Chaleb Sazomal

Zephri Kreel's page

179 posts. Organized Play character for Broken Prince.


Full Name

Zephri Kreel

Classes/Levels

Gunslinger 1 (Musket Master) | HP 12/12 | AC:16 T:14, F:12 | CMD:14, CMB:+0 | Save (F+4, R+6, W+2) | Init:+6 | Perc: +6 | Grit 2/2

About Zephri Kreel

PFS 113331-9

Character Sheet:
Zephri Kreel
Human (Keleshite) Gunslinger (Musket Master) 1
CG Medium humanoid (human)
Init +6; Senses Perception +6
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Defense
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AC 16, touch 14, flat-footed 12 (+2 armor, +4 Dex)
hp 12 (1d10+2)
Fort +4, Ref +6, Will +2
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Offense
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Speed 30 ft.
Melee chakram -1 (1d8-1)
Ranged masterwork musket +6 (1d12/×4)
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Statistics
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Str 8, Dex 18, Con 14, Int 12, Wis 14, Cha 10
Base Atk +1; CMB +0; CMD 14
Feats Gunsmithing, Point-Blank Shot, Precise Shot, Rapid Reload
Traits ease of faith, reactionary
Skills Acrobatics +8, Craft (alchemy) +5, Diplomacy +5, Intimidate +4, Knowledge (local) +5, Perception +6, Stealth +5
Languages Common, Kelish, Undercommon
SQ deed: deadeye, deed: quick clear, deed: steady aim, grit
Combat Gear cold iron firearm bullet (30), cold iron firearm bullet (20), acid (3), weapon blanch (silver); Other Gear masterwork lamellar cuirass, alchemical cartridge (flare) (3), alchemical cartridge (paper) (9), chakram, masterwork musket, backpack, masterwork, bandolier, bandolier, chalk (3), earplugs, fishhook, flint and steel, hammock, powder horn, sewing needle, signal whistle, thread (50 ft.), 103 gp, 4 sp, 3 cp
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Special Abilities
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Deed: Deadeye (Ex) Use 1 grit per extra range increment to make a touch attack beyond the first.
Deed: Quick Clear (Ex) While have grit, remove the effects of a misfire. Use 1 grit to do as move action.
Deed: Steady Aim (Ex) At 1st level, as long as a musket master has at least 1 grit point, she can take a move-equivalent action to increase the accuracy of a two-handed firearm. When she does, she increases the range increment of the firearm she is firing by 10 feet. This
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Reload (Musket) You can reload fast with one type of Crossbow or Firearm.