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If needed, Warpac will help by casting if it is out of combat.
Having to do it out of combat is generally what makes them so cumbersome, since it is hit or miss whether you can prep/buff ahead of most combats. They would only be desperate hail mary's if we had to find a way to do it in combat.
Definitely appreciate the offer, and I will take you up on it. Pooka is equal opportunity, he will ask anyone and everyone to help where he can. Then try to 1-shot the BBEG and invoke the wrath of the GM. /grin
Oh - That brings me to another thought I just wanted to mention.
Assuming I am able to charge an enemy, with Luna's feat improved overrun, an potential combat round would be for Pooka to charge, hit with the lance (at 10' reach) then continue through the enemy, attempting an overrun maneuver with Luna.
This will not provoke an AoO, and the enemy cannot chose to avoid the Overrun (due to the feat). Luna's bonus to this total would be +9, which as we discussed earlier doesn't have the greatest percentage chance of success, so I may not do it often. May need deeper progression in that feat chain before I do that to much. Trample will be nice...

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I need a ruling on Lucky Presence. It has no expiration date. So, here are various interpretations I've seen:
1) You may not stack. A character may only have one Lucky Presence blessing at a time on him.
2) You may not stack. One character may have multiple Lucky Presence blessings and and peel them off one at a time.
3) You may only have 5 Lucky Presence blessing active at one time. If two blessings are active when new blessings are received, the character gets two less blessings that day.
4) You get your full allotment of blessings every day even if some of the blessings are still active - same as spells.
Personally I like the ruling that you may not stack (only one blessing per person) but outstanding blessings do not count against your allotment every morning - so if you spread them around and they do not get used, you could have hundreds of outstanding blessings going at one time. There's no in-game abuse because of the 1-per-character limit.

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Hey, unrelated, but does anyone have the PbP Gameday GM email with instructions for boons? My "First PbP GMing First Steps" game is wrapping up and I realized I didn't have the instructions for it.

GM_TheBobJones |

Warpac Thanks for bringing that up. I would encourage any and all to bring up potential table variations sooner to streamline the flow of the adventure.
As for Lucky Presence
Luck Blessing
Lucky Presence (minor): At 1st level, you can touch an ally and grant it a lucky presence. The target of this luck can call upon it to roll any one ability check, attack roll, saving throw, or skill check twice and take the better result. The decision to use this benefit must be declared before the roll is made. Once used, or once 1 minute passes, the effect ends.
Blessings (Su): A warpriest's deity influences his alignment, the magic he can perform, his values, and how others see him. Each warpriest can select two blessings from among those granted by his deity (each deity grants the blessings tied to its domains). A warpriest can select an alignment blessing (Chaos, Evil, Good, or Law) only if his alignment matches that blessing. If a warpriest isn't devoted to a particular deity, he selects two blessings to represent his spiritual inclinations and abilities, subject to GM discretion. The restriction on alignment blessings still applies.
Each blessing grants a minor power at 1st level and a major power at 10th level. A warpriest can call upon his blessings a number of times per day (in any combination) equal to 3 + 1/2 his warpriest level (to a maximum of 13 times per day at 20th level). Each time he calls upon any one of his blessings, it counts against his daily limit. The save DC of these blessings is equal to 10 + 1/2 the warpriest's level + the warpriest's Wisdom modifier.
If a warpriest also has levels in a class that grants cleric domains, the blessings he chooses must match the domains selected by that class. Subject to GM discretion, the warpriest can change his previously selected blessings or domains to make all of them conform. Warpriest blessings are described at the end of this class entry.
Am I missing something? How do you get unlimited blessings? Also once cast it is 1 minute or when you use the roll.

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The Luck Blessing was Errata'd in the latest printing of the ACG right before Gen Con. Prior to that it didn't have a duration and could last all day until used.
You might want to retcon the usage there ;)

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Pooka All good. We have had this discussion before ;)
Yup - Just want to make sure we were on the same page. When I was typing that out I was also doing bills. And I was convinced there was something else - hence the rabbit trail about trample, or greater overrun. I also remembered that is why ride-by-attack is so nice, I can do the same thing without risking getting stopped. The potential reward for trying it is to knock someone prone (also part of that discussion)
Thanks :)

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Warpac Thanks for bringing that up. I would encourage any and all to bring up potential table variations sooner to streamline the flow of the adventure.
As for Lucky Presenace
PRD wrote:Am I missing something? How do you...Luck Blessing
Lucky Presence (minor): At 1st level, you can touch an ally and grant it a lucky presence. The target of this luck can call upon it to roll any one ability check, attack roll, saving throw, or skill check twice and take the better result. The decision to use this benefit must be declared before the roll is made. Once used, or once 1 minute passes, the effect ends.
I don't know if they errataed that or I just missed it. 1 minute it is. Dang. Looks like I've been getting away with an over-powered blessing for 4 levels.
Anyway, that makes it an in-combat or skill use ability only. Sorry about the confusion.

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The Luck Blessing was Errata'd in the latest printing of the ACG right before Gen Con. Prior to that it didn't have a duration and could last all day until used.
You might want to retcon the usage there ;)
Aha! Thanks for the clarification. Glad to know it wasn't just me being stupid. I'm going to let the blessings stand though. It has to make you feel good at least, maybe give a little rush, right? And they are pretty useless now anyway so I won't miss a few. Besides we will be travelling for a while and I'll get them back soon enough.

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Toorin's prepared spells and extracts are listed in his profile. I update them there as they change rather than trying to keep track of them in a header. As they are used, I put a line through them, as is currently the case for Endure Elements, which he cast at the start of this travel day.

GM_TheBobJones |

Few points about how I run games.
First, I tend to ask the party for a SOP or Standard Operating Procedure. This consists of a marching order, usually 2x2x2, and any things that you always do before entering an unknown room or something like that, i.e. I cast Guidance on the beatstick; after searching the room, I cast Detect Magic.
I assume that you are always looking for potential threats and secret doors and searching places. We are murder hobos so I will roll all perception checks and the like. It just speeds up the game.
When talking to NPC, don't roll SM or diplomacy unless I ask. I may do these off screen. Feel free to meta the Diplomacy with a 'face' character, with assists and the like. Do that here and make your rolls in the gameplay with some RP to go with it.
Declare that you are taking the loot. i.e, you just killed the henchman and you have take the Belt of Strength +2, declare that in character.
There is a lot of table setting in this game so I am going to be pushing a bit. The pace will ease up once we get all the box text out of the way.
Caravan post coming later today!

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What class are you Korasu? Could you update your tag line?

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SOP: We pick up everything not nailed down, especially innocuous robes?
We'll have to work out a marching order: Korasu isn't a frontliner and can try to tumble where needed. He probably will take point for searching and disabling, though.
Edit: I'm putting my tag-line up when I get to work. Korasu is a Fey Zealot Vigilante 1 / Unchained Rogue 3, though.

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Few points about how I run games.
First, I tend to ask the party for a SOP or Standard Operating Procedure. This consists of a marching order, usually 2x2x2, and any things that you always do before entering an unknown room or something like that.
Pooka and Warpac should be in front. Warpac will ready for trouble with a Guidance and ALWAYS casts Purify Food and Drink and Detect Poison on any food or drink, even if socially unacceptable. With the exception of beer. The taste of beer is ruined by PF&D but he will still detect poison on it.

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Normally I would say to put Pooka in the front line (would still prefer this) but with my shiny new feat, wheeling charge, I don't have to.
When you are mounted and use the charge action, your mount can make one turn of up to 90 degrees as part of the move, as long as each part of the move is at least 10 feet. You may make an attack during any part of this move. Your total movement for the round can’t exceed double your mounted speed. Allied creatures do not impede your charge, though you cannot attack from or end your move in an ally’s space.
Emphasis mine - So I can charge through an ally's square now, as well as turn around obstacles.
As far as SOP, I generally like the cursory look into a room/area (ie perception roll, take 10 if your perception is good) and if there are no threats, follow up with taking 20 on perception and detect magic from those who can cast it to get a good scan on an area that is of interest.
In short it would be something like:
Approach an area of interest. Team Looks around, Trapfinder looks for traps. If present, attempts to disable them. Detect magic would be good at this stage as well, just in case. Once door is open/entryway is cleared (picked lock or broken down door, pathway inspected, etc) We enter in with the marching order. If the room has no threats, we sweep with taking 20 on perception (unless we are in a hurry) and detect magic.
Marching order:
Xull/Pooka
Warpac/Korasu
Toorin/Amarok
Feel free to disagree, alter, or throw things at me. Figured that was as good as any place to start :)

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With only a 20' move and a 24 AC, Warpac would really prefer to be up front. Pooka also has a 24 AC. I'd put Xull in second rank and with his 40' move that should not be an issue. He will STILL probably get to the fight before Warpac if there is any movement involved.

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Lots to go through... just want to say that second rank is fine... but if you want Xûll to charge into combat unhindered (ie. be able to attack foes up to 80' away), he's better off in the first rank. Otherwise, please just be careful of charge lanes if enemies are more than 40' away.

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I am happy for Amarok to be in the middle line, or back if someone else wants to go there, with 40' speed and an archer I can move around if needed, getting flurry all the time isn't necessary but obviously my priority.
SOP: Amarok will always be cautious of his surroundings, making perception checks (take 10) to look out for ambushes and the like. He will also try to read people he is speaking with (sense motive).
Bow will always be in hand unless unable to do so, or we are wandering around the market or some such.

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Purchased the following:
2x scrolls of Mage Armour 50gp
2x scrolls of endure elements 50gp
Silk rope 10gp

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Lots to go through... just want to say that second rank is fine... but if you want Xûll to charge into combat unhindered (ie. be able to attack foes up to 80' away), he's better off in the first rank. Otherwise, please just be careful of charge lanes if enemies are more than 40' away.
That's good to know. Even if you were in front anyone with initiative could get in your way. Post something IC and I'll make sure to try to leave a charge lane open for you.

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I posted the tag-line for Korasu. I still need to make sure I have all my purchases finalized, but I know I'm buying a Wand of CLW, Wand of Endure Elements, the Caravan Vanity, and 4 levels worth of GM Blob gear ;)
I was wavering between dual-wield / elven curve blade and whether or not to Prestige into Shadow Dancer in 3 XP. I decided to get the Shadow Dancer pre-reqs as he's going to need a full rebuild when Ultimate Intrigue comes out anyway, so I might as well go for what sounds the most fun over the definitely optimized.
I'll post the ability breakdown after lunch; there's a LOT of unique abilities.

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Toorin can be the designated detector of magic and identifier of magic items. His spellcraft is +9 + 1d6 in general and +11 + 1d6 to identify magic items.
If we encounter any writings, after checking for magic, he will attempt to read the writings, using linguistics (+9 + 1d6) if needed. He will write down any such writings encountered on walls if not too extensive (such as a wall of words).
As far as marching order and SOP, if we are expecting combat, he will drink one of his potions of mage armor before we reach a point such as opening doors, so his armor will be beefed up. He will be best in the middle or back of the line. He's willing to draw his longsword and attack in melee if it will help with flanking. Otherwise, he'll try to use ranged attacks of either magic or his longbow.
When using his sword, he will always activate Arcane Strike unless he has had to use a swift action for something else.

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Just quickly, sorry for the lack of posts yesterday afternoon. I've come down with a fever and I was in bed most of the day. I'm tentatively feeling a little better today and will try to catch up this morning.
Oh, for shame. You only posted three times (if you count the one on Discussion) while sick. You should be ashamed of yourself ;)

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Xull wrote:Just quickly, sorry for the lack of posts yesterday afternoon. I've come down with a fever and I was in bed most of the day. I'm tentatively feeling a little better today and will try to catch up this morning.Oh, for shame. You only posted three times (if you count the one on Discussion) while sick. You should be ashamed of yourself ;)
This makes me chuckle. I laugh because of how carried away we can get sometimes, and not even realize that at our slowest we still post at inhumane rates...
Get well soon my friend!
Wait... you said you have a fever? MOAR COWBELL!
...
Better?

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Wait... you said you have a fever? MOAR COWBELL!...
Better?
Gotta ask. What the heck does that mean?

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http://www.leeboycetraining.com/assets/images/userPics/tinymce/cowbell.jpg
It's a reference to the SNL skit on Don't Fear the Reaper

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How freaky, I've been the same... Hope you get well soon matey!

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Christopher Walkin on a skit on SNL in 2000 - became a bit of a cult classic - pop culture piece.

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Xull wrote:Just quickly, sorry for the lack of posts yesterday afternoon. I've come down with a fever and I was in bed most of the day. I'm tentatively feeling a little better today and will try to catch up this morning.Oh, for shame. You only posted three times (if you count the one on Discussion) while sick. You should be ashamed of yourself ;)
Heh. Well, all this is relative isn't it. I usually post 2-3 times in gameplay, but it's mostly 1-2 in the morning followed by one in the afternoon. I missed my afternoon post... and there were 22 unread posts by the time I got around to it!
Anyway, back into it!

GM_TheBobJones |

So for this scenario there are faction missions. They are posted on the Campaign Tab. Let me know if you have any questions.
I also use tables of generated rolls to help me out - I cannot access Paizo from work.
Please Please Please review the rolls to make sure I have your modifiers correct. If not let me know now. Rather make a mistake now and correct it rather than go back and retcon something.

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Toorin's Intimidate bonus is +5. Otherwise, all looks correct.
Rereading the initial briefing, it seems that the only information we received about the contact with information on the whereabouts of the Diamond Sage was that the contact was suspected to be Torch. Were we given nothing else about how to locate the contact? It seems odd to have a contact but no information on how to actually contact him.

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While I've been running in Pathfinder adventures for over a year now, I have yet to have any dealings with Grandmaster Torch. A search on Paizo's site suggests he's quite the character.
Would you make a knowledge (local) roll for Toorin and describe what he would know about this NPC? I can read various posts and learn more, I know, but I'd rather just get a summary from you and role play based on that. If all Toorin knows about him is what has been revealed in the gameplay, so be it, but I expect during the trip, we all would share what we might know about what Torch is know to have done to earn his reputation.
I'd also be interested to know what the title Grandmaster refers to. Is that a Pathfinder office or title or is it from some other affiliation?

GM_TheBobJones |

Toorin Torch's whereabouts
As for character knowledge about Torch, I would prefer you get that information in character from the other PCs. Feel free to do a flashback RP. Out of character - whatever you want to do. :)
I believe that he was a major player in Season 2 & 3.
Intimidate adjusted.

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So for this scenario there are faction missions. They are posted on the Campaign Tab. Let me know if you have any questions.
I also use tables of generated rolls to help me out - I cannot access Paizo from work.
Please Please Please review the rolls to make sure I have your modifiers correct. If not let me know now. Rather make a mistake now and correct it rather than go back and retcon something.
Warpac has a number of situational bonuses. The most likely to come into play is the tunnel fighter which gives init bonus underground, and hardy which helps against almost all saving throws but not all. Do you just want to be reminded when they come into play?

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Pooka, do you have or need a scroll of Carry Companion? I figure as I have it on my spell list, I might as well save it for a rainy day if you don't already have one.

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You might as well put Korasu's Diplomacy as +13.
Here are some of Korasu's more "special case" abilities.
Climb (walls only) (20 feet) You have a Climb speed but only on vertical surfaces. This ability cannot be used to scale perfectly smooth surfaces or to climb on the underside of horizontal surfaces. (From the Wall Climber Rogue (Ninja) Talent
Secrets of the Sphinx : 1/day, Add +2 to a single Knowledge Check.
Sneak Attack (Unchained) +2d6 Attacks deal extra damage if flanked foe or if foe is flat-footed. Unlike Rogue Stealth, this explicitly works even if the opponent has partial concealment
Social Grace (Diplomacy) +4 circumstance bonus to selected skill while in your social identity.
Social Grace (Perception) +4 circumstance bonus to selected skill while in your social identity.
Vanishing Step (5/day) (Sp) You may become invisible as Vanish when you move more than 10 feet in a move action.
Alternate Identity Korasu’s “Vigilante Identity” is ”Nevermore”. However, due to both mechanical and RP reasons, he will likely never *actually* be in his Vigilante Identity. (I’ll avoid the long discussion on Vigilante Identities for now, but I really hope they’re cleaned up in the final version)
Seamless Guise (Ex) +20 circumstance bonus to Disguise to appear as part of polite society.
Caravan (Vanity): Use Diplomacy as a Day Job

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Only thing wrong about Amarok is that his initiative is +6, sorry I had it wrong on the tag line and only caught it yesterday

GM_TheBobJones |

Warpac
Hardy ( Members of this race gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
I will add these circumstance bonus to my tables and adjust accordingly. Please double check all my in game rolls, I try not to make errors but do from time to time.
Amarok Got it!
Korasu Glad I didn't tinker with the vigilante!
Toorin I understand how my response might be construed as rude upon a reread. Let me explain, so I too have been playing PFS for over a year now, took some time off after playing Living Greyhawk. When playing in a new setting you want to find out as much information as you can about it and Torch is a large player in this world.
The problem comes in that I don't want to cloud player vs PC knowledge. Some players might be very familiar with Torch, and some might not be. I don't want to give away too much as that would possibly spoil the fun for future scenarios for players. Over the summer I was able to play an older <> and Torch was a large focus of it. Had I known <> it would have effected my enjoyment of the game.
So I hope I have made a better point for my response prior. If it is any consolation, I have given you all the info on Torch the mod has. :)

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No offense taken. And what to share is your call. I just want to be sure that I know what my character knows.
I should point out some conditions that will modify certain aspects of Toorin's numbers:
If fighting a single opponent (as opposed to being threatened by more than one opponet), he gets +1 to his AC.
Elven Immunities: Elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.
Investigator feature: As a free action, he can expend one use of inspiration from his pool to add 1d6 to the result of that check, including any on which he takes 10 or 20. This choice is made after the check is rolled and before the results are revealed. Inspiration can also be used on attack rolls and saving throws, at the cost of expending two uses of inspiration each time from the investigator's pool. In the case of saving throws, using inspiration is an immediate action rather than a free action.
Let me know if you make a roll for Toorin where he might want the option of using a point of inspiration to add to the roll. This would mostly likely be perception checks when there is a high level of concern over the presence of a trap or Sense Motive when there is a high level of concern over the trustworthiness of an NPC. He should automatically add the 1d6 for any skill marked with an asterisk on his profile skills list, since that costs no points. If you don't want to let me know, feel free to use a point(s) from the pool if it makes sense. Just let me know that the point(s) was used and I'll mark it off. I don't think he's going to be using them a lot; most likely for things like acrobatics or emergency saving throws or must hit attacks.
Trapfinding gives him +1 to his perception checks when trying to locate traps.
I am at work now and won't be able to post in gameplay for a few hours yet. I'll do so as soon as I can.

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Been busy all morning... lots to catch up on.
Fort saves: Pooka is +7, Luna is +8
Pooka's Sense motive is +4
Pooka's Diplomacy is +9
Everything else is good!
Going to go catch up on the gameplay thread now...

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Pooka, do you have or need a scroll of Carry Companion? I figure as I have it on my spell list, I might as well save it for a rainy day if you don't already have one.
I'll be honest, i've never considered it. I suppose it wouldn't be a bad idea to have one just in case.
There are two reasons why I selected a halfling as my race for a cavalier (which had to overcome the annoying fact that a halfling gets a -2 to strength)
1 is the Order of the Paw, in the advanced race guide. This might sound corny, but my wife and I lost our 7 month old puppy (Luna, silver lab) almost exactly 2 years ago. It was a freak respitory illness that took her. I've had dogs all my life, but this one really broke our hearts. The halfling order of the paw gets a dog right off the bat. (everything else has to wait until level 4 to upgrade from a wolf or pony).
2 is the reason why there are so few cavaliers in PFS. The majority of combats happen in buildings, or dungeons, or [insert a thousand places you can't take a horse here]. I can take a dog into any of those places and it isn't unreasonable.
So because of reason #2, I've never figured I needed anything like that...
So yea, thats all a really long way to say waht I said earlier... I've never considered it, but I will take one to have in my back pocket, just in case for the future. Pooka doesn't have enough gold left to buy one for this scenario, but I will definitely pick it up before part 2.
Thanks for the suggestion, and the offer!

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So - Random thoughts that I want to share.
First order of business - I do not mean to call anyone out, and I do not intend this to be harsh or critical in any way. I am only offering my opinions, so take it for what it is worth. If anyone who reads this feels offended or singled out, let me know. Just want to offer my friendly advice to help us all get better at this amazing gaming medium.
Play by Post is a unique medium for gaming. It allows for a story and character development that just isn't possible at the table. You can describe in detail feelings, visual cues, thoughts that just feel awkward, or out of place at a table. You can provide context in a way that isn't possible at the table. This, for me anyways, is why PbP is so great.
I say all that to say this - When I read (and post in) the gameplay thread, I believe it should read like a novel, with a smattering of dice rolls and blue colored OOC text to help convey inentions and mechanical issues with a post. That's why we post in third person limited - so it feels like a novel/story.
The thing that I have noticed from those new to our group (again, please don't take this as harsh criticism, just trying to point it out to advise and hopefully make us all better) is that there is a lot of text that feels like 'table talk'. What I mean is, you are telling us what your character is doing from you as a player's perspective. I believe it should read like a description of what is happening from the character's perspective.
Just as an example:
Toorin will try to gather information on the House of the White Uraeus. Who runs it? What services does it offer?
While he is at it, he will ask bartenders and loquacious merchants for rumors of any interesting new discoveries in the area.
While about the city, he'll poke his head in the Dancing Dunes, not so much for the dancing elves as to see if anyone has seen an elven swordfighter named Val.
This could have been written like this:
As the pathfinders make their way to the inn and acquire rooms, Toorin constantly stops and speaks with strangers on the street. "Do you know anything about the White Uraeus, good sir? Who runs the establishment. What do they do there?"
Shortly after the pathfinders arrive, Toorin sidles up to the bar and waves down the bartender. "Chelish red, if you please. And a gold for your thoughts?" Toorin winks at the overworked barkeep.
Gather info about the house, if there is any, plus looking for rumors at the bar. I would also like to inquire about an elven swordfighter named Val - she is part of my backstory, see my profile if you are interested.
This literally changes nothing about what you were trying to accomplish, but the second version keeps the illusion and format of being immersed in the story.
I hope that makes sense, and I hope I didn't offend anyone. I am not trying to pick on Toorin or the new guys (have I mentioned that yet?) but I just wanted to get that off my chest.
A big kick that Xull and I (and others) have been on since Gen Con this last summer is helping to expand and grow the PbP community - and an important part of that is coaching/teaching the players we do have (along with the new ones we can recruit) to help improve everyone's skill. PbP is awesome. It got me back into gaming in a way I didn't think would ever happen again. None of this is required obviously, but I feel strongly that things like this help enhance everyone's experience. I don't want to be cocky and pushy - I just want to help teach. Take that for what it is worth :)

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Good point, Pooka. I know I'm personally one of the ones that's been guilty of some table talk, when looking back, I probably could have made a better post in a descriptive, IC-ish way. I guess I do have an aversion to monopolizing too much time away from the group and need to find the fine line between solo contributions to the story and being a sneaky special snowflake.
Do feel free to make any suggestions you'd like; I'm enjoying learning the medium from some of the best and trying to pass on techniques I learn to others!

GM_TheBobJones |

On a scheduling note, I know that weekends leading up to Christmas can be dicey. I will be offline tonight, but will manage a post or two this weekend. Sorry to drop the major plot point but such is life.
If everyone has a large online presence this weekend, I will keep it moving, should activity drop off, I may wait until Sunday night to push things along.

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I will have a fair presence Saturday but very little Sunday as it is my local stores pfs Sunday ^^

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I will have a fair presence Saturday but very little Sunday as it is my local stores pfs Sunday ^^
I should be able to post multiple times per day over the weekends/holiday.