| GM chadius |
The combined efforts of the party keeps the ship steady, although Febida is on her butt now.
Round 3
- Storm
1d10 ⇒ 5
The ship starts rocking turbulently, making you sick to your stomach.
DC 14 Fort Save or you are sickened for 1d4 ⇒ 1 round.
Round 4
- Qillian, Rolando, Febida, Kelsier, Sahba, Wilm
Make your Fort Saves and reposition yourself as needed.
Sahba Mandyra
|
Fort: 1d20 + 0 ⇒ (10) + 0 = 10
Never having quite felt at home on a ship, Sahba is queasy. Staggering, she makes her way to the center of the deck, hoping to be protected by the mast and rigging, and calls to Anera at the bow. "Is the crew coming to help?!"
Rolando Pascal
|
Fort: 1d20 + 3 ⇒ (13) + 3 = 16
Rolando recalls Shira's tainted food, but fights back the urge to vomit. He steadies himself and walks gingerly over to Sahba.
You alright?
Qillian Jones
|
Fort: 1d20 + 4 ⇒ (12) + 4 = 16
"Ah! I just love the sea! She can be a cruel witch in a storm, though! Hey, there - try to hold your cookies, or grab a bucket. I don't need to be swabbin' a deck today too!"
Qillian moves a bit around to stay to help with the wheel, but also uses his whip to grab Febida's leg to keep her from going overboard.
Prehensile Whip - You can use a whip as if it were a rope with a grappling hook at the end. Attaching your whip is a standard action
Whip grab: 1d20 + 5 ⇒ (8) + 5 = 13
| GM chadius |
Febida just fell over, she's not going overboard anytime soon
Qillian's sea legs are as sturdy as ever, and Rolando holds his (probably poisoned) lunch together. Sahba really wishes she were at land.
Round 3
- Storm
Violent motion: Make a DC 14 Fort Save or be sickened for 1 round.
Round 4
- Qillian, Rolando, Febida, Kelsier, Sahba, Wilm
- Storm
Kelsier Palance
|
Fortitude: 1d20 + 4 ⇒ (5) + 4 = 9
can we make Profession (Sailor) checks to aid our allies on their fort checks?
Kelsier steps away from the wheel and hurls the contents of his stomach into the sea. Well... that's embarrassing.
| GM chadius |
Yes, you may use your Profession (Sailor) to Aid Another with the Fort Save. You're telling them to focus on a distant object to fight off the vertigo, I'd assume.
Wilm is having plenty of fun in this sea storm! Kelsier...not so much.
Round 3
- Storm
Violent motion: Make a DC 14 Fort Save or be sickened for 1 round.
Round 4
- Qillian, Rolando, Febida, Kelsier, Sahba, Wilm
- Storm
Waiting for Febida's Fort Save and her turn (I assume she'll stand up from prone.)
| GM chadius |
I haven't heard from Febida, so I'll bot her for now.
Febida's Fort Save: 1d20 + 5 ⇒ (4) + 5 = 9
Febida stands up, and immediately wishes she stayed down, she's not feeling too good...
1d10 ⇒ 1
Round 4
- Storm
The storm gives a moment of calm, giving the party a chance to recover.
1d10 ⇒ 4
Just then, the waves kick in again and the ship rocks violently! Make a DC 14 Fort Save or be sickened for 1d4 ⇒ 3 rounds.
Round 5
- Qillian, Rolando, Febida, Kelsier, Sahba, Wilm
You get a round to reposition, then another round of Fort Saves. Then we can finish this up.
Kelsier Palance
|
Fort: 1d20 + 4 ⇒ (3) + 4 = 7
Kelsier takes a deep breath and slumps down to rest his back against the bulwark, thankful that it's over. Then suddenly his eyes widen and he stands up and turns back around, hanging over the side of the ship...
-Posted with Wayfinder
Sahba Mandyra
|
@GM: So, no reaction from Anera to my question? She's there on the map...
Fort: 1d20 + 0 ⇒ (20) + 0 = 20
Gulping some fresh air, Sahba manages to qwell her stomach and keep from being sickened like her colleagues. Thank goodness the storm isn't too bad, or people might be nauseated instead of just queazy.
Not seeing much she can do to help, Sahba stays close to the main mast and holds on.
| GM chadius |
Oops, Anera shouldn't be there.
Round 4
- Storm
The storm gives a moment of calm, giving the party a chance to recover.
Just then, the waves kick in again and the ship rocks violently! Make a DC 14 Fort Save or be sickened for 1d4 rounds.
Round 5
- Qillian, Rolando, Febida, Kelsier, Sahba, Wilm
Waiting for Fort Saves. Will bot Qillian once everyone else moves.
Sahba Mandyra
|
Well, if Anera isn't there ...
"This is ridiculous," Sabha moans. Recalling Qillian's suggestion to head down to the cargo hold to find the crew, she calls to him. "Qillian, shall we go get the crew? They have abandoned their duty yet again. It is time to put a stop to such indolence."
Grrr. Frankly, Anera being there was the only thing keeping me on deck in the first place ... that, and not splitting the party.
With that, Shaba encourages all those not focused on holding the wheel to join her in excoriating the crew, and heads down the stairs. (Double move)
Wilm Tsalion
|
fort: 1d20 + 2 ⇒ (15) + 2 = 17
Woah, Febida, I thought you dwarves were meant to be made of stouter stuff! And kelsier, thats the most i've seen come out of your mouth since i've known you!!
Wilm all in all seems to be enjoying this all far too much and certainly not taking it too seriously.
Hey, maybe my grandpa who no one talks about was a sea-halfling!
Hearing Sabhe calling across the winds brings him down a bit.
Oh, hey, yeah - good point, where is the crew, we really don't know how to sail this thing... well 'cept quillian, it's a good thing he's here. Yeah, once this settles a bit lets head below decks and work out whats happening.
Rolando Pascal
|
I saw that you said you'd bot Qillian after everyone else, but Qillian can grant a bonus to someone else and the only one left is Febida. So can we bot Qillian (since Qillian asked for it anyway) first? Then he can help Febida. If you want to roll it on your own, disregard this. If not, I can roll for Qillian.
Prof (Sailor) in place of his own Fort Save: 1d20 + 5 ⇒ (10) + 5 = 15
Prof (Sailor) to aid Febida: 1d20 + 5 ⇒ (3) + 5 = 8
And, doesn't look like it'll matter.
Febida Stonehair
|
Between falling down and tossing her lunch, Febida is able to shout out, something in Dwarven to Wilm.
Second Fort Save: 1d20 + 5 ⇒ (7) + 5 = 12 And she's down for the count again! She REALLY needs to get off the ship!
| GM chadius |
Febida isn't having a very good time on this ship, despite Qillian's advice.
Febida, Kelsier and Rolando are sickened for 3 rounds.
Sahba is quite upset the crew isn't at their posts, AGAIN, despite someone getting murdered the last time it happened. She's about to drag Qillian down there when First Mate Marzack and Azuretta pop up on the deck.
"Hey! You guys alright?" The First Mate speaks up. "We got most of the water out, and the rest of the crew is patching it up. Some of the cargo fell over Ulamon and Anera, but the rest of the crew will dig them out soon. I came to man the wheel, and Azuretta felt concerned..." He shrugs.
Bluff 1: 1d20 + 5 ⇒ (15) + 5 = 20
Bluff 2: 1d20 + 11 ⇒ (12) + 11 = 23
You notice the beads of sweat rolling down Marzack's face. Another hard day of work as a crewman.
Why is he slowly reaching for his Scimitar? He seems to be scoping the PCs strength...
You hear the sound of a grappling hook, coming from the Fore side (area 3).
Feel free to rearrange yourselves on the deck. Final battle starting soon. Sorry if I'm getting too meta here.
Sahba Mandyra
|
Max I can get on either is a 19, thanks to a -1 modifier, ...
Sense Motive: 1d20 - 1 ⇒ (1) - 1 = 0
Perception: 1d20 - 1 ⇒ (7) - 1 = 6
Oblivious as always, Sahba forges ahead, first with complaints and then with questions. "Oh, good, Master Marzack. I am glad someone is here to take the wheel. Is it common for your crew to leave both the wheel and the lookout unattended? This is twice in as many days?! I'm sure it would ease everyone's mind if you would be so kind as to take the wheel."
"As you know," she continues sweetly, not noticing whether Marzak complies or not, "We have, at the captain's request, been investigating the murder of the elven emissary. We have been a bit remiss, I'm afraid. As the one to discover the body, perhaps we should have started with you."
"To begin, what was it that caused you to enter the elf's chambers in the first place? Second, did you notice anyone nearby as you entered? And lastly, if you will forgive an innocent question from someone unacquainted with the complexities of life at sea, how is it that a craft can spring such a dangerous leak as you describe without having struck a reef, rock, or other underwater hazard? Is your ship so ill-maintained?"
Diplomacy: 1d20 ⇒ 6 (Which, given the nature of the questions, sounds about right.)
Sabha looks as if she's prepared to continue speaking without giving anyone time to answer. She turns to Azzuretta, and in the same breath prepares to question her as well...
Perhaps someone should cut her off? Clearly the stress is getting to Sahba.
Kelsier Palance
|
Perception: 1d20 + 6 ⇒ (1) + 6 = 7
Sense Motive, aid another: 1d20 ⇒ 13
When Kelsier starts feeling better he stands up, wipes his face, and goes to stand at the top of the nearest stairway.
-Posted with Wayfinder
Wilm Tsalion
|
perception: 1d20 + 2 ⇒ (4) + 2 = 6
sense motive: 1d20 ⇒ 7
hey, good to see you! We've been enjoying the ride. But some of my friends are feeling pretty sick. It's probably best you take over...
Wilm makes his way over to the wheel. As he does so he exclaims in pain.
hey, all this shaking has opened those cuts from earlier, that hurts!
He gets out a potion and takes a swig.
potion clw: 1d8 + 1 ⇒ (4) + 1 = 5
ah, that's better.
Turning to the first mate. so where's the captain, you didn't mention him?
| GM chadius |
Marzack patiently listens to Sahba's many complaints. "For damage that bad to the ship, and two crewmen under arrest, all hands are needed. Now, for what caused that damage..."
Marzack vs Kelsier(Flatfooted), Shaken: 1d20 + 5 - 3 ⇒ (11) + 5 - 3 = 13
Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Marzack quickly draws his scimitar and slashes at Kelsier, catching him off guard.
"Had some help. Perfect distraction to get you guys alone."
Azuretta smiles, locks her gaze with Wilm and tries to charm him. "Mutiny! You must protect me!" She draws her whip as she speaks.
Wilm: Will Save DC 15 or be charmed as per Charm Person
As Marzack finishes gloating, another aquatic elf climbs onto the Fore Deck. He raises his trident and shouts.
"Honestly, I liked you guys. I've been waiting to punch Killik a few times myself, but you know the Captain. Always on the lookout for mutiny."
Qillian Jones
|
Sense Motive: 1d20 + 0 ⇒ (20) + 0 = 20
Perception: 1d20 + 1 ⇒ (14) + 1 = 15
Qillion is confused by the actions of the first mate, so tries to intimidate him while warning the others. "You there! Stay that hand!" Qillion points to the man, trying to slyly draw his scimitar.
Intimidate: 1d20 + 8 ⇒ (8) + 8 = 16
Almost forgot...
Fort Save: 1d20 + 4 ⇒ (16) + 4 = 20 (or Profession Sailor is +5 if that helps others)
| GM chadius |
Febida: 1d20 + 3 ⇒ (20) + 3 = 23
Sabha: 1d20 + 4 ⇒ (1) + 4 = 5
Qillian: 1d20 + 3 ⇒ (2) + 3 = 5
Wilm: 1d20 + 5 ⇒ (8) + 5 = 13
Kelsier: 1d20 + 3 ⇒ (10) + 3 = 13
Rolando: 1d20 + 2 ⇒ (14) + 2 = 16
THEM: 1d20 + 2 ⇒ (8) + 2 = 10
Round 1
- Febida
- Rolando
- Wilm
- Kelsier
- THEM
- Sabha
- Qillian
Those in bold may act.
| GM chadius |
No problem with me.
A few days after you left Magnimar, while Sephirel was still alive, you had a chance to talk to the man in charge of cargo, Velagon Dorhay. He always seemed to be half asleep during the two months, but this day he was pretty active.
"Hey Qillian." He nods. "What can I do for you this day? Not many people come down to the cargo hold."
Rolando Pascal
|
Wilm, you should get an additional +5 on your saving throw. From the spell: "If the creature is currently being threatened or attacked by you or your allies, however, it receives a +5 bonus on its saving throw."
Rolando sways a bit, steps forward, and glares at the mutineers. No wonder this storm is upon us. You've angered Besmara with your mutiny. Maybe if we pay you for your treachery, she'll blow this storm past us.
He sings a song, fast-paced and blood-pumping.
Move up. Start an enhance weapons song.
Kelsier Palance
|
In a flash, Kelsier draws a longsword and shield and slashes at the captain with it.
am I still sickened?
I presume from no damage note that you see that 13 does not hit my flat-footed AC of at least 14
Can I make an attack of opportunity with my spiked gauntlet or armor spikes on the caster for casting? and drawing her weapon (BAB 0?)? I have combat reflexes.
Round 1 action:
move action to draw longsword and Quickdraw Throwing Shield
Rolls:
Attack of opportunity vs. caster, armor spikes, attack, inspired: 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8 for piercing: 1d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8
Attack of opportunity vs. drawing weapon, armor spikes, attack, inspired: 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13 for piercing: 1d6 + 4 + 1 ⇒ (2) + 4 + 1 = 7
Longsword, attack, flanking, enhanced, inspired: 1d20 + 6 + 2 + 1 + 1 ⇒ (6) + 6 + 2 + 1 + 1 = 16 for slashing: 1d8 + 4 + 1 + 1 ⇒ (8) + 4 + 1 + 1 = 14
Alternate action condition:
(none)
Alternate action:
(None)
Active Status effects:
am I sickened?
Rolando's enhance weapon is active
EDIT: added in Rolando's flag
| GM chadius |
People who were sickened are still sick for 2 more rounds.
While I wrote the surprise post, Qillian posted and warned everyone, so I had to do some quick rollbacks: Kelsier was aware and not caught Flat Footed. Drawing a Weapon does not provoke an AoO, so Azuretta only provokes once for casting a spell. She drew her whip as a move-equivalent action.
Rolando rallies his friends into halting the traitors! Thanks to Qillian's warning, Kelsier quickly shuffles away from Marzack's slash. Still feeling a bit queasy, he barely misses Kelsier with his counter. He tries to check Azuretta for letting her guard down, but he misses her.
Round 1
- Febida (sickened, 2 rounds)
- Rolando (sickened, 2 rounds)
- Wilm
- Kelsier (sickened, 2 rounds)
- THEM
- Sabha
- Qillian
Those in bold may act.
Wilm Tsalion
|
wil save: 1d20 + 5 + 3 ⇒ (1) + 5 + 3 = 9 +5 threatened, +3 adaptable luck
what a pain! grr...
Wilm's eyes grow wide as Azuretta bends his mind to her will. He looks around in confusion at her suggestion of mutiny.
| GM chadius |
Charm is often ill-defined, but she did ask you to defend her, and Kelsier did just try to hit her before she cast the spell. Your opinion of Marzack and the Aquatic Elf hasn't changed. Here are the actions I'd find appropriate:
- If you wouldn't try to defend your good friend Azuretta, you can try an opposed Charisma roll against Charisma: 1d20 + 3 ⇒ (19) + 3 = 22 to reject her order.
If you would try to defend her:
- You may think Marzack is the mutineer. Go beat him up!
- That Aquatic Elf is still a jerk, go kill him!
- Azuretta and your good friend Kelsier are fighting! Can you restrain one of them?
Sahba Mandyra
|
I'd been looking to finish with Ulamon and Snig (faction quest) too, but was intending to wait to speak with them until the party had a chance to question them. So instead of rewinding, can we fast forward to a point soon after, but before we land? Assuming those two NPCs and I survive this battle...
To Ulamon
Sahba catches a moment with Ulamon alone, after the fight with Marzack and Azuretta. "You mentioned your ring earlier. How it was for bravery. And that the Polished Barnacle fought the Mordent Spire elves. Sahba pauses briefly, hoping it's okay to continue. "Protecting this envoy was important. And we mucked it up."
"I worry about you. I worry that keeping the ring will make the Spire elves hate us more. It will make the lives sacrificed moot."
"But I admit I have an additional motive. That ring you wear, that mark of bravery. It is important in the ongoing fight against Cheliax. That crew you fought with, the ones that were special to you ... they can fight again, through you, through your ring. I can get it into the right hands. I can make it count for more than what happened in the past."
"So please. Please consider it. Someone less scrupulous would just take it. And my instructions suggest that your ring is somehow vital to the effort. But it should be your choice."
If the stirring speech on its own isn't enough:
Diplomacy: 1d20 + 4 ⇒ (7) + 4 = 11
....
To Snig
I assume I find sing down in his hole in #10 (although that's where the prisoners are now, according to the map.
"Snig. I know it is not your fault, but we both know you are going to be blamed. You are a stowaway. You should not be here, and everyone will be looking to you when heads will roll."
Bluff: 1d20 + 8 ⇒ (14) + 8 = 22
"But I have a solution, Snig. Disembark when we lang in Riddleport. I will arrange to get you aboard a different ship. If you promise to spy there for Andora, I will ensure no blame falls on you for this murder and mutiny that I know you had no part of."
There's the carrot. Now for the stick.
"But if you don't do it, Snig, then I will see holy justice reign down on you. You will be pursued by navies, and languish in prison. And when you are finally ready to give in, when every last ounce of humanity is taken from you, you will be hanged as a mutineer and a murderer."
"But let us avoid such unpleasantness, Snig. Just do as I ask. Switch ships and spy for Andora, and you will be protected."
Intimidate: 1d20 + 4 ⇒ (14) + 4 = 18
| GM chadius |
Ulamon
"The Cheliax..." Ulamon muses. "If this will help us in the fight against them, though..." he hands you his ring. "Make sure the memories of my allies are not in vain."
Snig
In the forward cargo hold, you hear the sound of something scurrying around. A rat? Yes, several rats scatter. You eventually adjust and notice a human hiding among the cargo. Ol' Snig, you presume.
Sense Motive: 1d20 + 11 ⇒ (8) + 11 = 19
"Huh? What're they gonna blame me for this time? I just stay here and they leave me alone... Murder? Ol' Snig haven't done nothin. Well, I don't eat Shira's cooking, I tells them something smells rotten but they don't believe me. Never do."
He takes a sniff in your direction. "Something tells me you've got something big to gain outta all this. Why go out of the way to protect Ol' Snig?" He coughs. "If you're right though...fine, I'll help you out. Just tell me when we dock and leave me alone with my rats for now."
Good rolls. I think that's your mission.
Sahba Mandyra
|
Woot!
Yeah, I got lucky with the Bluff and Intimidate rolls with Snig. That could have ended badly.
Yay for being done!
Sahba noticed Febida's faction letter had the same seal. She shares the results of her successes with Febida, although not the whole story of her time with Ulamon.
Wilm Tsalion
|
Wilms mind is a chaotic whirl of images and sensations as the magical compulsion infiltrates his thoughts. This translates into a certain jerky hesitancy in his actions.
Marzack... mutineer... must stop... Max, 'sic him...
Wilm and Max leap into the fray. It's obvious that the magic is undermining Wilm as his axe swings are chaotic and go wide.
axe: 1d20 + 3 + 1 + 1 ⇒ (3) + 3 + 1 + 1 = 8
dam: 1d10 + 6 + 1 + 1 ⇒ (3) + 6 + 1 + 1 = 11
max bite: 1d20 + 1 + 1 ⇒ (17) + 1 + 1 = 19
max bite: 1d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11
free trip: 1d20 + 1 ⇒ (9) + 1 = 10
flag and song included, querry does my AC get the song bonus? if so another +1 on all his rolls
| GM chadius |
Yes, your Animal Companion gets the bonus from the Skald Song.
Wilm decides to protect his new friend from the mutineer. His companion Max gets a good bite on the First Mate but fails to bring him down!
Deciding she would just be in the way, Febida draws her axe and heads to the Fore to deal with the Aquatic Elf.
Azuretta decides not to risk another bashing from Kelsier and instead casts defensively, failing to do anything meaningful.
Concentration Check vs DC 17: 1d20 + 5 ⇒ (4) + 5 = 9
Marzack swings at the wolf who just bit him "Good job, Azuretta! Now his mutt is trying to kill me!"
Scimitar vs Max: 1d20 + 5 ⇒ (6) + 5 = 11
The Aquatic Elf applies some kind of poison to his trident.
Round 1
- Sabha
- Qillian
Round 2
- Febida (sickened, 1 round)
- Rolando (sickened, 1 round)
- Wilm
- Kelsier (sickened, 1 round)
- Marzack (11 Damage)
- Azuretta
- Aquatic Elf
Rolando Pascal
|
I know Sahba and Qillian haven't gone yet, but as this may help both of them I'll post this now. If they don't want to delay then just take it as my action after their turns.
Rolando keeps up the song, switching the flag to his shield hand for a moment to weave a spell towards Marzack.
Free action: Switch hands with flag. Standard cast Hideous Laughter on Marzack. Free: Switch hands back.
DC 14 WS or fall prone and laughing.
Sahba Mandyra
|
Sahba steps back down the stairs (5' step). Fire shoots from her hand as she points at Marzack.
Ranged Touch, Elemental Ray: 1d20 + 3 + 1 ⇒ (19) + 3 + 1 = 23 (Including flag bonus)
Fire damage: 1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7 (Including flag bonus)
Febida Stonehair
|
Staggering on deck, Febida attempts to get close enough to the action.
"When I get back on land, I'm going on vacation! A long one! UNDERGROUND!!"
Drawing her weapon, Febida moves up as fast as she can.
Drawing a weapon is a standard action without a +1 BAB, and moving up 20ft as a move action. Forums ate my last post, or this would have happened earlier.
Kelsier Palance
|
Kelsier, still a little out of it, swings his Longsword at the first mate, but catches only air.
terrible rolls...
Round 2 action:
standard action to attack first mate
Rolls:
Longsword, attack, flagbearer, enhanced, sickened: 1d20 + 6 + 1 + 1 - 2 ⇒ (1) + 6 + 1 + 1 - 2 = 7 for slashing: 1d8 + 4 + 1 + 1 - 2 ⇒ (4) + 4 + 1 + 1 - 2 = 8
Alternate action condition:
(none)
Alternate action:
(None)
Active Status effects:
flagbearer morale bonus and enhance weapon song
Sickened
-Posted with Wayfinder
| GM chadius |
Sabha extends her hand and a ray of flame shoots out, burning Marzack. He collapses, cursing "So close..."
Botting Qillian.
Qillian draws his trusty whip and runs to the fore, laughing all the way. Nothing better than a failed mutiny to punish.
Rolando, the target of your Hideous Laughter is dying. Would you like to change your action?
Febida hustles toward the action.
Round 2
- Febida (sickened, 1 round)
- Rolando (sickened, 1 round)
- Wilm
- Kelsier (sickened, 1 round)
- Azuretta
- Aquatic Elf
- Sabha
- Qillian
Those in bold may act.
Rolando Pascal
|
When he sees Marzack fall, Rolando sings with renewed vigor, then moves with Qillian, readying a spell for when the elf closes the distance.
Thanks, yeah. I had to move to the east to make this work as well. Free action to maintain song, move action to my indicated spot. Standard is to ready to cast Hideous Laughter on the elf when he gets within 25 ft. It is an Enchantment spell, which I believe matters for all elves, not sure though.
| GM chadius |
Kelsier swings and misses. Rolando heads over to aid Qillian and prepares a spell...
Round 2
- Febida (sickened, 1 round)
- Rolando (sickened, 1 round)
- Wilm
- Kelsier (sickened, 1 round)
- Azuretta
- Aquatic Elf
- Sabha
- Qillian
How will Wilm react now?
Wilm Tsalion
|
Wilm blinks as he sees Marzack goes down. He shakes his head, the magical compulsion still working through his mind.
must defend azuretta, but kelsier is my friend. I'll try to stop him...
kelsier, azuretta. Stop fighting we've stopped the mutineer.
Wilm steps towards kelsier and tries to grapple him to stop the fighting.
sorry dude. At least it's a totally rubbish roll
grapple: 1d20 + 2 + 1 ⇒ (2) + 2 + 1 = 5 CMB+Flag bearer
trigger aoo's from azuretta and kelsier...
max, protect azueretta!
max aid another azuerettas AC: 1d20 + 2 ⇒ (12) + 2 = 14
| GM chadius |
Wilm tries to hold Kelsier back but fails. Instead he asks Max to protect her. She mumbles "Oh thank you, friend!" and tries to roll away from Kelsier.
Acrobatics to avoid AoO: 1d20 + 6 ⇒ (2) + 6 = 8
She is as clumsy as she is pretty though, and Kelsier sees an opening. Nonetheless, she begins to cast, which might take a while to complete.
Kelsier can make an AoO. I don't think Sahba is armed so she can't.
As the Aquatic Elf reaches the ladder, Rolando does a funny dance with his flag, pretending to clumsily drop it.
Will Save, Elf: 1d20 - 1 + 2 ⇒ (9) - 1 + 2 = 10
The elf's death glare turns to laughter as he drops to his knees, laughing at Rolando's silly display.
Round 2
- Kelsier's AoO
- Sabha
- Qillian
Round 3
- Febida
- Rolando
- Wilm
- Kelsier
- Azuretta (Aided by Max, Casting a Spell!)
- Aquatic Elf (Hideous Laughter, 1 round)
Those in bold may act!
Kelsier Palance
|
As Azuretta tries to step away, Kelsier delivers a great cut with his longsword.
AoO, longsword, attack, inspired, enhanced: 1d20 + 6 + 1 + 1 ⇒ (17) + 6 + 1 + 1 = 25 for slashing: 1d8 + 4 + 1 + 1 ⇒ (5) + 4 + 1 + 1 = 11
ho-ho! I see she provoked *twice*! Kelsier has combat reflexes, so...
AoO, longsword, attack, inspired, enhanced: 1d20 + 6 + 1 + 1 ⇒ (7) + 6 + 1 + 1 = 15 for slashing: 1d8 + 4 + 1 + 1 ⇒ (5) + 4 + 1 + 1 = 11