Seoni

Meridyth's page

96 posts. Organized Play character for Akinra.


Full Name

Meridyth "Fijit" Ashtear

Race

Gnome

Classes/Levels

Dual-Cursed Oracle |HP: 10/10|Init: +5|Perception; +5 |F: +2 R: +1 W: +1

Gender

Female

Size

Small

Age

44

Alignment

Neutral Good

Deity

Arshea

Location

Absalom

Languages

Common, Gnome, Goblin, Sylvan

Occupation

None

Strength 7
Dexterity 12
Constitution 14
Intelligence 12
Wisdom 8
Charisma 20

About Meridyth

About Meridyth 'Fijit' Ashtear (Background):

Fijit was born within one of Calistria’s great Temples in the Shadows district of Magnimar. Her mother was a sacred prostitute and her father was one who had stopped by for a night of fun without ever giving a thought to whether or not his ‘fun’ might result in offspring. Fijit turned out to be a wondrously beautiful woman who attracted the attention of a great many of the men and women who passed through the Temple’s doors. Fijit found this attention too easy, and forsook the lifestyle of a sacred prostitute, and indeed Calistria, for the more free and liberating path of Arshea.

Fijit has no qualms with the concept of physical intimacy, and she might one day be interested in sharing herself with another, however; she fervently believes that this exchange must be the pinnacle of free expression, not a bartering chip. Despite Fijit’s choice of more conservative garb, she is in no way ashamed of her body or appearance; quite the contrary. Fijit loves her appearance and the attention it garners her, she just loves the anticipation and tease more than the reward.

Each morning Fijit spends an hour or so honoring her form and femininity to Arshea in the manner the Empyreal Lord loves best. Only once she has completed her morning ritual does Fijit get dressed and present herself to the world. Like most gnomes, Fijit keeps an obsession journal. Unlike most gnomes, Fijits journal is comprised solely of sketches and studies of her own form with notes of praise to Arshea for every last detail, from the subtle curve at the ankle to her slightly asymmetrical smile.

Personal:

Fijit’s worship of Arshea is for her own benefit. She does not share her morning ritual, nor does she share the resulting obsession log with others. Ever. In fact, she would rather hand over he spell component pouch than hand over her obsession log. In an attempt to keep her journal between only herself and Arshea, the entire book is written in a mish mash of Celestial, Common, Sylvan, Gnome, and Goblin. In addition she makes sure that she writes all her entries not in actual terms, but shrouded in innuendo and misguiding doublespeak. Taking 20 of Bluff Checks as she writes, rewrites, and edits.

Fijit is not ashamed of her religion, and strongly strives to be a champion of the repressed and weary, providing deliverance from their bonds. It is this aspect of Arshea’s teachings that led Fijit to the Pathfinder Lodge to pursue a career as a Pathfinder. She does not often speak of the other aspects of her faith, excepting to her beloved lord, preferring to keep them between herself and her god.

Gear Notes:

Meri, or Fijit, carries as little as possible at all times. The remainder of her gear is stowed in her tiger's saddlebags. In general, Fijit carries only her obsession log, ink, pen, spell component pouch, backpack, wands, manacles, mace, and armor. The rest of her gear is stowed with Ijit.

Ijit carries her own saddle, saddlebags, and masterwork armor along with all the gear Fijit stows (essentially all the items not recorded above) in Ijit's saddlebags.

By doing so, Ijit remains constantly, except when bearing Fijit as a rider, at light encumbrance (69 of 75 lbs). Fijit likewise remains at light encumbrance (16 of 17.25 lbs). When carrying Fijit, Ijits encumbrance increases to Medium, and her speed lowers to 30'.


Meridyth "Fijit" Ashtear
Female Gnome Oracle (Dual-Cursed Oracle) 1
NG Small humanoid (gnome)
Init +5; Senses low-light vision; Perception +5
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Defense
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AC 15, touch 12, flat-footed 14 (+3 armor, +1 Dex, +1 size)
hp 10 (1d8+2)
Fort +2, Ref +1, Will +1; +2 vs. illusions, +2 bonus vs. fear and despair
Resist oracle's curses (legalistic, tongues [celestial])
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Offense
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Speed 20 ft.
Melee light mace -1 (1d4-2/×2)
Spell-Like Abilities
. . 1/day—dancing lights, ghost sound (DC 16), prestidigitation (DC 15), speak with animals
Oracle (Dual-Cursed Oracle) Spells Known (CL 1st; concentration +6):
1st (5/day)—murderous command (DC 16), protection from evil, cure light wounds
0 (at will)—detect magic, create water, guidance, light
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Statistics
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Str 7, Dex 12, Con 14, Int 12, Wis 8, Cha 20
Base Atk +0; CMB -3; CMD 8
Feats Noble Scion of War
Traits beast bond (+1 Ride, +1 Handle Animal, Ride is a class skill), observant (+1 Perception, Perception is a class skill)
Skills Diplomacy +9, Handle Animal +7, Knowledge (planes) +5, Perception +6, Ride +5; Racial Modifiers +2 Perception
Languages Celestial, Common, Gnome, Goblin, Sylvan
SQ eternal hope, illusion resistance, mysteries (lunar), revelations (ijit, tiger), vow to self
Combat Gear Wand of cure light wounds; Other Gear Studded leather armor, Light mace, Backpack, belt pouch, chalk (4), Ink, Inkpen, masterwork manacles (medium), masterwork manacles (small) Obsession log, Spell component pouch, 8 GP, 8 SP, 6 CP
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TRACKED RESOURCES
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Dancing Lights (1/day) (Sp) - 0/1
Eternal Hope (1/day) - 0/1
Ghost Sound (1/day) (Sp) - 0/1
Prestidigitation (1/day) (Sp) - 0/1
Speak with Animals (1/day) (Sp) - 0/1
Vow to Self (1/day) - 1/1
Wand of cure light wounds - 3/50
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Special Abilities
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Animal Companion Link (Ex) You have a link with your Animal Companion.
Eternal Hope (1/day) +2 save vs. fear and despair. 1/day, reroll a 1 rolled on 1d20.
Illusion Resistance +2 racial bonus to saves against illusions.
Legalistic The shackles of Hell impose savage consequences should you violate a covenant, but also imbue you with remarkable guile. Whenever you break your word (either purposefully or unintentionally), you become sickened for 24 hours or until you meet your obligation, whichever comes first. However, once per day, you can make a vow to yourself that grants a +4 morale bonus on any one roll you make while trying to fulfill a promise made to another individual. At 5th level, you gain a +3 competence bonus on Diplomacy, Intimidate, and Sense Motive checks while talking to an individual one-on-one. At 10th level, you can make a new saving throw each minute to resist mind-affecting effects as your subconscious searches for loopholes. At 15th level, any creature that violates its freely given word to you takes a penalty to AC, to spell resistance, and on saving throws against your attacks and abilities equal to your Charisma modifier (minimum 1) for 24 hours.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Tongues (Celestial) In times of stress or unease, you speak in tongues. Pick one of the following languages: Abyssal, Aklo, Aquan, Auran, Celestial, Ignan, Infernal, or Terran. Whenever you are in combat, you can only speak and understand the selected language. This does not interfere with spellcasting, but it does apply to spells that are language dependent. You gain the selected language as a bonus language.
Vow to Self (1/day) +4 morale bonus to one role to keep a promise.

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Ijit
Tiger
NG Medium animal
Init +3; Senses low-light vision, scent; Perception +6
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Defense
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AC 19, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 natural, +1 dodge)
hp 11 (+2)
Fort +4, Ref +6, Will +2
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Offense
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Speed 40 ft.
Melee bite +1 (1d6+1/×2) and
. . 2 claws +1 (1d4+1/×2) and
. . 2 rakes +1 (1d4+1/×2)
Special Attacks 2 rakes
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Statistics
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Str 13, Dex 17, Con 13, Int 2, Wis 15, Cha 10
Base Atk +1; CMB +2; CMD 16 (20 vs. trip)
Feats Dodge
Tricks Attack, Attack Any Target, Combat Riding, Come, Defend, Down, Guard, Heel
Skills Acrobatics +6 (+10 jump), Perception +6
SQ attack any target, combat riding
Other Gear Masterwork Chain shirt, Cold weather outfit, Furs, Hot weather outfit, Journal, Riding saddle, Saddlebags, Scroll box, Silk rope
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Special Abilities
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Attack Any Target The animal will attack any creature on command.
Combat Riding The animal has been trained to bear a rider into combat.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.

Bookkeeping (Buy Sell log):

1: Starting Gold - 150 gold
2: Light Mace - 5 gold spent - 145 gold remaining.
3: Cold Weather Outfit - 8 gold spent - 137 gold remaining.
4: Furs - 12 gold spent - 125 gold remaining.
5: Backpack 2 gold spent - 123 gold remaining.
6: Ink, Black 8 gold spent - 115 gold remaining.
7: Hot Weather Outfit - 8 gold spent - 107 gold remaining.
8: Inkpen - 0.1 gold spent - 106.9 gold remaining.
9: Journal - 10 gold spent - 96.9 gold remaining.
10: Spell Component Pouch - 5 gold spent - 91.9 gold remaining.

11: Prince of Augustana Completed: 462 gold earned, 2 PP earned. - 553.9 gold remaining

12: 4 pieces of Chalk - 0.04 gold spent - 553.86 gold remaining.
13: Small Masterwork Manacles - 50 gold spent - 503.86 gold remaining.
14: Medium Masterwork Manacles - 50 gold spent - 453.86 gold remaining.
15: Masterwork Studded Chain Shirt Barding (Medium) - 350 gold spent = 103.86 gold remaining.
16: Obsession (Arshea) Log - 25 gold spent - 78.86 gold remaining.
17: Silk Rope - 10 gold spent - 68.86 gold remaining.
18: Riding Saddle, Exotic - 30 gold spent - 38.86 gold remaining.
19: Saddlebags - 4 gold spent - 34.86 gold remaining.
20: Beltpouch - 1 gold spent - 33.86 gold remain.
21: Studded Leather Armor - 25 gold spent - 8.86 gold remain.

Prestige/Fame Log

1: Prince of Augustana Completed - 2 PP gained - 2 PP, 2 Fame remaining
2: Wand of Cure Light Wounds - 2 PP spent - 0 PP, 2 Fame remaining.

Wands:

Cure Light Wounds - 50 Charges remaining