - Dog | HP: 52/59 | AC: 24 (14 Tch, 20 FF) | CMB: +9, CMD: 23 | F: +9, R: +8, W: +3 (+4 vs Enchant) | Init: +3 w/ Pooka | Perc: +7 | Speed 40ft | Tricks: Attack, Combat Riding, Come, Defend, Down, Guard, Heel, Seek, Track, Fetch | Active conditions: Prayer
Warpac wrote:
... I like to imagine their faces when a plate armored hobbit comes charging around the corner on a frothing dog. She does froth, doesn't she?

She does now! :)

-Posted with Wayfinder

Sovereign Court

Male LG Elf Transmuter (Spellbinder) 6 / Investigator (Empiricist) 3

I have been posting what items found Toorin is carrying. He does not have the scimitar. I should have taken the time to double check the items found, but I was rushed this morning and didn't remember any weapons. Toorin will give diplomacy one more try if we truly did not take the scimitar out of the room with the elemental by telling them to go and see for themselves. Since they didn't show the wisdom to ponder the meaning of the name of the place, I don't think it would be evil of him to fail to mention the elemental protecting the items from theft without proving oneself to be worthy of the items. It would give us time to finish in this room and take the fight to a different location.

I'll check back in a few hours and go forward with this idea if no one else has either started a fight or indicated they are carrying the scimitar.

Would it be fair to say that if the scimitar were some kind of worm-killing relic, it would have given off an appropriately and unusually powerful aura? Since no mention was made of such a powerful aura, Toorin is inclined to assume that is not the weapon they are looking for.

Not exactly apropos of this situation but anyone remember this one? "Listen, strange women lying in ponds distributing swords is not basis for a system of government...."


Dice Rolls | Tactical

Monty Python for the win.

The Exchange

Male Human (Shoanti) Level 5, #-3

For sure!

Sovereign Court

Male LG Elf Transmuter (Spellbinder) 6 / Investigator (Empiricist) 3

I'm at work about to leave for home. I would like to find out what effect Xull's attacks had before deciding what Toorin will do. I'll post after that, once I get home (about 3:00 PM EST, US).

Scarab Sages

Male LG Tengu Vigilante (Fey Zealot) 2, Unchained Rogue 3 | HP: 30/35 Con Damage35/35 Mythic 47/47 | AC: 20 (16 Tch, 15 Fl) Mythic: AC: 21 (17 Tch, 15 Fl) | CMB: +2, CMD: 18 | F: +2, R: +10 (+11) , W: +4 | Init: +6, +10 Mythic | Perc: +14* (15 vs Traps), SM: +4 | Speed 30ft (40ft: Longstrider) | Mythic Power: 4/9 Vanishing Step: 5/5 | Spells: 1st 2/2 | Active conditions: Long Strider, Invisible.

Vigilante Smite:

Once per day, a zealot vigilante with this talent may use this power to smite a foe. Zealot vigilantes with the celestial or the fey divine power can smite evil creatures, while those with the abyssal or infernal divine power can smite good creatures.

As a swift action, the zealot vigilante chooses one target within sight to smite. If this target is of the proper alignment, the zealot adds his Charisma bonus (if any) to his attack rolls and adds her vigilante level to all damage rolls made against, the target of his smite. If the target of smite is an outsider with an alignment subtype of the zealot vigilante’s smite, a similarly-aligned dragon, or either an undead creature (if the zealot vigilante’s smite is against evil creatures) or a good-aligned cleric or paladin (if the zealot vigilante’s smite is against good creatures), the bonus to damage on the first successful attack increases to 2 points of damage per vigilante level. Regardless of the target, smite attacks automatically bypass any DR the creature might possess.

For those curious. I made the assumption that it's an evil undead in my damage ;)


Dice Rolls | Tactical

Since we are nearing the end, I have all your info from the previous chronicles. Please give me a day job roll, and let me know if you want me to indicate anything on your chronicles.

The Exchange

Male Human (Shoanti) Level 5, #-3

Treasure map boon tick please! Not up to three yet, just need another tick.

Liberty's Edge

Male CG Halfling Cavalier (Gendarme) 9.1 | HP: 85/85 | AC: 26 (13 Tch, 25 FF) | CMB: +12, CMD: 24 (26 Bull Rush) | F: +11, R: +7, W: +6 (+2 vs Fear) | Init: +1 | Perc: +5, SM: +4 | Speed 15ft (40ft mounted) | Daily Abilities: Challenge: 3/3, Danger Ward: F – R – W | Active conditions: Mounted

Re: danger ward. I would have never considered that it doesn't also work on myself, and only works on my allies. It's already extremely limited, since I have to use a standard action to activate it and guess which save to ward. If it doesn't work on me then that just sucks... :)

I suppose if you go by the letter of how it's written, it doesn't appear it affects me. I'll have to keep searching to see if this is clarified anywhere, but I can't find it right now.

-Posted with Wayfinder

The Exchange

Male Human (Shoanti) Level 5, #-3

I've always had cavaliers count as their own allies for the purposes of abilities and effects. That goes for things like Bless and inspire courage, too.

Of course, Lort is his own worst enemy, so who knows?

The Exchange

Male Human (Shoanti) Level 5, #-3

In return for Pooka helping Xûll to save, Xûll will help Pooka to save. A little digging and...

FAQ entry on Allies

Liberty's Edge

Male CG Halfling Cavalier (Gendarme) 9.1 | HP: 85/85 | AC: 26 (13 Tch, 25 FF) | CMB: +12, CMD: 24 (26 Bull Rush) | F: +11, R: +7, W: +6 (+2 vs Fear) | Init: +1 | Perc: +5, SM: +4 | Speed 15ft (40ft mounted) | Daily Abilities: Challenge: 3/3, Danger Ward: F – R – W | Active conditions: Mounted

Woohoo! Thanks Xull!

-Posted with Wayfinder

Scarab Sages

Male LG Tengu Vigilante (Fey Zealot) 2, Unchained Rogue 3 | HP: 30/35 Con Damage35/35 Mythic 47/47 | AC: 20 (16 Tch, 15 Fl) Mythic: AC: 21 (17 Tch, 15 Fl) | CMB: +2, CMD: 18 | F: +2, R: +10 (+11) , W: +4 | Init: +6, +10 Mythic | Perc: +14* (15 vs Traps), SM: +4 | Speed 30ft (40ft: Longstrider) | Mythic Power: 4/9 Vanishing Step: 5/5 | Spells: 1st 2/2 | Active conditions: Long Strider, Invisible.

"Be bold!", they said. "You're a pathfinder!" they said. I'd rather be studying.

Curses! And spoilerly stuff:

I'm pretty sure that was Bestow Curse and not the Allip's actual attack. Bestow Curse has range of "Touch" so it would require a touch attack, though Korasu did fail the save.

Touch spells and spell like abilities still provoke to use, right? I know they don't provoke to make the touch attack so I suppose it could have "Cast" the spell while in the ground or something, though.

The Exchange

Male Human (Shoanti) Level 5, #-3
GM_TheBobJones wrote:
Xull wrote:
Whoops! the allips went separately.
Single Allip, it goes twice a round. Would have been more fun if my opening salvo hit, but that almost never happens to me as a GM. :(

Twice a round? Man, that's so cool! Wish I were GMing more often. Would love to crack those guys out... maybe with some Mnemos forcing you to make will saves as your wisdom was slowly whittled away... and of course, some <redacted because I figured it out and you guys haven't> that you can't even see with invisibility purge messing with you all over the place. Mwa ha ha ha!

Sovereign Court

Male LG Elf Transmuter (Spellbinder) 6 / Investigator (Empiricist) 3

Job roll.
Profession (Diplomat): 1d20 + 5 ⇒ (13) + 5 = 18

I'm struggling a little lately to have time to post in all my games. I don't want to pull out of this group before we get to the end of the scenario arc, but I if I continue, I'm probably not going to be able to post at the rate that matches others in the group. Let me know if that's a problem. I can always get one post in a day, but with this group, things move so fast that is not always enough to keep up.

Scarab Sages

Male Aasimar(Osirion) Monk(Zen Archer) 6 | HP: 45/45 | AC: 20 [27] (20 [20]Tch, 18 [25] Fl) | CMB: +6, CMD: 26 | F: +8, R: +8, W: +12 | Init: +6 | Perc: +16, SM: +21 | Speed 50ft | Perfect Strike 6/6 Re-roll (+1) 1/1, KI:9/11 | Active conditions: None.

Day job survival, take 10: 10 + 9 = 19

After Tuesday, Amarok will be 4th level, will have him levelled up before the next one ^^.


Dice Rolls | Tactical

Toorin I hear that and totally understand.

As a GM I only require a post a day, but you are correct that this game moves faster than that.

Ultimately it is a personal decision that you need to make - you have a spot should you chose to continue but if you chose not to continue, no hard feelings.

Everyone should Toorin decide to bow out, we will run part 3 with 5. If anyone has a issue with that, please let me know via PM or here in the discussion and I can expand upon that.

You have this combat firmly in hand, but there is a lot of roleplay to conclude Part 2, and a BIG surprise on your chronicles. Once combat is over, I will report the game and post chronicles to give you all time to wrap your heads around it, and make adjustments accordingly.

I have most of part 3 already prepped so I would like to transition as quick as possible to Part 3.

To assist everyone in leveling, this was subtier 4-5 so level 3s get 1190 gp, and level 4/5s get 1864 gp.

Liberty's Edge

Male CG Halfling Cavalier (Gendarme) 9.1 | HP: 85/85 | AC: 26 (13 Tch, 25 FF) | CMB: +12, CMD: 24 (26 Bull Rush) | F: +11, R: +7, W: +6 (+2 vs Fear) | Init: +1 | Perc: +5, SM: +4 | Speed 15ft (40ft mounted) | Daily Abilities: Challenge: 3/3, Danger Ward: F – R – W | Active conditions: Mounted

Dayjob, Handle Animal via Farmstead Vanity: 1d20 + 18 ⇒ (19) + 18 = 37

BIG surprise? BIG BAD or BIG GOOD?

Terrified... :)

Liberty's Edge

Male CG Halfling Cavalier (Gendarme) 9.1 | HP: 85/85 | AC: 26 (13 Tch, 25 FF) | CMB: +12, CMD: 24 (26 Bull Rush) | F: +11, R: +7, W: +6 (+2 vs Fear) | Init: +1 | Perc: +5, SM: +4 | Speed 15ft (40ft mounted) | Daily Abilities: Challenge: 3/3, Danger Ward: F – R – W | Active conditions: Mounted

I am afraid to ask... 1 or 2 PP?

having to make adjustments accordingly... already having heart palpitations...


Dice Rolls | Tactical
Pooka Bladespinner wrote:

I am afraid to ask... 1 or 2 PP?

having to make adjustments accordingly... already having heart palpitations...

2 PP

I would say big 'good'. Bit of bookkeeping though.

Liberty's Edge

Male CG Halfling Cavalier (Gendarme) 9.1 | HP: 85/85 | AC: 26 (13 Tch, 25 FF) | CMB: +12, CMD: 24 (26 Bull Rush) | F: +11, R: +7, W: +6 (+2 vs Fear) | Init: +1 | Perc: +5, SM: +4 | Speed 15ft (40ft mounted) | Daily Abilities: Challenge: 3/3, Danger Ward: F – R – W | Active conditions: Mounted

Whew :)

-Posted with Wayfinder

Grand Lodge

Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor
GM_TheBobJones wrote:

Since we are nearing the end, I have all your info from the previous chronicles. Please give me a day job roll, and let me know if you want me to indicate anything on your chronicles.

day job roll: 1d20 + 8 ⇒ (7) + 8 = 15

Grand Lodge

Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor

Shouldn't a character get a saving throw against the wisdom drain of an allip? I did not see any saves, though they may have been done invisibly, or perhaps this is an unusual allip for all I know, but the standard allip's wisdom drain allows a saving through.

Scarab Sages

Male LG Tengu Vigilante (Fey Zealot) 2, Unchained Rogue 3 | HP: 30/35 Con Damage35/35 Mythic 47/47 | AC: 20 (16 Tch, 15 Fl) Mythic: AC: 21 (17 Tch, 15 Fl) | CMB: +2, CMD: 18 | F: +2, R: +10 (+11) , W: +4 | Init: +6, +10 Mythic | Perc: +14* (15 vs Traps), SM: +4 | Speed 30ft (40ft: Longstrider) | Mythic Power: 4/9 Vanishing Step: 5/5 | Spells: 1st 2/2 | Active conditions: Long Strider, Invisible.

If it's damage, I'm not too worried either way.

For the Chron sheet, I'll have to see how the rest of the scenario goes. There's a couple SS faction card items I might go for.


Dice Rolls | Tactical
Warpac wrote:
Shouldn't a character get a saving throw against the wisdom drain of an allip? I did not see any saves, though they may have been done invisibly, or perhaps this is an unusual allip for all I know, but the standard allip's wisdom drain allows a saving through.

Yes you do, but I missed so I did not roll his saving throw.


Dice Rolls | Tactical

Korasu Need your day job roll (caravan).

The Exchange

Male Human (Shoanti) Level 5, #-3

Need Korasu's next action, too, right? ;-)

Xûll is eager to get this round over so he can roll again on the next go around! At least if I can't post today, I'm covered.


Dice Rolls | Tactical
Xull wrote:

Need Korasu's next action, too, right? ;-)

Xûll is eager to get this round over so he can roll again on the next go around! At least if I can't post today, I'm covered.

Yes - that too.

Scarab Sages

Male LG Tengu Vigilante (Fey Zealot) 2, Unchained Rogue 3 | HP: 30/35 Con Damage35/35 Mythic 47/47 | AC: 20 (16 Tch, 15 Fl) Mythic: AC: 21 (17 Tch, 15 Fl) | CMB: +2, CMD: 18 | F: +2, R: +10 (+11) , W: +4 | Init: +6, +10 Mythic | Perc: +14* (15 vs Traps), SM: +4 | Speed 30ft (40ft: Longstrider) | Mythic Power: 4/9 Vanishing Step: 5/5 | Spells: 1st 2/2 | Active conditions: Long Strider, Invisible.

Dayjob: 1d20 + 14 ⇒ (12) + 14 = 26

Sorry, spent ~7 hours dealing with car stuff yesterday. Sigh.

Scarab Sages

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Male LG Tengu Vigilante (Fey Zealot) 2, Unchained Rogue 3 | HP: 30/35 Con Damage35/35 Mythic 47/47 | AC: 20 (16 Tch, 15 Fl) Mythic: AC: 21 (17 Tch, 15 Fl) | CMB: +2, CMD: 18 | F: +2, R: +10 (+11) , W: +4 | Init: +6, +10 Mythic | Perc: +14* (15 vs Traps), SM: +4 | Speed 30ft (40ft: Longstrider) | Mythic Power: 4/9 Vanishing Step: 5/5 | Spells: 1st 2/2 | Active conditions: Long Strider, Invisible.

Korasu: Critting when he shouldn't since 4715.

Scarab Sages

Male LG Tengu Vigilante (Fey Zealot) 2, Unchained Rogue 3 | HP: 30/35 Con Damage35/35 Mythic 47/47 | AC: 20 (16 Tch, 15 Fl) Mythic: AC: 21 (17 Tch, 15 Fl) | CMB: +2, CMD: 18 | F: +2, R: +10 (+11) , W: +4 | Init: +6, +10 Mythic | Perc: +14* (15 vs Traps), SM: +4 | Speed 30ft (40ft: Longstrider) | Mythic Power: 4/9 Vanishing Step: 5/5 | Spells: 1st 2/2 | Active conditions: Long Strider, Invisible.

I would venture to say that our party is "above average" in tactics and optimization, though having a group that knows each other's strengths helps significantly over a pickup group.

Also, we were stupidly lucky in some regards, especially Korasu ;)

The Exchange

Male Human (Shoanti) Level 5, #-3

It would help your case, GM, if Xûll could miss an enemy from time to time. He just can't seem to manage it! Heh. A +12 attack bonus at 5th level helps on that, too.

Sovereign Court

Male LG Elf Transmuter (Spellbinder) 6 / Investigator (Empiricist) 3

I would like to play through to the end of the Sands of Destiny modules, so if you all don't mind Toorin being a somewhat silent observer or 'boting him when I can't post during the morning hours, I'll keep going, although I'll drop from the group after the next module is complete.

The Exchange

Male Human (Shoanti) Level 5, #-3

Posting once per day is all I have committed to also. For what it's worth, I'm fine with that speed and it will be great to have you along for the final part. While some of us post quite frequently, I don't think it's 100% necessary or writing gold. :-)

Let's 'loot the room'. Looking forward to part 3!

Just out of curiosity... was that the last encounter, GM?

Scarab Sages

Male Aasimar(Osirion) Monk(Zen Archer) 6 | HP: 45/45 | AC: 20 [27] (20 [20]Tch, 18 [25] Fl) | CMB: +6, CMD: 26 | F: +8, R: +8, W: +12 | Init: +6 | Perc: +16, SM: +21 | Speed 50ft | Perfect Strike 6/6 Re-roll (+1) 1/1, KI:9/11 | Active conditions: None.

More than happy to keep Toorin along! ^^


Dice Rolls | Tactical

Glad you plan to stick with us, Toorin.

So this was the last battle, and to help you out,

Mod wrote:
The PCs have several items left over from their adventures in Eto, including half of a weathered geode, a magical sending stone they can use to contact Amenopheus. When he gave it to the PCs, he informed them that it can transmit a message of several dozen words, to which he can then respond, but the stones will only work once; he requested that the PCs only use it when they have found one of the sage jewels.

There is a lot of wrap-up and potential wrap-up.

You have the mystery of the changed histories all over this place, and the mystery group of 'pathfinders'.

Liberty's Edge

Male CG Halfling Cavalier (Gendarme) 9.1 | HP: 85/85 | AC: 26 (13 Tch, 25 FF) | CMB: +12, CMD: 24 (26 Bull Rush) | F: +11, R: +7, W: +6 (+2 vs Fear) | Init: +1 | Perc: +5, SM: +4 | Speed 15ft (40ft mounted) | Daily Abilities: Challenge: 3/3, Danger Ward: F – R – W | Active conditions: Mounted

So much to digest across multiple games today. I got some posts up, but not all of them (including this one) - I will get to it tonight, I promise!


Dice Rolls | Tactical

Pooka If there was ever a day to let a post slide. Take your time.


Dice Rolls | Tactical

Well done everyone. As I said there is lots to still wrap up, and there are some loose ends to tie up, but they are all role-play.

Here are your chronicles

In addition to your specific chronicle, please download and apply both Mythic #1 and Mythic #2 to your characters.

Mythic #1 is a rules overview and template, Mythic #2 has powers that you can choose 2 from, and I'd like you to post that here when you decide.

I will begin the narrative for Part 3 on Friday morning, you will have the weeded at least to get your characters leveled, apply the Mythic powers, and let me know of your new stats and all.

Again nice job, still lots of RP left, don't quit on me now.

The Exchange

Male Human (Shoanti) Level 5, #-3

Urgh. Paperwork. ;-)

Thanks for running (as always) and thanks for the chronicles! I'm kinda looking forward to testing out the mythic stuff.

Scarab Sages

Male Aasimar(Osirion) Monk(Zen Archer) 6 | HP: 45/45 | AC: 20 [27] (20 [20]Tch, 18 [25] Fl) | CMB: +6, CMD: 26 | F: +8, R: +8, W: +12 | Init: +6 | Perc: +16, SM: +21 | Speed 50ft | Perfect Strike 6/6 Re-roll (+1) 1/1, KI:9/11 | Active conditions: None.

Cheers for the session! Will get to work on leveling Amarok ^^

Scarab Sages

Male LG Tengu Vigilante (Fey Zealot) 2, Unchained Rogue 3 | HP: 30/35 Con Damage35/35 Mythic 47/47 | AC: 20 (16 Tch, 15 Fl) Mythic: AC: 21 (17 Tch, 15 Fl) | CMB: +2, CMD: 18 | F: +2, R: +10 (+11) , W: +4 | Init: +6, +10 Mythic | Perc: +14* (15 vs Traps), SM: +4 | Speed 30ft (40ft: Longstrider) | Mythic Power: 4/9 Vanishing Step: 5/5 | Spells: 1st 2/2 | Active conditions: Long Strider, Invisible.

Trust the Tengu with borderline multiple personality disorder to bear the brunt of all the mental attacks.

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