Thortona Fjortoft

Febida Stonehair's page

96 posts. Organized Play character for SinBlade06.


Race

Dwarf

Classes/Levels

Warpriest/1 | AC 20/11/19 | F+4, R+1, W+5 | Per +3, Init +3 | HP 14/14 | Blessings 4/4

Gender

Female

Size

Medium

Alignment

Lawful Good

Deity

Torag

Languages

Common, Dwarven

Strength 16
Dexterity 12
Constitution 14
Intelligence 11
Wisdom 16
Charisma 8

About Febida Stonehair

Female Dwarf Warpriest/1
LG Medium humanoid (dwarf)
Init +3; Senses Darkvision 60ft; Perception +3

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DEFENSE
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AC 20, touch 11, flat-footed 19 (+7 armor, +1 Dex, +2 Shield)
hp 14 (1d10+5)
Fort +4, Ref +1, Will +5 (+2 vs poisons, spells, and spell-like abilities)

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OFFENSE
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Speed 20ft
Melee Dwarven Waraxe +5 (1d10+3/ x3)
Warhammer +3 (1d8+3/ x3)
Dagger +3 (1d4+3/ 19-20 x2)

Ranged Chakram +3 (1d8+3/ x2)
Dagger +1 (1d4+3/ 19-20 x2)

Cleric Spells Prepared (CL 1st; concentration +4)
1st— Doom, Sun Metal
0th (at will)— Guidance, Mending, Stabilize

Base Atk +0; CMB +3; CMD 14(+4 vs Bull Rush or Trip)

Feats:
Weapon Focus (Dwarven Waraxe)
Toughness

SKILLS:
Acrobatics -5
Appraise +2
Bluff -1
Climb -3
Diplomacy -1
Disguise -1
Fly -5
Handle Animal -1
Heal +3
Intimidate -1
Knowledge (Religion) +4
Perception +3
Profession (Blacksmith) +7
Ride -5
Sense Motive +3
Stealth -5
Survival +3
Swim -3

Languages: Common, Dwarven

Gear:MW Banded armor, MW Dwarven Waraxe, Warhammer, MW Heavy Steel Shield, , Chakrams (3), Iron Holy Symbol, Scroll of Cure Light Wounds (2), Warpriest's Kit

Gold: 125g
Silver: 5s

Favored Class Bonuses:
HP: 1
Skill: 0

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SPECIAL ABILITIES
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Artifice Blessing: Crafter's Wrath(minor): At 1st level, you can touch one melee weapon and grant it greater power to harm and destroy crafted objects. For 1 minute, whenever this weapon deals damage to constructs or objects, it bypasses hardness and damage reduction.

Blessings: A warpriest's deity influences his alignment, what magic he can perform, his values, and how others see him. Each warpriest can select two blessings from among those granted by his deity (each deity grants the blessings tied to its domains). A warpriest can select an alignment blessing (Chaos, Evil, Good, or Law) only if his alignment matches that domain.

Each blessing grants a minor power at 1st level and a major power at 10th level. A warpriest can call upon the power of his blessings a number of times per day (in any combination) equal to 3 + 1/2 his warpriest level (to a maximum of 13 times per day at 20th level). Each time he calls upon any one of his blessings, it counts against his daily limit. The save DC for these blessings is equal to 10 + 1/2 the warpriest's level + the warpriest's Wisdom modifier.

Focus Weapon: At 1st level, a warpriest receives Weapon Focus as a bonus feat (he can choose any weapon, not just his deity's favored weapon).

Protection Blessing: Increased Defense (minor): At 1st level, you can gain a +1 sacred bonus on saving throws and a +1 sacred bonus to AC for 1 minute. The bonus increases to +2 at 10th level and +3 at 20th level.

Reactionary: You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a +2 trait bonus on initiative checks.

Sacred Conduit: Your birth was particularly painful and difficult for your mother, who needed potent divine magic to ensure that you survived (your mother may or may not have survived). In any event, that magic infused you from an early age, and you now channel divine energy with greater ease than most. Whenever you channel energy, you gain a +1 trait bonus to the save DC of your channeled energy.

Sacred Weapon: At 1st level, weapons wielded by a warpriest are charged with the power of his faith. In addition to the favored weapon of his deity, the warpriest can designate a weapon as a sacred weapon by selecting that weapon with the Weapon Focus feat; if he has multiple Weapon Focus feats, this ability applies to all of them. Whenever the warpriest hits with his sacred weapon, the weapon damage is based on his level and not the weapon type. The warpriest can decide to use the weapon's base damage instead of the sacred weapon damage—this must be declared before the attack roll is made. (If the weapon's base damage exceeds the sacred weapon damage, its damage is unchanged.) This increase in damage does not affect any other aspect of the weapon, and doesn't apply to alchemical items, bombs, or other weapons that only deal energy damage.