PFS 5-16 Destiny of the Sands Part 3: Sanctum of the Sages (Inactive)

Game Master TheBobJones

Where on | Mythic Rules | Tactical


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Dice Rolls | Tactical

So I gather the group consensus is to hire camels. You have until tomorrow morning to complete purchases and update characters.

See you in the desert!

Grand Lodge

Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor
GM_TheBobJones wrote:

So I gather the group consensus is to hire camels. You have until tomorrow morning to complete purchases and update characters.

See you in the desert!

Would a cart work in the terrain we expect to be traveling through?


Dice Rolls | Tactical

I have not seen carts in deserts before. So I'd rule no unless anyone can find anything stating otherwise. Happy to be proven wrong on this one.

Liberty's Edge

Male CG Halfling Cavalier (Gendarme) 9.1 | HP: 85/85 | AC: 26 (13 Tch, 25 FF) | CMB: +12, CMD: 24 (26 Bull Rush) | F: +11, R: +7, W: +6 (+2 vs Fear) | Init: +1 | Perc: +5, SM: +4 | Speed 15ft (40ft mounted) | Daily Abilities: Challenge: 3/3, Danger Ward: F – R – W | Active conditions: Mounted

I would say just on gut feeling, a wheeled cart in the sand would be bad news. I would venture a guess that it would only be allowed if specifically mentioned in the scenario as a viable option.

I mentioned it earlier and left it open for the GM to decide on the off chance it was mentioned in the scenario.

I'm fine with not being able to use carts. (says the guy who's class skill depends on his ability to ride)

As mentioned above, Warpac, you shouldn't have any issue just riding the camel. When life will get interesting is when something happens that forces a ride check. If our GM is ok with it, you and I could ride the same camel. (though I gotta fit my Pooch on there somehow too)

The Exchange

Male Human (Shoanti) Level 5, #-3

Yeah, not so much on the carts. Normally people go through the deserts on horses with no names, right?

Liberty's Edge

Male CG Halfling Cavalier (Gendarme) 9.1 | HP: 85/85 | AC: 26 (13 Tch, 25 FF) | CMB: +12, CMD: 24 (26 Bull Rush) | F: +11, R: +7, W: +6 (+2 vs Fear) | Init: +1 | Perc: +5, SM: +4 | Speed 15ft (40ft mounted) | Daily Abilities: Challenge: 3/3, Danger Ward: F – R – W | Active conditions: Mounted
Xull wrote:
Yeah, not so much on the carts. Normally people go through the deserts on horses with no names, right?

Just feels good to be out of the rain, no?

The Exchange

Male Human (Shoanti) Level 5, #-3
Pooka Bladespinner wrote:
Xull wrote:
Yeah, not so much on the carts. Normally people go through the deserts on horses with no names, right?
Just feels good to be out of the rain, no?

Only someone not from a country composed mostly of desert (like Australia is) would say something as silly as that. ;-)

Liberty's Edge

Male CG Halfling Cavalier (Gendarme) 9.1 | HP: 85/85 | AC: 26 (13 Tch, 25 FF) | CMB: +12, CMD: 24 (26 Bull Rush) | F: +11, R: +7, W: +6 (+2 vs Fear) | Init: +1 | Perc: +5, SM: +4 | Speed 15ft (40ft mounted) | Daily Abilities: Challenge: 3/3, Danger Ward: F – R – W | Active conditions: Mounted
Xull wrote:
Pooka Bladespinner wrote:
Xull wrote:
Yeah, not so much on the carts. Normally people go through the deserts on horses with no names, right?
Just feels good to be out of the rain, no?
Only someone not from a country composed mostly of desert (like Australia is) would say something as silly as that. ;-)

This is the most unfortunate thing about this type of medium. I can't totally tell if you are playing along or not. (Since what I wrote is the next lyric in the song, and now that song is stuck in my head) I will assume you are playing along because you were clever enough to make the reference in the first place, and because I just know you are that clever anyways.

The Exchange

Male Human (Shoanti) Level 5, #-3

I thought the wink face ( ;-) ) said it all.

I too have had the damn song stuck in my head since I posted that. I had considered continuing on to the rain quote... but was secretly hoping someone else would. Thank you!

Liberty's Edge

Male CG Halfling Cavalier (Gendarme) 9.1 | HP: 85/85 | AC: 26 (13 Tch, 25 FF) | CMB: +12, CMD: 24 (26 Bull Rush) | F: +11, R: +7, W: +6 (+2 vs Fear) | Init: +1 | Perc: +5, SM: +4 | Speed 15ft (40ft mounted) | Daily Abilities: Challenge: 3/3, Danger Ward: F – R – W | Active conditions: Mounted
Xull wrote:

I thought the wink face ( ;-) ) said it all.

Also, I have had the damn song stuck in my head since I posted that also. I had considered continuing on to the rain quote... but was secretly hoping someone else would. Thank you!

Dammit! I knew I should have kept my mouth shut. Thats what I get for overthinking things.

This is also why I'll forever fail as a comedian. I always have to make sure everyone got the joke...

/sigh

Grand Lodge

Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor

We still need to put our money where our mouths are and buy the beasts. Warpac will cough up half the price of a camel (75 gp) but expects to be able to sell it back at half price after the fact, as mentioned in the gameplay thread. Note that he has not even thought of gear.

The Exchange

Male Human (Shoanti) Level 5, #-3

Xûll is happy to buy one for himself, but only if it will give me an advantage over my current base speed of 40ft. Sorry to get into the meta of it, but cash is cash. :-)

Oh, and either way, I'm happy to cover half the price of one for Warpac. Just let me know about the above, please GM, and I'll post about it on gameplay tomorrow.

Scarab Sages

Male LG Tengu Vigilante (Fey Zealot) 2, Unchained Rogue 3 | HP: 30/35 Con Damage35/35 Mythic 47/47 | AC: 20 (16 Tch, 15 Fl) Mythic: AC: 21 (17 Tch, 15 Fl) | CMB: +2, CMD: 18 | F: +2, R: +10 (+11) , W: +4 | Init: +6, +10 Mythic | Perc: +14* (15 vs Traps), SM: +4 | Speed 30ft (40ft: Longstrider) | Mythic Power: 4/9 Vanishing Step: 5/5 | Spells: 1st 2/2 | Active conditions: Long Strider, Invisible.

Korasu can pay for his Camel, and possibly a second if anyone needs it. It works well with his caravan, I guess ;)

A camel does give a speed of 50', but I'm not sure if the added speed is relevant.


Dice Rolls | Tactical

Riding camel is 150 gp and carries 1500 lbs. You can make an Appraise check or a Diplomacy check before and after the adventure to see if the mount will cost any money. At worse you can pay 100% and sell for 50%.

Sometimes the restrictions of PFS are chafing, sometimes they work in your favor. All a PC needs is an overland speed of 40.

Honestly, though there should be, there are no environmental rules in this scenario for crossing the desert. Weird right? So I am not posting them as the mod does not specify it.

Fun starts tomorrow morning, or mayhaps tonight if I get the energy to.

Scarab Sages

Male Aasimar(Osirion) Monk(Zen Archer) 6 | HP: 45/45 | AC: 20 [27] (20 [20]Tch, 18 [25] Fl) | CMB: +6, CMD: 26 | F: +8, R: +8, W: +12 | Init: +6 | Perc: +16, SM: +21 | Speed 50ft | Perfect Strike 6/6 Re-roll (+1) 1/1, KI:9/11 | Active conditions: None.

I am happy for Amarok to run through the desert, much easier for him to be 'on point' as a spotter/archer. Though if unfeasible I will spend 1pp to acquire a riding camel ^^.

Don't mind which, just whatever is easier ^^


Dice Rolls | Tactical

So Toorin, Korasu, and Warpac. Do you all weight 1,500 total? You can get one camel.

Liberty's Edge

Male CG Halfling Cavalier (Gendarme) 9.1 | HP: 85/85 | AC: 26 (13 Tch, 25 FF) | CMB: +12, CMD: 24 (26 Bull Rush) | F: +11, R: +7, W: +6 (+2 vs Fear) | Init: +1 | Perc: +5, SM: +4 | Speed 15ft (40ft mounted) | Daily Abilities: Challenge: 3/3, Danger Ward: F – R – W | Active conditions: Mounted

As long as there are no RAW restrictions for crossing the desert on something besides a camel, Pooka can ride Luna (who has a base speed of 40 feet).

I guess for story purposes it didn't seem feasable, and in my head I worry about things like riding the poor dog across the desert then asking her to summon enough energy to charge into battle.

Maybe I should get something to counteract the exhausted condition....

Grand Lodge

Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor
GM_TheBobJones wrote:
Honestly, though there should be, there are no environmental rules in this scenario for crossing the desert. Weird right? So I am not posting them as the mod does not specify it.

In that case I'm swapping out Endure Elements for Deadeye Lore.

Liberty's Edge

Male CG Halfling Cavalier (Gendarme) 9.1 | HP: 85/85 | AC: 26 (13 Tch, 25 FF) | CMB: +12, CMD: 24 (26 Bull Rush) | F: +11, R: +7, W: +6 (+2 vs Fear) | Init: +1 | Perc: +5, SM: +4 | Speed 15ft (40ft mounted) | Daily Abilities: Challenge: 3/3, Danger Ward: F – R – W | Active conditions: Mounted

Ok - so we might be over thinking this in our effort to do what feels like it makes sense when planning a trek across the desert.

Pooka owns a heavy riding horse. (I had originally bought it to pull my light wagon, turns out you are not allowed to buy wagons or chariots or fun stuff like that in PFS)

Anyways - Not to go totally meta (which means I am about to go totally meta) - but if there are no penalties for using a horse instead of a camel, and no penalties for riding my mount instead of saving her energy, then I don't think we would need to buy a camel. The three of you can use my horse.

Having a camel could be kinda cool though to be honest, and what is a measly 150 gold when you are getting half that in day job check, and chronicle gold is almost 2k?

Liberty's Edge

Male CG Halfling Cavalier (Gendarme) 9.1 | HP: 85/85 | AC: 26 (13 Tch, 25 FF) | CMB: +12, CMD: 24 (26 Bull Rush) | F: +11, R: +7, W: +6 (+2 vs Fear) | Init: +1 | Perc: +5, SM: +4 | Speed 15ft (40ft mounted) | Daily Abilities: Challenge: 3/3, Danger Ward: F – R – W | Active conditions: Mounted

Also: Pooka's profile is updated.

Purchased:

  • wand of endure elements with 2pp (on previous chronicle)
  • wand of create water for 375gp
  • scroll of lessor restoration x5 with 2pp (on this chronicle)

  • Sovereign Court

    Male LG Elf Transmuter (Spellbinder) 6 / Investigator (Empiricist) 3

    Toorin has a horse, so he won't need to chip in on the camel. If movies like Laurence of Arabia and Hidalgo can be trusted, horses are used as much as camels in the desert, so I don't think it matters. Toorin can chip in some for the camel if gold is short.

    Pooka wrote:
    Just FYI - you can't actually trade or give items to other PCs beyond the scenario you are in. So if Toorin uses a charge off his wand for Amarok, Amarok can't "pay him back" by giving him a scroll, unless Toorin were to use that scroll in the same scenario. It's like forced donations. If you use an expendable (something with charges or otherwise) there is no "paying back". Hope that makes sense - and sorry to dump water on your dreams. :(

    I'm not worried about that. It is like getting a wand of CLW and using it to cure people after a fight. It helps the group, so I don't mind sharing. If we have time before a battle, Toorin will use a scroll, but if we are already in melee before he can do that, it may be better to use the wand, since no AOO provoked. The rest, about paying back, etc. was just RP. Thanks for the information, however.

    Scarab Sages

    Male LG Tengu Vigilante (Fey Zealot) 2, Unchained Rogue 3 | HP: 30/35 Con Damage35/35 Mythic 47/47 | AC: 20 (16 Tch, 15 Fl) Mythic: AC: 21 (17 Tch, 15 Fl) | CMB: +2, CMD: 18 | F: +2, R: +10 (+11) , W: +4 | Init: +6, +10 Mythic | Perc: +14* (15 vs Traps), SM: +4 | Speed 30ft (40ft: Longstrider) | Mythic Power: 4/9 Vanishing Step: 5/5 | Spells: 1st 2/2 | Active conditions: Long Strider, Invisible.

    Questionably written 3E / Pathfinder rules time!

    I've always treated Tremorsense similar to Blindsense that relied on contact with the ground instead of line-of-sight. My personal ruling is that a creature with blind/tremorsense that is attacked by an Invisible creature is denied their dex bonus and that if a creature with blind/tremorsense attacks an Invisible creature that the Invisible creature has Total concealment. Blind/tremorsense only allow the creature with the ability to automatically pinpoint the square that the Invisible creature is in without the need to make a Perception check. I spent over an hour looking up alternate rulings on Invisibility / Tremorsense / Blindsense tonight and couldn't find anything.

    Ultimately it's your call; I was questioning it myself when I made my action, which is why I had the question marks and rolled sneak attack damage separately :) If this was a tabletop game I'd shrug and look it up later, but I really would like to make sure that I'm interpreting the rules correctly, which is why I bring this up.

    Tremorsense:
    Tremorsense:
    A creature with tremorsense is sensitive to vibrations in the ground and can automatically pinpoint the location of anything that is in contact with the ground.

    Invisible:
    Invisibile: Invisible creatures are visually undetectable. An invisible creature gains a +2 bonus on attack rolls against sighted opponents, and ignores its opponents' Dexterity bonuses to AC (if any). See the invisibility special ability.

    Invisibility:
    Invisibilty: <snip past rules of how to pinpoint invisible foes>. If a character tries to attack an invisible creature whose location he has pinpointed, he attacks normally, but the invisible creature still benefits from full concealment (and thus a 50% miss chance)

    Blindsense (for comparison):
    Blindsense
    The creature usually does not need to make Perception checks to pinpoint the location of a creature within range of its blindsense ability, provided that it has line of effect to that creature. Any opponent the creature cannot see still has total concealment against the creature with blindsense, and the creature still has the normal miss chance when attacking foes that have concealment. Visibility still affects the movement of a creature with blindsense. A creature with blindsense is still denied its Dexterity bonus to Armor Class against attacks from creatures it cannot see.


    Dice Rolls | Tactical

    Korasu - you are right. I will change and add in the sneak attack damage.

    I especially like how the rules used the same term - pinpoint - for clarification.

    Note for everyone - feel free at any time to question rulings or to post questions about rulings. This one was pretty simple (in hindsight) but there are those among us who love to debate rules. ;)

    Scarab Sages

    1 person marked this as a favorite.
    Male LG Tengu Vigilante (Fey Zealot) 2, Unchained Rogue 3 | HP: 30/35 Con Damage35/35 Mythic 47/47 | AC: 20 (16 Tch, 15 Fl) Mythic: AC: 21 (17 Tch, 15 Fl) | CMB: +2, CMD: 18 | F: +2, R: +10 (+11) , W: +4 | Init: +6, +10 Mythic | Perc: +14* (15 vs Traps), SM: +4 | Speed 30ft (40ft: Longstrider) | Mythic Power: 4/9 Vanishing Step: 5/5 | Spells: 1st 2/2 | Active conditions: Long Strider, Invisible.

    New plan: we ensure that in the future all combats take place outside, with sufficient room for Pooka to charge.


    Dice Rolls | Tactical

    So we have a crawl (dungeon, house, castle, manor to name a few I have run/played in)- to me the most challenging aspect of PbP. I am going too outline the procedures, though Xull, Pook, and Korasu are already familiar with them and can help you out. Feel free to offer suggestions or feedback. Just don't be mean. I am sensitive and prone to fits of crying.

    • Most important - you lead the way. Once two or more agree on a course of action move yourselves and delete the spoiler on the map.
    • For all traps and evil things I will roll for you assuming that you are actively looking for these types of things.
    • If you have something special that you'd like me to do every time you walk into a new room, let me know. We call this a SOP (standard operating procedure) i.e I cast Guidance on Warpac. Sometimes we will be in rounds and that can't happen. Say one action a character.
    • It only makes sense that you have a weapon drawn so please declare which one you have.
    • Some romms/scenes will call for specific actions - like read the book you found in the desk. For these special situiations, I will prompt you by asking 'Please describe what you are going' or 'Do you read the book?'
    • As Painlord says keep pushing.

    Hopefully this will keep the action up and we can slog through this with maximum enjoyment.

    Liberty's Edge

    Male CG Halfling Cavalier (Gendarme) 9.1 | HP: 85/85 | AC: 26 (13 Tch, 25 FF) | CMB: +12, CMD: 24 (26 Bull Rush) | F: +11, R: +7, W: +6 (+2 vs Fear) | Init: +1 | Perc: +5, SM: +4 | Speed 15ft (40ft mounted) | Daily Abilities: Challenge: 3/3, Danger Ward: F – R – W | Active conditions: Mounted
    Korasu wrote:
    New plan: we ensure that in the future all combats take place outside, with sufficient room for Pooka to charge.

    Haha! Cavaliers can be pretty B/A - its generally pretty difficult to find situations where you can actually charge. Thats why I love the outdoors :)

    This new wheeling charge feat is pretty amaze-balls too. (Cities of Golarion is the source) It opens up so many more options in terms of positioning on the board.

    Fun fun fun....

    I'll be honest, I love my halfling cavalier, but I do often wonder what kind of havoc I could wreak with a human who doesn't have to take a strength penalty and is medium sized....

    Kingmaker AP. Someday.

    Scarab Sages

    Male Aasimar(Osirion) Monk(Zen Archer) 6 | HP: 45/45 | AC: 20 [27] (20 [20]Tch, 18 [25] Fl) | CMB: +6, CMD: 26 | F: +8, R: +8, W: +12 | Init: +6 | Perc: +16, SM: +21 | Speed 50ft | Perfect Strike 6/6 Re-roll (+1) 1/1, KI:9/11 | Active conditions: None.

    That all seems pretty reasonable GM, thanks for the DL ^^.

    Yeah, I always liked Cavaliers as a concept but the large sized mount was a pain. I did look at the phantom one but wasn't sure. Pooka did inspire me to create a Wayang cavalier I am having a lot of fun atm!

    Scarab Sages

    Male Aasimar(Osirion) Monk(Zen Archer) 6 | HP: 45/45 | AC: 20 [27] (20 [20]Tch, 18 [25] Fl) | CMB: +6, CMD: 26 | F: +8, R: +8, W: +12 | Init: +6 | Perc: +16, SM: +21 | Speed 50ft | Perfect Strike 6/6 Re-roll (+1) 1/1, KI:9/11 | Active conditions: None.

    Amarok will always have his bow in hand and his primary ammunition is cold iron unless he knows/ is told otherwise ^^

    Liberty's Edge

    Male CG Halfling Cavalier (Gendarme) 9.1 | HP: 85/85 | AC: 26 (13 Tch, 25 FF) | CMB: +12, CMD: 24 (26 Bull Rush) | F: +11, R: +7, W: +6 (+2 vs Fear) | Init: +1 | Perc: +5, SM: +4 | Speed 15ft (40ft mounted) | Daily Abilities: Challenge: 3/3, Danger Ward: F – R – W | Active conditions: Mounted
    Amarok Sandstrider wrote:


    Yeah, I always liked Cavaliers as a concept but the large sized mount was a pain. I did look at the phantom one but wasn't sure. Pooka did inspire me to create a Wayang cavalier I am having a lot of fun atm!

    Nice! I'm pumped that I helped inspire you! I always figured you couldn't bring a horse in a cave, but if a human can walk in, I know a dog could. I bit the halfling strength bullet because of the exclusive "order of the paw" which gave me access to a dog instead of a wolf. (not that a wolf is a bad choice) and I think I have mentioned my motivations for the dog above.

    Anyways.. fun fun!

    Scarab Sages

    Male LG Tengu Vigilante (Fey Zealot) 2, Unchained Rogue 3 | HP: 30/35 Con Damage35/35 Mythic 47/47 | AC: 20 (16 Tch, 15 Fl) Mythic: AC: 21 (17 Tch, 15 Fl) | CMB: +2, CMD: 18 | F: +2, R: +10 (+11) , W: +4 | Init: +6, +10 Mythic | Perc: +14* (15 vs Traps), SM: +4 | Speed 30ft (40ft: Longstrider) | Mythic Power: 4/9 Vanishing Step: 5/5 | Spells: 1st 2/2 | Active conditions: Long Strider, Invisible.

    In the Kingmaker AP I'm starting up, I have two cavaliers :P

    Grand Lodge

    Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor

    SOP for Warpac:
    1) Wield axe and shield
    2) If he has time he gets a Lucky Presence blessing on him before opening the door, entering the building, or crossing whatever threshold between safe and not so safe. If he has a LOT of time he grants one to Pooka. Gotta make his first attack count.
    3) After crossing, get a Detect Magic blazing.
    4) Unless mounted on a camel or grappled or any number of other conditions he tends to find himself in, cast Divine Favor on himself as a swift action using fervor and charge into battle without looking for traps or lurking creatures. Always works out in the end even if he does get a bit chewed up.
    5) If it looks suspicious cast summon monster I and let a dog lead the way. Sorry Luna, no offense intended. Maybe this should be step 4?

    Sovereign Court

    Male LG Elf Transmuter (Spellbinder) 6 / Investigator (Empiricist) 3

    Toorin will not have a weapon drawn. He can use his TK fist if need be and he will sometimes want to use his bow rather than his sword when opponents show up at range. So he'll just draw whichever he needs as part of a move action.

    Upon entering rooms when no combat is under way, he will cast detect magic. He will attempt to identify anything magical (Spellcraft = +11 + 1d6).

    If there is writing, he will detect magic on it first and if nothing dangerous is found, he will attempt to read (languages: Common, Elven, Draconic, Sylvan, Osiriani, Azlanti, Gnoll, Kelish).

    Sovereign Court

    Male LG Elf Transmuter (Spellbinder) 6 / Investigator (Empiricist) 3

    Spell Question:
    Construct Traits wrote:
    Constructs are immune to ... any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless).

    The spell snowball has two effects. It does cold damage, for which there is no save and no spell resistance. The other effect is that it will stagger the target unless it makes a fortitude save. Am I correct in interpreting that if Toorin successfully hit the golem with a snowball, it would do the cold damage but would not stagger it?

    Thanks.


    Dice Rolls | Tactical

    No need to put in a spoiler. I would rule that snowball does damage but not the staggered effect afterwards.

    Was that your turn or where you waiting on a ruling?

    You can also post 2 different actions in a spoiler to indicate IF snowball works. And a IF snowball doesn't work.

    Sovereign Court

    Male LG Elf Transmuter (Spellbinder) 6 / Investigator (Empiricist) 3

    At the time, Toorin was not yet up. I figured I'd resolve the question so I could move forward when my turn came. I'm at work now and don't have time to post, but I will later this evening.


    Dice Rolls | Tactical

    So there is soooo much that is going to happen here. I am going to try and not overwhelm you, but it might be beneficial for you all to keep track of all the ancient runes you transcribe. Not to spoil anything, but you will also find out about a very cool <> that is told in flashback form. As you explore more, you learn more. If you keep track of what you learn, you should be able to piece together the story. I think that would be much cooler than me giving you a boxed text in the end.

    So I have created 2 Google Docs for you to record your info. I started the one for you and I will give you the second one once you reach <> and find <>.

    Expect one up this weekend.

    The Exchange

    Male Human (Shoanti) Level 5, #-3

    Cool! Xûll will continue to be impressed at the work of the more studious Pathfinders. He is interested in anything pertaining to trade, however...

    Sovereign Court

    Male LG Elf Transmuter (Spellbinder) 6 / Investigator (Empiricist) 3

    Magic question: Toorin has an ability linked to his school of transmutation called Telekinetic Punch, described as follows:

    The telekinetic fist deals 1d4 points of bludgeoning damage + 1 for every two wizard levels you possess.

    I've always assumed that this is a force effect, but the description doesn't say it is, so that makes me wonder. Would TK fist fully affect an incorporeal target as a force effect or just do half-damage because it is magic?


    Dice Rolls | Tactical

    @ Toorin

    So I did a bit reading and this is what I found. Spells with force effects would have the force descriptor, and they all seemed to be Evocation.

    So I would rule the latter rather than the former in the case of Telekinetic Punch

    PRD wrote:
    Incorporeal creatures take half damage (50%) from magic weapons, spells, spell-like effects, and supernatural effects.

    @ Everyone don't forget if you want to use the ghost salts you have to bake it in.

    I love the paranoia.

    Liberty's Edge

    Male CG Halfling Cavalier (Gendarme) 9.1 | HP: 85/85 | AC: 26 (13 Tch, 25 FF) | CMB: +12, CMD: 24 (26 Bull Rush) | F: +11, R: +7, W: +6 (+2 vs Fear) | Init: +1 | Perc: +5, SM: +4 | Speed 15ft (40ft mounted) | Daily Abilities: Challenge: 3/3, Danger Ward: F – R – W | Active conditions: Mounted

    I'm ok with warpac taking the ghost salts. My weapons are magical so I can at least do something if we come across incorporeal creatures. I also have oil of magic weapon if really necessary.

    -Posted with Wayfinder

    Scarab Sages

    Male Aasimar(Osirion) Monk(Zen Archer) 6 | HP: 45/45 | AC: 20 [27] (20 [20]Tch, 18 [25] Fl) | CMB: +6, CMD: 26 | F: +8, R: +8, W: +12 | Init: +6 | Perc: +16, SM: +21 | Speed 50ft | Perfect Strike 6/6 Re-roll (+1) 1/1, KI:9/11 | Active conditions: None.

    I'm also good for Warpac to to take the salts, I have silver arrows so don't need those salts either

    Grand Lodge

    Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor
    GM_TheBobJones wrote:
    @ Toorin@ Everyone don't forget if you want to use the ghost salts you have to bake it in.

    Bake it huh? And here we have a forge. A little worse for the weather, pun intended, but a forge nonetheless. Is it possible to have it done here?


    Dice Rolls | Tactical

    Cool thought, but you are against the clock remember. It would take too much time to clear things out to get the forge working.

    You just need to:

    Archive wrote:
    When rubbed onto a weapon that is then placed over a hot flame for a full round, ghost salt melts and forms a temporary coating on the weapon.

    Just need a one round fire.

    Grand Lodge

    Male CG Dwarf Warpriest/10| HP: 103/103| DR 3 vs. first attack if Sacred Armor | AC/FF/Tch: 28/27/12 28/27/12 | CMD: 22 22 (+2 vs. BR) | F/R/W ST: 15/8/14 15/8/14 (+4 st soul, +2 vs. death) | Diplomacy +4, HAnim +4, Heal +11, KnEng +8, KnRel +10, Perception: +16, SenseMtv +13, SpCft +8, Survival +10 | Init: +1 (+2 underground) | Speed 20ft | Active Conditions: Bull's Strength, Divine Favor

    Well then, since he has a Clerics kit which includes all kinds of useful stuff including torches, will that do? If so, consider the ax anointed.

    Scarab Sages

    Male LG Tengu Vigilante (Fey Zealot) 2, Unchained Rogue 3 | HP: 30/35 Con Damage35/35 Mythic 47/47 | AC: 20 (16 Tch, 15 Fl) Mythic: AC: 21 (17 Tch, 15 Fl) | CMB: +2, CMD: 18 | F: +2, R: +10 (+11) , W: +4 | Init: +6, +10 Mythic | Perc: +14* (15 vs Traps), SM: +4 | Speed 30ft (40ft: Longstrider) | Mythic Power: 4/9 Vanishing Step: 5/5 | Spells: 1st 2/2 | Active conditions: Long Strider, Invisible.

    Did we get a clarification on whether the Seeking Bolts are bolts or arrows?

    Sovereign Court

    Male LG Elf Transmuter (Spellbinder) 6 / Investigator (Empiricist) 3

    I may not be able to post tomorrow until late evening (Eastern Time U.S.). Do whatever you need to do to keep things moving.


    Dice Rolls | Tactical

    Kaorasu Sorry - they are bolts

    The Exchange

    Male Human (Shoanti) Level 5, #-3

    My apologies for such a prolonged absence. Just did not get any time to post over the weekend. We had nothing on as a family, but the recent winter school break, my regular "cleaning day" being a further break in our school district, rainy days on the weekends and a few parties last weekend meant that the house and yard were in serious need of attention. Shattered myself getting it done, but it's done!

    Again, sorry for lacking in the posting and for not letting anyone know in advance.


    Dice Rolls | Tactical

    As always, please let me know who has what - so far I have Amarok with the bolts, and Korasu asking for them. Also did Warpac bake the salt on? You said you did but I know Xull suggested not to. Weird PbP timelines. I have a full day/night so please resolve these before we move on.

    As for the pacing, I think we might be going a bit too fast if you can believe it. I am not going to poast any further actions until tomorrowish.

    Scarab Sages

    Male Aasimar(Osirion) Monk(Zen Archer) 6 | HP: 45/45 | AC: 20 [27] (20 [20]Tch, 18 [25] Fl) | CMB: +6, CMD: 26 | F: +8, R: +8, W: +12 | Init: +6 | Perc: +16, SM: +21 | Speed 50ft | Perfect Strike 6/6 Re-roll (+1) 1/1, KI:9/11 | Active conditions: None.

    As they are bolts, i will pass them on to Korasu, Amarok only does arrows. I have some durable silver arrows, though if no one else is using it ill use the silver salts on the blunt arrows.

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