Dusklord |
knowledge local: 1d20 + 10 ⇒ (9) + 10 = 19 Can I get an assist from Hastard or Cody's roll?
"An interesting clue, which might or might not be related to our mission," Dusklord says. "Perhaps we should move on to Jirad, though the name of that pub does sound familiar..."
Stephani du Boules |
"Maybe we can ask around." Stephani approaches a couple friendly looking locals to see if they have heard of the place.
Diplomacy(gather info): 1d20 + 11 ⇒ (11) + 11 = 22
GM_CariMac |
Between Stephani's questioning the locals and everyone's knowledge of the local area you are able to piece together that the Pitview Pub as a moderately popular tavern located in the Ascendant Court.
Assuming you want to move on to Jarid. A picture of him can be found on the slideshow slide 3. If you wish to do something else before you go there let me know.
On the front of this stall, a large sign proclaims “Estelle’s Last Hope Mercantile.” A smaller sign below, obviously in a different hand, advertises “All merchandise verified authentic,” and in even smaller text below that is written [/b]“No Refunds.”[/b] The stall is filled with a variety of unique items bearing various claims, each less likely that the last. “Cayden Cailean’s Lost Loincloth” sits on a shelf next to a clumsily preserved, half-eaten apple claiming to have been discarded by Norgorber on the day of his ascension.
E'li |
A place that sells false relics? the war priest whispers, shaking his head, disappointment
Hastard the Bastard |
Looking over the junk, Hastard ponders 'Who verifies this junk?!'. As he spies the 'lost loin cloth', he turns his face in disgust. "Seriously?"
Getting increasingly frustrated the more he looks around, he finally calls out "Jarid?! Please come out. We wish to speak with you sir!"
GM_CariMac |
The rotund man comes out of the back of the stall. "Hello, hello my friends. Arodan's toenail. I sold that last week unfortunately, sir. Perhaps Sheylyn's corset would be of interest." he laughs. "How can I help you wonderful, handsome er beautiful, wise people.
Who is in his stall and who is waiting outside?"
Hastard the Bastard |
I'm guessing boar is a tad big to be in stall - so boar would be outside. I am inside
"Jarid I presume? Sir, names Hastard. Pleased to meet you. We are investigating some local disturbances. Something you may be able to help us with." Pausing to look around the stall, he tries to ensure they are alone.
After a moment, the short man continues "Would you happen to know of some, less reputable characters, that would be interested in acquiring such...relics...through other means? Note, we aren't accusing you of anything. We also aren't selling anything. I simply understand such fine wares as yours, you may have encountered such nefarious individuals causing you a hassle as well."
"I must urge you to be straight with us. We've no need to become unpleasant."
Diplomacy: 1d20 + 10 ⇒ (14) + 10 = 24
Dusklord |
Dusklord seems a bit too preoccupied with all the strange relics. As he looks over them, he hardly seems interested in the conversation.
"Yes, answer the gnome's questions," is all he can manage as he picks up what appears to be a mummified hand.
diplo aid: 1d20 + 4 ⇒ (5) + 4 = 9
Starling the Swift |
Starling steps inside the stall, perusing some of the curiosities around while keeping an eye on Jarid. "Unpleasant?!" she adds with a smile, "We'd want nothing more than to be your customers, once we sort out some business for our employer. I'm sure you could help with it, won't you?"
Sense Motive: 1d20 + 9 ⇒ (3) + 9 = 12
Diplomacy, aid: 1d20 + 10 ⇒ (14) + 10 = 24
Stephani du Boules |
Stephani stays outside, but poking her head in.
"Lot's of potential customers out here, so perhaps be quick about it?"
Diplo Aid: 1d20 + 11 ⇒ (11) + 11 = 22
GM_CariMac |
Jarid's face starts to turn purple at the mention of stolen merchandise. It's clear that topic makes him angry. However, as Hastard continues to speak he calms down a bit, and looks willing to listen to you a little more. He does not look convinced to help you yet.
"Of course there are nefarious individuals selling things. I have nothing to do with them." he won't quite meet your eyes when he says this. "Customers outside? You should continue on your way looking for others." It's clear he's trying to move you along.
I need another diplomacy attempt, please.
Cody Hunter |
Cody tries to look friendly while letting the others do most of the talking, so he waits outside keeping watch with Jr.
perception: 1d20 + 9 ⇒ (2) + 9 = 11
Dusklord |
"The thing is...the theft of these goods could be bad for your business," Dusklord says. "Why don't you help us discover who is stealing from your customers, lest word gets out you're involved and trying to get the goods back."
diplomacy: 1d20 + 4 ⇒ (9) + 4 = 13 I'll aid someone better...
Stephani du Boules |
"Clearly, this issue is important to you as well as to us. We need to find these 'greycloaks', and we are simply hoping you saw something that can help."
Diplomacy: 1d20 + 11 ⇒ (18) + 11 = 29
Hastard the Bastard |
"Dear sir, we aren't suggesting you have anything to do with them. I suspect in your line of work, you have encountered them in one way or another. Be it turning them away when they try to sell you such goods, or chasing them out of the stall when they try to filch your wares. We are simply looking to stop the bloodshed at their hands."
Diplomacy Aid: 1d20 + 10 ⇒ (1) + 10 = 11
E'li |
Perception 1d20 + 4 ⇒ (1) + 4 = 5 to make sure that there is no one suspicious around.
GM_CariMac |
Jarid looks suspicious when Stephani mentions greycloaks, "Why would you think the greycloaks are involved with stolen goods? They police the area. I know not all people are honest like myself, but most of the greycloaks are good guards. They don't take to religion, but other than that most do a good enough job."
He rearranges some of the goods and comes to a decision. "I'm not one who has personal experience of fraudulent things of course." He puts his hand over his heart. "I've heard that there is a man who deals in stolen goods. His name is Barnel. He is unwashed and has scraggly black hair."
GM_CariMac |
Who are the Graycloaks? “The Graycloaks are a force of professed nonbelievers who police the God’s Market and the entire Ascendant Court. Their atheist bent is meant to ensure that no one group of worshipers receives any special treatment.”
Several people in grey cloaks have been seen near the incidents. Is there a connection? Well that's a question.
GM_CariMac |
"He's around. You might want to check the Pitview Pub. He's been known to hang out near there." Jarid answers Dusklord. "Now if you aren't going to buy anything?" he raises his eyebrows. "Be on your way."
Starling the Swift |
Starling nods gracefully, understanding Jarid's impatience. "Thank you for your help on this matter. We'll be on our way then." She then turns to the others, "The Pitview Pub it is then. I wonder what's behind that name."
E'li |
The war priest rejoins his party members. Where to now? he asks.
Hastard the Bastard |
"Yes, thank you for your help. Best of luck in your dealings today" Hastard remarks as he heads out the door. Stopping, he turns back "Not from here. Could you give us directions to the pub?"
-Posted with Wayfinder
Stephani du Boules |
Steph asks around to find the location of the pub, then leads the way there (assuming she finds it).
Gather Info: 1d20 + 11 ⇒ (2) + 11 = 13
GM_CariMac |
Perception Cory: 1d20 + 9 ⇒ (14) + 9 = 23
Perception Dusklord: 1d20 + 6 ⇒ (1) + 6 = 7
Perception Hastard: 1d20 + 2 ⇒ (4) + 2 = 6
Perception E'li: 1d20 + 4 ⇒ (15) + 4 = 19
Perception Starling: 1d20 + 4 ⇒ (10) + 4 = 14
Dusklord: 1d20 + 4 ⇒ (11) + 4 = 15
E'li: 1d20 + 2 ⇒ (20) + 2 = 22
Hastard: 1d20 + 0 ⇒ (11) + 0 = 11
Starling: 1d20 + 4 ⇒ (3) + 4 = 7
Stephani: 1d20 + 0 ⇒ (17) + 0 = 17
Barnel: 1d20 + 3 ⇒ (14) + 3 = 17
Stephani du Boules asks around for directions to the Pitview Pub, and a friendly local is points the group in the right direction. You travel through the streets and as you near the Bath House Cody and E'li notice a man fitting Barnel's description giving wide berth to the doorway of a place he could actually get clean. He notices the group, and he takes off at a run through the Bath House door.
Bold May Act Round 1
E'li
Cody
Barnel
Stephani
Dusklord
Hastard
Starling
We are in a chase. Barnel is two spaces ahead of the group at the Embassy Wall. You start at the Bath House. You need to catch him before he makes it to the Roof Garden. See the Chase Rules Spoiler of the things you can do, and bonuses and penalties you get for your speed.
The chase checks are in the link below. The first square choices are Jump Through Window (Acrobatics DC20) or Bluff Past Guard (Bluff DC 15) or another choice. See the spoiler. Let me know if you have any questions. Go!
It takes a move action to move through a single square.
• Any character involved in the race gains a +2 cumulative bonus on all chase checks for each 10 feet by which her speed exceeds 30 feet, or takes a –2 cumulative penalty for each 10 feet by which it is slower than 30 feet.
• When a character exits from a square, he must choose one of that square’s two obstacles to face as a standard action before moving to the next square. Instead of exiting a square, a character can choose to take another action not directly related to navigating the chase’s
course, such as casting a spell or drawing a weapon.
• A character may attempt to move three squares during his turn by taking a full-round action. That character must overcome both obstacles on the square he is leaving. In this case, if a character fails either obstacle check by 5 or less, he only moves one square forward and his turn ends. If a character fails either obstacle check by more than 5, he cannot move at all that turn.
A character unfortunate enough to fail two obstacle checks in a turn becomes mired in his current square. A mired character must spend another full-round action becoming unmired, effectively losing his next turn.
• A character can also choose to make a ranged attack or cast a spell during his turn in a chase. If the action is a full-round action, he can’t move at all. Use the number of squares and their established distances (in this case, 30 feet) to determine ranges as necessary. The terrain where the chase takes place might provide the target partial or even full cover or concealment. A character can only choose to make melee attacks against targets that are in the same square.
Cody Hunter |
Cody cast longstrider {link} spell to give himself a speed advantage, invoking his animal aspect of frog to improve his jumping. Cody springs through the window into the mezzanine.
Swift = invoke animal aspect of frog +4 to acrobatics jump. 1st minute 1 of 10r.
standard = cast longstrider spell +10 movement
Move = jump through window
Acrobatics w/+2 move, +4 frog: 1d20 + 1 + 2 + 4 ⇒ (19) + 1 + 2 + 4 = 26
GM, does my animal companion need to make their own challenge rolls?
Cody Hunter |
They don't list the weight of pandas in the stats. Much less the weight of small panda companions. While Cody may carry it from time to time when speed doesn't matter, in this case Cody can only carry 18 more lbs before being slowed down, which I would expect the panda to exceed (small halfling would weight 32-38 lbs). So Panda would be under his own power for the chase.
During the same swift action that Cody invokes his frog animal aspect he does the same for Panda Jr. The Panda attempts to jump through the window, but comes up short then tries again cumming up short once again.
1st move action: Acrobatic w/+4 frog: 1d20 + 2 + 4 ⇒ (1) + 2 + 4 = 7
2nd move action: Acrobatic w/+4 frog: 1d20 + 2 + 4 ⇒ (5) + 2 + 4 = 11
E'li |
Knowing that his armor is too heavy to chase the cvretin the warpriest letsd loose a sling stone
1d20 + 7 - 4 ⇒ (2) + 7 - 4 = 5trying to do non lethal damage.
GM_CariMac |
Eli casts a spell on himself, and Panda Jr. He manages to climb through the window and to the Mezzanine. Panda doesn't manage to make it out the window, and E'li decides to fire sling at Barnel, but misses.
Barnel makes quick work of the lock, and moves through the gate into the tea party.
Disable Device: 1d20 + 9 ⇒ (13) + 9 = 22
Bold May Act Round 1
E'li Square 1
Cody Square 2
Panda Jr Square 1
Barnel
Stephani Square 1
Dusklord
Hastard
Starling
Stephanie attempts to talk the guard into letting her pass, but it doesn't quite work.
Bluff: 1d20 + 4 ⇒ (7) + 4 = 11
Hastard the Bastard |
Ride Check: 1d20 + 12 ⇒ (19) + 12 = 31
S.E. Nord Acrobatics: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11
Grabbing hold of his companions broad neck, Hastard flattens himself against Nord's back. "You can do it! After him!" hollers the gnome.
With as much grace as he can muster, the mount bounds forward. Lost in the ecstasy of the chase, the animal forgets to jump, plowing headlong into the side of the building.
"Ooof. No! Through the window, not the wall!"
Dusklord |
Dusklord regrets his failure to prepare expeditious retreat today, and considers his options.
As advances, the guard puts a hand up to stop the wizard.
"Is that your mistress here? Surely, your wife will find out!" he lies, but it seems to be enough to distract the guard enough for Dusklord to slip past.
bluff: 1d20 + 2 ⇒ (18) + 2 = 20
E'li |
[oc] No spell. He tried to bonk the guy on the head. And missed :( [/ooc]
GM_CariMac |
Botting Starling
Starling Bluff: 1d20 + 8 ⇒ (2) + 8 = 10
Stephani tries to convince the guard to let her thorough the bath house, but she stammers as she tries to tell him she just saw his wife. Dusklord on the other hand convinces the guard that his mistress has arrived, and slips past him while was distracted. Starling also tries to slip past the guard, but he's on to what is going on and she fails.
Hastard tries to make an epic jump from the window, but Nord forgets to jump at the last minute. Luckly Hastard is able to keep his seat.
Bold May Act Round 2
E'li Square 1
Cody Square 2
Panda Jr Square 1
Barnel Square 4
Stephani Square 1
Dusklord Square 2
Hastard Square 1
Starling Square 1
Cody Hunter |
Panda again tries to jump through the window coming up very short on the first attempt, then on the second attempt he soars through the air on a good trajectory, but fails to clear the window by an inch.
1st move action: Acrobatic w/+4 frog: 1d20 + 2 + 4 ⇒ (1) + 2 + 4 = 7
2nd move action: Acrobatic w/+4 frog: 1d20 + 2 + 4 ⇒ (13) + 2 + 4 = 19
Cody takes a swift action to change his animal aspect to that of a monkey improving his climb just before he climbs the ivy wall drops to the ground in the Embassy then climbs over their fence like it's not even there. The hunter can see Barnes in what appears to be a cherish Tea Party for the moment, Give up now! You'll only be out of breath when your caught."
Longstrider +10 speed (+2 bonus)
Swift= change animal aspect to Monkey. 1st of 3min & 2nd of 10 rounds. +4 to Climb
1st Move action: Climb Mezzanine Ivy Wall w/+2 speed, +4 monkey: 1d20 + 5 + 2 + 4 ⇒ (13) + 5 + 2 + 4 = 24
2st Move action: Climb Embassy Wall / Fence w/+2 speed, +4 monkey: 1d20 + 5 + 2 + 4 ⇒ (12) + 5 + 2 + 4 = 23
E'li |
The war priest, growing a little frustrated will attempt to bonk him on the head
1d20 + 7 ⇒ (10) + 7 = 17
1d6 + 3 ⇒ (1) + 3 = 4
E'li |
Barney is the guy We are chasing correct? He is trying to bonk him.
Stephani du Boules |
Stephani sees the others take off, and she doesn't even bother to try.
Looking over the chase, Stephani is ill-suited for the entire thing. Even the things that play to her strengths are offset by armor penalties. So no really need to bot her, she will just trudge along to hopefully find you at the end.
E'li |
The war priest isn't the fastest guy with his armor either, he will stay close to the pally.
Dusklord |
I know that some characters are less well-suited for chase scenes, but I think they generally try to spread out the skills so everyone can at least have a chance. Skill monkeys will definitely shine, but the thing about dice is that you can get on a hot streak and do well. Roll some dice! :)