Cody Hunter |
With the water Elemental gone back to where it was called come, Cody and Panda Jr move forward looking for those whom are the source of the troubles.
perception : 1d20 + 9 ⇒ (1) + 9 = 10
GM_CariMac |
Perception Stephani: 1d20 + 6 ⇒ (2) + 6 = 8
Perception Cory: 1d20 + 9 ⇒ (6) + 9 = 15
Perception Dusklord: 1d20 + 6 ⇒ (10) + 6 = 16
Perception Hastard: 1d20 + 2 ⇒ (18) + 2 = 20
Perception E'li: 1d20 + 4 ⇒ (8) + 4 = 12
Perception Starling: 1d20 + 4 ⇒ (16) + 4 = 20
Parani Stealth: 1d20 + 15 ⇒ (17) + 15 = 32
Cody: 1d20 + 3 ⇒ (18) + 3 = 21
Dusklord: 1d20 + 4 ⇒ (17) + 4 = 21
E'li: 1d20 + 2 ⇒ (7) + 2 = 9
Hastard: 1d20 + 0 ⇒ (8) + 0 = 8
Starling: 1d20 + 4 ⇒ (3) + 4 = 7
Stephani: 1d20 + 0 ⇒ (7) + 0 = 7
GM: 1d20 + 8 ⇒ (17) + 8 = 25
Manyshot: 1d20 + 15 ⇒ (20) + 15 = 35
Damage 1: 3d8 + 9 ⇒ (2, 1, 4) + 9 = 16
Damage 2: 1d8 + 3 ⇒ (5) + 3 = 8
Rapid Shot: 1d20 + 15 ⇒ (2) + 15 = 17
Damage: 1d8 + 3 ⇒ (1) + 3 = 4
Round 1, Bold May Act
??? 25
Dusklord 21
Cody 21
E'li 9
Hastard 8
Starling 7
Stephani 7 24 DMG
You complete your search of the warehouse, and find no one. There is one more trap at the big double doors that you manage to avoid.
The group decides to head back to Grandmaster Torch or the Greycloaks, but you don't get very far. As you start through The God's Market leaves and vines erupt from the ground and entangle the group again.
Reflex Save DC 12 to avoid becoming entangled.
Then three arrows come flying out of the air, and hit Stephani. The first two hit her hard, and the third one flies harmlessly past 24 Damage. The first arrow that hit makes her feel a little weak.
E'li |
Avoiding being caught, the warpriest runs out of the area where the plants grow and casts a spell, asking Rowdrosh for her protection
He casts lesser angelic aspect on himself.
You take on an aspect of an angelic being, including some of its physical characteristics. You gain low-light vision, resistance to acid 5, resistance to cold 5, and the benefits of protection from evil.
Dusklord |
Dusklord adeptly skips away from the encroaching vines as he recognizes a spell has been cast.
"Enough with the ambushes!" he blurts in annoyance. "We have proven we are more than a match...show yourselves so we can dispatch of you like we have the others!"
He prepares to finish casting a spell as soon as he sees a foe.
I'll cast a heightened glitterdust (DC 19 Will) on the first enemy I see.
reflex: 1d20 + 4 ⇒ (20) + 4 = 24
Hastard the Bastard |
Hastard Reflex: 1d20 + 1 ⇒ (5) + 1 = 6
Nord Reflex: 1d20 + 5 ⇒ (15) + 5 = 20
Handle Animal: 1d20 + 13 ⇒ (13) + 13 = 26
Fast Dismount: 1d20 + 12 ⇒ (1) + 12 = 13 Failed - costs a move to dismount
As the vines wrap around the small armored man, he sighs heavily. "Not Again!"
"Nord! Go protect Dusklord!" he commands, sliding off his the boars back.
The boar rushes out of the grasping vegetation and prepares to attack any foes near Dusklord.
Stephani du Boules |
Reflex: 1d20 + 2 ⇒ (6) + 2 = 8
"Ack! What is thi.."
Stephani's complaints are cut short as arrows thund into her chest and leg. Entangled, she simply struggles to breath as the strength leaves her body.
"Father, help me..."
With her left hand, she touches her wounded chest, and the holy power surges through her to heal some of the damage.
Lay on Hands: 2d6 + 4 ⇒ (1, 5) + 4 = 10 Swift action
Then she struggles to escape the entanglements, but she just can't do it.
Escape Artist: 1d20 + 0 ⇒ (1) + 0 = 1
GM Glyn |
Cody reflex : 1d20 + 7 ⇒ (3) + 7 = 10
Panda Jr reflex: 1d20 + 4 ⇒ (19) + 4 = 23
Cody is entangled and spends and action breaking free, then both him and Panda move out of the entangle area.
Cody strength check: 1d20 + 2 ⇒ (10) + 2 = 12
GM_CariMac |
Perception Stephani: 1d20 + 6 ⇒ (4) + 6 = 10
Perception Cody: 1d20 + 9 ⇒ (13) + 9 = 22
Perception Dusklord: 1d20 + 6 ⇒ (7) + 6 = 13
Perception Hastard: 1d20 + 2 ⇒ (10) + 2 = 12
Perception E'li: 1d20 + 4 ⇒ (18) + 4 = 22
Perception Starling: 1d20 + 4 ⇒ (3) + 4 = 7
Stealth Parani: 1d20 + 15 ⇒ (2) + 15 = 17
Rapid Shot: 1d20 + 15 ⇒ (15) + 15 = 30
Damage: 1d8 + 3 ⇒ (5) + 3 = 8
Rapid Shot: 1d20 + 15 ⇒ (4) + 15 = 19
Damage: 1d8 + 3 ⇒ (5) + 3 = 8
Round 2 Bold May Act
??? 25
Dusklord 21
Cody 21
E'li 9 Angelic Aspect 8 DMG
Hastard 8
Starling 7
Stephani 7 14 DMG
Starling manages to avoid the entangling vines and moves out of their range. Starling begins to sing, and inspire her compatriots.
Reflex: 1d20 + 6 ⇒ (15) + 6 = 21
E’li casts a spell upon himself, and moves out of the entangling vines. Dusklord readies Glitterdust (DC 19 Will) for when an enemy appears. He prepares to finish casting a spell as soon as he sees a foe. Hastard cannot escape the vines, but sends Nord to guard Dusklord.
Stephani is unable to free herself from the vines, but heals some of her injuries. Cody and Panda manage to avoid and break free of the vies.
An arrow hits E'li, and digs into his shoulder 8 Damage. A second arrow harmlessly bounces off his aura of Protection from Evil.
DC 17 Fort Save Please E'li
Cody and E'li both see a shadowy figure moving back out of a tent after the arrows are fired.
Starling the Swift |
Starling's singing gives +1 to hit and +1 to damage.
Starling looks around, waiting for the group's enemy to appear. In the meanwhile, she readies a spell.
Ready Hold Person (DC 16 vs Will) and cast on whichever enemy Starling sees.
E'li |
He has a protection from evil on himself because of the angelic aspect spell is that helps
Stephani du Boules |
Stephani continues to struggle with vines, pulling them out of the ground. If she gets a chance, she will move out of the area.
Strength Check: 1d20 + 3 ⇒ (15) + 3 = 18
Cody Hunter |
Cody points towards the tent where he saw the shadowy figure retreat, "There's where the attacker went!"
save vs entangle still in area effect vs DC12: 1d20 + 7 ⇒ (8) + 7 = 15
Avoiding becoming entangled again, Cody and Panda move towards where he saw the figure drawing his scimitar as he moves.
perception: 1d20 + 9 ⇒ (14) + 9 = 23
GM_CariMac |
Round 3 Bold May Act
Buffs: Starling's singing gives +1 to hit and +1 to damage
??? 25
Dusklord 21
Cody 21
E'li 9 Angelic Aspect 8 DMG
Hastard 8
Starling 7
Stephani 7 14 DMG
Hastard pulls hard on the vines trying to break free.
Strength: 1d20 + 1 ⇒ (8) + 1 = 9
Stephani manages to break free and move forward. Starling prepares a Hold Person (DC 16 Will)l. Dusklord continues to hold his Glitterdust (DC 19 Will) spell, and Cody and Panda Jr run forward to try to catch sight of the enemy.
Dusklord perception: 1d20 + 6 ⇒ (20) + 6 = 26
Cody perception: 1d20 + 9 ⇒ (14) + 9 = 23
Stealth Parani: 1d20 + 15 ⇒ (5) + 15 = 20
The enemy moves foward and Dusklord and Cody catch sight of her. Dusklord's spell goes off. Her will is strong and she manages to avoid the worst of the spell, but is outline in sparkling pink glitter. She growls in anger.
Will Save: 1d20 + 3 ⇒ (19) + 3 = 22
Starling's spell goes off, and the woman is unable save against this spell and is paralyzed.
Will Save: 1d20 + 3 ⇒ (11) + 3 = 14
Hastard the Bastard |
Pulling against the vines, Hastard tries desperately to break free.
Str Check: 1d20 + 1 ⇒ (11) + 1 = 12
"We want her alive!" he reminds his companions. "Nord! Keep her from leaving."
The boar runs up to the woman and thrusts his tusk into her still form.
Gore: 1d20 + 8 ⇒ (4) + 8 = 12
Damage: 1d8 + 4 ⇒ (3) + 4 = 7
Dusklord |
"Was there more than one foe?" Dusklord asks as he looks around. "Or just this one?"
Still in initiative...I'll ready a Boneshaker against any other enemies...
GM_CariMac |
There is a hawk crying out from the roof of a tent.
Out of Initiative.
A large contingent of Graycloaks arrive, including Runewulf the Unbeliever himself.
As soon as Parani sees the greycloaks she starts to yell.
"These crazy people have been following me around for days, and they attacked me unprovoked in the middle of the Market. Arrest them, and free me. As you can see there are two representatives of the so called gods. Those two are probably the ring leaders."
Runewolf looks angry. "Why have you attacked one of my most promising guards? Explain yourselves or be arrested. If the answers aren't good enough expect to be arrested."
Hastard the Bastard |
"I would certainly be happy to sir. If you would just...please tell the witch to release me? These vines seem to be proving most difficult." requests the gnome.
"Down Nord! She's in the hands of the authority now."
Handle Animal: 1d20 + 13 ⇒ (16) + 13 = 29
The boar backs away, slowly from the woman.
Starling the Swift |
Starling approaches the officer in an unthreatening manner. "Sir, this woman attacked us unprovoked. We were ambushed by her group as we left the warehouse. For a good reason I say - she knew we had evidence that would prove her guilt. If you would look at these documents, I'm sure everything would become clearer." Starling hands the officer the letters offering to purchase the keg, Parani's client list, and the rest of her personal papers. "I'm usually not the person to turn someone in, but this case is simply too obvious," she adds.
Cody Hunter |
Cody speaks to Runewolf ,"Sir, we have been tracking down who was responsible for theft and murder. They were impersonation graycloaks using your fine organizing as cover for their nefarious deads. She is a traitor to your cause."
diplomacy: 1d20 + 0 ⇒ (12) + 0 = 12
Stephani du Boules |
"I think you will find the evidence you need in those documents, but we are happy to sit with you and give you whatever additional information you require. Just don't give her a chance to cause more problems until you are happy that you have all the facts."
Stephani puts her sword away, and stands proud.
Diplocmacy: 1d20 + 11 ⇒ (6) + 11 = 17
GM_CariMac |
The Conclusion
The items you hand over, and the interviews you conducted with the witnesses are enough to convince the Graycloaks of Parani's guilt.
Parani is eventually tried and convicted for her crimes.
Word of the evenhanded way the Pathfinders handled the situation spreads throughout Absalom’s guards and much of the tension between the Society and the local guard in Absalom eases for a while.
Getting Barleyhusk to place a Graycloak woman at the scene of the first mugging; Barleyhusk can later confirm that it was Parani.
Obtaining Barleyhusk’s suspicions about the rapid death of the first Pathfinder—namely the fact that the original arrow wound would have resulted in a much slower death.
Discovering the poisoned arrow from the roof opposite Erastil’s Alehouse, which can be matched against the ones Parani uses in the final fight.
Retrieving Cayden’s Last Keg and the accompanying letters of interest from the warehouse.
Discovering Parani Akar’s Pure Legion uniform and identification in the footlocker at the warehouse.
And Fin
Thank you all for playing. I hope you enjoyed it. Chronicle sheets will be ready on Thursday.