Zephri Kreel
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Zephri scans for danger, including the farmer's in his suspicions, "Fair warning boys you start getting closer this is going to be a bad day for you - a shame as it'll be your last. Get those blasted birds out of the way."
Perception: 1d20 + 6 ⇒ (7) + 6 = 13
Intimidate: 1d20 ⇒ 12
Zephri Kreel
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Zephri grins a dangerous grin, "If I were a sneaky bastard and wanted to try to ambush a cart - I am, but I don't - I would try some crap like this. Stinks to me, but if I am wrong I'll apologize as we ride away."
Sense Motive: 1d20 + 2 ⇒ (20) + 2 = 22
DrGabe
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As Zephri and Stullun start to agrue with the farmers, who claim to have no idea what is going on, Helgoron tries to settle everyone down.
Suddenly and without further warning, the keg starts to shrink to just a fraction of its normal size (about the size of a large mug).
The air continues to tingle with the effects of magic.
Meridyth DC16 Will Save. Map is updated. PC's turn.
The "large" chicken represent the chicken swarm... just a dozen chickens running out aimlessly. The two "men" are the farmers. A new NPC I-15, is a female pale skinned magic user.
Zephri Kreel
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Zephri stalks back towards the caster and fires, snarling, "Nobody takes Uncle Zephri's special brew!"
Ranged Touch: 1d20 + 6 ⇒ (10) + 6 = 16 Damage: 1d12 + 1 ⇒ (4) + 1 = 5
Ahnastasios Silvertongue
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Where exactly is the cart … in my last post I wrote that Ahn was standing on the keg … is Ahn's square it's location
If Ahn is now standing over the keg, he will pick it up.
DrGabe
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Zephri's bullet strikes the lade in the thigh. It tears a chunk of skin and muscle from the bone as it frightens the chickens even more!
Mutar looks around, but sees only one spell caster.
Ahna picks up the now tiny keg and holds it close to his chest.
Meridyth collapses in a heap, breathing deeply and snorring loudly.
Stullun understands that the magic user cast "Sleep" on Meridyth.
The spell caster cast a spell and disappears yet again. Mutar sees, on the far side of the chicken swarm the same person appears (H-6) and cast another spell!
Ahna- Will Save DC15
Map is updated. PC's turn. The keg is in Ahna's hand.
Zephri Kreel
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Swaering Zephri races back across to his previous position swiftly loading another of his precious paper cartridges and firing at the spellcaster again. His bullet clips her, but its not much of a wound to the sniper's displeasure.
"Stay still you flighty bint!"
Ranged Touch: 1d20 + 6 ⇒ (12) + 6 = 18 Damage: 1d12 + 1 ⇒ (1) + 1 = 2
Stullun Freeblade
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Didn't mean to waste a turn spellcrafting, just wanted to know who cast the spell. Oh well.
Stullun shouts, "Meridyth is just asleep, shake her awake." With that he charges through the swarming chickens and confronts the spellcaster directly, summoning magic energy into his blade as he goes.
Swift action: tap arcane pool. Move action to H7. Scimitar: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d6 + 4 ⇒ (1) + 4 = 5
I believe you can move freely through swarm squares "A swarm can move through squares occupied by enemies and vice versa without impediment, although the swarm provokes an attack of opportunity if it does so."
Ahnastasios Silvertongue
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Will Save DC 15: 1d20 + 2 ⇒ (4) + 2 = 6
D'oh!
DrGabe
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Zephri, Helgoron, and Stullun ascend on the female magic user and bring her down with a series of bullets and blades. She lies bleeding on the ground.
While Mutar wakes up Meridyth they notice that Ahna stares blankly into the sky. Suddenly the keg leaches forward and leaves Ahna's hands. Its starts to float awkwardly and move northward.
Ahna's daze condition has expired and Meridyth has been awoken from her sleep. One NCP is dying, the keg is moving (somehow!). No map update today. PC's turn.
Ahnastasios Silvertongue
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Ahn grabs the keg ...
Zephri Kreel
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Zephri curses and races round to the other side of the keg from Ahn, attempting to move all around it searching for an invisible foe as he shouts, "Someone make sure that caster does not die! We'll need her if there's to have been any point to this!"
Helgoron
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Helgoron nods at Zephri, methodically and calmly gagging the caster with a piece of cloth ripped from her own clothing, then proceeding to bound her with his rope, and casting a healing spell.
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
If she comes to:
"You are our captive milady - acquiesce to our instructions and no harm will come to you" - the tiefling instructs.
Stullun Freeblade
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Spellcraft to figure what is up with the keg: 1d20 + 8 ⇒ (12) + 8 = 20
The magus joins the dwarf in pursuit of the keg, ready to strike down whoever is attempting to steal it.
Just wondering, is the point of the mission to let the keg get away and then try to locate it to find the theives? Not sure, just going back over the mission and wanted to make sure we weren't ruining our own plan.
Meridyth
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"I have the caster, you follow that keg!" Meri pulls her manacles out, and clasps them around the caster's wrists firmly before endeavoring to wake the unconscious woman.
As she does so, she orders her cat to move to assist those chasing the keg, specifically to attack any creature she might be able to smell that is carrying the keg.
The cat has scent, if there is anyone being very sneaky. . . Perception: 1d20 + 5 ⇒ (20) + 5 = 25
Attack if there is someone holding the Keg: 1d20 + 1 ⇒ (14) + 1 = 15 Bite: 1d6 + 1 ⇒ (4) + 1 = 5
DrGabe
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Stullun clearely sees that this is a cleaver use of the invisibility spell (amongst others) to catpure the keg. Several of the Pathfinders bound on the floating keg...
Need some CMB rolls if you are moving to the "floating keg" to either, tackle the invisible person or take the keg from them. If you are attacking the space just remember that invisibility gives them a large protective bonus.
Ahnastasios Silvertongue
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For Ahn's original grab at the keg as it left from under his feet …
cmb: 1d20 + 2 ⇒ (6) + 2 = 8
Meridyth
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The creature detects another creature’s presence but not its specific location. Noting the direction of the scent is a move action. If the creature moves within 5 feet (1 square) of the scent’s source, the creature can pinpoint that source.
I am asking the cat to move to the keg, and if enemy there, attack.
I am not sure if critters with scent roll miss chances?
Just in case
Miss: 1d100 ⇒ 20
Stullun Freeblade
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There is an invisible person carrying the keg... you know where he is. Kill him! He continues to rush toward the thief to heed his own advice.
We should be able to pinpoint and attack, I'm just not certain if Stullun is close enough to move and strike. Do we need a map update?Just in case:
Scimitar: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d6 + 4 ⇒ (5) + 4 = 9
DrGabe
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The pathfinders surround the floating keg but flail hopelessly in the air.
Miss Chance: 1d100 ⇒ 22
Meridyth's cat seems to be able to find the person holding the keg but misses... but not so for Stullun who's blade the would-be thief. You hear the whelp of a female but the keg stays up in the air.
The thief withdrawals, running an enormous rate. The keg all but vanishes from the sight of the Pathfinders.
The thief is now 240' away and around a corner. Unless someone has the ability to move very quickly, the keg is gone.
Ahnastasios Silvertongue
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"We have that scroll!"
Meridyth
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Meri attempts to express her frustration, unfortunately, there are few curses in Celestial...
She does perk up at the mention of the scroll, however.
"I know nothing of spell craft! nor do I know the Orison to read magic. I could, if no one else can, buy a wand of Read Magic, shouldn't take too long in the city at the center of the world . . . "
Ahnastasios Silvertongue
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Ahn assists someone else ... taking 20 ...
DrGabe
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The Pathfinders use a combination of skills and magical knowledge to get the scroll to work. The scroll starts to glow and indicates where the keg is. It leads the group to an abandoned warehouse near the God's Market.
The exterior of this run-down warehouse is rotting, and the roof is clearly sagging in places. Any paint that once coated its walls has long since flaked off the parched-looking gray wood. The windows are boarded firmly shut, and both pairs of loading doors appear to be jammed closed.
The scroll indicates that the keg is certainly inside.
Let me know how you intend to get into the warehouse. Also a marching order will be handy.
Mutar the Dwarf
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Mutar has a reach weapon and is also a decent first line fighter; not meant to use missile weapons at all...so put him near the front of any marching order.
And Mutar will let the smarter folk determine how to get inside the warehouse, but will look around to see if there is anything we could use as a battering ram to smash a door down.
He also notes that they got in somehow, so either the doors are not as stuck as they appear or there is another door.
DrGabe
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As the Pathfinders storm into the abandoned warehouse, they see a building full of garbage and discarded boxes. The group moves forward, the scroll indicating that the keg has come to a rest in the corner of the warehouse.
Mutar kicks his feet forward to move through the refuse when suddenly he hears a snap. Things start to tumble from the ceiling, sending exploding bottles of fire landing on the ground and scattering everywhere!
Touch Attack against everyone: 1d20 + 10 ⇒ (18) + 10 = 28 Fire Trap Damage: 1d6 ⇒ 5
If you were damaged, DC15 Reflex save to avoid catching on fire. Two areas of the warehouse have caught fire. PC's turn. I'll get a map updated later today.
Meridyth
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Meri Reflex: 1d20 + 1 ⇒ (20) + 1 = 21
Ijit Reflex: 1d20 + 6 ⇒ (20) + 6 = 26
Meri pulls out her wand and prepares to start healing while scanning the room for any sign of enemies.
Perception: 1d20 + 5 ⇒ (18) + 5 = 23
Mutar the Dwarf
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reflex save 1d20 + 1 ⇒ (15) + 1 = 16 and Mutar narrowly avoids catching fire.
He looks about for any targets he can go bash to make up for the trap!
And Mutar is down to 4 hp if anyone wants to help out!
Helgoron
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Reflex Save: 1d20 + 4 ⇒ (5) + 4 = 9
Completely taken by surprise, Helgoron not only takes the brunt of the fiery projectiles, but also catching fire. Even though it does not seem to affect him much, he does focus his efforts in putting out the fires burning his clothes.
Fire Resistance 5 :D
"The whole place seems to be coming down on our heads!" - he shouts, patting the flames out.
Ahnastasios Silvertongue
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Reflex: 1d20 ⇒ 8
Ahn also takes the fire full force, and drops to the ground to put it out.