
![]() |

"Just mean we are dealing with cowards with too much money and time on their hands," Zephri says dismissively, "not sure there's a lot we can do to cover ourselves against such underhand tactics, but its still good to know. The Pitview it is then, lets go."

![]() |

"I wouldn't mind having a few words with these poison using curs myself" - Helgoron nods to Zephri with a grim tone on his voice.
"Let hus head to this tavern then, and see what information we can gather - a shame we have not a description of the assailants to confront them directly" - he adds.

![]() |

The group of Pathfinders make their way through the city streets to head to the tavern.
As you turn the corner, suddenly your sixth sense starts to tingle. As you look around, you see two men armed with crossbows jump from the shadows. As they fire their bolts they release a hunting dog on the party!
NPC1: 1d20 + 6 ⇒ (20) + 6 = 26
Zephri: 1d20 + 6 ⇒ (9) + 6 = 15
Helgoron: 1d20 + 0 ⇒ (5) + 0 = 5
Meridyth: 1d20 + 5 ⇒ (2) + 5 = 7
Mutar: 1d20 + 4 ⇒ (7) + 4 = 11
Ahna: 1d20 + 0 ⇒ (3) + 0 = 3
Stullun: 1d20 + 1 ⇒ (10) + 1 = 11
The first thug fires at Stullun 1d20 + 5 ⇒ (19) + 5 = 24, the bolt stings into his thigh Damage: 1d8 ⇒ 7. You also need to take a DC12 Fort save vs poison.
The other thug fires at Zephri 1d20 + 5 ⇒ (5) + 5 = 10
Initiative Order: NPC's, PC's.
The thugs fire again at the same opponents.
Attack Stullun: 1d20 + 5 ⇒ (2) + 5 = 7
Attack Zephri: 1d20 + 5 ⇒ (14) + 5 = 19 this bolt strikes true, Damage: 1d8 ⇒ 6 and DC12 Fort Save Vs Poison.
The dog dashes forward and tries to bite Zephri. 1d20 + 2 ⇒ (13) + 2 = 15 but Zephri is able to dodge out of the way of the attacking dog.
PC's turn.

![]() |

Sorry to point this out Stullen, but in the interest of fair play the crit range of a crossbow in 19-20. But by the same token I really think we should have been entitled to spot checks vs there stealth checks here.
Zephri ignoring the bolt tumbles away from the dog, not giving it a chance to strike at he surges to the west in front of Stullen and levels his musket at the thug. Bethany, his musket, booms, and belches smoke as a bullet blasts forward to strike the thug!
"Oh boys, there are so many easier ways to commit suicide."
Fort: 1d20 + 4 ⇒ (16) + 4 = 20
Acrobatics: 1d20 + 8 ⇒ (11) + 8 = 19
Musket: 1d20 + 6 ⇒ (17) + 6 = 23 Damage: 1d12 + 1 ⇒ (9) + 1 = 10

![]() |

Ahn runs three squares west putting him to the lower right of a thug, taking a mighty swing with his great (for a Gnome) sword.
Attack: 1d20 + 4 ⇒ (11) + 4 = 15, damage: 1d10 + 3 ⇒ (8) + 3 = 11
If someone is in his way when it gets to his turn Ahn will position for closing distance next round

![]() |

Mutar's heart leaps with joy at the thought of a fight!
He steps 5 feet forward, swirling his dorn-dergar over his head, and bashes the dog!
1d20 + 5 ⇒ (3) + 5 = 8 to hit
1d10 + 9 ⇒ (10) + 9 = 19 if he hits

![]() |

Fort: 1d20 + 4 ⇒ (11) + 4 = 15
Grunting in pain as the bolt hits him, Stullun then charges his foe with his scimitar flashing.
Charge with Scimitar: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12
Damage: 1d6 + 3 ⇒ (1) + 3 = 4

![]() |

"If he were closer, it would be easier on you all, Yes? So hard to hit the roof top assassins when we are on the ground."
Having given her actions due thought, Meri moves to just below the would be assassin to the west, and casts 'Murderous Command" DC 16 Will to force the archer to focus his attacks on his ally, rather than on the party.
Once in position, Meri also orders her mount to guard the area, so if the bandit comes down, her tiger will hopefully maul the man. Handle Animal: 1d20 + 4 + 7 ⇒ (5) + 4 + 7 = 16
Casting Time 1 standard action
Components V
Range close (25 ft. + 5 ft./2 levels)
Target one living creature
Duration 1 round
Saving Throw Will negates; Spell Resistance yes
You give the target a mental urge to kill its nearest ally, which it obeys to the best of its ability. The target attacks its nearest ally on its next turn with a melee weapon or natural weapon. If necessary, it moves to or charges to the nearest ally in order to make this attack. If it is unable to reach its closest ally on its next turn, the target uses its turn to get as close as possible to the ally.

![]() |

Zephri- all fair points. We will call the confirm a "miss" to "make up" for the ambush and move on.
Helgoron's attack misses, as the dog lunges away from the blow.
Zephri tumbles safely away from the dog and his effort is rewarded with a bullet placed in the mutt's gut. It slumps to the ground motionless.
Ahna is just able to push his blade into the thugs belly. The blade sinks deeply in the thug and he stands there motionless.
Stullun finds the man easy to hit and brings the man to the ground with a vicious slice of his blade.
Meridyth the west thug is unconscious/dead. Would you like to change your orders? Mutar, the dog is dead. I just moved you east to the other thug. Is that ok? Map has been updated, scroll to the top of the page.

![]() |

Ending held Action
Spotting an opening, Meridyth directs her mount towards the eastern most target, and humbly requests her mount attack.
Ride: Fight with a Combat-Trained Mount: 1d20 + 5 ⇒ (3) + 5 = 8 Fail
Idiot's Attack: 1d20 + 2 ⇒ (18) + 2 = 20
Ijit's Damage (If Hit): 1d6 + 1 ⇒ (2) + 1 = 3

![]() |

Meridyth's attack hits and does a small amount of damage to the thug. Mutar runs at the thug and misses with his wild swing.
He tries to attack back, he draws his club and tries to attack the dwarf.
Attack Mutar: 1d20 + 3 ⇒ (14) + 3 = 17 the dwarf tries to block the blow but ends up taking a knock on the head!
Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Mutar tries to return the favor, but misses.
Rest of the PC's go.

![]() |

As does Ahn ... double move six squares east ...

![]() |

Zephri moves up past Meridyth and with a savage grin, pulls a paper cartridge deftly ripping its top off with his teeth and dropping it into Bethany's barrel, and shoots the thug in the groin sending gore flying.
"I once knew a man who had dated, but stopped because he was feeling frustrated. I told him my friend I can make all this end, so I shot him in the balls and left him neatly castrated."
Musket Touch Attack: 1d20 + 6 ⇒ (13) + 6 = 19 Damage: 1d12 + 1 ⇒ (11) + 1 = 12

![]() |

"The Greycloaks will be upon us any second, I will search this poor fellow, you lot near the other, search him with all due haste!"
Fijit quickly dismounts and begins a quick search hoping to locate any clues indicating where the bandits call home.
Perception: 1d20 + 5 ⇒ (9) + 5 = 14

![]() |

"Right, you were shot! Oops, I should have looked up. Problem with you tall types, have to look up to see injuries." Meri bounces to Stullun's aid, deftly attempting tug the bolt from his body with all due force.
After her attempt to wrench the projectile free, Fijit smiles and utters a couple quick words of praise to Arshea. Cure Light Wounds (Wand): 1d8 + 1 ⇒ (5) + 1 = 6.
Heal: 1d20 - 1 ⇒ (11) - 1 = 10
"There you go. Right as rain. . . I think." the gnome announces as she mounts her tiger to await the Greycloaks arrival.

![]() |

Meri nods at Zephri, and braces her feet against his mid section and pulls violently, trying to dislodge the arrow impaling him.
Heal: 1d20 - 1 ⇒ (12) - 1 = 11
Once satisfied she has done her best to remove the foreign debris, she again aims her wand at the wound.
Cure Light Wounds: 1d8 + 1 ⇒ (6) + 1 = 7
"You know, I never hear pin cushions never complain."

![]() |

"Complain? I was just observing, I rather liked it, I could have hung stuff on it, dead useful," Zephri replies, grinning fiercly, "but thanks, I suppose it might have made Bethany jealous," he adds, patting his musket.

![]() |

Fifjit starts loading the wound bandit across the back of her tiger, pulling out a set of manacles (masterwork) as she does so to bind the man. "Lets go. We were asked not to leave a trail of corpses, let us abide."
Once the man is loaded and bound, Fijit attempts to stabilize the fellow and casts another Cure Light Wounds from her wand.
Cure Light Wounds: 1d8 + 1 ⇒ (8) + 1 = 9
As the group leaves the scene of the ambush, Meri asks, "Anyone else wounded?"

![]() |

"I can just carry him" - Helgoron moves next to the thug, easily hoisting him over his shoulder and moving out - "Let us go!"
At the gnome's question, he retorts with a smile - "I am fine friend Meridyth, thank you for asking"
To the others he adds - "Where are we heading now friends, so we can have a word with this cur? We will also need to present him to the authorities, after we have obtained the necessary information"

![]() |

Zephri curses, "We were asked not to leave a trail of corpses, we should carry both. Someone help me with this one, I doubt the dog will matter too much," he says seizing the dead thug and beginning to drag him away as fast as he can.

![]() |

Fijit mounts her tiger as to not slow the group down. "Might I suggest the lodge or a safe house? We can question him with impunity once we have a secure location."
Once the group is at a secure location, Meridyth will do her best to calm the man.
Diplomacy v. Thug: 1d20 + 9 ⇒ (18) + 9 = 27

![]() |

You are able to carry and drag the bodies though various alleyways past the God's Market. It looks as if you are carrying friends that have had too much ale and nobody pays you much attention.
Once you find a nice dark spot, the still living thug tells you what he knows. He was recently in jail for some petty crime or another when he was mysteriously released. He was approached by a cloaked woman and hired to rough you all up. You were to be made "an example of."

![]() |

"Where were you approached? Describe the woman. I cannot believe they would have paid you up front, at least not entirely. Where and when were you to be paid? Continue to corporate and this will go much more smoothly for you.", asks Ahn leaning on his great sword.
diplomacy: 1d20 + 5 ⇒ (14) + 5 = 19

![]() |

Once they are done questioning Zephri sets off for the tavern again, "If nothing else I could really use a drink, now tavern, then if that does not pan out we'll go with the first thing on the list."

![]() |

"Do yo speak Osirini? I can't read this, would you be so kind as to translate for us? No I won't hand it to you. You were carrying it, I assume you can explain the gist to us. Please?" Meridyth bats her eyelashes at the bound, manacled man.
"After all, I did save your life just there. . . "
Diplomacy (27) above to make him like me enough (I hope above). Diplomacy: 1d20 + 9 ⇒ (9) + 9 = 18 to see if he will do me a favor

![]() |

The man responds to Ahna's questions more terrified than anything else. [b]She promised payment when the job was done. She said she knew where to find us... I have no idea who it was. She was kinda tall, perhaps darker skinned, I don't know. It was dark out.[b]
Ahna senses that the man is telling all that he knows, which isn't all that much.
The man denies being able to read his friends book, until Ahna shows him the sword again. He reads the journal and focuses on a few passages. There are detailed records of the mans surveillance of Kreighton Shaine and several local relic merchants. The entries are intermixed with lamentations about his guilt over working with a former member of the Pure Legion
and the threats she’s made against him and his family.

![]() |

Fijit cheers up a little at the news of a possible target, "Looks like Kreighton Shaine might be worth visiting. Although a quick nip at the pub along the way probably wouldn't hurt anything. . . We should probably drop this fellow off at the lodge anyhow. Might need my manacles back. Wonder who the woman is?"

![]() |

"I am actually confused by some of the references - the Pure Legion? Anyone ever heard that name?" - Helgoron comments when he hears the man's words.
Knowledge (Local?): 1d20 + 5 ⇒ (5) + 5 = 10
He then turns to Meridyth with a smile - "Agreed - Let us drop him off at the lodge, and head to the pub for some food?"